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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OU_MONS.CPP
- //Description: Unit Monster
- #include <OWORLD.h>
- #include <OSITE.h>
- #include <OF_MONS.h>
- #include <ONEWS.h>
- #include <OTOWN.h>
- #include <OMONSRES.h>
- #include <OU_MONS.h>
- //--------- Begin of function UnitMonster::UnitMonster --------//
- UnitMonster::UnitMonster()
- {
- monster_action_mode = MONSTER_ACTION_STOP;
- }
- //---------- End of function UnitMonster::UnitMonster --------//
- //--------- Begin of function UnitMonster::set_monster_action_mode --------//
- void UnitMonster::set_monster_action_mode(char monsterActionMode)
- {
- monster_action_mode = monsterActionMode;
- }
- //---------- End of function UnitMonster::set_monster_action_mode --------//
- //--------- Begin of function UnitMonster::unit_name ---------//
- //
- // [int] withTitle - whether return a string with the title of the unit
- // or not. (default: 1)
- //
- char* UnitMonster::unit_name(int withTitle)
- {
- static String str;
- char* monsterName = monster_res[get_monster_id()]->name; // contribution is used for storing the monster id. temporary
- str = monsterName;
- switch( rank_id )
- {
- case RANK_KING:
- #if(defined(SPANISH))
- str = "Gran Todo ";
- str += monsterName;
- #elif(defined(FRENCH))
- str = "Tout Puissant ";
- str += monsterName;
- #elif(defined(GERMAN))
- str = "Hochkönig ";
- str += monsterName;
- #else
- // GERMAN US
- str = "All High ";
- str += monsterName;
- #endif
- break;
- case RANK_GENERAL:
- #if(defined(SPANISH) || defined(FRENCH))
- str = "Ordo ";
- str += monsterName;
- #else
- // GERMAN US
- str += " Ordo";
- #endif
- break;
- }
- return str;
- }
- //--------- End of function UnitMonster::unit_name ---------//
- //--------- Begin of function UnitMonster::process_ai --------//
- //
- void UnitMonster::process_ai()
- {
- //----- when it is idle -------//
- if( !is_visible() || !is_ai_all_stop() )
- return;
- if( info.game_date%15 == sprite_recno%15 )
- {
- random_attack(); // randomly attacking targets
- /*
- switch(m.random(2))
- {
- case 0:
- random_attack(); // randomly attacking targets
- break;
- case 1:
- assign_to_firm(); // assign the monsters to other monster structures
- break;
- }
- */
- }
- }
- //---------- End of function UnitMonster::process_ai --------//
- //------- Begin of function UnitMonster::die -------//
- //
- void UnitMonster::die()
- {
- if( !is_visible() )
- return;
- //--- check if the location where the unit dies already has an item ---//
- int xLoc = cur_x_loc();
- int yLoc = cur_y_loc();
- if( !world.get_loc(xLoc, yLoc)->can_build_site() )
- {
- int txLoc, tyLoc, foundFlag=0;
- for( tyLoc=max(yLoc-1,0) ; tyLoc<=min(yLoc+1,MAX_WORLD_Y_LOC-1) && !foundFlag ; tyLoc++ )
- {
- for( txLoc=max(xLoc-1,0) ; txLoc<=min(xLoc+1,MAX_WORLD_X_LOC-1) ; txLoc++ )
- {
- if( world.get_loc(txLoc,tyLoc)->can_build_site() )
- {
- xLoc = txLoc;
- yLoc = tyLoc;
- foundFlag = 1;
- break;
- }
- }
- }
- if( !foundFlag )
- return;
- }
- //--- when a general monster is killed, it leaves gold coins ---//
- if( !nation_recno && get_monster_id() != 0) // to skip monster_res[ get_monster_id() ] error in test game 2
- {
- MonsterInfo* monsterInfo = monster_res[ get_monster_id() ];
- if( rank_id == RANK_GENERAL )
- {
- int goldAmount = 2 * max_hit_points * monsterInfo->level * (100+m.random(30)) / 100;
- site_array.add_site( xLoc, yLoc, SITE_GOLD_COIN, goldAmount );
- site_array.ai_get_site_object(); // ask AI units to get the gold coins
- }
- //--- when a king monster is killed, it leaves a scroll of power ---//
- else if( rank_id == RANK_KING )
- {
- king_leave_scroll();
- }
- }
- //---------- add news ----------//
- if( rank_id == RANK_KING )
- news_array.monster_king_killed( get_monster_id(), next_x_loc(), next_y_loc() );
- }
- //-------- End of function UnitMonster::die -------//
- //------- Begin of function UnitMonster::king_leave_scroll -------//
- //
- void UnitMonster::king_leave_scroll()
- {
- #define SCROLL_SCAN_RANGE 10
- int xOffset, yOffset;
- int xLoc, yLoc;
- Location* locPtr;
- int curXLoc = next_x_loc(), curYLoc = next_y_loc();
- BYTE regionId = world.get_region_id(curXLoc, curYLoc);
- short raceCountArray[MAX_RACE];
- memset( raceCountArray, 0, sizeof(raceCountArray) );
- int i;
- for( i=2 ; i<SCROLL_SCAN_RANGE*SCROLL_SCAN_RANGE ; i++ )
- {
- m.cal_move_around_a_point(i, SCROLL_SCAN_RANGE, SCROLL_SCAN_RANGE, xOffset, yOffset);
- xLoc = curXLoc + xOffset;
- yLoc = curYLoc + yOffset;
- xLoc = max(0, xLoc);
- xLoc = min(MAX_WORLD_X_LOC-1, xLoc);
- yLoc = max(0, yLoc);
- yLoc = min(MAX_WORLD_Y_LOC-1, yLoc);
- locPtr = world.get_loc(xLoc, yLoc);
- //----- if there is a unit on the location ------//
- if( locPtr->has_unit(UNIT_LAND) )
- {
- Unit* unitPtr = unit_array[locPtr->unit_recno(UNIT_LAND)];
- raceCountArray[ unitPtr->race_id-1 ]++;
- }
- }
- //------ find out which race is most populated in the area -----//
- int maxRaceCount=0, bestRaceId=0;
- for( i=0 ; i<MAX_RACE ; i++ )
- {
- if( raceCountArray[i] > maxRaceCount )
- {
- maxRaceCount = raceCountArray[i];
- bestRaceId = i+1;
- }
- }
- if( !bestRaceId )
- bestRaceId = m.random(MAX_RACE)+1; // if there is no human units nearby (perhaps just using weapons)
- //------ locate for space to add the scroll -------//
- #define ADD_SITE_RANGE 5
- for( i=1 ; i<ADD_SITE_RANGE*ADD_SITE_RANGE ; i++ )
- {
- m.cal_move_around_a_point(i, ADD_SITE_RANGE, ADD_SITE_RANGE, xOffset, yOffset);
- xLoc = curXLoc + xOffset;
- yLoc = curYLoc + yOffset;
- xLoc = max(0, xLoc);
- xLoc = min(MAX_WORLD_X_LOC-1, xLoc);
- yLoc = max(0, yLoc);
- yLoc = min(MAX_WORLD_Y_LOC-1, yLoc);
- locPtr = world.get_loc(xLoc, yLoc);
- if( locPtr->can_build_site() && locPtr->region_id==regionId )
- {
- int scrollGodId = bestRaceId;
- site_array.add_site( xLoc, yLoc, SITE_SCROLL, scrollGodId );
- site_array.ai_get_site_object(); // ask AI units to get the scroll
- break;
- }
- }
- }
- //-------- End of function UnitMonster::king_leave_scroll -------//
- //--------- Begin of function UnitMonster::random_attack --------//
- //
- // Randomly pick an object to attack.
- //
- int UnitMonster::random_attack()
- {
- #define ATTACK_SCAN_RANGE 100
- int xOffset, yOffset;
- int xLoc, yLoc;
- Location* locPtr;
- int curXLoc = next_x_loc(), curYLoc = next_y_loc();
- BYTE regionId = world.get_region_id(curXLoc, curYLoc);
- int rc;
- for( int i=2 ; i<ATTACK_SCAN_RANGE*ATTACK_SCAN_RANGE ; i++ )
- {
- m.cal_move_around_a_point(i, ATTACK_SCAN_RANGE, ATTACK_SCAN_RANGE, xOffset, yOffset);
- xLoc = curXLoc + xOffset;
- yLoc = curYLoc + yOffset;
- xLoc = max(0, xLoc);
- xLoc = min(MAX_WORLD_X_LOC-1, xLoc);
- yLoc = max(0, yLoc);
- yLoc = min(MAX_WORLD_Y_LOC-1, yLoc);
- locPtr = world.get_loc(xLoc, yLoc);
- if( locPtr->region_id != regionId )
- continue;
- rc = 0;
- //----- if there is a unit on the location ------//
- if( locPtr->has_unit(UNIT_LAND) )
- {
- int unitRecno = locPtr->unit_recno(UNIT_LAND);
- if( unit_array.is_deleted(unitRecno) )
- continue;
- rc = 1;
- }
- //----- if there is a firm on the location ------//
- if( !rc && locPtr->is_firm() )
- {
- int firmRecno = locPtr->firm_recno();
- if( firm_array.is_deleted(firmRecno) )
- continue;
- rc = 1;
- }
- //----- if there is a town on the location ------//
- if( !rc && locPtr->is_town() )
- {
- int townRecno = locPtr->town_recno();
- if( town_array.is_deleted(townRecno) )
- continue;
- rc = 1;
- }
- //-------------------------------------//
- if( rc )
- {
- group_order_monster(xLoc, yLoc, 1); // 1-the action is attack
- return 1;
- }
- }
- return 0;
- }
- //---------- End of function UnitMonster::random_attack --------//
- //--------- Begin of function UnitMonster::assign_to_firm --------//
- //
- int UnitMonster::assign_to_firm()
- {
- int i, firmCount=firm_array.size();
- Firm* firmPtr;
- int curXLoc = next_x_loc(), curYLoc = next_y_loc();
- BYTE regionId = world.get_region_id(curXLoc, curYLoc);
- int firmRecno = m.random(firm_array.size())+1;
- for( i=0 ; i<firmCount ; i++ )
- {
- if( ++firmRecno > firmCount )
- firmRecno = 1;
- if( firm_array.is_deleted(firmRecno) )
- continue;
- firmPtr = firm_array[firmRecno];
- if( firmPtr->region_id != regionId )
- continue;
- if( firmPtr->firm_id == FIRM_MONSTER )
- {
- if( ((FirmMonster*)firmPtr)->can_assign_monster(sprite_recno) )
- {
- group_order_monster(firmPtr->loc_x1, firmPtr->loc_y1, 2); // 2-the action is assign
- return 1;
- }
- }
- }
- return 0;
- }
- //---------- End of function UnitMonster::assign_to_firm --------//
- //--------- Begin of function UnitMonster::group_order_monster --------//
- //
- // <int> destXLoc, destYLoc - location of the destination.
- // <int> actionType - 1-attack, 2-assign.
- //
- void UnitMonster::group_order_monster(int destXLoc, int destYLoc, int actionType)
- {
- #define GROUP_ACTION_RANGE 30 // only notify units within this range
- #define MAX_MONSTER_GROUP_COUNT 15
- int curXLoc = next_x_loc(), curYLoc = next_y_loc();
- BYTE regionId = world.get_region_id(curXLoc, curYLoc);
- short unitOrderedArray[MAX_MONSTER_GROUP_COUNT];
- int unitOrderedCount=0;
- int xOffset, yOffset;
- int xLoc, yLoc;
- Location* locPtr;
- Unit* unitPtr;
- //----------------------------------------------//
- for( int i=1 ; i<GROUP_ACTION_RANGE*GROUP_ACTION_RANGE ; i++ )
- {
- m.cal_move_around_a_point(i, GROUP_ACTION_RANGE, GROUP_ACTION_RANGE, xOffset, yOffset);
- xLoc = curXLoc + xOffset;
- yLoc = curYLoc + yOffset;
- xLoc = max(0, xLoc);
- xLoc = min(MAX_WORLD_X_LOC-1, xLoc);
- yLoc = max(0, yLoc);
- yLoc = min(MAX_WORLD_Y_LOC-1, yLoc);
- locPtr = world.get_loc(xLoc, yLoc);
- if( !locPtr->has_unit(UNIT_LAND) )
- continue;
- //------------------------------//
- int unitRecno = locPtr->unit_recno(UNIT_LAND);
- if( unit_array.is_deleted(unitRecno) )
- continue;
- unitPtr = unit_array[unitRecno];
- if( unit_res[unitPtr->unit_id]->unit_class != UNIT_CLASS_MONSTER )
- continue;
- unitOrderedArray[unitOrderedCount] = unitRecno;
- if( ++unitOrderedCount >= MAX_MONSTER_GROUP_COUNT )
- break;
- }
- if( unitOrderedCount == 0 )
- return;
- //---------------------------------------//
- if( actionType==1 ) // attack
- {
- // ##### patch begin Gilbert 5/8 ######//
- unit_array.attack( destXLoc, destYLoc, 0, unitOrderedArray, unitOrderedCount, COMMAND_AI, 0 );
- // ##### patch end Gilbert 5/8 ######//
- }
- else
- {
- unit_array.assign( destXLoc, destYLoc, 0, COMMAND_AI, unitOrderedArray, unitOrderedCount);
- }
- }
- //---------- End of function UnitMonster::group_order_monster --------//
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