/*
 * Copyright © 2011-2020 Frictional Games
 * 
 * This file is part of Amnesia: A Machine For Pigs.
 * 
 * Amnesia: A Machine For Pigs is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version. 

 * Amnesia: A Machine For Pigs is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: A Machine For Pigs.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef LUX_PROP_LEVEL_DOOR_H
#define LUX_PROP_LEVEL_DOOR_H

//----------------------------------------------

#include "LuxProp.h"

//----------------------------------------------

class cLuxProp_LevelDoor_SaveData : public iLuxProp_SaveData
{
	kSerializableClassInit(cLuxProp_LevelDoor_SaveData)
public:
	tString msMapFile;
	tString msStartPos;
	tString msTextEntry;

	bool mbLocked;
	tString msLockedSound;
	tString msLockedTextCat;
	tString msLockedTextEntry;

	bool mbShowStats;
};


//----------------------------------------------


class cLuxProp_LevelDoor : public iLuxProp
{
typedef iLuxProp super_class;
friend class cLuxPropLoader_LevelDoor;
public:	
	cLuxProp_LevelDoor(const tString &asName, int alID, cLuxMap *apMap);
	virtual ~cLuxProp_LevelDoor();

	//////////////////////
	//Genera
	bool CanInteract(iPhysicsBody *apBody);
	bool OnInteract(iPhysicsBody *apBody, const cVector3f &avPos);
	
	void OnSetupAfterLoad(cWorld *apWorld);

	void OnResetProperties();

	void UpdatePropSpecific(float afTimeStep);
	
	eLuxFocusCrosshair GetFocusCrosshair(iPhysicsBody *apBody, const cVector3f &avPos);
	tWString GetFocusText();


	//////////////////////
	//Properties
	void SetLocked(bool abLocked);
	bool GetLocked(){ return mbLocked; }

	void SetLockedSound(const tString& asSound){ msLockedSound = asSound;}
	void SetLockedText(const tString& asCat, const tString& asEntry){ msLockedTextCat = asCat; msLockedTextEntry=asEntry;}
	
	//////////////////////
	//Connection callbacks
	void OnConnectionStateChange(iLuxEntity *apEntity, int alState);

	//////////////////////
	//Save data stuff
	iLuxEntity_SaveData* CreateSaveData();
	void SaveToSaveData(iLuxEntity_SaveData* apSaveData);
	void LoadFromSaveData(iLuxEntity_SaveData* apSaveData);
	void SetupSaveData(iLuxEntity_SaveData *apSaveData);

private:

	//////////////////////
	// Data
	tString msEnterSound;	
	tString msExitSound;

	//////////////////////
	// Variables
	tString msMapFile;
	tString msStartPos;
	tString msTextEntry;

	bool mbLocked;
	tString msLockedSound;
	tString msLockedTextCat;
	tString msLockedTextEntry;

	float mfLockedCount;

	bool mbShowStats;
};

//----------------------------------------------

class cLuxPropLoader_LevelDoor : public iLuxPropLoader
{
public:
	cLuxPropLoader_LevelDoor(const tString& asName);
	virtual ~cLuxPropLoader_LevelDoor(){}

	iLuxProp *CreateProp(const tString& asName, int alID, cLuxMap *apMap);
	void LoadVariables(iLuxProp *apProp, cXmlElement *apRootElem);
	void LoadInstanceVariables(iLuxProp *apProp, cResourceVarsObject *apInstanceVars);

private:
};

//----------------------------------------------


#endif // LUX_PROP_LEVEL_DOOR_H
