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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OTOWNIF.CPP
- //Description : Town interface routines
- #include <OINFO.h>
- #include <OBOX.h>
- #include <OVGA.h>
- #include <OSYS.h>
- #include <OHELP.h>
- #include <OSPY.h>
- #include <OSTR.h>
- #include <OFONT.h>
- #include <OMOUSE.h>
- #include <OVBROWIF.h>
- #include <OGAME.h>
- #include <ONATION.h>
- #include <OBUTT3D.h>
- #include <OIMGRES.h>
- #include <ORAWRES.h>
- #include <ORACERES.h>
- #include <OWORLD.h>
- #include <OUNIT.h>
- #include <OTOWN.h>
- #include <OREMOTE.h>
- #include <OSE.h>
- #include <OSERES.h>
- #include <OBUTTCUS.h>
- //------------- Define coordinations -----------//
- enum { RACE_BROWSE_X1 = INFO_X1,
- RACE_BROWSE_Y1 = INFO_Y1+48,
- RACE_BROWSE_X2 = INFO_X2,
- RACE_BROWSE_Y2 = RACE_BROWSE_Y1+130,
- };
- enum { BUTTON_X1 = INFO_X1,
- BUTTON_Y1 = RACE_BROWSE_Y2+28,
- BUTTON_X2 = INFO_X2,
- BUTTON_Y2 = BUTTON_Y1+50,
- };
- //---------- Define constant ------------//
- enum { TOWN_MENU_MAIN,
- TOWN_MENU_TRAIN,
- TOWN_MENU_SPY,
- TOWN_MENU_VIEW_SECRET,
- TOWN_MENU_SET_AUTO_COLLECT_TAX,
- TOWN_MENU_SET_AUTO_GRANT,
- };
- #define BUTTON_LOYALTY_COUNT 8
- #define COUNT_BUTTON_OFFSET_X 165
- #define COUNT_BUTTON_OFFSET_Y 5
- #define COUNT_BUTTON_WIDTH 32
- #define COUNT_BUTTON_HEIGHT 32
- //----------- Define static variables ----------//
- static VBrowseIF browse_race, browse_spy;
- static Button3D button_recruit, button_train, button_tax, button_grant;
- static Button3D button_spy, button_cancel, button_spy_mobilize,
- button_spy_reward, button_spy_action, button_spy_view_secret;
- static Button3D button_cancel_training;
- static ButtonCustom button_cancel3;
- static Button button_loyalty_array[BUTTON_LOYALTY_COUNT];
- static Button button_loyalty_disabled;
- static Button button_cancel2;
- static ButtonCustom button_skill[MAX_TRAINABLE_SKILL];
- static ButtonCustom button_queue_skill[MAX_TRAINABLE_SKILL];
- static short browse_race_recno=1, browse_race_town_recno=0; // the town which the browse_race displays its info
- static short recruit_race_count;
- static short spy_count;
- static short last_town_recno=0, last_rebel_recno=0;
- static char last_has_linked_own_camp;
- static char town_menu_mode=TOWN_MENU_MAIN;
- static char disable_refresh=0;
- static short action_spy_recno; // recno of the spy that is doing the bribing or viewing secret reports of other nations
- //-------- Define static class member var ------//
- short Town::if_town_recno = 0;
- //----------- Define static functions ----------//
- static int race_filter(int recNo=0);
- static int spy_filter(int recNo=0);
- static void put_race_rec(int recNo, int x, int y, int refreshFlag);
- static void put_spy_rec(int recNo, int x, int y, int refreshFlag);
- // ###### begin Gilbert 12/9 ########//
- static void i_disp_skill_button(ButtonCustom *button, int);
- static void i_disp_queue_skill_button(ButtonCustom *button, int);
- // ###### end Gilbert 12/9 ########//
- //--------- Begin of function Town::disp_info ---------//
- //
- void Town::disp_info(int refreshFlag)
- {
- if_town_recno = town_recno;
- if( town_recno != last_town_recno ||
- (refreshFlag==INFO_REPAINT && !disable_refresh) )
- {
- if( town_recno != last_town_recno )
- browse_race_recno = 1;
- town_menu_mode = TOWN_MENU_MAIN;
- last_town_recno = town_recno;
- }
- //-----------------------------------------//
- int needRepaint=0;
- if( last_rebel_recno != rebel_recno )
- {
- last_rebel_recno = rebel_recno;
- needRepaint = 1;
- }
- if( last_has_linked_own_camp != has_linked_own_camp )
- {
- last_has_linked_own_camp = has_linked_own_camp;
- needRepaint = 1;
- }
- if( needRepaint && refreshFlag == INFO_UPDATE )
- {
- info.disp();
- return;
- }
- //-----------------------------------//
- switch( town_menu_mode )
- {
- case TOWN_MENU_MAIN:
- disp_main_menu(refreshFlag);
- break;
- case TOWN_MENU_TRAIN:
- disp_train_menu(refreshFlag);
- break;
- case TOWN_MENU_SPY:
- disp_spy_menu(refreshFlag);
- break;
- case TOWN_MENU_VIEW_SECRET:
- spy_array.disp_view_secret_menu(action_spy_recno, refreshFlag);
- break;
- case TOWN_MENU_SET_AUTO_COLLECT_TAX:
- if( refreshFlag == INFO_REPAINT )
- disp_auto_menu(1);
- break;
- case TOWN_MENU_SET_AUTO_GRANT:
- if( refreshFlag == INFO_REPAINT )
- disp_auto_menu(0);
- break;
- }
- }
- //----------- End of function Town::disp_info -----------//
- //--------- Begin of function Town::detect_info ---------//
- //
- void Town::detect_info()
- {
- if_town_recno = town_recno;
- switch( town_menu_mode )
- {
- case TOWN_MENU_MAIN:
- detect_main_menu();
- break;
- case TOWN_MENU_TRAIN:
- detect_train_menu();
- break;
- case TOWN_MENU_SPY:
- detect_spy_menu();
- break;
- case TOWN_MENU_VIEW_SECRET:
- if( spy_array.detect_view_secret_menu(action_spy_recno, nation_recno) )
- {
- town_menu_mode = TOWN_MENU_MAIN;
- info.disp();
- }
- break;
- case TOWN_MENU_SET_AUTO_COLLECT_TAX:
- detect_auto_menu(1);
- break;
- case TOWN_MENU_SET_AUTO_GRANT:
- detect_auto_menu(0);
- break;
- }
- }
- //----------- End of function Town::detect_info -----------//
- //--------- Begin of function Town::disp_main_menu ---------//
- //
- void Town::disp_main_menu(int refreshFlag)
- {
- static short lastTownNationRecno;
- //--- if the town's owner nation has just been changed ---//
- if( lastTownNationRecno != nation_recno )
- {
- lastTownNationRecno = nation_recno;
- info.disp();
- return;
- }
- //--------- display basic info --------//
- disp_basic_info(refreshFlag);
- //---------- paint controls -----------//
- if( refreshFlag == INFO_REPAINT )
- {
- recruit_race_count = race_filter();
- //------ display browser field description -------//
- int x=RACE_BROWSE_X1+2;
- int y=RACE_BROWSE_Y1-23;
- vga.d3_panel_up( RACE_BROWSE_X1, y, RACE_BROWSE_X2, RACE_BROWSE_Y1-3 );
- font_san.put( x+2 , y+4, "Population" );
- font_san.put( x+70 , y+4, "Peasants" );
- if( nation_recno ) // only display loyalty if this town is controlled by a nation
- font_san.put( x+132, y+4, "Loyalty" );
- else
- {
- #ifdef GERMAN
- font_san.put( x+128, y+4, "Resistance" );
- #else
- font_san.put( x+132, y+4, "Resistance" );
- #endif
- }
- //------------ create browser ------------//
- browse_race.init( RACE_BROWSE_X1, RACE_BROWSE_Y1, RACE_BROWSE_X2, RACE_BROWSE_Y2,
- 0, 25, recruit_race_count, put_race_rec );
- browse_race.open(browse_race_recno);
- browse_race_town_recno = town_recno; // the town which browse_race displays
- //---------- paint total section ----------//
- vga.d3_panel_up( RACE_BROWSE_X1, RACE_BROWSE_Y2+3, RACE_BROWSE_X2, RACE_BROWSE_Y2+23 );
- font_san.put( RACE_BROWSE_X1+5, RACE_BROWSE_Y2+7, "Total" );
- font_san.put( RACE_BROWSE_X1+128, RACE_BROWSE_Y2+7, "Avg" );
- }
- else
- {
- //---------- update controls -----------//
- if( recruit_race_count != race_filter() )
- {
- info.disp();
- return;
- }
- browse_race.update();
- }
- browse_race_recno = browse_race.recno();
- //----------- display total -----------//
- font_mid.put( RACE_BROWSE_X1+52, RACE_BROWSE_Y2+6, population, 1 );
- font_mid.put( RACE_BROWSE_X1+94, RACE_BROWSE_Y2+6, jobless_population, 1 );
- if( nation_recno )
- font_mid.put( RACE_BROWSE_X1+165, RACE_BROWSE_Y2+6, average_loyalty(), 1 );
- else
- font_mid.put( RACE_BROWSE_X1+165, RACE_BROWSE_Y2+6, average_resistance(nation_array.player_recno), 1 );
- //------ if this town is controlled by a rebel group -----//
- int x=BUTTON_X1, y=BUTTON_Y1;
- if( rebel_recno )
- {
- if( refreshFlag == INFO_REPAINT )
- font_san.d3_put( BUTTON_X1, y-1, BUTTON_X2, y+19, "Controlled by Rebels" );
- y+=23;
- }
- //----------- create the paint button ----------//
- if( nation_recno==nation_array.player_recno )
- {
- if( refreshFlag == INFO_REPAINT )
- {
- button_recruit.paint( BUTTON_X1, y, 'A', "RECRUIT" );
- if( has_linked_own_camp )
- {
- button_train.paint( BUTTON_X1+BUTTON_ACTION_WIDTH, y, 'A', "TRAIN" );
- button_tax.paint( BUTTON_X1+BUTTON_ACTION_WIDTH*2, y, 'A', "COLLTAX" );
- button_grant.paint( BUTTON_X1+BUTTON_ACTION_WIDTH*3, y, 'A', "GRANT" );
- disp_auto_loyalty();
- }
- else
- {
- button_train.reset();
- button_tax.reset();
- button_grant.reset();
- }
- #ifdef DEBUG
- if(debug2_enable_flag)
- {
- font_san.d3_put( INFO_X1, INFO_Y2-30, INFO_X2, INFO_Y2, "" );
- font_san.field( INFO_X1+10, INFO_Y2-20, " ", INFO_X1+20, town_recno, 1, INFO_X2-10, refreshFlag);
- font_san.field( INFO_X1+40, INFO_Y2-20, " ", INFO_X1+50, loc_x1, 1, INFO_X2-10, refreshFlag);
- font_san.field( INFO_X1+70, INFO_Y2-20, " ", INFO_X1+80, loc_y1, 1, INFO_X2-10, refreshFlag);
- font_san.field( INFO_X1+100, INFO_Y2-20, " ", INFO_X1+110, ai_link_checked, 1, INFO_X2-10, refreshFlag);
- }
- #endif
- }
- if( has_linked_own_camp ) // a whole row is used for displaying buttons, so additional buttons will be displayed in the next row
- y += BUTTON_ACTION_HEIGHT;
- else
- x += BUTTON_ACTION_WIDTH; // only one button "Recruit", new button displayed next to it.
- //-------- enable/disable the train button -----------//
- int raceId = race_filter(browse_race.recno());
- if( can_recruit(raceId) )
- button_recruit.enable();
- else
- button_recruit.disable();
- if( button_train.init_flag )
- {
- if( can_train(raceId) )
- button_train.enable();
- else
- button_train.disable();
- }
- if( button_tax.init_flag )
- {
- // ###### patch begin Gilbert 5/8 ######//
- // if( average_loyalty() >= 1 )
- if( average_loyalty() > COLLECT_TAX_LOYALTY_DECREASE )
- // ###### end begin Gilbert 5/8 ######//
- button_tax.enable();
- else
- button_tax.disable();
- }
- if( button_grant.init_flag )
- {
- if( nation_array[nation_recno]->cash > 0 )
- button_grant.enable();
- else
- button_grant.disable();
- }
- //--------- display train info --------//
- if( train_unit_recno ) // display the progress of the current training process
- disp_train_info(refreshFlag);
- }
- //------ grant to an independent town ------//
- else if( nation_array.player_recno &&
- can_grant_to_non_own_town(nation_array.player_recno) )
- {
- if( refreshFlag == INFO_REPAINT )
- button_grant.paint( BUTTON_X1, y, 'A', "GRANT2" );
- if( button_grant.init_flag )
- {
- if( nation_array[nation_array.player_recno]->cash > 0 )
- button_grant.enable();
- else
- button_grant.disable();
- }
- x += BUTTON_ACTION_WIDTH;
- }
- //---------- display the spy button ----------//
- int spyFlag = spy_filter() > 0;
- if( refreshFlag == INFO_REPAINT )
- {
- if( spyFlag ) // only display the spy button for non-player towns
- button_spy.paint( x, y, 'A', "SPYMENU" );
- else
- button_spy.reset();
- }
- else
- {
- if( spyFlag != button_spy.init_flag ) // if the button availability has just changed
- {
- if(spyFlag) // only display the spy button for non-player towns
- button_spy.paint( x, y, 'A', "SPYMENU" );
- else // remove the button from the screen
- button_spy.hide();
- }
- }
- //-------- display debug info ----------//
- if( sys.debug_session || sys.testing_session )
- disp_debug_resistance(refreshFlag);
- }
- //----------- End of function Town::disp_main_menu -----------//
- //--------- Begin of function Town::disp_auto_loyalty ---------//
- //
- void Town::disp_auto_loyalty()
- {
- if( auto_collect_tax_loyalty )
- {
- vga_front.bar( button_tax.x1+8, button_tax.y1+10, button_tax.x2-12, button_tax.y2-15, V_WHITE );
- vga_front.rect( button_tax.x1+8, button_tax.y1+10, button_tax.x2-12, button_tax.y2-15, 1, V_BLACK );
- font_mid.center_put( button_tax.x1+8, button_tax.y1+10, button_tax.x2-12, button_tax.y2-15,
- m.format(auto_collect_tax_loyalty) );
- }
- if( auto_grant_loyalty )
- {
- vga_front.bar( button_grant.x1+8, button_grant.y1+10, button_grant.x2-12, button_grant.y2-15, V_WHITE );
- vga_front.rect( button_grant.x1+8, button_grant.y1+10, button_grant.x2-12, button_grant.y2-15, 1, V_BLACK );
- font_mid.center_put( button_grant.x1+8, button_grant.y1+10, button_grant.x2-12, button_grant.y2-15,
- m.format(auto_grant_loyalty) );
- }
- }
- //----------- End of function Town::disp_auto_loyalty -----------//
- //--------- Begin of function Town::detect_main_menu ---------//
- //
- void Town::detect_main_menu()
- {
- //--- detect clicking on the name area to center the map on it ---//
- if( mouse.single_click(INFO_X1, INFO_Y1, INFO_X2, INFO_Y1+21) )
- {
- world.go_loc( center_x, center_y );
- return;
- }
- //-------- detect browsers ---------//
- if( browse_race.detect() )
- {
- browse_race_recno = browse_race.recno();
- // ##### begin patch Gilbert 21/1 #######//
- if( sys.debug_session || sys.testing_session )
- disp_debug_resistance(INFO_UPDATE);
- // ##### end patch Gilbert 21/1 #######//
- }
- if( button_spy.detect() ) // switch to the spy menu
- {
- town_menu_mode = TOWN_MENU_SPY;
- disable_refresh = 1; // static var for disp_info() only
- info.disp();
- disable_refresh = 0;
- return;
- }
- //----- detect granting to an independent town ---//
- if( nation_array.player_recno &&
- can_grant_to_non_own_town(nation_array.player_recno) )
- {
- if( button_grant.detect() )
- {
- se_ctrl.immediate_sound("TURN_ON");
- grant_to_non_own_town(nation_array.player_recno, COMMAND_PLAYER);
- }
- }
- //---------- buttons for player town only --------//
- if( nation_recno!=nation_array.player_recno )
- return;
- //------ update button status ------//
- if( browse_race.recno() > race_filter() )
- return;
- int raceId = race_filter(browse_race.recno());
- if( can_recruit(raceId) )
- button_recruit.enable();
- else
- button_recruit.disable();
- if( can_train(raceId) )
- button_train.enable();
- else
- button_train.disable();
- //------- detect buttons --------//
- if( button_recruit.detect() )
- recruit(-1, 0, COMMAND_PLAYER);
- if( button_train.detect() )
- {
- town_menu_mode = TOWN_MENU_TRAIN;
- disable_refresh = 1; // static var for disp_info() only
- info.disp();
- disable_refresh = 0;
- return;
- }
- int rc;
- if( (rc=button_tax.detect(0, 0, 1)) > 0 ) // 1-detect right-clicking
- {
- disp_auto_loyalty();
- // ##### begin Gilbert 26/9 ########//
- se_ctrl.immediate_sound("TURN_ON");
- // ##### end Gilbert 26/9 ########//
- if( rc==1 )
- {
- town_array[town_recno]->collect_tax(COMMAND_PLAYER);
- }
- else if( rc==2 ) // right click
- {
- town_menu_mode = TOWN_MENU_SET_AUTO_COLLECT_TAX;
- disable_refresh = 1; // static var for disp_info() only
- info.disp();
- disable_refresh = 0;
- }
- }
- if( (rc=button_grant.detect(0, 0, 1)) > 0 )
- {
- disp_auto_loyalty();
- // ##### begin Gilbert 26/9 ########//
- se_ctrl.immediate_sound("TURN_ON");
- // ##### end Gilbert 26/9 ########//
- if( rc==1 )
- {
- town_array[town_recno]->reward(COMMAND_PLAYER);
- }
- else if( rc==2 ) // right click
- {
- town_menu_mode = TOWN_MENU_SET_AUTO_GRANT;
- disable_refresh = 1; // static var for disp_info() only
- info.disp();
- disable_refresh = 0;
- }
- }
- if(train_unit_recno)
- {
- if((rc = button_cancel_training.detect()))
- {
- if( !remote.is_enable() )
- {
- cancel_train_unit();
- info.disp();
- }
- else
- {
- short *shortPtr = (short *)remote.new_send_queue_msg(MSG_TOWN_SKIP_RECRUIT, sizeof(short));
- shortPtr[0] = town_recno;
- }
- }
- }
- }
- //----------- End of function Town::detect_main_menu -----------//
- //--------- Begin of function Town::disp_basic_info ---------//
- //
- void Town::disp_basic_info(int refreshFlag)
- {
- if( refreshFlag == INFO_REPAINT )
- {
- vga.d3_panel_up( INFO_X1, INFO_Y1, INFO_X2, INFO_Y1+21 );
- if( nation_recno )
- {
- font_san.center_put( INFO_X1+21, INFO_Y1, INFO_X2-2, INFO_Y1+21, town_name() );
- char *nationPict = image_button.get_ptr("V_COLCOD");
- vga_front.put_bitmap_trans_remap_decompress(INFO_X1+3, INFO_Y1+2, nationPict, game.get_color_remap_table(nation_recno, 0) );
- }
- else
- {
- font_san.center_put( INFO_X1, INFO_Y1, INFO_X2-2, INFO_Y1+21, town_name() );
- }
- }
- }
- //----------- End of function Town::disp_basic_info -----------//
- //--------- Begin of function Town::disp_train_info ---------//
- //
- void Town::disp_train_info(int refreshFlag)
- {
- if( !train_unit_recno || nation_recno!=nation_array.player_recno )
- return;
- int dispY1 = INFO_Y1+26;
- Unit* unitPtr = unit_array[train_unit_recno];
- int x=MSG_X1+4, y=MSG_Y1+4;
- if( refreshFlag == INFO_REPAINT )
- {
- vga.d3_panel_up( MSG_X1, MSG_Y1, MSG_X2, MSG_Y2 );
- vga.d3_panel_down(x, y, x+RACE_ICON_WIDTH+3, y+RACE_ICON_HEIGHT+3 );
- vga_front.put_bitmap(x+2, y+2, race_res[unitPtr->race_id]->icon_bitmap_ptr );
- // vga.d3_panel_down(x+RACE_ICON_WIDTH+6, y, MSG_X2-4, MSG_Y2-4 );
- }
- int totalDays;
- if( config.fast_build && nation_recno==nation_array.player_recno )
- totalDays = TOTAL_TRAIN_DAYS/2;
- else
- totalDays = TOTAL_TRAIN_DAYS;
- vga_front.indicator( 0, x+RACE_ICON_WIDTH+6, y, float(sys.frame_count-start_train_frame_no),
- float(totalDays * FRAMES_PER_DAY), VGA_GRAY );
- button_cancel_training.paint(MSG_X2-27, MSG_Y1+2, "V_X-U", "V_X-D");
- button_cancel_training.set_help_code( "CANCELTRA" );
- }
- //----------- End of function Town::disp_train_info -----------//
- //------ Begin of function Town::browse_selected_race_id ------//
- //
- // Return the id. of the race selected in the town's race browser.
- //
- int Town::browse_selected_race_id()
- {
- err_when( town_recno != town_array.selected_recno ); // the current town must be the selected one when this function is called
- if( browse_race_town_recno != town_recno ) // the browser still hasn't displayed this town yet. This happens when the selected town is just changed, and this function is called before the town interface is refreshed
- return 0;
- if( browse_race.none_record )
- return 0;
- int raceCount = race_filter();
- if( raceCount != browse_race.total_rec() ||
- raceCount != recruit_race_count )
- {
- info.disp();
- }
- err_when( browse_race.recno() < 1 );
- err_when( browse_race.recno() > raceCount );
- err_when( browse_race.recno() > browse_race.total_rec() );
- return race_filter(browse_race.recno());
- }
- //------ End of function Town::browse_selected_race_id ------//
- //--------- Begin of function race_filter ---------//
- //
- // Filter those races that are in the town and can be trained.
- //
- static int race_filter(int recNo)
- {
- err_when( recNo && recNo < 1 );
- err_when( recNo && recNo > recruit_race_count );
- err_when( recNo && recNo > browse_race.total_rec() );
- int i, recCount=0;
- Town* townPtr = town_array[Town::if_town_recno];
- for( i=0 ; i<MAX_RACE ; i++ )
- {
- if( townPtr->race_pop_array[i] > 0 )
- recCount++;
- if( recNo && recCount==recNo )
- return i+1;
- }
- err_when( recNo );
- return recCount;
- }
- //----------- End of function race_filter -----------//
- //-------- Begin of static function put_race_rec --------//
- //
- static void put_race_rec(int recNo, int x, int y, int refreshFlag)
- {
- //-------- display race icon -------//
- int raceId = race_filter(recNo);
- RaceInfo* raceInfo = race_res[raceId];
- if( refreshFlag == INFO_REPAINT )
- {
- vga.d3_panel_down(x+1, y+1, x+RACE_ICON_WIDTH+4, y+RACE_ICON_HEIGHT+4 );
- vga_front.put_bitmap(x+3, y+3, raceInfo->icon_bitmap_ptr);
- }
- //--------- set help parameters --------//
- if( mouse.in_area(x+1, y+1, x+RACE_ICON_WIDTH+4, y+RACE_ICON_HEIGHT+4) )
- help.set_unit_help( raceInfo->basic_unit_id, 0, x+1, y+1, x+RACE_ICON_WIDTH+4, y+RACE_ICON_HEIGHT+4 );
- //-------- display race name --------//
- Town* townPtr = town_array[Town::if_town_recno];
- font_mid.put( x+46, y+6, townPtr->race_pop_array[raceId-1],1, x+87 );
- font_mid.put( x+88, y+6, townPtr->jobless_race_pop_array[raceId-1], 1, x+129 );
- //---- only display loyalty if this town is controlled by a nation ----//
- int curLoyalty, targetLoyalty;
- int x2 = x+browse_race.rec_width-1;
- if( townPtr->nation_recno )
- {
- curLoyalty = (int) townPtr->race_loyalty_array[raceId-1];
- targetLoyalty = (int) townPtr->race_target_loyalty_array[raceId-1];
- }
- else
- {
- curLoyalty = (int) townPtr->race_resistance_array[raceId-1][nation_array.player_recno-1];
- targetLoyalty = (int) townPtr->race_target_resistance_array[raceId-1][nation_array.player_recno-1];
- if( targetLoyalty > curLoyalty ) // resistance only decrease, won't increase
- targetLoyalty = -1; // don't display the decrease target
- }
- //---------- display loyalty/resistance ------------//
- int dispArrow=0;
- String str;
- if( curLoyalty == targetLoyalty || targetLoyalty == -1 ) // only display up and down arrow for independent town's resistance
- {
- str = curLoyalty;
- }
- else
- {
- str = curLoyalty;
- str += " ";
- str += targetLoyalty;
- dispArrow=1;
- }
- x2 = font_mid.center_put( x+110, y+6, x2, y+5+font_mid.height(), str, 1 );
- //--------- display up/down arrow -----------//
- if( dispArrow )
- {
- x = x2-font_mid.text_width( m.format(targetLoyalty) ) - 8;
- if( (int) targetLoyalty > (int) curLoyalty )
- image_icon.put_join( x+1, y+9, "ARROWUP" );
- else if( (int) targetLoyalty < (int) curLoyalty )
- image_icon.put_join( x+1, y+9, "ARROWDWN" );
- }
- }
- //----------- End of static function put_race_rec -----------//
- //--------- Begin of function Town::disp_train_menu ---------//
- //
- void Town::disp_train_menu(int refreshFlag)
- {
- // ####### begin Gilbert 13/9 ########//
- if( refreshFlag == INFO_UPDATE )
- {
- for( int i=1; i<=MAX_TRAINABLE_SKILL; i++)
- {
- button_skill[i-1].paint(-1,0);
- // button_queue_skill[i] is called by automatically
- }
- }
- else if( refreshFlag == INFO_REPAINT )
- {
- font_san.d3_put( INFO_X1, INFO_Y1, INFO_X2, INFO_Y1+18, "Train (Cost:$30, Skill:20)" );
- int x=INFO_X1, y=INFO_Y1+24;
- for(int i=1; i<=MAX_TRAINABLE_SKILL; i++)
- {
- //disp_train_button(y, i, 1);
- button_queue_skill[i-1].create(INFO_X1+COUNT_BUTTON_OFFSET_X,
- y+COUNT_BUTTON_OFFSET_Y,
- INFO_X1+COUNT_BUTTON_OFFSET_X+COUNT_BUTTON_WIDTH-1,
- y+COUNT_BUTTON_OFFSET_Y+COUNT_BUTTON_HEIGHT-1,
- i_disp_queue_skill_button, ButtonCustomPara(this,i));
- button_skill[i-1].paint(INFO_X1, y,
- INFO_X2, y+BUTTON_ACTION_HEIGHT-1,
- i_disp_skill_button, ButtonCustomPara(&button_queue_skill[i-1],i) );
- y += BUTTON_ACTION_HEIGHT;
- }
- button_cancel3.paint( INFO_X1, y, INFO_X2, y+BUTTON_ACTION_HEIGHT*3/4-1,
- ButtonCustom::disp_text_button_func, ButtonCustomPara((void*)"Done",0) );
- }
- // ####### end Gilbert 13/9 ########//
- }
- //----------- End of function Town::disp_train_menu -----------//
- // ######### begin Gilbert 13/9 #########//
- //-------- Begin of function i_disp_skill_button --------//
- //
- static void i_disp_skill_button(ButtonCustom *button, int repaintBody)
- {
- int x1 = button->x1;
- int y1 = button->y1;
- int x2 = button->x2;
- int y2 = button->y2;
- if( !button->pushed_flag )
- {
- if( repaintBody )
- {
- vga.blt_buf(x1, y1, x2, y2, 0);
- vga.d3_panel2_up( x1, y1, x2, y2, 1 );
- }
- x2--;
- y2--;
- }
- else
- {
- if( repaintBody )
- {
- vga.blt_buf(x1, y1, x2, y2, 0);
- vga.d3_panel2_down( x1, y1, x2, y2, 1 );
- }
- x1++;
- y1++;
- }
- ButtonCustom *queueButton = (ButtonCustom *)button->custom_para.ptr;
- if( repaintBody)
- {
- // display skill large icon
- short skillId = button->custom_para.value;
- char str[9] = "U_";
- strcat( str, Skill::skill_code_array[skillId-1] );
- char *bitmapPtr = image_button.get_ptr(str);
- vga_front.put_bitmap_trans_decompress(x1, y1+4, bitmapPtr);
- // put name
- if( skillId == SKILL_MFT )
- font_bible.put(x1+50, y1+11, "Manufacturing" ); // the string in skill_str_array[] is "Manufacture".
- else
- font_bible.put(x1+50, y1+11, Skill::skill_str_array[skillId-1]);
- }
- // display small button
- queueButton->paint(-1, repaintBody);
- }
- //--------- End of static function i_disp_skill_button ---------//
- /*
- //--------- Begin of function Town::disp_queue_button ---------//
- void Town::disp_queue_button(int y, int skillId, int buttonUp)
- {
- //----- count the no. of units queued for this ship ------//
- int x=INFO_X1+2+COUNT_BUTTON_OFFSET_X;
- int trainCount=0;
- for(int i=0; i<train_queue_count; i++)
- {
- if(train_queue_skill_array[i] == skillId)
- trainCount++;
- }
- if(train_unit_recno)
- {
- Unit *unitPtr = unit_array[train_unit_recno];
- if(unitPtr->skill.skill_id==skillId)
- trainCount++;
- }
- if(buttonUp)
- vga.d3_panel_up(x, y, x+COUNT_BUTTON_WIDTH-1, y+COUNT_BUTTON_HEIGHT-1);
- else
- {
- vga.d3_panel_down(x, y, x+COUNT_BUTTON_WIDTH-1, y+COUNT_BUTTON_HEIGHT-1);
- x++;
- y++;
- }
- font_san.center_put(x, y, x+COUNT_BUTTON_WIDTH-1 , y+COUNT_BUTTON_HEIGHT-1, m.format(trainCount));
- }
- //----------- End of function Town::disp_queue_button -----------//
- */
- //-------- Begin of static function i_disp_queue_skill_button --------//
- //
- static void i_disp_queue_skill_button(ButtonCustom *button, int repaintBody)
- {
- Town *townPtr= (Town *)button->custom_para.ptr;
- int x1 = button->x1;
- int y1 = button->y1;
- int x2 = button->x2;
- int y2 = button->y2;
- if( !button->pushed_flag )
- {
- if( repaintBody )
- {
- vga.blt_buf(x1, y1, x2, y2, 0);
- vga.d3_panel2_up( x1, y1, x2, y2, 1, 1);
- }
- x2--;
- y2--;
- }
- else
- {
- if( repaintBody )
- {
- vga.blt_buf(x1, y1, x2, y2, 0);
- vga.d3_panel2_down( x1, y1, x2, y2, 1, 1);
- }
- x1++;
- y1++;
- }
- //----- count the no. of units queued for this skill ------//
- short skillId = button->custom_para.value;
- int queuedCount=0;
- for( int i=0 ; i<townPtr->train_queue_count ; i++ )
- {
- if( townPtr->train_queue_skill_array[i] == skillId )
- queuedCount++;
- }
- if(townPtr->train_unit_recno)
- {
- Unit *unitPtr = unit_array[townPtr->train_unit_recno];
- // ##### begin Gilbert 10/10 #######//
- if(unitPtr->skill.skill_id==skillId
- //### begin alex 17/3 ###//
- //|| (unitPtr->spy_recno && skillId == SKILL_SPYING) )
- || (skillId == SKILL_SPYING && unitPtr->spy_recno && unitPtr->skill.skill_id == 0) ) // 0 for spying-training
- //#### end alex 17/3 ####//
- queuedCount++;
- // ##### end Gilbert 10/10 #######//
- }
- font_mid.center_put( x1+3, y1+3, x2-3, y2-3, m.format(queuedCount), 1);
- }
- //--------- End of static function i_disp_queue_skill_button ---------//
- // ######### end Gilbert 13/9 #########//
- //--------- Begin of function Town::detect_train_menu ---------//
- //
- void Town::detect_train_menu()
- {
- int x=INFO_X1+2, y=INFO_Y1+24, rc, quitFlag;
- for(int b=1; b<=MAX_TRAINABLE_SKILL; ++b)
- {
- // ###### begin Gilbert 10/9 ########//
- //------ detect pressing on the small queue count button -------//
- rc = 0;
- if( (rc = button_queue_skill[b-1].detect(0,0,2)) != 0)
- {
- quitFlag = 0; // don't quit the menu right after pressing the button
- }
- //------ detect pressing on the big button -------//
- else if( (rc= button_skill[b-1].detect(0,0,2)) != 0)
- {
- quitFlag = 1; // quit the menu right after pressing the button
- }
- // ###### end Gilbert 10/9 ########//
- //------- process the action --------//
- if( rc > 0 )
- {
- if( rc==1 ) // left button
- {
- if( remote.is_enable() )
- {
- // packet structure : <town recno> <skill id> <race id>
- short *shortPtr = (short *)remote.new_send_queue_msg(MSG_TOWN_RECRUIT, 3*sizeof(short) );
- shortPtr[0] = town_recno;
- shortPtr[1] = b;
- shortPtr[2] = race_filter(browse_race.recno());
- }
- else
- add_queue(b, race_filter(browse_race.recno()) );
- // ##### begin Gilbert 26/9 ########//
- se_ctrl.immediate_sound("TURN_ON");
- // ##### end Gilbert 26/9 ########//
- }
- else // right button - remove queue
- {
- if( remote.is_enable() )
- {
- // packet structure : <town recno> <skill id> <race id>
- short *shortPtr = (short *)remote.new_send_queue_msg(MSG_TOWN_RECRUIT, 3*sizeof(short) );
- shortPtr[0] = town_recno;
- shortPtr[1] = b;
- shortPtr[2] = -1; // -1 race_id represent remove queue
- }
- else
- remove_queue(b);
- // ##### begin Gilbert 26/9 ########//
- se_ctrl.immediate_sound("TURN_OFF");
- // ##### end Gilbert 26/9 ########//
- }
- if( quitFlag )
- info.disp(); // info.disp() will call put_info() which will switch mode back to the main menu mode
- // ####### begin Gilbert 10/9 ######//
- else
- // disp_queue_button(y+COUNT_BUTTON_OFFSET_Y, b, 1);
- info.update();
- // ####### end Gilbert 10/9 ######//
- return;
- }
- y += BUTTON_ACTION_HEIGHT;
- }
- //------ detect the cancel button --------//
- if( button_cancel3.detect() || mouse.any_click(1) ) // press the cancel button or right click
- {
- // ##### begin Gilbert 26/9 ########//
- se_ctrl.immediate_sound("TURN_OFF");
- // ##### end Gilbert 26/9 ########//
- town_menu_mode = TOWN_MENU_MAIN;
- info.disp();
- }
- }
- //----------- End of function Town::detect_train_menu -----------//
- //--------- Begin of function Town::disp_auto_menu ---------//
- //
- void Town::disp_auto_menu(int modeCollectTax)
- {
- int curAutoLoyalty;
- Nation* nationPtr = nation_array[nation_recno];
- if( modeCollectTax )
- curAutoLoyalty = auto_collect_tax_loyalty;
- else
- curAutoLoyalty = auto_grant_loyalty;
- //---------- paint buttons ------------//
- char* headingStr;
- if( modeCollectTax )
- headingStr = "Automatically Collect Tax from Villagers when their Loyalty reaches:";
- else
- headingStr = "Automatically Grant Money to Villagers when their Loyalty drops below:";
- char* clickStr = "(Left-click below to apply to this village. Right-click below to apply to all your villages.)";
- vga.d3_panel_up( INFO_X1, INFO_Y1, INFO_X2, INFO_Y1+110 );
- font_san.put_paragraph( INFO_X1+7, INFO_Y1+8, INFO_X2-7, INFO_Y2-5, headingStr );
- font_san.put_paragraph( INFO_X1+7, INFO_Y1+58, INFO_X2-7, INFO_Y2-5, clickStr );
- int i, loyaltyLevel, y=INFO_Y1+114;
- for( i=0, loyaltyLevel=30 ; i<BUTTON_LOYALTY_COUNT ; loyaltyLevel+=10, i++, y+=20 )
- button_loyalty_array[i].paint_text( INFO_X1, y, INFO_X2, y+18, m.format(loyaltyLevel), 0, loyaltyLevel==curAutoLoyalty );
- button_loyalty_disabled.paint_text( INFO_X1, y, INFO_X2, y+18, "Disabled", 0, curAutoLoyalty==0 );
- y+=20;
- button_cancel2.paint_text( INFO_X1, y, INFO_X2, y+18, "Cancel" );
- }
- //----------- End of function Town::disp_auto_menu -----------//
- //--------- Begin of function Town::detect_auto_menu ---------//
- //
- void Town::detect_auto_menu(int modeCollectTax)
- {
- int i, rc=0, loyaltyLevel;
- for( i=0, loyaltyLevel=30 ; i<BUTTON_LOYALTY_COUNT ; loyaltyLevel+=10, i++ )
- {
- rc = button_loyalty_array[i].detect(0, 0, 1);
- if( rc )
- break;
- }
- if( !rc )
- {
- rc = button_loyalty_disabled.detect(0, 0, 1);
- loyaltyLevel = 0;
- }
- //------ set new settings now -------//
- if( rc==1 )
- {
- if( modeCollectTax )
- {
- if( !remote.is_enable() )
- {
- set_auto_collect_tax_loyalty(loyaltyLevel);
- }
- else
- {
- // packet structure <town recno> <loyalty level>
- short *shortPtr = (short *)remote.new_send_queue_msg(MSG_TOWN_AUTO_TAX, 2*sizeof(short) );
- *shortPtr = town_recno;
- shortPtr[1] = loyaltyLevel;
- }
- }
- else
- {
- if( !remote.is_enable() )
- {
- set_auto_grant_loyalty(loyaltyLevel);
- }
- else
- {
- // packet structure <town recno> <loyalty level>
- short *shortPtr = (short *)remote.new_send_queue_msg(MSG_TOWN_AUTO_GRANT, 2*sizeof(short) );
- *shortPtr = town_recno;
- shortPtr[1] = loyaltyLevel;
- }
- }
- }
- else if( rc==2 )
- {
- // ####### begin Gilbert 11/9 ########//
- //----- set the national policy -----//
- if( !remote.is_enable() )
- {
- Nation* nationPtr = nation_array[nation_recno];
- if( modeCollectTax )
- nationPtr->set_auto_collect_tax_loyalty(loyaltyLevel);
- else
- nationPtr->set_auto_grant_loyalty(loyaltyLevel);
- //----- update individual towns -----//
- Town* townPtr;
- for( i=town_array.size() ; i>0 ; i-- )
- {
- if( town_array.is_deleted(i) )
- continue;
- townPtr = town_array[i];
- if( townPtr->nation_recno == nation_recno )
- {
- if( modeCollectTax )
- townPtr->set_auto_collect_tax_loyalty(loyaltyLevel);
- else
- townPtr->set_auto_grant_loyalty(loyaltyLevel);
- }
- }
- }
- else
- {
- err_when(!nation_recno);
- if( modeCollectTax )
- {
- // packet structure <-nation recno> <loyalty level>
- short *shortPtr = (short *)remote.new_send_queue_msg(MSG_TOWN_AUTO_TAX, 2*sizeof(short) );
- *shortPtr = -nation_recno;
- shortPtr[1] = loyaltyLevel;
- }
- else
- {
- // packet structure <-nation recno> <loyalty level>
- short *shortPtr = (short *)remote.new_send_queue_msg(MSG_TOWN_AUTO_GRANT, 2*sizeof(short) );
- *shortPtr = -nation_recno;
- shortPtr[1] = loyaltyLevel;
- }
- }
- // ####### end Gilbert 11/9 ########//
- }
- //--------------------------------------//
- if( button_cancel2.detect() || rc )
- {
- // ##### begin Gilbert 26/9 ########//
- se_ctrl.immediate_sound("TURN_OFF");
- // ##### begin Gilbert 26/9 ########//
- town_menu_mode = TOWN_MENU_MAIN;
- info.disp();
- }
- }
- //----------- End of function Town::detect_auto_menu -----------//
- //--------- Begin of function Town::disp_spy_menu ---------//
- //
- void Town::disp_spy_menu(int refreshFlag)
- {
- disp_basic_info(refreshFlag);
- //---------- paint controls -----------//
- if( refreshFlag == INFO_REPAINT )
- {
- spy_count = spy_filter();
- //------ display browser field description -------//
- int x=RACE_BROWSE_X1+2;
- int y=RACE_BROWSE_Y1-23;
- vga.d3_panel_up( RACE_BROWSE_X1, y, RACE_BROWSE_X2, RACE_BROWSE_Y1-3 );
- font_san.put( x+4 , y+4, "Spy Skill" );
- font_san.put( x+70 , y+4, "Loyalty" );
- font_san.put( x+130, y+4, "Action" );
- //------------ create browser ------------//
- browse_spy.init( RACE_BROWSE_X1, RACE_BROWSE_Y1, RACE_BROWSE_X2, RACE_BROWSE_Y2,
- 0, 25, spy_count, put_spy_rec );
- browse_spy.open(1);
- }
- else
- {
- //---------- update controls -----------//
- if( spy_count != spy_filter() )
- {
- spy_count = spy_filter();
- if( spy_count>0 )
- {
- disable_refresh = 1; // stay in the spy menu mode if disable_refresh is 1
- info.disp();
- disable_refresh = 0;
- }
- else
- info.disp(); // reset to the main menu mode if disable_refresh is 0
- return;
- }
- else
- browse_spy.update();
- }
- //----------- create the paint button ----------//
- if( refreshFlag == INFO_REPAINT )
- {
- int x=BUTTON_X1, y=RACE_BROWSE_Y2+5;
- button_spy_mobilize.paint( x, y, 'A', "MOBILSPY" );
- x+=BUTTON_ACTION_WIDTH;
- //--------- reward spy button --------//
- button_spy_reward.paint( x, y, 'A', "REWARD" );
- x+=BUTTON_ACTION_WIDTH;
- if( nation_recno != nation_array.player_recno ) // if the spy is in another nation's town
- {
- button_spy_action.paint( x, y, 'A', "SPYCHACT" );
- x+=BUTTON_ACTION_WIDTH;
- }
- if( nation_recno && nation_recno != nation_array.player_recno )
- {
- button_spy_view_secret.paint( x, y, 'A', "VSECRET" );
- x+=BUTTON_ACTION_WIDTH;
- if( x+BUTTON_ACTION_WIDTH-5 > INFO_X2 )
- {
- x = BUTTON_X1;
- y += BUTTON_ACTION_HEIGHT;
- }
- }
- button_cancel.paint( x, y, 'A', "PREVMENU" );
- }
- }
- //----------- End of function Town::disp_spy_menu -----------//
- //--------- Begin of function Town::detect_spy_menu ---------//
- //
- void Town::detect_spy_menu()
- {
- browse_spy.detect();
- Spy* spyPtr = spy_array[ spy_filter( browse_spy.recno() ) ];
- //------- mobilize spy --------//
- if( button_spy_mobilize.detect() )
- {
- if( !remote.is_enable() )
- {
- if( spyPtr->mobilize_town_spy() )
- {
- spyPtr->notify_cloaked_nation_flag = 0; // reset it so the player can control it
- disp_spy_menu( INFO_UPDATE );
- }
- }
- else
- {
- // packet structure <spy recno>
- short *shortPtr = (short *)remote.new_send_queue_msg(MSG_SPY_LEAVE_TOWN, sizeof(short) );
- *shortPtr = spyPtr->spy_recno;
- }
- }
- //------ reward spy ---------//
- else if( button_spy_reward.detect() )
- {
- spyPtr->reward(COMMAND_PLAYER);
- }
- //----- change spy action --------//
- if( nation_recno != nation_array.player_recno ) // if the spy is in another nation's town
- {
- if( button_spy_action.detect() ) // set action mode
- {
- if( !remote.is_enable() )
- {
- spyPtr->set_next_action_mode();
- disp_spy_menu( INFO_UPDATE );
- }
- else
- {
- // packet structure <spy recno>
- short *shortPtr = (short *)remote.new_send_queue_msg(MSG_SPY_CYCLE_ACTION, sizeof(short) );
- *shortPtr = spyPtr->spy_recno;
- }
- }
- }
- //----- view secret report ------/
- if( nation_recno && nation_recno != nation_array.player_recno )
- {
- if( button_spy_view_secret.detect() )
- {
- action_spy_recno = spyPtr->spy_recno;
- town_menu_mode = TOWN_MENU_VIEW_SECRET;
- disable_refresh = 1;
- info.disp();
- disable_refresh = 0;
- }
- }
- //--------- cancel -----------//
- if( button_cancel.detect() || mouse.any_click(1) ) // right click to cancel
- info.disp();
- }
- //----------- End of function Town::detect_spy_menu -----------//
- //--------- Begin of function Town::has_player_spy ---------//
- //
- // Whether this town has any player spies.
- //
- int Town::has_player_spy()
- {
- int i;
- for( i=0 ; i<MAX_RACE ; i++ )
- {
- if( race_spy_count_array[i] > 0 )
- break;
- }
- if( i==MAX_RACE ) // no spies in this nation
- return 0;
- //----- look for player spy in the spy_array -----//
- Spy* spyPtr;
- for( i=spy_array.size() ; i>=1 ; i-- )
- {
- if( spy_array.is_deleted(i) )
- continue;
- spyPtr = spy_array[i];
- if( spyPtr->spy_place==SPY_TOWN &&
- spyPtr->spy_place_para==town_recno &&
- spyPtr->true_nation_recno==nation_array.player_recno )
- {
- return 1;
- }
- }
- return 0;
- }
- //----------- End of function Town::has_player_spy -----------//
- //--------- Begin of function spy_filter ---------//
- //
- static int spy_filter(int recNo)
- {
- Spy* spyPtr;
- int recCount=0;
- for( int i=spy_array.size() ; i>=1 ; i-- )
- {
- if( spy_array.is_deleted(i) )
- continue;
- spyPtr = spy_array[i];
- if( spyPtr->spy_place==SPY_TOWN &&
- spyPtr->spy_place_para==Town::if_town_recno &&
- spyPtr->true_nation_recno==nation_array.player_recno )
- {
- recCount++;
- }
- if( recNo && recCount==recNo )
- return i;
- }
- err_when( recNo );
- return recCount;
- }
- //----------- End of function spy_filter -----------//
- //-------- Begin of static function put_spy_rec --------//
- //
- static void put_spy_rec(int recNo, int x, int y, int refreshFlag)
- {
- int x2 = x+browse_spy.rec_width-1;
- //-------- display icon of the spy unit -----//
- Spy* spyPtr = spy_array[ spy_filter(recNo) ];
- if( refreshFlag == INFO_REPAINT )
- {
- vga.d3_panel_down(x+1, y+1, x+RACE_ICON_WIDTH+4, y+RACE_ICON_HEIGHT+4 );
- vga_front.put_bitmap(x+3, y+3, race_res[spyPtr->race_id]->icon_bitmap_ptr);
- }
- //--------- set help parameters --------//
- if( mouse.in_area(x+1, y+1, x+RACE_ICON_WIDTH+4, y+RACE_ICON_HEIGHT+4) )
- {
- int unitId = race_res[spyPtr->race_id]->basic_unit_id;
- help.set_unit_help( unitId, 0, x+1, y+1, x+RACE_ICON_WIDTH+4, y+RACE_ICON_HEIGHT+4 );
- }
- //-------- display spy skill -------//
- font_san.put( x+40, y+6, spyPtr->spy_skill, 1, x+66 );
- //-------- display spy loyalty -------//
- font_san.put( x+67, y+6, spyPtr->spy_loyalty, 1, x+94 );
- //------ display the action mode of the spy ------//
- vga.blt_buf( x+95, y+6, x2, y+5+font_san.height(), 0 );
- font_san.center_put( x+95, y+6, x2, y+5+font_san.height(), spyPtr->action_str() );
- }
- //----------- End of static function put_spy_rec -----------//
- //--------- Begin of function Town::recruit ---------//
- //
- // <int> trainSkillId = -1 - non-trained unit
- // >=1 - skill id. of the unit to be trained.
- //
- // [int] raceId = the race id. of the unit to be recruited
- // (default: the currently selected race)
- //
- // return: <int> recno of the recruited unit
- //
- int Town::recruit(int trainSkillId, int raceId, char remoteAction)
- {
- //---- we can't train a new one when there is one currently under training ---//
- if( trainSkillId >= 1 && train_unit_recno )
- return 0;
- //--------------------------------------------//
- if( !raceId )
- {
- if( browse_race.recno() > race_filter() )
- return 0;
- raceId = race_filter(browse_race.recno());
- }
- if( !remoteAction && remote.is_enable() )
- {
- // packet structure : <town recno> <skill id> <race id>
- short *shortPtr = (short *)remote.new_send_queue_msg(MSG_TOWN_RECRUIT, 3*sizeof(short));
- shortPtr[0] = town_recno;
- shortPtr[1] = trainSkillId;
- shortPtr[2] = raceId;
- return 0;
- }
- //---- check if there are units of the race ready for training ----//
- int recruitableCount = recruitable_race_pop(raceId, 1);
- if( recruitableCount == 0 )
- return 0;
- err_when( recruitableCount < 0 ); // 1-allow recruiting spies
- //-------- create an unit ------//
- int townRecno = town_recno;
- int nationRecno = nation_recno; // save this town's info that is needed as promote_pop() will delete Town if all population of the town are promoted
- //--- if there are spies in this town, chances are that they will be mobilized ---//
- int shouldTrainSpy = race_spy_count_array[raceId-1] >= m.random(recruitableCount)+1; // 1-allow recruiting spies
- //---- if we are trying to train an enemy to our spy, then... -----//
- if( shouldTrainSpy && trainSkillId == SKILL_SPYING )
- {
- //-- if there are other non-spy units in the town, then train the other and don't train the spy --//
- if( recruitableCount > race_spy_count_array[raceId-1] )
- {
- shouldTrainSpy = 0;
- }
- //--- if all remaining units are spies, when you try to train one, all of them will become mobilized ---//
- else
- {
- int spyRecno = spy_array.find_town_spy(town_recno, raceId, 1);
- err_when( !spyRecno );
- Spy* spyPtr = spy_array[spyRecno];
- if( !spyPtr->mobilize_town_spy() )
- return 0;
- spyPtr->change_cloaked_nation( spyPtr->true_nation_recno );
- return 0;
- }
- }
- //------- if we should train a spy --------//
- int unitRecno=0;
- if( shouldTrainSpy )
- {
- int spyCount = spy_array.size();
- int spyRecno = m.random(spyCount)+1;
- Spy* spyPtr;
- //-----------------------------------------------------//
- // Spies from other nations will first be mobilized,
- // when all peasants and spies are mobilized and
- // the only ones left in the town are spies from our
- // nation, then mobilize them finally.
- //-----------------------------------------------------//
- for( int mobileNationType=1 ; unitRecno==0 && mobileNationType<=2 ; mobileNationType++ )
- {
- if( mobileNationType==2 ) // only mobilize our own spies are there are the only ones in the town
- {
- if( recruitable_race_pop(raceId,1) > race_spy_count_array[raceId-1] ) // 1-allow recruiting spies
- break;
- }
- for( int i=0 ; i<spyCount ; i++ )
- {
- if( ++spyRecno > spyCount )
- spyRecno = 1;
- if( spy_array.is_deleted(spyRecno) )
- continue;
- spyPtr = spy_array[spyRecno];
- if( spyPtr->spy_place == SPY_TOWN
- && spyPtr->spy_place_para == town_recno
- // ##### patch begin Gilbert 9/4 ######//
- && spyPtr->race_id == raceId
- // ##### patch end Gilbert 9/4 ######//
- )
- {
- if( mobileNationType==1 ) // only mobilize spies from other nations, don't mobilize spies of our own nation
- {
- if( spyPtr->true_nation_recno == nation_recno )
- continue;
- }
- unitRecno = spyPtr->mobilize_town_spy(trainSkillId== -1); // the parameter is whether decreasing the population immediately, if decrease immediately in recruit mode, not in training mode, 1-mobilize spies
- break;
- }
- }
- }
- }
- //-------- mobilize normal peasant units -------//
- if( !unitRecno )
- unitRecno = mobilize_town_people(raceId, trainSkillId== -1, 0 ); // the 2nd parameter is whether decreasing the population immediately, if decrease immediately in recruit mode, not in training mode, 2nd para 0-don't mobilize spies
- if( !unitRecno )
- return 0;
- err_when(unitRecno<=0 || unit_array.is_deleted(unitRecno));
- if( !unitRecno )
- return 0;
- Unit* unitPtr = unit_array[unitRecno];
- //-------- training skill -----------//
- if( trainSkillId > 0 )
- {
- if( trainSkillId == SKILL_SPYING )
- {
- unitPtr->spy_recno = spy_array.add_spy(unitRecno, TRAIN_SKILL_LEVEL);
- }
- else
- {
- if( trainSkillId == SKILL_LEADING ) // also increase the combat level for leadership skill training
- unitPtr->set_combat_level(TRAIN_SKILL_LEVEL);
-
- unitPtr->skill.skill_id = trainSkillId;
- unitPtr->skill.skill_level = TRAIN_SKILL_LEVEL;
- }
- nation_array[nationRecno]->add_expense( EXPENSE_TRAIN_UNIT, (float) TRAIN_SKILL_COST );
- }
- else
- {
- //------ recruitment without training decreases loyalty --------//
- recruit_dec_loyalty(raceId);
- if( unitPtr->is_own() )
- {
- se_res.far_sound(unitPtr->cur_x_loc(), unitPtr->cur_y_loc(), 1,
- 'S', unitPtr->sprite_id, "RDY" );
- }
- }
- //---- training solider or skilled unit takes time ----//
- if( trainSkillId >= 0 )
- {
- err_when(unitRecno<=0 || unit_array.is_deleted(unitRecno));
- err_when( train_unit_recno ); // if there is already a unit under training
- train_unit_recno = unitRecno;
- start_train_frame_no = sys.frame_count; // as an offset for displaying the progress bar correctly
- unitPtr->deinit_sprite();
- unitPtr->unit_mode = UNIT_MODE_UNDER_TRAINING;
- unitPtr->unit_mode_para = town_recno;
- }
- //--- mobilize_pop() will delete the current Town if population goes down to 0 ---//
- if( town_recno == town_array.selected_recno )
- {
- if( town_array.is_deleted(townRecno) )
- info.disp();
- }
- return unitRecno;
- }
- //----------- End of function Town::recruit -----------//
- //--------- Begin of function Town::recruit_dec_loyalty ---------//
- //
- // Decrease loyalty when an unit is recruited.
- // This function is called by recruit() and Firm::pull_town_people()
- //
- // <int> raceId - the race to be recruited
- // <int> decNow - decrease now, if it is 0, just return the
- // loyalty to be decreased without actual decreasing.
- // (default: 1)
- //
- // return: <int> - the loyalty decreased or to be decreased.
- //
- int Town::recruit_dec_loyalty(int raceId, int decNow)
- {
- float loyaltyDec = min( 5, (float) MAX_TOWN_POPULATION / race_pop_array[raceId-1] );
- //------ recruitment without training decreases loyalty --------//
- if( decNow )
- {
- loyaltyDec += accumulated_recruit_penalty/5;
- loyaltyDec = min(loyaltyDec, 10);
- accumulated_recruit_penalty += 5;
- //-------------------------------------//
- race_loyalty_array[raceId-1] -= loyaltyDec;
- if( race_loyalty_array[raceId-1] < 0 )
- race_loyalty_array[raceId-1] = (float) 0;
- }
- return (int) loyaltyDec;
- }
- //----------- End of function Town::recruit_dec_loyalty -----------//
- //--------- Begin of function Town::process_train ---------//
- void Town::process_train()
- {
- err_when( !train_unit_recno );
- Unit* unitPtr = unit_array[train_unit_recno];
- int raceId = unitPtr->race_id;
- //---- if the unit being trained was killed -----//
- int cancelFlag = 0;
- err_when( jobless_race_pop_array[raceId-1] < 0 );
- if( jobless_race_pop_array[raceId-1]==0 ) // the unit being trained was killed
- {
- cancelFlag = 1;
- }
- //-----------------------------------------------------------------//
- //
- // If after start training the unit (non-spy unit), a unit has been
- // mobilized, resulting that the spy count >= jobless_race,
- // we must cancel the training, otherwise when training finishes,
- // and dec_pop is called, spy count will > jobless count and cause error.
- //
- //-----------------------------------------------------------------//
- err_when( race_spy_count_array[raceId-1] > jobless_race_pop_array[raceId-1] );
- if( race_spy_count_array[raceId-1] == jobless_race_pop_array[raceId-1] )
- cancelFlag = 1;
- if( cancelFlag )
- {
- unit_array.disappear_in_town(train_unit_recno, town_recno);
- train_unit_recno = 0;
- return;
- }
- //------------- process training ---------------//
- int totalDays;
- if( config.fast_build && nation_recno==nation_array.player_recno )
- totalDays = TOTAL_TRAIN_DAYS/2;
- else
- totalDays = TOTAL_TRAIN_DAYS;
- if( (int)(sys.frame_count-start_train_frame_no) / FRAMES_PER_DAY >= totalDays )
- {
- finish_train(unitPtr);
- }
- }
- //----------- End of function Town::process_train -----------//
- //--------- Begin of function Town::finish_train ---------//
- void Town::finish_train(Unit* unitPtr)
- {
- err_when(train_unit_recno<=0 || unit_array.is_deleted(train_unit_recno));
- SpriteInfo* spriteInfo = unitPtr->sprite_info;
- int xLoc=loc_x1; // xLoc & yLoc are used for returning results
- int yLoc=loc_y1;
- if( !world.locate_space(xLoc, yLoc, loc_x2, loc_y2, spriteInfo->loc_width, spriteInfo->loc_height) )
- return;
- unitPtr->init_sprite(xLoc, yLoc);
- if( unitPtr->is_own() )
- se_res.far_sound( xLoc, yLoc, 1, 'S', unitPtr->sprite_id, "RDY");
- unitPtr->unit_mode = 0; // reset it to 0 from UNIT_MODE_UNDER_TRAINING
- train_unit_recno = 0;
- int townRecno = town_recno; // save the recno as it can be deleted in dec_pop()
- dec_pop(unitPtr->race_id, 0); // decrease the population now as the recruit() does do so
- //---- if this trained unit is tied to an AI action ----//
- if( train_unit_action_id )
- {
- nation_array[nation_recno]->process_action_id(train_unit_action_id);
- train_unit_action_id = 0;
- }
- //----- refresh if this town is currently selected ------//
- if(townRecno==town_array.selected_recno)
- {
- if(town_menu_mode==TOWN_MENU_MAIN)
- {
- info.disp();
- }
- else
- {
- disable_refresh = 1;
- info.disp();
- disable_refresh = 0;
- }
- }
- }
- //----------- End of function Town::finish_train -----------//
- //--------- Begin of function Town::process_queue ---------//
- void Town::process_queue()
- {
- if(train_queue_count==0)
- return;
- if(jobless_population==0)
- return;
- err_when(train_queue_count > MAX_TRAIN_QUEUE);
-
- char queueCount = train_queue_count;
- char skillId, raceId;
- char i;
- for(i=0; i<queueCount; ++i)
- {
- if(can_train(train_queue_race_array[i]))
- {
- skillId = train_queue_skill_array[i];
- raceId = train_queue_race_array[i];
- err_when(train_queue_count-i-1 < 0 || train_queue_count-i-1 > MAX_TRAIN_QUEUE);
- memmove(train_queue_skill_array, train_queue_skill_array+i+1,
- sizeof(train_queue_skill_array[0])*(train_queue_count-i-1));
- memmove(train_queue_race_array, train_queue_race_array+i+1,
- sizeof(train_queue_race_array[0])*(train_queue_count-i-1));
- train_queue_count -= i+1;
- recruit(skillId, raceId, COMMAND_AUTO);
- break;
- }
- }
-
- if(i==queueCount)
- train_queue_count = 0;
- if(town_menu_mode==TOWN_MENU_MAIN)
- info.disp();
- }
- //----------- End of function Town::process_queue -----------//
- //--------- Begin of function Town::add_queue ---------//
- void Town::add_queue(char skillId, char raceId)
- {
- if(train_queue_count+(train_unit_recno>0)==MAX_TRAIN_QUEUE)
- return;
- train_queue_skill_array[train_queue_count] = skillId;
- train_queue_race_array[train_queue_count++] = raceId;
- if( !train_unit_recno )
- process_queue();
- }
- //----------- End of function Town::add_queue -----------//
- //--------- Begin of function Town::remove_queue ---------//
- void Town::remove_queue(char skillId)
- {
- for(int i=train_queue_count-1; i>=0; i--)
- {
- if(train_queue_skill_array[i] == skillId)
- {
- err_when(train_queue_count > MAX_TRAIN_QUEUE);
- m.del_array_rec(train_queue_skill_array, train_queue_count, sizeof(train_queue_skill_array[0]), i+1);
- m.del_array_rec(train_queue_race_array, train_queue_count, sizeof(train_queue_race_array[0]), i+1);
- train_queue_count--;
- return;
- }
- }
- if(train_unit_recno)
- {
- Unit *unitPtr = unit_array[train_unit_recno];
- if((unitPtr->skill).skill_id==skillId)
- cancel_train_unit();
- }
- }
- //----------- End of function Town::remove_queue -----------//
- //--------- Begin of function Town::disp_debug_resistance ---------//
- //
- void Town::disp_debug_resistance(int refreshFlag)
- {
- if( nation_recno == nation_array.player_recno ) // not for player's own town
- return;
- if( refreshFlag==INFO_REPAINT )
- vga.d3_panel_up( INFO_X1, INFO_Y2-50, INFO_X2, INFO_Y2 );
- //------ display resistance (only for independent town) -----//
- int x=INFO_X1+10, y=INFO_Y2-47;
- if( nation_recno ==0 )
- {
- int raceId = race_filter(browse_race.recno());
- for( int i=1 ; i<=nation_array.size() ; i++, x+=28 )
- {
- if( nation_array.is_deleted(i) )
- continue;
- if( refreshFlag==INFO_REPAINT )
- vga_front.bar( x, y, x+18, y+16, nation_array[i]->nation_color );
- font_san.put( x, y+18, (int) race_resistance_array[raceId-1][i-1], 1, x+19 );
- font_san.put( x, y+32, (int) race_target_resistance_array[raceId-1][i-1], 1, x+19 );
- }
- }
- else
- {
- //------ if this town is the nation's base town -----//
- String str;
-
- str = "Base: ";
- str += is_base_town;
- font_san.put( INFO_X1+10, y, str );
- str = "Town recno: ";
- str += town_recno;
- font_san.put( INFO_X1+70, y, str );
- str = "no_neighbor_space: ";
- str += no_neighbor_space;
- font_san.put( INFO_X1+10, y+16, str );
- str = "quality of life: ";
- str += quality_of_life;
- font_san.disp( INFO_X1+10, y+32, str, INFO_X2-10 );
- }
- }
- //----------- End of function Town::disp_debug_resistance -----------//
- //--------- Begin of function Town::get_elected_race ---------//
- int Town::get_selected_race()
- {
- if(browse_race.recno() > race_filter())
- return 0;
- return race_filter(browse_race.recno());
- }
- //----------- End of function Town::get_elected_race -----------//
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