123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OAI_QUER.CPP
- //Description: AI - query functions
- #include <ALL.h>
- #include <OTOWN.h>
- #include <OFIRM.h>
- #include <ONATION.h>
- //--------- Begin of function Nation::check_firm_ready --------//
- //
- // <short> xLoc, yLoc - locatino of the firm.
- // [int] firmId - id. of the firm. If not given, don't
- // verify the firm id. (default: 0)
- //
- // return 1 means firm exists and belongs to our nation
- // return 0 otherwise
- //
- int Nation::check_firm_ready(short xLoc, short yLoc, int firmId)
- {
- Location *locPtr = world.get_loc(xLoc, yLoc);
- if(!locPtr->is_firm())
- return 0; // no firm there
- short firmRecno = locPtr->firm_recno();
- if(firm_array.is_deleted(firmRecno))
- return 0; // firm deleted
- Firm *firmPtr = firm_array[firmRecno];
- if(firmPtr->nation_recno!=nation_recno)
- return 0; // firm changed nation
- if( firmId && firmPtr->firm_id!=firmId )
- return 0;
- return 1;
- }
- //---------- End of function Nation::check_firm_ready --------//
- //--------- Begin of function Nation::check_town_ready --------//
- //
- // return 1 means town exists and belongs to our nation
- // return 0 otherwise
- //
- int Nation::check_town_ready(short xLoc, short yLoc)
- {
- Location *locPtr = world.get_loc(xLoc, yLoc);
- if(!locPtr->is_town())
- return 0; // no town there
- short townRecno = locPtr->town_recno();
- if(town_array.is_deleted(townRecno))
- return 0; // town deleted
- Town *townPtr = town_array[townRecno];
- if(townPtr->nation_recno!=nation_recno)
- return 0; // town changed nation
- return 1;
- }
- //---------- End of function Nation::check_town_ready --------//
- //--------- Begin of function Nation::can_ai_build --------//
- //
- // Whether the AI can build the specific firm type next to
- // the current firm.
- //
- int Nation::can_ai_build(int firmId)
- {
- //------- check whether the AI has enough cash -----//
- if( cash < firm_res[firmId]->setup_cost )
- return 0;
- return 1;
- }
- //--------- End of function Nation::can_ai_build --------//
|