GAME_SYM.SRC 6.1 KB

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  1. ; *** GLOBAL SYMBOL by GAME.ABS ***
  2. GLB MACRO NAME,ADDRESS
  3. XDEF NAME
  4. NAME EQU ADDRESS
  5. ENDM
  6. ;by GAME
  7. GLB CH_TABLE,00026000H
  8. ;by SYS
  9. GLB INIT_SORT,00003F7CH
  10. GLB INIT_SOUND,000044BEH
  11. GLB SET_BGM,0000450EH
  12. GLB COLOR_SET,00000A00H
  13. GLB CHARA_SET,00002096H
  14. GLB R_TYPE,00000E54H
  15. GLB LWORK_INIT,000041A8H
  16. GLB PWORK_INIT,000041C4H
  17. GLB SORT_SET,00003FB2H
  18. GLB SOUND_SEND,000044E6H
  19. GLB SIN_L,0000439AH
  20. GLB NOP_MESS_OUT,00004952H
  21. GLB ORDER_SET,00003FCAH
  22. GLB PWORK_SET,00004228H
  23. GLB COS_L,00004396H
  24. GLB ACTION_SET,00003F32H
  25. GLB FREE_LWORK,000041EAH
  26. GLB BIT_FLAG_CLEAR,00004452H
  27. GLB ACTION,00001F14H
  28. GLB RAND8,00004346H
  29. GLB MUL32,000043BEH
  30. GLB M_FIX_CLEAR,00004180H
  31. GLB SET_SPHERO,0000451EH
  32. GLB GET_REL_POS,00003F5EH
  33. GLB SEC_TIME,000043E6H
  34. GLB SEC_TIME_BCD,000043F6H
  35. GLB SYS_FIRST_INIT,0000401EH
  36. GLB ACT_COUNT_SET,00003F4AH
  37. GLB HIT_AREA_SET,00003EAEH
  38. GLB NEXT_ACTION,00003D7CH
  39. GLB SIN,00004364H
  40. GLB PLAYABLE,00004410H
  41. GLB FREE_PWORK,000041F2H
  42. GLB LPWORK_INIT,000041E0H
  43. GLB COLOR_COMMAND,00000B42H
  44. GLB MAIN_ACTION,00003D6EH
  45. GLB SYS_SECOND_INIT,0000411AH
  46. GLB COS,00004360H
  47. GLB AFTER_FREE_WORK,0000420AH
  48. GLB RAND16,0000432EH
  49. GLB SET_SOUND,00004532H
  50. GLB SET_SOUND_DIRECT,00004538H
  51. GLB BYTE_FLAG_CLEAR,00004488H
  52. GLB SOUND_CODE_TBL,00004552H
  53. GLB OBJ_MAP_SET,000042C4H
  54. ;by VECTOR
  55. ;by PHASE
  56. GLB PHASE_ALL_INIT,0000558EH
  57. GLB PHASE_CTRL,0000561AH
  58. GLB HOME_IN_CHECK,0000552EH
  59. GLB ACTIVE_TRIGER,0000593CH
  60. GLB PLAYER_INIT_VS,0000554AH
  61. GLB PLAYER_START,00005400H
  62. ;by EASY
  63. GLB GEN_PCHILD,00005958H
  64. GLB MONO_SET,00005B08H
  65. GLB GEN_LCHILD,000059ACH
  66. GLB COLOR_COM_SET,000059D8H
  67. GLB BASE_MONO_SET,00005A7EH
  68. GLB INIT_MONO_SET,000059FEH
  69. ;by GAME_DSP
  70. GLB DEMO_TITLE_SET,00005E26H
  71. GLB GAME_START_CL,0000659CH
  72. GLB GAME_START_DISP,00006526H
  73. GLB STORY_CONTINUE,000062E8H
  74. GLB INIT_VS_CONTINUE,00006028H
  75. GLB WINNER_DISP,0000665AH
  76. GLB VS_CONTINUE,00006146H
  77. GLB PM_HERO_DISP,00006748H
  78. GLB DKO_DISP,00006650H
  79. GLB LM_HITAREA,00005C5CH
  80. GLB PM_HITAREA,00005E12H
  81. GLB SCORE_DISP,00006416H
  82. GLB PM_FIGHT,00005E56H
  83. GLB INIT_STORY_CONTINUE,000061F6H
  84. GLB TIME_OVER_CL,0000663CH
  85. GLB TIME_OVER_DISP,00006646H
  86. GLB INIT_GAME_OVER,00006390H
  87. GLB GAME_OVER,000063F8H
  88. GLB NUMBER_MESS,00005E9EH
  89. GLB GAME_TIME_DISP,00006602H
  90. GLB BCD_BIN,00005F5CH
  91. ;by MAIN
  92. GLB FIRST_WORK_INIT,00006BBEH
  93. GLB DEMO_END,00006A24H
  94. GLB AFTER_MAIN,000067D6H
  95. GLB INT1,00006A5CH
  96. GLB INT2,00006B54H
  97. GLB COIN_SOUND,000068A4H
  98. GLB BEFOR_MAIN,000067C8H
  99. GLB USER,0000675EH
  100. GLB MAIN,00006790H
  101. GLB SECOND_WORK_INIT,00006C1CH
  102. GLB LP_MAIN,00006CB2H
  103. ;by PAUSE
  104. GLB PAUSE,00006DD0H
  105. ;by STORY
  106. GLB STORY_GAME,00007622H
  107. GLB LEVER_SET_GAME,00007678H
  108. GLB DEMO_LEVER_SET,00007946H
  109. GLB STAGE_TIME_DEC,00007A44H
  110. GLB DIST_SET,00007B7EH
  111. GLB GAME_OBJ_MAP,00008222H
  112. GLB INIT_STORY_GAME,000075C6H
  113. GLB STAGE_ENEMY,00008386H
  114. GLB LM_PAL_ACT,00008714H
  115. ;by START
  116. GLB INIT_START_DEMO,000088F6H
  117. GLB START_DEMO,0000897CH
  118. ;by BACK
  119. GLB GL,00000050H
  120. GLB BACK2_CENTOR,0000925EH
  121. GLB BACK2_INIT,00009DEAH
  122. GLB BEFOR_SCROLL,000096DEH
  123. GLB BACK2_SCROLL_SET,0000928EH
  124. GLB BACK2_SCROLL_WRITE,00009C34H
  125. ;by SELECT
  126. GLB INIT_VS_SELECT,0000A6E2H
  127. GLB VS_SELECT,0000A8E8H
  128. GLB STORY_SELECT,0000A426H
  129. GLB GAME_SELECT,0000A192H
  130. GLB INIT_STORY_SELECT,0000A3EAH
  131. GLB INIT_GAME_SELECT,0000A104H
  132. ;by DUMMY
  133. GLB LM_AHO,0000AF78H
  134. GLB PM_AHO,0000B328H
  135. GLB LM_HAKO,0000AF8CH
  136. GLB PM_F_TREE,0000B3ECH
  137. GLB PM_HAKO,0000B38AH
  138. GLB BOMB_INIT,0000B494H
  139. GLB B1_BUFFER_INIT,0000AF26H
  140. GLB BK_OBJECT_SET,0000B5F6H
  141. GLB LM_KUBIFURI,0000B0FAH
  142. GLB PM_KUBIFURI,0000B38AH
  143. GLB PM_MAN,0000B3D2H
  144. GLB BK_CHR_INIT,0000B56CH
  145. GLB BK_SET_LOOP,0000B60AH
  146. GLB LM_HAHEN,0000B09EH
  147. GLB PM_HAHEN,0000B358H
  148. ;by DM_TBL
  149. GLB B_HAKO_TBL,0000B74CH
  150. GLB BK_OBJ1_DATA,0000B7B2H
  151. GLB KANBAN_DATA,0000B62CH
  152. GLB EPR_HAKO1,0000B64CH
  153. GLB BK_OBJ2_DATA,0000B866H
  154. ;by DEMO_CML
  155. GLB LM_EASY,0000CCDCH
  156. GLB PM_EASY,0000CCE6H
  157. GLB INIT_TITLE,0000BA46H
  158. GLB INIT_TITLE_ONLY,0000C598H
  159. GLB INIT_TI_DEMO,0000C30AH
  160. GLB INIT_TI_DEMO_ONLY,0000C49CH
  161. GLB TITLE,0000BC60H
  162. GLB DEMO_GAME,0000B968H
  163. GLB DEMO_OBJ_MAP,0000BA2CH
  164. GLB INIT_DEMO_GAME,0000B954H
  165. GLB TITLE_ONLY,0000C5E6H
  166. GLB MASTER_CHECK,0000CCF8H
  167. ;by RANK
  168. GLB INIT_NAMING,0000CD0AH
  169. GLB RANKING_DISP,0000D0D0H
  170. GLB NAMING,0000CDF4H
  171. ;by CARD
  172. GLB STORY_SAVE,0000D890H
  173. GLB INIT_STORY_LOAD,0000D668H
  174. GLB INIT_STORY_SAVE,0000D7B2H
  175. GLB STORY_LOAD,0000D74CH
  176. ;by BONUS
  177. GLB BONUS2_LEVEL_JUDGE,0000EAE6H
  178. GLB INIT_BONUS1,0000DA8EH
  179. GLB INIT_BONUS2,0000E6B0H
  180. GLB INIT_BONUS_STG0,0000DA50H
  181. GLB BEER_NECK,0000ECA8H
  182. GLB PM_BEER,0000EB86H
  183. GLB BONUS_STG,0000DA6CH
  184. GLB PM_ICE,0000E6AEH
  185. GLB ICE_MAKE,0000E6ACH
  186. ;by BSEL
  187. GLB INIT_BONUS3,0000ED0CH
  188. GLB INIT_BONUS_STG,0000F6C0H
  189. GLB PM_MATO,0000F5A4H
  190. GLB START_MAKE,0000ECEAH
  191. GLB AFTER_BONUS_0,0000F0A6H
  192. ;by MOVE
  193. GLB INIT_OVER_DEMO,0000F9D0H
  194. GLB ALL_COLOR_COM2,0001004AH
  195. GLB END_IN,0000FDB2H
  196. GLB MOVING_DEMO,000100DCH
  197. GLB OVER_DEMO,0000FBBCH
  198. GLB INIT_MOVING_DEMO,0000FCDAH
  199. ;by HOW
  200. GLB INIT_HOW_TO_STORY,00010934H
  201. GLB INIT_HOW_TO_VS,00010934H
  202. GLB HOW_TO_STORY,00010984H
  203. GLB HOW_TO_VS,00010984H
  204. ;by HIT
  205. GLB HERO1_HIT_JUDGE,00010C4EH
  206. GLB HERO2_HIT_JUDGE,00010D50H
  207. ;by ACT_SUB
  208. GLB USER_HIT,00005000H
  209. GLB USER_HIT2,0000502CH
  210. GLB USER_HITD,00005016H
  211. GLB USER_HIT_OFF,0000503EH
  212. GLB SET_HIT_AREA,000050A2H
  213. GLB SET_HIT_AREA_HERO,00005096H
  214. GLB REDUCTION_MOVE,00005054H
  215. ;by GAME_SUB
  216. GLB RANDOM_EFFECT,000051B4H
  217. GLB RANDOM_EFFECT_ACT,000051B2H
  218. GLB MESS_SET,00005182H
  219. GLB MESS_SET_INNER,00005188H
  220. GLB DEAD_BAN,000051EAH
  221. GLB LWORK_DEAD,00005128H
  222. GLB FREE_OBJ_WORK,00005104H
  223. GLB FREE_OBJ_WORK_SUB,00005108H
  224. GLB FLAME_CLR,00005194H
  225. GLB FLAME_CLRD,000051A0H
  226. GLB LANG_SET,000051A6H
  227. GLB LANG_SET_INNER,000051ACH
  228. GLB FREE_HERO_PWORK,000050FAH
  229. GLB LANG_SOUND,000051DAH
  230. GLB FLAME_WRITE,0000518EH
  231. GLB FLAME_WRITED,0000519AH
  232. GLB GET_OBJ_BACK_ADRS,0000513CH
  233. ;by MESSAGE
  234. GLB MESS_SETP,0003AEC4H
  235. GLB MESS_SET_INNERP,0003AEDEH
  236. GLB FLAME_CLRP,0003AE62H
  237. GLB FLAME_CLRPD,0003AE6AH
  238. GLB FLAME_WRITEP,0003AE00H
  239. GLB FLAME_WRITEPD,0003AE08H
  240. ;by LANG
  241. GLB LANG_SETP,0003D792H
  242. GLB LANG_SET_INNERP,0003D7ACH
  243. ;by WORK