/*
 * Copyright © 2011-2020 Frictional Games
 * 
 * This file is part of Amnesia: A Machine For Pigs.
 * 
 * Amnesia: A Machine For Pigs is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version. 

 * Amnesia: A Machine For Pigs is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: A Machine For Pigs.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef HPL_HAPTIC_H
#define HPL_HAPTIC_H

#include "engine/Updateable.h"
#include "haptic/HapticTypes.h"

namespace hpl {

	class iLowLevelHaptic;
	class cResources;

	class cHaptic : public iUpdateable
	{
	public:
		cHaptic(iLowLevelHaptic *apLowLevelHaptic);
		~cHaptic();

		static void SetIsUsed(bool abX){ mbIsUsed = abX;}
		static bool GetIsUsed(){ return mbIsUsed;}

		void Init(cResources *apResources);

		void Update(float afTimeStep);

		iLowLevelHaptic * GetLowLevel(){ return mpLowLevelHaptic;}
		
	private:
		iLowLevelHaptic *mpLowLevelHaptic;

		static bool mbIsUsed;
	};

};
#endif // HPL_HAPTIC_H
