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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OGFILEA.CPP
- //Description : Game File Array
- #include <io.h>
- #include <KEY.h>
- #include <ODIR.h>
- #include <OSYS.h>
- #include <ODATE.h>
- #include <OMOUSE.h>
- #include <OMOUSECR.h>
- #include <OPOWER.h>
- #include <ORACERES.h>
- #include <OUNITRES.h>
- #include <OIMGRES.h>
- #include <OVGA.h>
- #include <OBOX.h>
- #include <OFONT.h>
- #include <OINFO.h>
- #include <OGAME.h>
- #include <OGAMESET.h>
- #include <OGFILE.h>
- #include <OBUTT3D.h>
- #include <OSLIDCUS.h>
- #include <OBLOB.h>
- //--------- Define constant ---------//
- enum { FILE_MENU_WIDTH = 638,
- FILE_MENU_HEIGHT = 398 };
- enum { FILE_MAIN_MENU_X1 = 80,
- FILE_MAIN_MENU_Y1 = 175 };
- enum { FILE_IN_GAME_MENU_X1 = 80,
- FILE_IN_GAME_MENU_Y1 = 115 };
- enum { BROWSE_X1 = 34,
- BROWSE_Y1 = 31,
- BROWSE_REC_WIDTH = 538,
- BROWSE_REC_HEIGHT = 62,
- BROWSE_X2 = BROWSE_X1 + BROWSE_REC_WIDTH - 1 };
- enum { SCROLL_X1 = 595,
- SCROLL_Y1 = 47,
- SCROLL_X2 = 609,
- SCROLL_Y2 = 324,
- SCROLL_WIDTH = SCROLL_X2 - SCROLL_X1 + 1,
- SCROLL_HEIGHT = SCROLL_Y2 - SCROLL_Y1 + 1 };
- //----- File name of the game file array --------//
- #define MAX_BROWSE_DISP_REC 5 // max. no. of records can be displayed in the saved game browser
- #define HALL_OF_FAME_FILE_NAME "HALLFAME.DAT"
- //------- Declare static vars & functions ----------//
- static char action_mode;
- static short browse_recno;
- static short browse_top_recno;
- static short menu_x1, menu_y1;
- static int sort_game_file_function( const void *a, const void *b );
- static int last_game_recno();
- static void key_search();
- static void disp_scroll_bar_func(SlideVBar *scroll, int);
- //------ Begin of function GameFileArray constuctor ------//
- GameFileArray::GameFileArray() : DynArray( sizeof(GameFile), 10 )
- {
- demo_format = 0;
- #ifdef DEMO
- demo_format = 1;
- #endif
- #ifdef DEMO_DESIGN
- demo_format = 1;
- #endif
- last_file_name[0] = NULL;
- has_read_hall_of_fame = 0;
- memset( hall_fame_array, 0, sizeof(HallFame)*HALL_FAME_NUM );
- }
- //-------- End of function GameFileArray constuctor ------//
- //------ Begin of function GameFileArray::init ------//
- void GameFileArray::init(char *extStr)
- {
- //------------- Read Hall of Fame ------------//
- if( !has_read_hall_of_fame ) // only read once, GameFileArray::init() is called every time the load/save game menu is brought up.
- {
- read_hall_of_fame();
- has_read_hall_of_fame = 1;
- }
- //-- Load all headers of all saved game files in current directory --//
- load_all_game_header(extStr);
- }
- //-------- End of function GameFileArray::init ------//
- //------ Begin of function GameFileArray::deinit ------//
- void GameFileArray::deinit()
- {
- }
- //-------- End of function GameFileArray::deinit ------//
- #define LSOPTION_SLOT(n) (1 << (n))
- #define LSOPTION_ALL_SLOTS 0x0000ffff
- #define LSOPTION_PAGE 0x00010000
- #define LSOPTION_SCROLL 0x00020000
- #define LSOPTION_ALL 0xffffffff
- //-------- Begin of function GameFileArray::menu --------//
- //
- // <int> actionMode = -2 - save screen to back buffer
- // -1 - restore screen to back buffer
- // 1 - save game
- // 2 - load game
- //
- // <int *> recno = if overwritting save game or load game acion
- // is succcessful, return the recno of GameFile
- //
- // return : <int> 1 - game loaded/saved
- // 0 - user cancel loading/saving
- // -1 - loading/saving error
- //
- int GameFileArray::menu(int actionMode, int *recno)
- {
- if( actionMode == -2 || actionMode == -1)
- {
- // copy or restore screen to back buffer
- int scrnX1, scrnY1, scrnX2, scrnY2;
- if( game.game_mode==GAME_PREGAME ) // called from the main menu, not in the game
- {
- scrnX1 = FILE_MAIN_MENU_X1;
- scrnY1 = FILE_MAIN_MENU_Y1;
- }
- else
- {
- scrnX1 = FILE_IN_GAME_MENU_X1;
- scrnY1 = FILE_IN_GAME_MENU_Y1;
- }
- scrnX2 = scrnX1 + FILE_MENU_WIDTH-1;
- scrnY2 = scrnY1 + FILE_MENU_HEIGHT-1;
- mouse.hide_area( scrnX1, scrnY1, scrnX2, scrnY2);
- if( actionMode == -2 )
- // save to back buffer
- IMGcopy(vga_back.buf_ptr(), vga_back.buf_pitch(),
- vga_front.buf_ptr(), vga_front.buf_pitch(),
- scrnX1, scrnY1, scrnX2, scrnY2);
- else
- // restore from back buffer
- IMGcopy(vga_front.buf_ptr(), vga_front.buf_pitch(),
- vga_back.buf_ptr(), vga_back.buf_pitch(),
- scrnX1, scrnY1, scrnX2, scrnY2);
- mouse.show_area();
- return 1;
- }
- // #### begin Gilbert 25/9 ########//
- //#ifdef DEMO // No game saving in demo version
- // box.msg( "Sorry, you cannot load/save game in the demo version." );
- // return -1;
- //#endif
- // #### end Gilbert 25/9 ########//
- action_mode = actionMode;
- if( action_mode==2 && size()==0 )
- {
- box.msg( "You haven't saved any games yet." );
- return 0;
- }
- // load race icon
- char deinitGameSet=0;
- char deinitUnitRes=0;
- char deinitRaceRes=0;
- if( !game_set.set_opened_flag )
- {
- game_set.open_set(1);
- deinitGameSet = 1;
- }
- if( !unit_res.init_flag )
- {
- unit_res.init();
- deinitUnitRes = 1;
- }
- if( !race_res.init_flag )
- {
- race_res.init();
- deinitRaceRes = 1;
- }
- //-------------------------------------//
- if( game.game_mode==GAME_PREGAME ) // called from the main menu, not in the game
- {
- menu_x1 = FILE_MAIN_MENU_X1;
- menu_y1 = FILE_MAIN_MENU_Y1;
- }
- else
- {
- menu_x1 = FILE_IN_GAME_MENU_X1;
- menu_y1 = FILE_IN_GAME_MENU_Y1;
- }
- int x=menu_x1, y=menu_y1+17;
- // vga_back.adjust_brightness( x, y, x+menu_x1-1, y+menu_y1-1, -6 );
- vga.blt_buf( x, y, x+menu_x1-1, y+menu_y1-1, 0 );
- mouse_cursor.set_icon(CURSOR_NORMAL);
- power.win_opened = 1;
- int minRecno = action_mode == 1 ? 0 : 1;
- //------ set current record no. -------//
- for( int i=1 ; i<=size() ; i++ )
- {
- if( strcmp(last_file_name, game_file_array[i]->file_name)==0 )
- {
- browse_recno = i;
- break;
- }
- }
- //---------------------------------//
- browse_top_recno = minRecno;
- // in save game mode, browse_recno = 0 means selecting empty slot
- // in load game mode, browse_recno = 0 means nonthing is selected
- // browse_top_recno = browse_recno ? browse_recno : minRecno;
- //--------------------------------------//
- Button3D scrollUp, scrollDown, saveButton, saveNewButton, delButton, cancelButton;
- int retFlag = 0;
- int refreshFlag = LSOPTION_ALL;
- //int scrollButtonY1 = menu_y1+SCROLL_Y1, scrollButtonY2 = menu_y1+SCROLL_Y2;
- //int dragingScrollBar = 0;
- //int dragScrollYDiff; // when draging begins, mouse.cur_y - scrollButtonY1
- SlideVBar scrollBar;
- scrollBar.init_scroll(menu_x1+SCROLL_X1, menu_y1+SCROLL_Y1, menu_x1+SCROLL_X2, menu_y1+SCROLL_Y2,
- MAX_BROWSE_DISP_REC, disp_scroll_bar_func);
- scrollBar.set(minRecno, size(), browse_top_recno);
- // try to centre the selected record on the browser
- //browse_top_recno = browse_recno - MAX_BROWSE_DISP_REC /2;
- //if( browse_top_recno > size()-MAX_BROWSE_DISP_REC+1)
- // browse_top_recno = size()-MAX_BROWSE_DISP_REC+1;
- //if( browse_top_recno < minRecno )
- // browse_top_recno = minRecno;
- browse_top_recno = scrollBar.set_view_recno(browse_recno - MAX_BROWSE_DISP_REC /2);
- Blob browseArea[MAX_BROWSE_DISP_REC];
- Blob scrollArea;
- while(1)
- {
- //---------- yield --------//
- sys.yield();
- mouse.get_event();
- // --------- display ----------//
- if( refreshFlag )
- {
- if( refreshFlag & LSOPTION_PAGE )
- {
- mouse.hide_area(menu_x1, menu_y1, menu_x1+FILE_MENU_WIDTH, menu_y1+FILE_MENU_HEIGHT);
- image_interface.put_front( menu_x1, menu_y1, actionMode==1 ? (char*)"SAVEGAME" : (char*)"LOADGAME" );
- scrollUp.paint(menu_x1+SCROLL_X1+1,menu_y1+SCROLL_Y1-17, "SV-UP-U", "SV-UP-D");
- scrollDown.paint(menu_x1+SCROLL_X1+1,menu_y1+SCROLL_Y2+1, "SV-DW-U", "SV-DW-D");
- if( action_mode == 1)
- {
- saveButton.paint(menu_x1+34, menu_y1+354, "SAVE", "CANCEL1D");
- saveNewButton.paint(menu_x1+147, menu_y1+354, "SAVE-NEW", "CANCEL1D");
- delButton.paint(menu_x1+260, menu_y1+354, "DELETE", "CANCEL1D");
- }
- else if( action_mode == 2)
- {
- saveButton.paint(menu_x1+34, menu_y1+354, "LOAD", "CANCEL1D");
- }
- cancelButton.paint(menu_x1+473, menu_y1+354, "CANCEL1", "CANCEL1D");
- // capture browseArea, scrollArea
- for( int j = 0; j < MAX_BROWSE_DISP_REC; ++j)
- {
- browseArea[j].resize(2*sizeof(short)+BROWSE_REC_WIDTH*BROWSE_REC_HEIGHT);
- vga_front.read_bitmap(
- menu_x1+BROWSE_X1, menu_y1+BROWSE_Y1+j*BROWSE_REC_HEIGHT,
- menu_x1+BROWSE_X2, menu_y1+BROWSE_Y1+j*BROWSE_REC_HEIGHT+BROWSE_REC_HEIGHT-1,
- browseArea[j].ptr);
- }
- scrollArea.resize(2*sizeof(short)+SCROLL_WIDTH*SCROLL_HEIGHT);
- vga_front.read_bitmap( menu_x1+SCROLL_X1, menu_y1+SCROLL_Y1,
- menu_x1+SCROLL_X2, menu_y1+SCROLL_Y2, scrollArea.ptr);
- mouse.show_area();
- }
- if( scrollBar.max_recno != size() )
- {
- scrollBar.set_max_recno(size());
- if( scrollBar.view_recno > scrollBar.max_view_recno() )
- {
- scrollBar.view_recno = scrollBar.max_view_recno();
- }
- refreshFlag |= LSOPTION_SCROLL;
- }
- if( refreshFlag & LSOPTION_SCROLL )
- {
- vga_front.put_bitmap( menu_x1+SCROLL_X1, menu_y1+SCROLL_Y1,
- scrollArea.ptr);
- scrollBar.paint();
- }
- if( refreshFlag & LSOPTION_ALL_SLOTS )
- {
- for(int slot = 0; slot < MAX_BROWSE_DISP_REC; ++slot)
- {
- int rec = slot + scrollBar.view_recno;
- if( refreshFlag & LSOPTION_SLOT(slot) )
- {
- int browseSlotX1 = menu_x1+BROWSE_X1;
- int browseSlotY1 = menu_y1+BROWSE_Y1+slot*BROWSE_REC_HEIGHT;
- int browseSlotX2 = menu_x1+BROWSE_X2;
- int browseSlotY2 = menu_y1+BROWSE_Y1+(slot+1)*BROWSE_REC_HEIGHT-1;
- mouse.hide_area(browseSlotX1, browseSlotY1,
- browseSlotX2, browseSlotY2);
- vga_front.put_bitmap( browseSlotX1, browseSlotY1,
- browseArea[rec%MAX_BROWSE_DISP_REC].ptr);
- if( rec == 0 )
- {
- err_when( action_mode!=1 );
- font_bible.center_put( browseSlotX1, browseSlotY1,
- browseSlotX2, browseSlotY2, "Empty Game Slot" );
- }
- else if( rec <= size() )
- {
- game_file_array[rec]->disp_info(browseSlotX1, browseSlotY1);
- }
- if( rec == browse_recno )
- {
- vga_front.adjust_brightness( browseSlotX1, browseSlotY1,
- browseSlotX2, browseSlotY2, -2);
- vga_front.put_bitmap_trans_decompress(browseSlotX1, browseSlotY1,
- image_button.read("LS-DWN"));
- }
- mouse.show_area();
- }
- }
- // disp_browse();
- }
- refreshFlag = 0;
- }
- sys.blt_virtual_buf();
- if( scrollBar.detect() == 1 )
- {
- browse_top_recno = scrollBar.view_recno;
- refreshFlag |= LSOPTION_SCROLL | LSOPTION_ALL_SLOTS;
- }
- else if( scrollUp.detect() )
- {
- // click on scroll up
- int oldValue = scrollBar.view_recno;
- if( oldValue != scrollBar.set_view_recno(oldValue-1) )
- refreshFlag |= LSOPTION_SCROLL | LSOPTION_ALL_SLOTS;
- browse_top_recno = scrollBar.view_recno;
- }
- else if( scrollDown.detect() )
- {
- // click on scroll down
- // click on scroll up
- int oldValue = scrollBar.view_recno;
- if( oldValue != scrollBar.set_view_recno(oldValue+1) )
- refreshFlag |= LSOPTION_SCROLL | LSOPTION_ALL_SLOTS;
- browse_top_recno = scrollBar.view_recno;
- }
- else if( mouse.double_click( menu_x1+BROWSE_X1, menu_y1+BROWSE_Y1,
- menu_x1+BROWSE_X1+BROWSE_REC_WIDTH-1,
- menu_y1+BROWSE_Y1+ BROWSE_REC_HEIGHT*MAX_BROWSE_DISP_REC -1) )
- {
- // double click on game slot
- int oldValue = browse_recno;
- int newValue = scrollBar.view_recno + (mouse.click_y(0) - BROWSE_Y1 - menu_y1) / BROWSE_REC_HEIGHT;
- if( newValue <= size())
- {
- // ######## begin Gilbert 31/10 ########//
- if( newValue == oldValue )
- {
- browse_recno = newValue;
- refreshFlag |= LSOPTION_SLOT(newValue-scrollBar.view_recno);
- if( oldValue-scrollBar.view_recno >= 0 && oldValue-scrollBar.view_recno < MAX_BROWSE_DISP_REC )
- refreshFlag |= LSOPTION_SLOT(oldValue-scrollBar.view_recno);
- if( recno )
- *recno = browse_recno;
- retFlag = process_action(0);
- // if( retFlag < 0 )
- // box.msg("Error");
- break;
- }
- // ######## end Gilbert 31/10 ########//
- }
- }
- else if( mouse.single_click( menu_x1+BROWSE_X1, menu_y1+BROWSE_Y1,
- menu_x1+BROWSE_X1+BROWSE_REC_WIDTH-1,
- menu_y1+BROWSE_Y1+ BROWSE_REC_HEIGHT*MAX_BROWSE_DISP_REC -1) )
- {
- // click on game slot
- int oldValue = browse_recno;
- int newValue = scrollBar.view_recno + (mouse.click_y(0) - BROWSE_Y1 - menu_y1) / BROWSE_REC_HEIGHT;
- if( newValue <= size())
- {
- // ##### begin Gilbert 31/10 #######//
- //if( oldValue == browse_recno )
- //{
- // browse_recno = newValue;
- // refreshFlag |= LSOPTION_SLOT(oldValue-scrollBar.view_recno)
- // | LSOPTION_SLOT(newValue-scrollBar.view_recno);
- //}
- if( newValue != oldValue )
- {
- browse_recno = newValue;
- refreshFlag |= LSOPTION_SLOT(newValue-scrollBar.view_recno);
- if( oldValue-scrollBar.view_recno >= 0 && oldValue-scrollBar.view_recno < MAX_BROWSE_DISP_REC )
- refreshFlag |= LSOPTION_SLOT(oldValue-scrollBar.view_recno);
- }
- // ##### end Gilbert 31/10 #######//
- }
- }
- else if( cancelButton.detect(KEY_ESC) || mouse.any_click(RIGHT_BUTTON) > 0) // also when ESC key is pressed or right button
- {
- // cancel button or escape key
- refreshFlag = LSOPTION_ALL;
- retFlag = 0;
- break; // break while(1)
- }
- else if( (action_mode == 1 || (action_mode == 2 && browse_recno))
- && saveButton.detect() )
- {
- // save / load button
- refreshFlag = LSOPTION_ALL;
- if( recno )
- *recno = browse_recno;
- retFlag = process_action(0);
- // ##### begin Gilbert 15/10 #####//
- if( retFlag != 0 )
- {
- // if( retFlag < 0 )
- // box.msg("Error");
- break;
- }
- // ##### end Gilbert 15/10 #####//
- }
- else if( action_mode == 1 && saveNewButton.detect() )
- {
- // save new button
- refreshFlag = LSOPTION_ALL;
- retFlag = process_action(1);
- // if( retFlag < 0 )
- // box.msg("Error");
- break;
- }
- else if( action_mode == 1 && browse_recno && delButton.detect() )
- {
- // delete save game button
- if( browse_recno != 0 ) // cannot del save game slot
- {
- del_game();
- if( browse_recno > size() )
- {
- browse_recno = size();
- }
- if( browse_top_recno > size()-MAX_BROWSE_DISP_REC+1)
- browse_top_recno = size()-MAX_BROWSE_DISP_REC+1;
- if( browse_top_recno < minRecno )
- browse_top_recno = minRecno;
- scrollBar.set_view_recno(browse_top_recno);
- refreshFlag |= LSOPTION_ALL_SLOTS | LSOPTION_SCROLL;
- }
- else
- {
- box.msg("Cannot delete this slot");
- }
- refreshFlag = LSOPTION_ALL;
- }
- }
- power.win_opened = 0;
- if( retFlag <= 0 )
- {
- // if load game is successful, no need to deinit resource
- if( deinitGameSet )
- game_set.close_set();
- if( deinitUnitRes )
- unit_res.deinit();
- if( deinitRaceRes )
- race_res.deinit();
- }
- mouse.reset_click();
- return retFlag;
- }
- //---------- End of function GameFileArray::menu --------//
- //-------- Begin of function GameFileArray::disp_browse --------//
- //
- // Display saved game info on the browser.
- //
- void GameFileArray::disp_browse()
- {
- int lastRec = min(browse_top_recno+MAX_BROWSE_DISP_REC-1, size());
- int x = menu_x1 + BROWSE_X1;
- int y = menu_y1 + BROWSE_Y1;
- for( int i=browse_top_recno ; i<=lastRec ; i++, y+=BROWSE_REC_HEIGHT )
- {
- if( i==0 )
- {
- err_when( action_mode!=1 );
- font_bible.center_put( x, y, x+BROWSE_REC_WIDTH-1, y+BROWSE_REC_HEIGHT-1, "Empty Game Slot" );
- }
- else
- {
- game_file_array[i]->disp_info(x, y);
- }
- if( i == browse_recno )
- {
- vga_front.adjust_brightness(x,y,x+BROWSE_REC_WIDTH-1,y+BROWSE_REC_HEIGHT-1,-2);
- vga_front.put_bitmap_trans_decompress( x, y, image_button.read("LS-DWN"));
- }
- }
- }
- //--------- End of function GameFileArray::disp_browse --------//
- //-------- Begin of function GameFile::disp_info --------//
- //
- void GameFile::disp_info(int x, int y)
- {
- vga_front.put_bitmap(x+10, y+10, unit_res[ race_res[race_id]->basic_unit_id ]->king_icon_ptr);
- x+=60;
- //------ display player color -----//
- nation_array.disp_nation_color( x+1, y+13, nation_color );
- //-------- display king name ------//
- String str;
- str = translate.process("King ");
- str += player_name;
- font_bible.put( x+18, y+8, str );
- //------- display game date --------//
- str = translate.process("Game Date: ");
- str += date.date_str(game_date);
- font_bible.put( x, y+30, str );
- //---------------------------------//
- str = translate.process("File Name: ");
- str += file_name;
- #if(defined(FRENCH))
- font_small.put( x+320, y+16, str );
- #elif(defined(GERMAN))
- font_small.put( x+320, y+16, str );
- #else
- font_small.put( x+335, y+16, str );
- #endif
- SYSTEMTIME sysTime;
- FILETIME localFileTime;
- FileTimeToLocalFileTime( &file_date, &localFileTime );
- FileTimeToSystemTime( &localFileTime, &sysTime );
- str = translate.process("File Date: ");
- str += date.date_str(date.julian(sysTime.wYear, sysTime.wMonth,sysTime.wDay), 1);
- str += " ";
- str += date.time_str( sysTime.wHour * 100 + sysTime.wMinute );
- #if(defined(FRENCH))
- font_small.put( x+318, y+34, str );
- #elif(defined(GERMAN))
- font_small.put( x+320, y+34, str );
- #else
- font_small.put( x+335, y+34, str );
- #endif
- }
- //--------- End of function GameFile::disp_info --------//
- //------- Begin of function GameFileArray::process_action ------//
- //
- // [int] saveNew - save on a new game file
- // (default : 0)
- //
- // return : <int> 1 - process ok
- // 0 - process cancelled
- // -1 - save/load failed
- //
- int GameFileArray::process_action(int saveNew)
- {
- //------------ save game --------------//
- if( action_mode == 1 )
- {
- if( saveNew || browse_recno==0 ) // save on empty slot
- {
- save_new_game();
- }
- else // save on existing slot
- {
- if( !box.ask( "It will overwrite the existing saved game, proceed ?" ) )
- return 0;
- GameFile* gameFile = game_file_array[browse_recno];
- if( !gameFile->save_game())
- return -1;
- strcpy( last_file_name, gameFile->file_name );
- }
- return 1;
- }
- //----------- load game -------------//
- else
- {
- GameFile* gameFile = game_file_array[browse_recno];
- int rc = gameFile->load_game();
- if( rc > 0 )
- strcpy( last_file_name, gameFile->file_name );
- return rc;
- }
- return 0;
- }
- //--------- End of function GameFileArray::process_action ------//
- //-------- Begin of function GameFileArray::save_new_game -----//
- //
- // Save current game to a new saved game file immediately without
- // prompting menu.
- //
- // Called by GameFileArray::process_action() and error handler.
- //
- // [char*] fileName - file name of the saved game
- //
- void GameFileArray::save_new_game(char* fileName)
- {
- GameFile gameFile;
- GameFile* gameFilePtr;
- int addFlag=1;
- int gameFileRecno;
- memset( &gameFile, 0, sizeof(GameFile) );
- if( fileName )
- {
- //----- check for overwriting an existing file ----//
- for( gameFileRecno=1 ; gameFileRecno<=game_file_array.size() ; gameFileRecno++ )
- {
- gameFilePtr = game_file_array[gameFileRecno];
- if( strcmp(gameFilePtr->file_name, fileName)==0 ) // if this file name already exist
- {
- addFlag=0;
- break;
- }
- }
- strcpy( gameFile.file_name, fileName );
- }
- else
- {
- gameFile.set_file_name(); // give it a new game_file_name based on current group name
- }
- //----------- save game now ------------//
- if( gameFile.save_game(fileName) )
- {
- strcpy( last_file_name, gameFile.file_name );
- if( addFlag )
- {
- linkin(&gameFile);
- quick_sort( sort_game_file_function );
- }
- else
- {
- game_file_array.update(&gameFile, gameFileRecno);
- }
- }
- }
- //-------- End of function GameFileArray::save_new_game -------//
- //------- Begin of function GameFileArray::del_game ------//
- void GameFileArray::del_game()
- {
- int recNo = browse_recno;
- if( !box.ask( "This saved game will be deleted, proceed ?" ) )
- return;
- //---------------------------------------------------//
- unlink(game_file_array[recNo]->file_name); // unlink() is a C standard function in io.h, for delete file
- go(recNo);
- linkout();
- go(recNo-1); // skip back one record
- }
- //--------- End of function GameFileArray::del_game ------//
- //------- Begin of function GameFileArray::write_hall_of_fame ------//
- //
- int GameFileArray::write_hall_of_fame()
- {
- int rc;
- File file;
- rc = file.file_create( HALL_OF_FAME_FILE_NAME, 0, 1 ); // 0=don't handle error itself
- if( !rc )
- return 0;
- // 1=allow the writing size and the read size to be different
- //--------- Write Hall of Fame ----------//
- if( rc )
- rc = file.file_write( hall_fame_array, sizeof(HallFame) * HALL_FAME_NUM );
- //------ write last saved game file name ------//
- if( rc )
- rc = file.file_write( last_file_name, MAX_PATH+1 );
- file.file_close();
-
- return rc;
- }
- //--------- End of function GameFileArray::write_hall_of_fame ------//
- //------- Begin of function GameFileArray::read_hall_of_fame ------//
- //
- int GameFileArray::read_hall_of_fame()
- {
- if( !m.is_file_exist(HALL_OF_FAME_FILE_NAME) )
- return 0;
- int rc;
- File file;
- rc = file.file_open( HALL_OF_FAME_FILE_NAME, 0, 1 ); // 0=don't handle error itself
- // 1=allow the writing size and the read size to be different
- if( !rc )
- return 0;
- // 1=allow the writing size and the read size to be different
- //--------- Read Hall of Fame ----------//
- if( rc )
- rc = file.file_read( hall_fame_array, sizeof(HallFame) * HALL_FAME_NUM );
- //------ read last saved game file name ------//
- if( rc )
- rc = file.file_read( last_file_name, MAX_PATH+1);
- file.file_close();
- return rc;
- }
- //--------- End of function GameFileArray::read_hall_of_fame ------//
- //-------- Begin of function GameFileArray::load_all_game_header --------//
- //
- // Load all headers of all saved game files in current directory.
- //
- void GameFileArray::load_all_game_header(char *extStr)
- {
- int i;
- Directory gameDir;
- GameFile gameFile;
- File file;
- gameDir.read( extStr, 1 ); // 1-Sort file names
- //-------- read in the headers of all game sets -------//
- zap();
- for( i=1 ; i<=gameDir.size() ; i++ )
- {
- if( file.file_open( gameDir[i]->name, 1, 1 ) // last 1=allow varying read & write size
- && file.file_read(&gameFile, sizeof(GameFile))
- && gameFile.validate_header() )
- {
- strcpy( gameFile.file_name, gameDir[i]->name ); // in case that the name may be different
- gameFile.file_date = gameDir[i]->time;
- linkin(&gameFile);
- }
- file.file_close();
- }
- }
- //------ End of function GameFileArray::load_all_game_header --------//
- //------ Begin of function sort_game_file_function ------//
- //
- static int sort_game_file_function( const void *a, const void *b )
- {
- return strcmp( ((GameFile*)a)->file_name, ((GameFile*)b)->file_name );
- }
- //------- End of function sort_game_file_function ------//
- //------ Begin of function last_game_recno ------//
- //
- static int last_game_recno()
- {
- int i;
- for( i=game_file_array.size() ; i>0 ; i-- )
- {
- if( strcmp(game_file_array[i]->file_name, game_file_array.last_file_name)==0 )
- return i;
- }
- return 0; // if none of them match, return 1 as the first record
- }
- //------- End of function last_game_recno ------//
- //------- Begin of function GameFileArray::operator[] -----//
- GameFile* GameFileArray::operator[](int recNo)
- {
- GameFile* gameFile = (GameFile*) get(recNo);
- return gameFile;
- }
- //--------- End of function GameFileArray::operator[] ----//
- //------- Begin of static function key_search --------//
- static void key_search()
- {
- int i;
- int searchKey = m.upper(mouse.key_code);
- if( searchKey < '0' || searchKey > 'Z' )
- return;
- for( i=1 ; i<=game_file_array.size() ; i++ )
- {
- if( m.upper(game_file_array[i]->file_name[0]) >= searchKey )
- {
- browse_recno = i+(action_mode==1);
- return;
- }
- }
- }
- //------- End of static function key_search --------//
- //------- Begin of static function disp_scroll_bar_func --------//
- static void disp_scroll_bar_func(SlideVBar *scroll, int)
- {
- short rectTop = scroll->rect_top();
- short rectBottom = scroll->rect_bottom();
- vga_front.bar( scroll->scrn_x1, rectTop, scroll->scrn_x2, rectBottom, VGA_YELLOW+1);
- if( rectBottom - rectTop > 6 )
- {
- vga_front.d3_panel_up(scroll->scrn_x1, rectTop, scroll->scrn_x2, rectBottom,2,0);
- }
- }
- //------- End of static function disp_scroll_bar_func --------//
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