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- /*
- * Copyright © 2011-2020 Frictional Games
- *
- * This file is part of Amnesia: A Machine For Pigs.
- *
- * Amnesia: A Machine For Pigs is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * Amnesia: A Machine For Pigs is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Amnesia: A Machine For Pigs. If not, see <https://www.gnu.org/licenses/>.
- */
- #ifndef HPL_LIGHT_POINT_H
- #define HPL_LIGHT_POINT_H
- #include "scene/Light.h"
- namespace hpl {
- //------------------------------------------
- class cLightPoint : public iLight
- {
- #ifdef __GNUC__
- typedef iLight __super;
- #endif
- public:
- cLightPoint(tString asName, cResources *apResources);
- private:
- void UpdateBoundingVolume();
- };
- };
- #endif // HPL_LIGHT_POINT_H
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