/*
 * Copyright © 2011-2020 Frictional Games
 * 
 * This file is part of Amnesia: A Machine For Pigs.
 * 
 * Amnesia: A Machine For Pigs is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version. 

 * Amnesia: A Machine For Pigs is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: A Machine For Pigs.  If not, see <https://www.gnu.org/licenses/>.
 */

#include "input/ActionHaptic.h"
#include "input/Input.h"
#include "haptic/Haptic.h"
#include "haptic/LowLevelHaptic.h"

namespace hpl
{
	//////////////////////////////////////////////////////////////////////////
	// CONSTRUCTORS
	//////////////////////////////////////////////////////////////////////////

	//-----------------------------------------------------------------------

	cActionHaptic::cActionHaptic(cHaptic *apHaptic, int alButton)
	{
		mlButton = alButton;	
		mpHaptic = apHaptic;
	}

	//-----------------------------------------------------------------------

	//////////////////////////////////////////////////////////////////////////
	// PUBLIC METHODS
	//////////////////////////////////////////////////////////////////////////

	//-----------------------------------------------------------------------

	bool cActionHaptic::IsTriggerd()
	{
		if(mlButton >= mpHaptic->GetLowLevel()->GetNumberOfButtons()) return false;

		return mpHaptic->GetLowLevel()->ButtonIsPressed(mlButton);
	}

	//-----------------------------------------------------------------------

	float cActionHaptic::GetValue()
	{
		if(IsTriggerd())return 1.0;
		else return 0.0;
	}

	//-----------------------------------------------------------------------
	
	tString cActionHaptic::GetInputName()
	{
		switch(mlButton)
		{
		case 0: return "centre Controller button";
		case 1: return "left Controller button";
		case 2: return "forward Controller button";
		case 3: return "right Controller button";
		}
		return "unknown Controller button";
	}

	//-----------------------------------------------------------------------
}
