Akalabeth: World of Doom (1979) by Richard Garriott.

Simon Morgan 4347170ba0 Initial import 4 lat temu
AKLABETH.TXT 4347170ba0 Initial import 4 lat temu
CHEST.GIF 4347170ba0 Initial import 4 lat temu
HID-TRAP.GIF 4347170ba0 Initial import 4 lat temu
LB-1.GIF 4347170ba0 Initial import 4 lat temu
LB-2.GIF 4347170ba0 Initial import 4 lat temu
LB-3.GIF 4347170ba0 Initial import 4 lat temu
MNSTR-01.GIF 4347170ba0 Initial import 4 lat temu
MNSTR-02.GIF 4347170ba0 Initial import 4 lat temu
MNSTR-03.GIF 4347170ba0 Initial import 4 lat temu
MNSTR-04.GIF 4347170ba0 Initial import 4 lat temu
MNSTR-05.GIF 4347170ba0 Initial import 4 lat temu
MNSTR-06.GIF 4347170ba0 Initial import 4 lat temu
MNSTR-07.GIF 4347170ba0 Initial import 4 lat temu
MNSTR-08.GIF 4347170ba0 Initial import 4 lat temu
MNSTR-09.GIF 4347170ba0 Initial import 4 lat temu
MNSTR-10.GIF 4347170ba0 Initial import 4 lat temu
OUTSIDE.GIF 4347170ba0 Initial import 4 lat temu
README.1ST 4347170ba0 Initial import 4 lat temu
RPG.TXT 4347170ba0 Initial import 4 lat temu
STARTUP1.GIF 4347170ba0 Initial import 4 lat temu
STARTUP2.GIF 4347170ba0 Initial import 4 lat temu
STARTUP3.GIF 4347170ba0 Initial import 4 lat temu
TOWN.GIF 4347170ba0 Initial import 4 lat temu
udic.txt 4347170ba0 Initial import 4 lat temu

README.1ST

AkalaBeth
=========

This is where it all started; a little mini Ultima. Because this was written
in Basic, there are a lot of variations floating around the net. The most
common change was to modify the Magic Amulet. I believe the listing that
I have included here is original.

The dungeons are almost the same as what ended up in Ultima. Each level is
a 10x10 and the first 3 monsters were put on the first level. Second level
has 4, the third has 5, and so forth. Also, the Giant Rat that you meet on
the first level has even more hit points on the second! By the time you hit
the 8th level you have stuff attacking you from all directions!

Screen Shot's
=============

STARTUP1 GIF - First screen after you start the program. Lucky number
is used to seed the random number generator for world and
dungeon layouts. Level of play, makes monsters harder.
STARTUP2 GIF - Next your attributes are generated. You just hit "N" until
you see number you like. Then you choose to be a fighter or
mage. Fighters can use the magic amulet but can't control
what it does while a mage can't use rapiers or bows.
STARTUP3 GIF - Welcome to Aklabeth screen. Shows this while generating world.
OUTSIDE GIF - The world is a 20x20 grid. When you are outside, you can see
your square and all adjacent squares. You are the "+" in the
middle. To the south is the symbol for a town. To the west
is the symbol for a castle. SW is a mountain and NE (the 'X')
is a dungeon. The entire perimeter of the 20x20 grid is
surrounded by mountains.
TOWN GIF - When you enter a town, you go immediately to the store. Here
you stock up on the necessities. When you exit the store,
you also exit the town. This screen also doubles as your
status screen.
LB-1 GIF - This is the message the first time you enter Lord British's
Castle. He askes you your name and puts you on a quest. The
first quest is in direct relation to your wisdom level.
LB-2 GIF - After completing you quest, Lord British sends you on another.
Each new quest is harder than the previous. The very last
quest is the Balrog quest.
LB-3 GIF - After completing the last quest, Lord British makes you
a Lord and then encourages you to try the next difficulty
level. If you completed it while at level 10, he give you
a number to call to report thy feat!

Monsters (in order of difficulty)
=================================
MNSTR-01 GIF - Skeleton
MNSTR-02 GIF - Thief (50% chance he will steal *any* item from you including
the weapon you are using!)
MNSTR-03 GIF - Giant Rat
MNSTR-04 GIF - Orc
MNSTR-05 GIF - Viper
MNSTR-06 GIF - Carrion Crawler
MNSTR-07 GIF - Gremlin (50% chance that he will eat half your food each turn!)
MNSTR-08 GIF - Mimic (will actually sit still in distance to get you to
go to him)
MNSTR-09 GIF - Daemon
MNSTR-10 GIF - Balrog

CHEST GIF - In the dungeons, you may find chests containing gold and
weapons.

HID-TRAP GIF - Down at the end of this corridor, an Orc waites. Normally,
he comes to you, but not this time? Why? Because there is
an invisible trap door in front of him that he is trying to
lure you to, thus dropping you an unexpected level! This nasty
feature was also in the original Ultima on the Apple II.
It seems to me that they removed this in the rewrite though.

Addition File
=============

AKLABETH TXT - The original Applesoft source, for the curious. Who knows,
maybe someone will want to make a PC version?

RPG TXT - A short bit on how I first got interested in RPG's.

Notes:
======
Worst - Getting attacked deep in the dungeon simultaneously by both
Nightmare a Gremlin and a Thief. Each turn, while the Gremlin is
Situation cutting your food supply in half, the Thief is stealing all of
your weapons, including the weapon that you are using!

Neat - Monsters retreating when critically hurt. Then you have to
Feature chase them to finish them off. This feature wouldn't reappear
again until Ultima II.

Badly - There is no save game option. If you get fed up, you have to
Needed start all over again.
Feature