/*
 * Copyright © 2011-2020 Frictional Games
 * 
 * This file is part of Amnesia: A Machine For Pigs.
 * 
 * Amnesia: A Machine For Pigs is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version. 

 * Amnesia: A Machine For Pigs is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: A Machine For Pigs.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef HPL_MESH_MANAGER_H
#define HPL_MESH_MANAGER_H

#include "resources/ResourceManager.h"
#include "resources/ResourcesTypes.h"
#include "graphics/GraphicsTypes.h"

namespace hpl {

	class cGraphics;
	class cResources;
	class cMesh;
	class iVertexBuffer;

	class cMeshManager : public iResourceManager
	{
	public:
		cMeshManager(cGraphics* apGraphics,cResources *apResources);
		~cMeshManager();

		cMesh* CreateMesh(const tString& asName, tMeshLoadFlag aFlag=0);

		/**
		 * Loads only the vertex buffer from the first submesh. Vertexbuffer must be deleted!
		 */
		iVertexBuffer* CreateVertexBufferFromMesh(const tString& asName, tVertexElementFlag alVtxToCopy);
	
		void Destroy(iResourceBase* apResource);
		void Unload(iResourceBase* apResource);

		void SetFastloadMaterial(const tString& asFile){ msFastloadMaterial = asFile;}
		void SetUseFastloadMaterial(bool abX){ mbUseFastloadMaterial = abX;}
		const tString& GetFastloadMaterial(){ return msFastloadMaterial;}
		bool GetUseFastloadMaterial(){ return mbUseFastloadMaterial;}

	private:
		cGraphics* mpGraphics;
		cResources* mpResources;

		tString msFastloadMaterial;
		bool mbUseFastloadMaterial;
	};

};
#endif // HPL_MESH_MANAGER_H
