/*
 * Copyright © 2011-2020 Frictional Games
 * 
 * This file is part of Amnesia: A Machine For Pigs.
 * 
 * Amnesia: A Machine For Pigs is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version. 

 * Amnesia: A Machine For Pigs is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: A Machine For Pigs.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef HPL_MESH_LOADER_HANDLER_H
#define HPL_MESH_LOADER_HANDLER_H

#include "resources/ResourceLoaderHandler.h"

#include "math/MathTypes.h"
#include "graphics/GraphicsTypes.h"
#include "system/SystemTypes.h"
#include "resources/ResourcesTypes.h"

namespace hpl {
	
	class cMesh;
	class iMeshLoader;
	class cResources;
	class cWorld;
	class cScene;
	class cAnimation;

	//--------------------------------

	class cMeshLoaderHandler : public iResourceLoaderHandler
	{
	public:
		cMeshLoaderHandler(cResources* apResources, cScene *apScene);
		~cMeshLoaderHandler();

		cMesh* LoadMesh(const tWString& asFile,tMeshLoadFlag aFlags);
		bool SaveMesh(cMesh* apMesh,const tWString& asFile);

		cAnimation *LoadAnimation(const tWString& asFile);

	private:
		void SetupLoader(iResourceLoader *apLoader);

		cResources* mpResources;
		cScene* mpScene;
	};

};
#endif // HPL_MESH_LOADER_HANDLER_H
