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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OWORLD_Z.CPP
- //Description : Object ZoomMatrix
- #include <math.h>
- #include <OVGA.h>
- #include <OSYS.h>
- #include <OFONT.h>
- #include <OMOUSE.h>
- #include <OPOWER.h>
- #include <OSTR.h>
- #include <OSITE.h>
- #include <OFIRM.h>
- #include <OTOWN.h>
- #include <OGAME.h>
- #include <OUNIT.h>
- #include <ONATION.h>
- #include <OSPRITE.h>
- #include <OBULLET.h>
- #include <OPLANT.h>
- #include <OTERRAIN.h>
- #include <OWALLRES.h>
- #include <OLIGHTN.h>
- #include <ORAIN.h>
- #include <OSNOW.h>
- #include <OWORLD.h>
- #include <OWEATHER.h>
- #include <OFLAME.h>
- #include <OGODRES.h>
- #include <OU_GOD.h>
- #include <OAUDIO.h>
- #include <OHILLRES.h>
- #include <OTORNADO.h>
- #include <OSNOWG.h>
- #include <OSNOWRES.h>
- #include <OEXPMASK.h>
- #include <OCOLTBL.h>
- #include <OROCKRES.h>
- #include <OROCK.h>
- #include <OEFFECT.h>
- #include <COLCODE.h>
- #include <OANLINE.h>
- #include <OFIRMDIE.h>
- #include <OIMGRES.h>
- //--------- Define static vars -----------//
- //static int init_rain = 0; // reset on new game and load game
- static Rain rain;
- //static int rain_channel_id = 0; // reset on new game and load game
- //static int wind_channel_id = 0; // reset on new game and load game
- //static int fire_channel_id = 0; // reset on new game and load game
- //static int last_fire_vol = 0; // reset on new game and load game
- //static int init_lightning = 0; // reset on new game, save on save game
- static YLightning lightning;
- //static int init_snow = 0; // reset on new game and load game
- static Snow snow;
- //static short last_brightness = 0; // reset on new game and load game
- //static int vibration = -1; // reset on new game, save on save game
- //static short lightning_x1, lightning_y1, lightning_x2, lightning_y2; // save on save game
- static int init_fire = -10; // reset on new game and load game
- //-------- Declare static functions ---------//
- static int sort_display_function( const void *a, const void *b );
- //------- Define constant for object_type --------//
- enum { OBJECT_UNIT,
- OBJECT_POINTED_UNIT,
- OBJECT_BULLET,
- OBJECT_FIRM,
- OBJECT_TOWN,
- OBJECT_PLANT,
- OBJECT_FIRE,
- OBJECT_WALL,
- OBJECT_TORNADO,
- OBJECT_HILL,
- OBJECT_ROCK,
- OBJECT_EFFECT,
- // ###### begin Gilbert 2/10 #######//
- OBJECT_FIRM_DIE,
- // ###### end Gilbert 2/10 #######//
- };
- enum { LAND_DISP_LAYER_MASK=1,
- LAND_TOP_DISP_LAYER_MASK=2,
- LAND_BOTTOM_DISP_LAYER_MASK=4,
- AIR_DISP_LAYER_MASK=8,
- };
- //---------- Define struct DisplaySort ----------//
- struct DisplaySort
- {
- char object_type;
- short object_recno;
- short object_y2;
- short x_loc, y_loc;
- };
- //------------ begin of static function draw_unit_path_on_zoom_map -----------//
- // ##### begin Gilbert 9/10 #######//
- static void draw_unit_path_on_zoom_map(int displayLayer)
- // ##### end Gilbert 9/10 #######//
- {
- // ###### begin Gilbert 29/8 ######//
- if( !(config.show_unit_path & 1) )
- return;
- // ###### end Gilbert 29/8 ######//
- short nationRecno = nation_array.player_recno;
- Unit *unitPtr;
- int i, j, resultNodeCount, resultNodeRecno;
- short lineFromX, lineFromY, lineToX, lineToY;
- ResultNode *resultNode1, *resultNode2;
- for(i=unit_array.size(); i>0; --i)
- {
- if(unit_array.is_deleted(i))
- continue;
- unitPtr = unit_array[i];
- if(!unitPtr->is_visible())
- continue;
- if(!unitPtr->selected_flag)
- continue;
- // ####### begin Gilbert 11/9 #######//
- if( !config.show_ai_info && nationRecno && !unitPtr->is_nation(nationRecno) )
- continue;
- // ####### end Gilbert 11/9 #######//
- // ##### begin Gilbert 9/10 #######//
- if( unitPtr->mobile_type == UNIT_LAND || unitPtr->mobile_type == UNIT_SEA )
- {
- if( !(displayLayer & LAND_DISP_LAYER_MASK) )
- continue;
- }
- else if( unitPtr->mobile_type == UNIT_AIR )
- {
- if( !(displayLayer & AIR_DISP_LAYER_MASK) )
- continue;
- }
- else
- {
- err_here();
- continue;
- }
- // ##### end Gilbert 9/10 #######//
- //--------------- draw unit's path ----------------//
- resultNodeRecno = unitPtr->result_node_recno;
- resultNodeCount = unitPtr->result_node_count;
- if(!resultNodeCount || resultNodeRecno>resultNodeCount)
- continue;
- //-----------------------------------------------------------//
- if(unitPtr->cur_x!=unitPtr->go_x || unitPtr->cur_y!=unitPtr->go_y)
- {
- lineFromX = unitPtr->go_x - world.zoom_matrix->top_x_loc*ZOOM_LOC_WIDTH + ZOOM_X1 + ZOOM_LOC_WIDTH/2;
- lineFromY = unitPtr->go_y - world.zoom_matrix->top_y_loc*ZOOM_LOC_HEIGHT + ZOOM_Y1 + ZOOM_LOC_HEIGHT/2;
- lineToX = unitPtr->cur_x - world.zoom_matrix->top_x_loc*ZOOM_LOC_WIDTH + ZOOM_X1 + ZOOM_LOC_WIDTH/2;
- lineToY = unitPtr->cur_y - world.zoom_matrix->top_y_loc*ZOOM_LOC_HEIGHT + ZOOM_Y1 + ZOOM_LOC_HEIGHT/2;
- anim_line.draw_line(&vga_back, lineFromX, lineFromY, lineToX, lineToY);
- }
- //-----------------------------------------------------------//
- err_when(resultNodeRecno<1);
- resultNode1 = unitPtr->result_node_array + resultNodeRecno - 1;
- resultNode2 = resultNode1 + 1;
- lineToX = (resultNode1->node_x - world.zoom_matrix->top_x_loc)*ZOOM_LOC_WIDTH + ZOOM_X1 + ZOOM_LOC_WIDTH/2;
- lineToY = (resultNode1->node_y - world.zoom_matrix->top_y_loc)*ZOOM_LOC_HEIGHT + ZOOM_Y1 + ZOOM_LOC_HEIGHT/2;
- for(j=resultNodeRecno+1; j<=resultNodeCount; j++, resultNode1++, resultNode2++)
- {
- lineFromX = (resultNode2->node_x - world.zoom_matrix->top_x_loc)*ZOOM_LOC_WIDTH + ZOOM_X1 + ZOOM_LOC_WIDTH/2;
- lineFromY = (resultNode2->node_y - world.zoom_matrix->top_y_loc)*ZOOM_LOC_HEIGHT + ZOOM_Y1 + ZOOM_LOC_HEIGHT/2;
- anim_line.draw_line(&vga_back, lineFromX, lineFromY, lineToX, lineToY);
- lineToX = lineFromX;
- lineToY = lineFromY;
- }
- }
- }
- //------------ end of static function draw_unit_path_on_zoom_map -----------//
- //------------ begin of static function draw_unit_way_point_on_zoom_map -----------//
- static void draw_unit_way_point_on_zoom_map()
- {
- short nationRecno = nation_array.player_recno;
- Unit *unitPtr;
- int i, j, resultNodeCount;
- short lineFromX, lineFromY, lineToX, lineToY;
- ResultNode *resultNode1, *resultNode2;
- // ##### begin Gilbert 12/11 #######//
- char *chPtr = image_icon.get_ptr("WAYPOINT");
- short chOffsetX = - (*(short *)chPtr / 2);
- short chOffsetY = - (*(1+(short *)chPtr) / 2);
- // ##### end Gilbert 12/11 #######//
- for(i=unit_array.size(); i>0; --i)
- {
- if(unit_array.is_deleted(i))
- continue;
- unitPtr = unit_array[i];
- if(!unitPtr->is_visible())
- continue;
- if(!unitPtr->selected_flag)
- continue;
- if( !config.show_ai_info && nationRecno && !unitPtr->is_nation(nationRecno) )
- continue;
- if(unitPtr->way_point_count)
- {
- resultNodeCount = unitPtr->way_point_count;
- resultNode1 = unitPtr->way_point_array;
- // ##### begin Gilbert 12/11 #######//
- // char *chPtr = image_icon.get_ptr("WAYPOINT");
- lineToX = (resultNode1->node_x - world.zoom_matrix->top_x_loc)*ZOOM_LOC_WIDTH + ZOOM_X1 + ZOOM_LOC_WIDTH/2;
- lineToY = (resultNode1->node_y - world.zoom_matrix->top_y_loc)*ZOOM_LOC_HEIGHT + ZOOM_Y1 + ZOOM_LOC_HEIGHT/2;
- world.zoom_matrix->put_bitmap_clip(lineToX+chOffsetX, lineToY+chOffsetY, chPtr);
- // ##### begin Gilbert 12/11 #######//
- if(resultNodeCount>1)
- {
- resultNode2 = resultNode1+1;
- for(j=1; j<resultNodeCount; j++, resultNode1++, resultNode2++)
- {
- lineFromX = (resultNode2->node_x - world.zoom_matrix->top_x_loc)*ZOOM_LOC_WIDTH + ZOOM_X1 + ZOOM_LOC_WIDTH/2;
- lineFromY = (resultNode2->node_y - world.zoom_matrix->top_y_loc)*ZOOM_LOC_HEIGHT + ZOOM_Y1 + ZOOM_LOC_HEIGHT/2;
- anim_line.draw_line(&vga_back, lineFromX, lineFromY, lineToX, lineToY, 0, 1);
- lineToX = lineFromX;
- lineToY = lineFromY;
- // ##### begin Gilbert 12/11 #######//
- world.zoom_matrix->put_bitmap_clip(lineToX+chOffsetX, lineToY+chOffsetY, chPtr);
- // ##### begin Gilbert 12/11 #######//
- }
- }
- }
- }
- }
- //------------ end of static function draw_unit_way_point_on_zoom_map -----------//
- //-------- Begin of function ZoomMatrix::ZoomMatrix ----------//
- ZoomMatrix::ZoomMatrix() : land_disp_sort_array(sizeof(DisplaySort),100),
- air_disp_sort_array(sizeof(DisplaySort),50),
- land_top_disp_sort_array(sizeof(DisplaySort), 40),
- land_bottom_disp_sort_array(sizeof(DisplaySort), 20)
- {
- init( ZOOM_X1, ZOOM_Y1, ZOOM_X2, ZOOM_Y2,
- ZOOM_WIDTH, ZOOM_HEIGHT,
- ZOOM_LOC_WIDTH, ZOOM_LOC_HEIGHT, 0 ); // 0-don't create a background buffer
- }
- //---------- End of function ZoomMatrix::ZoomMatrix ----------//
- //---------- Begin of function ZoomMatrix::init_para ------------//
- void ZoomMatrix::init_para()
- {
- init_rain = 0;
- // #### begin Gilbert 7/10 ######//
- rain.clear();
- rain.stop_rain();
- // #### end Gilbert 7/10 ######//
- rain_channel_id = 0;
- wind_channel_id = 0;
- fire_channel_id = 0;
- last_fire_vol = 0;
- init_lightning = 0;
- init_snow = 0;
- last_brightness = 0;
- vibration = -1;
- }
- //---------- End of function ZoomMatrix::init_para ----------//
- //---------- Begin of function ZoomMatrix::draw ------------//
- //
- // Draw world map
- //
- void ZoomMatrix::draw()
- {
- int i=0, x, y, xLoc, yLoc, dispPower;
- Location* locPtr;
- char* nationColorArray = nation_array.nation_power_color_array;
- int maxXLoc = top_x_loc + disp_x_loc; // divide by 2 for world_info
- int maxYLoc = top_y_loc + disp_y_loc;
- dispPower = (world.map_matrix->map_mode == MAP_MODE_POWER &&
- world.map_matrix->power_mode ) ||
- power.command_id == COMMAND_BUILD_FIRM ||
- power.command_id == COMMAND_SETTLE;
- sys.yield();
- //----------------------------------------------------//
- int nationRecno, borderColor;
- for( y=image_y1,yLoc=top_y_loc ; yLoc<maxYLoc ; yLoc++, y+=loc_height )
- {
- locPtr = get_loc(top_x_loc,yLoc);
- long snowSeed = (snow_ground_array.snow_pattern << 16) + (yLoc << 8);
- for( x=image_x1,xLoc=top_x_loc ; xLoc<maxXLoc ; xLoc++, x+=loc_width, locPtr++ )
- {
- if( locPtr->explored() ) // only draw if the location has been explored
- {
- //---------- draw terrain bitmap -----------//
- vga_back.put_bitmap_32x32( x, y, terrain_res[locPtr->terrain_id]->bitmap_ptr );
- char *overlayBitmap = terrain_res[locPtr->terrain_id]->get_bitmap(sys.frame_count /4);
- if( overlayBitmap)
- vga_back.put_bitmap_trans_decompress( x, y, overlayBitmap);
- #ifdef DEBUG
- if(debug2_enable_flag)
- {
- if(locPtr->is_coast())
- {
- VgaBuf *activeBufBackup = Vga::active_buf;
- Vga::active_buf = &vga_back;
- font_std.put( x+24, y+20, terrain_res[locPtr->terrain_id]->average_type);
- Vga::active_buf = activeBufBackup;
- }
- }
- #endif
- // --------- draw dirt block --------//
- if( locPtr->has_dirt() )
- {
- dirt_array[locPtr->dirt_recno()]->draw_block(xLoc,yLoc);
- }
- if(terrain_res[locPtr->terrain_id]->can_snow() )
- {
- if( config.snow_ground==1 && snow_ground_array.snow_thick > 0)
- {
- vga_back.snow_32x32(x,y, snowSeed+xLoc, 0xffff - snow_ground_array.snow_thick);
- }
- if( config.snow_ground==2)
- {
- int snowMapId = snow_ground_array.has_snow(xLoc,yLoc);
- if( snowMapId )
- {
- snow_res[snowMapId]->draw_at(xLoc*ZOOM_LOC_WIDTH+ZOOM_LOC_WIDTH/2, yLoc*ZOOM_LOC_HEIGHT+ZOOM_LOC_HEIGHT/2);
- }
- }
- }
- // --------- draw hill square --------//
- if( locPtr->has_hill() )
- {
- if( locPtr->hill_id2())
- hill_res[locPtr->hill_id2()]->draw(xLoc,yLoc,1);
- hill_res[locPtr->hill_id1()]->draw(xLoc, yLoc,1);
- }
- //---------- if in power map mode -----------//
- if( dispPower && (nationRecno=locPtr->power_nation_recno) > 0 )
- {
- vga_back.pixelize_32x32( x, y, nationColorArray[nationRecno] );
- borderColor = nationColorArray[nationRecno] + 1;
- if( yLoc==0 || get_loc(xLoc, yLoc-1)->power_nation_recno!=nationRecno )
- vga_back.bar( x, y, x+31, y, borderColor );
- if( yLoc==MAX_WORLD_Y_LOC-1 || get_loc(xLoc, yLoc+1)->power_nation_recno!=nationRecno )
- vga_back.bar( x, y+31, x+31, y+31, borderColor );
- if( xLoc==0 || get_loc(xLoc-1, yLoc)->power_nation_recno!=nationRecno )
- vga_back.bar( x, y, x, y+31, borderColor );
- if( xLoc==MAX_WORLD_X_LOC-1 || get_loc(xLoc+1, yLoc)->power_nation_recno!=nationRecno )
- vga_back.bar( x+31, y, x+31, y+31, borderColor );
- }
- //--------- draw raw material icon ---------//
- if( locPtr->has_site() && locPtr->walkable(3) ) // don't display if a building/object has already been built on the location
- site_array[locPtr->site_recno()]->draw(x, y);
- //----- draw grids, for debugging only -----//
- #ifdef DEBUG
- if(debug2_enable_flag)
- {
- vga_back.bar( x, y, x+31, y, V_WHITE );
- vga_back.bar( x, y, x, y+31, V_WHITE );
- // display x, y location
- if(!(xLoc%5) && !(yLoc%5))
- {
- VgaBuf *activeBufBackup = Vga::active_buf;
- Vga::active_buf = &vga_back;
- font_std.put( x+4, y+3, xLoc );
- font_std.put( x+4, y+15, yLoc );
- Vga::active_buf = activeBufBackup;
- }
- }
- #endif
- }
- }
- }
- sys.yield();
- //---------------------------------------------------//
- if( save_image_buf )
- {
- vga_back.read_bitmap( image_x1, image_y1, image_x2, image_y2, save_image_buf );
- just_drawn_flag = 1;
- }
- }
- //------------ End of function ZoomMatrix::draw ------------//
- //---------- Begin of function ZoomMatrix::draw_white_site ------------//
- //
- void ZoomMatrix::draw_white_site()
- {
- int i=0, x, y, xLoc, yLoc;
- Location* locPtr;
- int maxXLoc = top_x_loc + disp_x_loc; // divide by 2 for world_info
- int maxYLoc = top_y_loc + disp_y_loc;
- //------- draw occupied locations in whie ---------//
- for( y=image_y1,yLoc=top_y_loc ; yLoc<maxYLoc ; yLoc++, y+=loc_height )
- {
- locPtr = get_loc(top_x_loc,yLoc);
- for( x=image_x1,xLoc=top_x_loc ; xLoc<maxXLoc ; xLoc++, x+=loc_width, locPtr++ )
- {
- if(locPtr->has_unit(UNIT_LAND) || locPtr->has_unit(UNIT_SEA) || locPtr->has_unit(UNIT_AIR))
- vga_back.bar( x, y, x+31, y+31, V_WHITE );
- }
- }
- }
- //------------ End of function ZoomMatrix::draw_white_site ------------//
- //---------- Begin of function ZoomMatrix::draw_frame -----------//
- //
- void ZoomMatrix::draw_frame()
- {
- draw_objects();
- draw_weather_effects();
- draw_build_marker();
- if(config.blacken_map && config.fog_of_war)
- blacken_fog_of_war();
- else if( !config.explore_whole_map )
- blacken_unexplored();
- disp_text();
- }
- //----------- End of function ZoomMatrix::draw_frame ------------//
- //---------- Begin of function ZoomMatrix::draw_weather_effects -----------//
- //
- void ZoomMatrix::draw_weather_effects()
- {
- //---------- Earthquake -----------//
- if( weather.is_quake() )
- {
- if(vibration == -1)
- {
- // start of an earthquake
- vibration = weather.quake_rate(top_x_loc+disp_x_loc/2, top_y_loc+disp_y_loc/2)*16/100;
- if( config.sound_effect_flag && config.earthquake_audio)
- {
- RelVolume r(config.earthquake_volume,0);
- audio.play_long_wav( DIR_SOUND"QUAKE.WAV", DsVolume(r) );
- }
- }
- int vPitch = vga_back.buf_pitch();
- char *destBitmap = vga_back.buf_ptr() + ZOOM_Y1 * vPitch + ZOOM_X1;
- char *srcBitmap = destBitmap + vibration * vPitch;
- int lineCount = ZOOM_HEIGHT - vibration;
- // shift back buffer up
- if( vibration )
- {
- if( config.earthquake_visual)
- {
- for(int lineRun = 0; lineRun < lineCount; ++lineRun)
- {
- memcpy(destBitmap, srcBitmap, ZOOM_WIDTH);
- destBitmap += vPitch;
- srcBitmap += vPitch;
- }
- }
- vibration = 0;
- }
- else
- {
- vibration = weather.quake_rate(top_x_loc+disp_x_loc/2, top_y_loc+disp_y_loc/2)*16/100;
- }
- }
- else
- {
- vibration = -1;
- }
-
- //---------- raining --------//
- short newRainScale = weather.rain_scale();
- if( newRainScale != init_rain )
- {
- // BUGHERE : did not handle, wind change (direction/speed) during a rain
- if( newRainScale)
- {
- rain.start_rain(ZOOM_X1, ZOOM_Y1, ZOOM_X2, ZOOM_Y2, newRainScale,
- weather.wind_speed()*sin(weather.wind_direct_rad())/100.0);
- // turn on rain noise
- int relVolume = config.rain_volume + newRainScale;
- if( relVolume > 100)
- relVolume = 100;
- if( rain_channel_id == 0) // from no rain to rain
- {
- if( config.sound_effect_flag && config.rain_audio)
- {
- RelVolume r(relVolume,0);
- rain_channel_id = audio.play_loop_wav(DIR_SOUND"RAIN.WAV",11008*2, DsVolume(r));
- }
- }
- else
- {
- // changing rain
- if( config.sound_effect_flag && config.rain_audio)
- {
- RelVolume r(relVolume,0);
- audio.volume_loop_wav(rain_channel_id, DsVolume(r));
- }
- else
- {
- // can't stop rain audio immediately
- // but at least stop it when rain change
- audio.stop_loop_wav(rain_channel_id);
- rain_channel_id = 0;
- }
- }
- }
- else
- {
- // rain stop, rain sound fade out
- rain.stop_rain();
- if( rain_channel_id )
- {
- audio.fade_out_loop_wav(rain_channel_id, 10);
- }
- }
- init_rain = newRainScale;
- }
- else
- {
- // rain stopped, check rain sound fade out
- if( newRainScale == 0 && rain_channel_id )
- {
- DsVolume dsVolume(audio.get_loop_wav_volume(rain_channel_id));
- AbsVolume absVolume(dsVolume);
- if( absVolume.abs_vol < 10 )
- {
- audio.stop_loop_wav(rain_channel_id);
- rain_channel_id = 0;
- }
- }
- }
- // ##### begin Gilbert 6/9 #######//
- if( config.frame_speed > 0)
- {
- rain.new_drops();
- if( config.rain_visual)
- {
- rain.draw_step(&vga_back);
- }
- }
- // ##### end Gilbert 6/9 #######//
- //---------- Lightning -----------//
- // world.lightning_signal == 0 (no lightning)
- // world.lightning_signal == 110, 109 (ready lightning)
- // 108, 107, 106, 105 (flashing), Sound effect start on 6
- // 104, 103, 102, 101 (rest, decaying lighting effect )
- // 100 (decrease randomly)
- // 99 - 1 (rest states)
- // see world.process
- unsigned long mRandom = m.get_random_seed();
- if( world.lightning_signal >= 105 && world.lightning_signal <= 108)
- {
- if( !init_lightning )
- {
- // play sound
- if( world.lightning_signal == 108 && config.sound_effect_flag && config.lightning_audio)
- {
- RelVolume r(config.lightning_volume,0);
- audio.play_long_wav(DIR_SOUND"THUNDER.WAV", DsVolume(r));
- }
- // find the starting and ending point of the lightning
- lightning_x1 = Lightning::bound_x1 + 20 + short(mRandom % (Lightning::bound_x2-Lightning::bound_x1 - 40));
- lightning_y1 = Lightning::bound_y1 - 50;
- lightning_x2 = Lightning::bound_x1 + 10 + short(mRandom % (Lightning::bound_x2-Lightning::bound_x1 - 20));
- lightning_y2 = (Lightning::bound_y1+Lightning::bound_y2) / 2 +
- short(mRandom % ( (Lightning::bound_y2-Lightning::bound_y1) / 2));
- init_lightning = 1;
- }
- lightning.init( lightning_x1, lightning_y1, lightning_x2, lightning_y2, 8);
- if( config.lightning_visual)
- lightning.draw_section(&vga_back, (109-world.lightning_signal)/4.0);
- }
- else
- {
- init_lightning = 0;
- }
- //------------ snowing ------------//
- short snowScale = weather.snow_scale();
- if( snowScale > 0 && init_snow == 0)
- {
- long backupSeed = m.get_random_seed();
- // start of snow
- snow.set_bound(ZOOM_X1, ZOOM_Y1, ZOOM_X2, ZOOM_Y2);
- snow.init(weather.wind_speed()*sin(weather.wind_direct_rad())/200.0,
- snowScale+2);
- if( config.sound_effect_flag && config.snow_audio )
- {
- // audio.play_wav("SNOW", config.snow_volume);
- }
- }
- // ###### begin Gilbert 6/9 #######//
- if( snowScale > 0 && config.snow_visual && config.frame_speed > 0)
- snow.draw_step(&vga_back);
- // ###### end Gilbert 6/9 #######//
- init_snow = snowScale;
- //------------ brightness, effect of lightning and cloud -------//
- short newBrightness;
- short maxBrightness = config.lightning_brightness;
- if( config.lightning_visual && init_lightning > 107 )
- {
- newBrightness = -maxBrightness;
- }
- else if( config.lightning_visual && init_lightning >= 104 && init_lightning <= 107)
- {
- newBrightness = maxBrightness;
- }
- else if( config.lightning_visual && init_lightning >= 101 && init_lightning <= 103)
- {
- newBrightness = (init_lightning-100) * maxBrightness / 4;
- }
- else
- {
- newBrightness = -weather.cloud() * config.cloud_darkness ;
- }
- if( newBrightness != last_brightness )
- {
- vga.adjust_brightness(newBrightness);
- last_brightness = newBrightness;
- }
- // ------------- wind sound ----------//
- int windSpeed = weather.wind_speed();
- if( windSpeed >= 20)
- {
- int relVolume = config.wind_volume + 5 + windSpeed/4;
- if( relVolume > 100)
- relVolume = 100;
- if( wind_channel_id == 0)
- {
- if( config.sound_effect_flag && config.wind_audio )
- {
- // ###### begin Gilbert 6/8 #######//
- // wind_channel_id = audio.play_loop_wav(DIR_SOUND"WIND.WAV",0, relVolume);
- RelVolume r(relVolume,0);
- wind_channel_id = audio.play_loop_wav(DIR_SOUND"WIND.WAV",25088*2, DsVolume(r)); // 25088 samples, 8-bit stereo, so *2
- // ###### end Gilbert 6/8 #######//
- }
- }
- else
- {
- if( config.wind_audio)
- {
- RelVolume r(relVolume,0);
- audio.volume_loop_wav(wind_channel_id, DsVolume(r));
- }
- else
- {
- audio.stop_loop_wav(wind_channel_id);
- wind_channel_id = 0;
- }
- }
- }
- else
- {
- if( wind_channel_id )
- {
- if( !audio.is_loop_wav_fading(wind_channel_id) )
- {
- audio.fade_out_loop_wav(wind_channel_id, 5);
- }
- else
- {
- DsVolume dsVolume = audio.get_loop_wav_volume(wind_channel_id);
- AbsVolume absVolume(dsVolume);
- if( absVolume.abs_vol < 5 )
- {
- audio.stop_loop_wav(wind_channel_id);
- wind_channel_id =0 ;
- }
- }
- }
- }
- }
- //----------- End of function ZoomMatrix::draw_weather_effects ------------//
- //---------- Begin of function ZoomMatrix::draw_build_marker -----------//
- //
- void ZoomMatrix::draw_build_marker()
- {
- if( !(mouse.cur_x >= ZOOM_X1 && mouse.cur_x <= ZOOM_X2 && // if the mouse is inside the zoom area
- mouse.cur_y >= ZOOM_Y1 && mouse.cur_y <= ZOOM_Y2) )
- {
- return;
- }
- // ##### begin Gilbert 24/10 #######//
- if( power.win_opened )
- return;
- // ##### end Gilbert 24/10 #######//
- //------- COMMAND_GOD_CAST_POWER --------//
- else if( power.command_id == COMMAND_GOD_CAST_POWER )
- {
- draw_god_cast_range();
- return;
- }
- //----------------------------------------------//
- int xLoc = (mouse.cur_x-ZOOM_X1)/ZOOM_LOC_WIDTH;
- int yLoc = (mouse.cur_y-ZOOM_Y1)/ZOOM_LOC_HEIGHT;
- int locWidth, locHeight, validAction;
- Location* locPtr = world.get_loc(top_x_loc+xLoc, top_y_loc+yLoc);
- //------- if it's in firm building mode now ----//
- if( power.command_id == COMMAND_BUILD_FIRM )
- {
- FirmInfo* firmInfo = firm_res[power.command_para];
- locWidth = firmInfo->loc_width;
- locHeight = firmInfo->loc_height;
- validAction = world.can_build_firm( top_x_loc+xLoc, top_y_loc+yLoc, power.command_para, unit_array.selected_recno );
- }
- //------- if it's in settling mode now ----//
- else if( power.command_id == COMMAND_SETTLE && unit_array.selected_recno )
- {
- // assign to an existing town
- Unit* selectedUnit = unit_array[ unit_array.selected_recno ];
- if( locPtr->is_town() && town_array[locPtr->town_recno()]->nation_recno == selectedUnit->nation_recno )
- return; // don't draw the settling mask.
- locWidth = STD_TOWN_LOC_WIDTH;
- locHeight = STD_TOWN_LOC_HEIGHT;
- validAction = world.can_build_town( top_x_loc+xLoc, top_y_loc+yLoc, unit_array.selected_recno );
- }
- //------- COMMAND_BUILD_WALL --------//
- else if( power.command_id == COMMAND_BUILD_WALL )
- {
- // see also World::build_wall_tile
- locWidth = 1;
- locHeight = 1;
- Location *locPtr;
- validAction = world.can_build_wall(top_x_loc+xLoc, top_y_loc+yLoc, nation_array.player_recno)
- || ( (locPtr=get_loc(top_x_loc+xLoc, top_y_loc+yLoc))->is_wall() && locPtr->is_wall_destructing() &&
- world.can_destruct_wall(top_x_loc+xLoc, top_y_loc+yLoc, nation_array.player_recno) );
- }
- //------- COMMAND_DESTRUCT_WALL --------//
- else if( power.command_id == COMMAND_DESTRUCT_WALL )
- {
- locWidth = 1;
- locHeight = 1;
- // see also World::destruct_wall_tile
- validAction = world.can_destruct_wall(top_x_loc+xLoc, top_y_loc+yLoc, nation_array.player_recno)
- && get_loc(top_x_loc+xLoc, top_y_loc+yLoc)->is_wall_creating() ;
- }
- else
- return;
- //---------- draw an highlight area -----------//
- int x1 = ZOOM_X1 + xLoc * ZOOM_LOC_WIDTH;
- int y1 = ZOOM_Y1 + yLoc * ZOOM_LOC_HEIGHT;
- int x2 = ZOOM_X1 + (xLoc+locWidth) * ZOOM_LOC_WIDTH -1;
- int y2 = ZOOM_Y1 + (yLoc+locHeight) * ZOOM_LOC_HEIGHT-1;
- int pixelColor;
- if( validAction )
- #ifdef AMPLUS
- pixelColor = anim_line.get_series_color_array(-1)[2];
- #else
- pixelColor = V_WHITE;
- #endif
- else
- pixelColor = V_BLACK;
- vga_back.pixelize( x1, y1, min(x2,ZOOM_X2), min(y2,ZOOM_Y2), pixelColor );
- //------- draw lines connected to towns and firms ---------//
- if( validAction )
- {
- if( power.command_id==COMMAND_BUILD_FIRM )
- {
- world.draw_link_line( power.command_para, 0, top_x_loc+xLoc, top_y_loc+yLoc,
- top_x_loc+xLoc+locWidth-1, top_y_loc+yLoc+locHeight-1 );
- }
- else if( power.command_id==COMMAND_SETTLE )
- {
- world.draw_link_line( 0, 0, top_x_loc+xLoc, top_y_loc+yLoc,
- top_x_loc+xLoc+locWidth-1, top_y_loc+yLoc+locHeight-1 );
- }
- }
- }
- //----------- End of function ZoomMatrix::draw_build_marker ------------//
- //---------- Begin of function ZoomMatrix::draw_god_cast_range -----------//
- //
- void ZoomMatrix::draw_god_cast_range()
- {
- #define GOD_CAST_RANGE_COLOR V_WHITE
- int xLoc, yLoc, centerY, t;
- int x1, y1, x2, y2;
- Location* locPtr;
- Unit* unitPtr = unit_array[power.command_unit_recno];
- GodInfo* godInfo = god_res[ ((UnitGod*)unitPtr)->god_id ];
- xLoc = (mouse.cur_x-ZOOM_X1)/ZOOM_LOC_WIDTH;
- yLoc = (mouse.cur_y-ZOOM_Y1)/ZOOM_LOC_HEIGHT;
- int xLoc1 = xLoc - godInfo->cast_power_range + 1;
- int yLoc1 = yLoc - godInfo->cast_power_range + 1;
- int xLoc2 = xLoc + godInfo->cast_power_range - 1;
- int yLoc2 = yLoc + godInfo->cast_power_range - 1;
- centerY = (yLoc1+yLoc2) / 2;
- //----- pixelize the area within which the power can casted ----//
- for( yLoc=yLoc1 ; yLoc<=yLoc2 ; yLoc++ )
- {
- t=abs(yLoc-centerY)/2;
- for( xLoc=xLoc1+t ; xLoc<=xLoc2-t ; xLoc++, locPtr++ )
- {
- if( xLoc>=0 && xLoc<MAX_WORLD_X_LOC &&
- yLoc>=0 && yLoc<MAX_WORLD_Y_LOC )
- {
- x1 = ZOOM_X1 + xLoc * ZOOM_LOC_WIDTH;
- y1 = ZOOM_Y1 + yLoc * ZOOM_LOC_HEIGHT;
- x2 = ZOOM_X1 + (xLoc+1) * ZOOM_LOC_WIDTH -1;
- y2 = ZOOM_Y1 + (yLoc+1) * ZOOM_LOC_HEIGHT-1;
- vga_back.pixelize( x1, y1, min(x2,ZOOM_X2), min(y2,ZOOM_Y2), GOD_CAST_RANGE_COLOR );
- }
- }
- }
- }
- //----------- End of function ZoomMatrix::draw_god_cast_range ------------//
- //---------- Begin of function ZoomMatrix::disp_text -----------//
- //
- // Function for displaying town names and spy indicator.
- //
- void ZoomMatrix::disp_text()
- {
- //------- towns -------//
- int y, dispSpy;
- if( config.disp_town_name || config.disp_spy_sign )
- {
- Town* townPtr;
- for( int i=town_array.size() ; i>0 ; i-- )
- {
- if( town_array.is_deleted(i) )
- continue;
- townPtr = town_array[i];
- if( !world.get_loc(townPtr->center_x, townPtr->center_y)->explored() )
- continue;
- y = (townPtr->abs_y1+townPtr->abs_y2)/2;
- dispSpy = config.disp_spy_sign && townPtr->has_player_spy();
- if( config.disp_town_name && dispSpy )
- y-=7;
- if( config.disp_town_name )
- {
- String str(townPtr->town_name());
- put_center_text( (townPtr->abs_x1+townPtr->abs_x2)/2, y, str );
- y+=14;
- }
- if( dispSpy )
- put_center_text( (townPtr->abs_x1+townPtr->abs_x2)/2, y, "(Spy)" );
- }
- }
- //------ firms -------//
- if( config.disp_spy_sign )
- {
- Firm* firmPtr;
- for( int i=firm_array.size() ; i>0 ; i-- )
- {
- if( firm_array.is_deleted(i) )
- continue;
- firmPtr = firm_array[i];
- if( firmPtr->player_spy_count )
- {
- put_center_text( (firmPtr->abs_x1+firmPtr->abs_x2)/2,
- (firmPtr->abs_y1+firmPtr->abs_y2)/2, "(Spy)" );
- }
- }
- }
- }
- //----------- End of function ZoomMatrix::disp_text ------------//
- //---------- Begin of function ZoomMatrix::put_center_text -----------//
- //
- // <int> x, y - center of the absolute position where the text should be put.
- // <char*> str - the display string.
- //
- void ZoomMatrix::put_center_text(int x, int y, char* str)
- {
- str = translate.process(str);
- const unsigned int TEMP_BUFFER_SIZE = 0x2000;
- char tempBuffer[TEMP_BUFFER_SIZE];
- short w = font_news.text_width(str);
- // ###### begin Gilbert 15/10 #######//
- // short h = font_news.text_height();
- short h = font_news.max_font_height;
- // ###### end Gilbert 15/10 #######//
- if( w * h + 2*sizeof(short) <= TEMP_BUFFER_SIZE )
- {
- char *bufferPtr = tempBuffer;
- *(short *)bufferPtr = w;
- bufferPtr += sizeof(short);
- *(short *)bufferPtr = h;
- bufferPtr += sizeof(short);
- memset( bufferPtr, TRANSPARENT_CODE, w * h );
- font_news.put_to_buffer(bufferPtr, w, 0, 0, str);
- // test clipping against ZOOM_X1, ZOOM_Y1, ZOOM_X2, ZOOM_Y2
- int x1 = x - World::view_top_x - w / 2 ;
- int x2 = x1 + w - 1;
- int y1 = y - World::view_top_y - h / 2;
- int y2 = y1 + h - 1;
- if( x1 < ZOOM_X2 && x2 >= 0 && y1 < ZOOM_HEIGHT && y2 >= 0)
- {
- if( x1 < 0 || x2 >= ZOOM_WIDTH || y1 < 0 || y2 >= ZOOM_HEIGHT )
- {
- vga_back.put_bitmap_area_trans( x1+ZOOM_X1, y1+ZOOM_Y1, tempBuffer,
- max(0,x1)-x1, max(0,y1)-y1, min(ZOOM_WIDTH-1,x2)-x1, min(ZOOM_HEIGHT-1,y2)-y1);
- }
- else
- {
- vga_back.put_bitmap_trans( x1+ZOOM_X1, y1+ZOOM_Y1, tempBuffer );
- }
- }
- }
- }
- //----------- End of function ZoomMatrix::put_center_text ------------//
- //---------- Begin of function ZoomMatrix::blacken_unexplored -----------//
- //
- void ZoomMatrix::blacken_unexplored()
- {
- //----------- black out unexplored area -------------//
- int leftLoc = top_x_loc;
- int topLoc = top_y_loc;
- int rightLoc = leftLoc + disp_x_loc - 1;
- int bottomLoc = topLoc + disp_y_loc - 1;
- int scrnY, scrnX; // screen coordinate
- int x, y; // x,y Location
- Location *thisRowLoc, *northRowLoc, *southRowLoc;
- scrnY = ZOOM_Y1;
- for( y = topLoc; y <= bottomLoc; ++y, scrnY += ZOOM_LOC_HEIGHT)
- {
- thisRowLoc = get_loc(leftLoc, y);
- northRowLoc = y > 0 ? get_loc(leftLoc, y-1) : thisRowLoc;
- southRowLoc = y+1 < max_y_loc ? get_loc(leftLoc, y+1): thisRowLoc;
- // load north bit into bit0, north west bit into bit 1
- int northRow = northRowLoc->explored() ? 1 : 0;
- int thisRow = thisRowLoc->explored() ? 1 : 0;
- int southRow = southRowLoc->explored() ? 1 : 0;
- if( leftLoc > 0)
- {
- northRow |= (northRowLoc-1)->explored() ? 2 : 0;
- thisRow |= (thisRowLoc -1)->explored() ? 2 : 0;
- southRow |= (southRowLoc-1)->explored() ? 2 : 0;
- }
- else
- {
- // replicate bit 0 to bit 1;
- northRow *= 3;
- thisRow *= 3;
- southRow *= 3;
- }
- scrnX = ZOOM_X1;
- for( x = leftLoc; x <= rightLoc; ++x, scrnX += ZOOM_LOC_WIDTH )
- {
- if( x+1 < max_x_loc)
- {
- northRow = (northRow << 1) | ((++northRowLoc)->explored() ? 1 : 0);
- thisRow = (thisRow << 1) | ((++thisRowLoc )->explored() ? 1 : 0);
- southRow = (southRow << 1) | ((++southRowLoc)->explored() ? 1 : 0);
- }
- else
- {
- // replicate bit 1
- northRow = (northRow << 1) | (northRow & 1);
- thisRow = (thisRow << 1) | (thisRow & 1);
- southRow = (southRow << 1) | (southRow & 1);
- }
- // optional
- // northRow &= 7;
- // thisRow &= 7;
- // southRow &= 7;
- // ---------- Draw mask to vgabuf --------//
- if( thisRow & 2) // center square
- {
- explored_mask.draw(scrnX, scrnY, northRow, thisRow, southRow);
- }
- else
- {
- vga_back.black_32x32(scrnX, scrnY);
- }
- }
- }
- }
- //----------- End of function ZoomMatrix::blacken_unexplored ------------//
- //---------- Begin of function ZoomMatrix::blacken_fog_of_war -----------//
- //
- void ZoomMatrix::blacken_fog_of_war()
- {
- int leftLoc = top_x_loc;
- int topLoc = top_y_loc;
- int rightLoc = leftLoc + disp_x_loc - 1;
- int bottomLoc = topLoc + disp_y_loc - 1;
- int scrnY, scrnX; // screen coordinate
- int x, y; // x,y Location
- Location *thisRowLoc, *northRowLoc, *southRowLoc;
- if( config.fog_mask_method == 1)
- {
- // use fast method
- scrnY = ZOOM_Y1;
- for( y = topLoc; y <= bottomLoc; ++y, scrnY += ZOOM_LOC_HEIGHT)
- {
- thisRowLoc = get_loc(leftLoc,y);
- scrnX = ZOOM_X1;
- for( x = leftLoc; x <= rightLoc; ++x, scrnX += ZOOM_LOC_WIDTH, ++thisRowLoc )
- {
- if( !thisRowLoc->explored() )
- {
- vga_back.bar(scrnX, scrnY, scrnX+ZOOM_LOC_WIDTH-1, scrnY+ZOOM_LOC_HEIGHT-1, 0);
- }
- else
- {
- unsigned char v = thisRowLoc->visibility();
- if( v < MAX_VISIT_LEVEL-7)
- {
- // more visible draw 1/4 tone
- vga_back.pixelize_32x32(scrnX+1, scrnY, 0);
- vga_back.pixelize_32x32(scrnX, scrnY+1, 0);
- }
- // for visibility >= MAX_VISIT_LEVEL, draw nothing
- }
- }
- }
- }
- else
- {
- // use slow method
- scrnY = ZOOM_Y1;
- for( y = topLoc; y <= bottomLoc; ++y, scrnY += ZOOM_LOC_HEIGHT)
- {
- thisRowLoc = get_loc(leftLoc, y);
- northRowLoc = y > 0 ? get_loc(leftLoc, y-1) : thisRowLoc;
- southRowLoc = y+1 < max_y_loc ? get_loc(leftLoc, y+1): thisRowLoc;
- // load north bit into bit0, north west bit into bit 1
- // [2] = west, [1] = this, [0] = east
- unsigned char northRow[3];
- unsigned char thisRow[3];
- unsigned char southRow[3];
- northRow[0] = northRowLoc->visibility();
- thisRow[0] = thisRowLoc->visibility();
- southRow[0] = southRowLoc->visibility();
- if( leftLoc > 0)
- {
- northRow[1] = (northRowLoc-1)->visibility();
- thisRow[1] = (thisRowLoc-1)->visibility();
- southRow[1] = (southRowLoc-1)->visibility();
- }
- else
- {
- // copy [0] to [1]
- northRow[1] = northRow[0];
- thisRow[1] = thisRow[0];
- southRow[1] = southRow[0];
- }
- scrnX = ZOOM_X1;
- for( x = leftLoc; x <= rightLoc; ++x, scrnX += ZOOM_LOC_WIDTH )
- {
- // shift to west
- northRow[2] = northRow[1]; northRow[1] = northRow[0];
- thisRow[2] = thisRow[1]; thisRow[1] = thisRow[0];
- southRow[2] = southRow[1]; southRow[1] = southRow[0];
- // shift in east squares of each row
- if( x+1 < max_x_loc)
- {
- northRow[0] = (++northRowLoc)->visibility();
- thisRow[0] = (++thisRowLoc)->visibility();
- southRow[0] = (++southRowLoc)->visibility();
- }
- // if on the east of the map, simply replicate the eastest square
- // ---------- Draw mask to vgabuf --------//
- unsigned char midNorthRow[3];
- unsigned char midThisRow[3];
- unsigned char midSouthRow[3];
- midThisRow[2] = min( thisRow[2], thisRow[1]);
- midThisRow[0] = min( thisRow[0], thisRow[1]);
- midNorthRow[2] = min( min(northRow[2], northRow[1]), midThisRow[2] );
- midNorthRow[1] = min( northRow[1], thisRow[1]);
- midNorthRow[0] = min( min(northRow[0], northRow[1]), midThisRow[0] );
- midSouthRow[2] = min( min(southRow[2], southRow[1]), midThisRow[2] );
- midSouthRow[1] = min( southRow[1], thisRow[1]);
- midSouthRow[0] = min( min(southRow[0], southRow[1]), midThisRow[0] );
- unsigned char midMean = ((int) thisRow[0] + thisRow[2] +
- northRow[0] + northRow[1] + northRow[2] +
- southRow[0] + southRow[1] + southRow[2] ) /8;
- midThisRow[1] = min(thisRow[1], midMean );
- vga_back.fog_remap(scrnX, scrnY, (char **)explored_mask.brightness_table->get_table_array(),
- midNorthRow, midThisRow, midSouthRow);
- }
- }
- }
- }
- //---------- End of function ZoomMatrix::blacken_fog_of_war -----------//
- //--------- Begin of function ZoomMatrix::draw_objects ---------//
- //
- // Draw the following types of objects on the zoom map in a sorted order.
- //
- // 1. Firms
- // 2. Town sections
- // 3. Sprites
- //
- void ZoomMatrix::draw_objects()
- {
- //----- get the location of the zoom area ------//
- const int DRAW_OUTSIDE = 3;
-
- int zoomXLoc1 = world.zoom_matrix->top_x_loc - DRAW_OUTSIDE;
- int zoomYLoc1 = world.zoom_matrix->top_y_loc - DRAW_OUTSIDE;
- int zoomXLoc2 = world.zoom_matrix->top_x_loc + world.zoom_matrix->disp_x_loc - 1 + DRAW_OUTSIDE;
- int zoomYLoc2 = world.zoom_matrix->top_y_loc + world.zoom_matrix->disp_y_loc - 1 + DRAW_OUTSIDE;
- if( zoomXLoc1 < 0)
- zoomXLoc1 = 0;
- if( zoomYLoc1 < 0)
- zoomYLoc1 = 0;
- if( zoomXLoc2 >= max_x_loc)
- zoomXLoc2 = max_x_loc-1;
- if( zoomYLoc2 >= max_y_loc)
- zoomYLoc2 = max_y_loc-1;
- //---- add the objects on the zoom area to land_disp_sort_array in a sorted display order ---//
- int xLoc, yLoc;
- Location* locPtr;
- DisplaySort displaySort;
- Unit* unitPtr;
- Firm* firmPtr;
- Town* townPtr;
- PlantBitmap* plantBitmap;
- int innerY, drawY;
- int dispFire = 0;
- // ####### begin Gilbert 31/7 ########//
- char pMobileType; // pointing mobileType
- Location* pLoc = power.test_detect(mouse.cur_x, mouse.cur_y, &pMobileType);
- // ####### end Gilbert 31/7 ########//
- for( yLoc=zoomYLoc1 ; yLoc<=zoomYLoc2 ; yLoc++ )
- {
- locPtr = world.get_loc(zoomXLoc1,yLoc);
- for( xLoc=zoomXLoc1 ; xLoc<=zoomXLoc2 ; xLoc++, locPtr++ )
- {
- //------- if there is an unit in the air --------//
- if( locPtr->has_unit(UNIT_AIR) )
- {
- memset(&displaySort, 0, sizeof(displaySort));
- unitPtr = unit_array[locPtr->air_cargo_recno];
- unitPtr->update_abs_pos(); // update its absolute position
- displaySort.object_type = OBJECT_UNIT;
- displaySort.object_recno = locPtr->air_cargo_recno;
- displaySort.object_y2 = unitPtr->abs_y2;
- if(pLoc == locPtr && pMobileType == UNIT_AIR)
- {
- displaySort.object_type = OBJECT_POINTED_UNIT;
- // BUGHERE : this part may fails if sprite size > 1x1
- }
- if( !unitPtr->is_shealth() )
- {
- if( unitPtr->sprite_info->loc_width > 1 )
- {
- if( xLoc==max( unitPtr->next_x_loc(), zoomXLoc1 ) &&
- yLoc==max( unitPtr->next_y_loc(), zoomYLoc1 ) )
- {
- air_disp_sort_array.linkin(&displaySort);
- }
- }
- else
- {
- air_disp_sort_array.linkin(&displaySort);
- }
- }
- }
- //------- if there is an unit on the land or sea -------//
- if( locPtr->has_unit(UNIT_LAND) || locPtr->has_unit(UNIT_SEA) )
- {
- memset(&displaySort, 0, sizeof(displaySort));
- unitPtr = unit_array[locPtr->cargo_recno];
- unitPtr->update_abs_pos(); // update its absolute position
- displaySort.object_type = OBJECT_UNIT;
- displaySort.object_recno = locPtr->cargo_recno;
- displaySort.object_y2 = unitPtr->abs_y2;
- if( pLoc == locPtr && (pMobileType == UNIT_LAND || pMobileType == UNIT_SEA))
- {
- displaySort.object_type = OBJECT_POINTED_UNIT;
- // BUGHERE : this part may fails if sprite size > 1x1
- }
- if( !unitPtr->is_shealth() )
- {
- if( unitPtr->sprite_info->loc_width > 1 )
- {
- if( xLoc==max( unitPtr->next_x_loc(), zoomXLoc1 ) &&
- yLoc==max( unitPtr->next_y_loc(), zoomYLoc1 ) )
- {
- land_disp_sort_array.linkin(&displaySort);
- }
- }
- else
- {
- land_disp_sort_array.linkin(&displaySort);
- }
- }
- }
- //--------- if there is a firm on the location --------//
- else if( locPtr->is_firm() )
- {
- memset(&displaySort, 0, sizeof(displaySort));
- displaySort.object_type = OBJECT_FIRM;
- displaySort.object_recno = locPtr->firm_recno();
- firmPtr = firm_array[locPtr->firm_recno()];
- displaySort.object_y2 = firmPtr->abs_y2;
- if( xLoc==max( firmPtr->loc_x1, zoomXLoc1 ) &&
- yLoc==max( firmPtr->loc_y1, zoomYLoc1 ) )
- {
- land_bottom_disp_sort_array.linkin(&displaySort);
- land_disp_sort_array.linkin(&displaySort);
- }
- }
- //------ if there is a town section on the location -----//
- else if( locPtr->is_town() )
- {
- memset(&displaySort, 0, sizeof(displaySort));
- displaySort.object_type = OBJECT_TOWN;
- displaySort.object_recno = locPtr->town_recno();
- townPtr = town_array[locPtr->town_recno()];
- displaySort.object_y2 = townPtr->abs_y2;
- if( xLoc==max( townPtr->loc_x1, zoomXLoc1 ) &&
- yLoc==max( townPtr->loc_y1, zoomYLoc1 ) )
- {
- land_bottom_disp_sort_array.linkin(&displaySort);
- land_disp_sort_array.linkin(&displaySort);
- }
- }
- //------ if there is a plant on the location -----//
- else if( locPtr->is_plant() )
- {
- memset(&displaySort, 0, sizeof(displaySort));
- displaySort.object_type = OBJECT_PLANT;
- displaySort.object_recno = locPtr->plant_id();
- plantBitmap = plant_res.get_bitmap(locPtr->plant_id());
- innerY = locPtr->plant_inner_y();
- drawY = yLoc*ZOOM_LOC_HEIGHT + innerY-ZOOM_LOC_HEIGHT/2 + plantBitmap->offset_y + plantBitmap->bitmap_height - 1;
- displaySort.object_y2 = drawY;
- displaySort.x_loc = xLoc;
- displaySort.y_loc = yLoc;
- land_disp_sort_array.linkin(&displaySort);
- }
- //------ if there is a wall on the location -------//
- else if( locPtr->is_wall() )
- {
- memset(&displaySort, 0, sizeof(displaySort));
- WallInfo *wallInfo = wall_res[locPtr->wall_id()];
- displaySort.object_type = OBJECT_WALL;
- // high byte of object_recno stores nation_recno
- // low byte of object_recno stores wall_id
- displaySort.object_recno = wallInfo->draw_wall_id;
- if( locPtr->power_nation_recno > 0)
- {
- displaySort.object_recno += locPtr->power_nation_recno << 8;
- }
- if( ! wallInfo->is_gate())
- {
- // -------- non-gate square
- displaySort.object_y2 = yLoc* ZOOM_LOC_HEIGHT +ZOOM_LOC_HEIGHT-1;
- displaySort.x_loc = xLoc * ZOOM_LOC_WIDTH;
- displaySort.y_loc = yLoc * ZOOM_LOC_HEIGHT;
- land_disp_sort_array.linkin(&displaySort);
- }
- else
- {
- // -------- gate square ---------//
- displaySort.object_y2 = yLoc * ZOOM_LOC_HEIGHT + wallInfo->offset_y +
- wallInfo->bitmap_height() -1;
- displaySort.x_loc = xLoc + wallInfo->loc_off_x;
- displaySort.y_loc = yLoc + wallInfo->loc_off_y;
- if( xLoc == max( displaySort.x_loc, zoomXLoc1) &&
- yLoc == max( displaySort.y_loc, zoomYLoc1) )
- {
- displaySort.x_loc = xLoc * ZOOM_LOC_WIDTH + wallInfo->offset_x;
- displaySort.y_loc = yLoc * ZOOM_LOC_HEIGHT + wallInfo->offset_y;
- land_disp_sort_array.linkin(&displaySort);
- }
- }
- }
- else if(locPtr->has_hill() && hill_res[locPtr->hill_id1()]->layer & 2 )
- {
- memset(&displaySort, 0, sizeof(displaySort));
- displaySort.object_type = OBJECT_HILL;
- displaySort.object_recno = locPtr->hill_id1();
- displaySort.object_y2 = (yLoc+1)*ZOOM_LOC_HEIGHT-1;
- displaySort.x_loc = xLoc;
- displaySort.y_loc = yLoc;
- land_disp_sort_array.linkin(&displaySort);
- }
- else if(locPtr->is_rock())
- {
- memset(&displaySort, 0, sizeof(displaySort));
- displaySort.object_type = OBJECT_ROCK;
- Rock *rockPtr = rock_array[displaySort.object_recno = locPtr->rock_array_recno()];
- displaySort.object_y2 = ZOOM_LOC_HEIGHT * (rockPtr->loc_y
- + rock_res.get_rock_info(rockPtr->rock_recno)->loc_height) -1;
- if( xLoc==max( rockPtr->loc_x, zoomXLoc1 ) &&
- yLoc==max( rockPtr->loc_y, zoomYLoc1 ) )
- {
- land_disp_sort_array.linkin(&displaySort);
- }
- }
- #ifdef DEBUG2
- if(debug_sim_game_type!=2 && locPtr->fire_str()>0)
- #else
- if( locPtr->fire_str() > 0 )
- #endif
- {
- memset(&displaySort, 0, sizeof(displaySort));
- displaySort.object_type = OBJECT_FIRE;
- displaySort.object_recno = locPtr->fire_str();
- displaySort.object_y2 = (yLoc+1)*ZOOM_LOC_HEIGHT -
- ((((xLoc+13) * (yLoc+17)) % 16) & ~1);
- displaySort.x_loc = xLoc;
- displaySort.y_loc = yLoc;
- land_disp_sort_array.linkin(&displaySort);
- land_top_disp_sort_array.linkin(&displaySort);
- dispFire++;
- }
- }
- }
- //------ add bullet sprites to the display array -------//
- Bullet* bulletPtr;
- int i;
- for( i=bullet_array.size() ; i>0 ; i-- )
- {
- if( bullet_array.is_deleted(i) )
- continue;
- bulletPtr = bullet_array[i];
- // ######### begin Gilbert 20/6 #########//
- if( bulletPtr->is_shealth() ||
- bulletPtr->cur_x_loc() < zoomXLoc1 || bulletPtr->cur_x_loc() > zoomXLoc2 ||
- bulletPtr->cur_y_loc() < zoomYLoc1 || bulletPtr->cur_y_loc() > zoomYLoc2 )
- continue;
- // ######### end Gilbert 20/6 #########//
- bulletPtr->update_abs_pos(); // update its absolute position
- displaySort.object_type = OBJECT_BULLET;
- displaySort.object_recno = i;
- displaySort.object_y2 = bulletPtr->abs_y2;
- switch( bulletPtr->display_layer() )
- {
- case AIR_DISP_LAYER_MASK:
- air_disp_sort_array.linkin(&displaySort);
- break;
- case LAND_BOTTOM_DISP_LAYER_MASK:
- land_bottom_disp_sort_array.linkin(&displaySort);
- break;
- case LAND_TOP_DISP_LAYER_MASK:
- land_top_disp_sort_array.linkin(&displaySort);
- break;
- case 0:
- case LAND_DISP_LAYER_MASK:
- land_disp_sort_array.linkin(&displaySort);
- break;
- default:
- err_here();
- }
- }
- // --------- draw tornado --------//
- Tornado *tornadoPtr;
- for( i=tornado_array.size(); i > 0; i--)
- {
- if( tornado_array.is_deleted(i) )
- continue;
- tornadoPtr = tornado_array[i];
- // ######### begin Gilbert 28/5 #########//
- // if( tornadoPtr->is_shealth() )
- if( // tornadoPtr->is_shealth() ||
- tornadoPtr->cur_x_loc() < zoomXLoc1 || tornadoPtr->cur_x_loc() > zoomXLoc2 ||
- tornadoPtr->cur_y_loc() < zoomYLoc1 || tornadoPtr->cur_y_loc() > zoomYLoc2 )
- continue;
- // ######### end Gilbert 28/5 #########//
- tornadoPtr->update_abs_pos();
- displaySort.object_type = OBJECT_TORNADO;
- displaySort.object_recno = i;
- displaySort.object_y2 = tornadoPtr->abs_y2;
- air_disp_sort_array.linkin(&displaySort);
- }
- for( i=effect_array.size(); i > 0; i--)
- {
- if( effect_array.is_deleted(i) )
- continue;
- Effect *effectPtr = (Effect *)effect_array[i];
- // ######### begin Gilbert 28/5 #########//
- if( effectPtr->is_shealth() ||
- effectPtr->cur_x_loc() < zoomXLoc1 || effectPtr->cur_x_loc() > zoomXLoc2 ||
- effectPtr->cur_y_loc() < zoomYLoc1 || effectPtr->cur_y_loc() > zoomYLoc2 )
- continue;
- // ######### end Gilbert 28/5 #########//
- effectPtr->update_abs_pos();
- displaySort.object_type = OBJECT_EFFECT;
- displaySort.object_recno = i;
- displaySort.object_y2 = effectPtr->abs_y2;
- switch( effectPtr->layer )
- {
- case AIR_DISP_LAYER_MASK:
- air_disp_sort_array.linkin(&displaySort);
- break;
- case LAND_BOTTOM_DISP_LAYER_MASK:
- land_bottom_disp_sort_array.linkin(&displaySort);
- break;
- case LAND_TOP_DISP_LAYER_MASK:
- land_top_disp_sort_array.linkin(&displaySort);
- break;
- case 0:
- case LAND_DISP_LAYER_MASK:
- land_disp_sort_array.linkin(&displaySort);
- break;
- default:
- err_here();
- }
- }
- // ###### begin Gilbert 2/10 #######//
- for( i=firm_die_array.size(); i > 0; i--)
- {
- if( firm_die_array.is_deleted(i) )
- continue;
- FirmDie *firmDiePtr = (FirmDie *)firm_die_array[i];
- if( firmDiePtr->loc_x2 < zoomXLoc1 || firmDiePtr->loc_x1 > zoomXLoc2 ||
- firmDiePtr->loc_y2 < zoomYLoc1 || firmDiePtr->loc_y1 > zoomYLoc2 )
- continue;
- //--------- if there is a dying firm on the location --------//
- memset(&displaySort, 0, sizeof(displaySort));
- displaySort.object_type = OBJECT_FIRM_DIE;
- displaySort.object_recno = i;
- displaySort.object_y2 = firmDiePtr->loc_y2 * ZOOM_LOC_HEIGHT;
- land_bottom_disp_sort_array.linkin(&displaySort);
- land_disp_sort_array.linkin(&displaySort);
- }
- // ###### end Gilbert 2/10 #######//
- //---------- quicksort the array -----------//
- land_disp_sort_array.quick_sort( sort_display_function );
- air_disp_sort_array.quick_sort( sort_display_function );
- land_top_disp_sort_array.quick_sort( sort_display_function );
- land_bottom_disp_sort_array.quick_sort( sort_display_function );
- // ##### begin Gilbert 9/10 ######//
- //------------ draw unit path and objects ---------------//
- draw_objects_now(&land_bottom_disp_sort_array, LAND_BOTTOM_DISP_LAYER_MASK);
- draw_unit_path_on_zoom_map(LAND_DISP_LAYER_MASK);
- draw_objects_now(&land_disp_sort_array,LAND_DISP_LAYER_MASK);
- draw_objects_now(&land_top_disp_sort_array,LAND_TOP_DISP_LAYER_MASK);
- draw_unit_path_on_zoom_map(AIR_DISP_LAYER_MASK);
- draw_unit_way_point_on_zoom_map();
- draw_objects_now(&air_disp_sort_array);
- // ##### end Gilbert 9/10 ######//
- //----------- clean up the array ----------//
- land_disp_sort_array.zap(0); // 0-don't resize the array, keep its current size
- air_disp_sort_array.zap(0); // 0-don't resize the array, keep its current size
- land_top_disp_sort_array.zap(0);
- land_bottom_disp_sort_array.zap(0);
- //----------- fire sound ----------//
- if(dispFire > 0)
- {
- int relVolume = 80 + dispFire/2;
- if( relVolume > 100)
- relVolume = 100;
- if( fire_channel_id == 0)
- {
- last_fire_vol = relVolume;
- RelVolume r(relVolume,0);
- fire_channel_id = audio.play_loop_wav( DIR_SOUND"FIRE.WAV",8447 *2, DsVolume(r));
- }
- else if( last_fire_vol - relVolume > 2 || last_fire_vol - relVolume < 2)
- {
- last_fire_vol = relVolume;
- RelVolume r(relVolume,0);
- audio.volume_loop_wav(fire_channel_id, DsVolume(r));
- }
- }
- else
- {
- if( fire_channel_id != 0)
- {
- audio.stop_loop_wav(fire_channel_id);
- fire_channel_id = 0;
- last_fire_vol = 0;
- }
- }
- }
- //----------- End of function ZoomMatrix::draw_objects -----------//
- //---------- Begin of function ZoomMatrix::draw_objects_now -----------//
- //
- void ZoomMatrix::draw_objects_now(DynArray* unitArray, int displayLayer)
- {
- //------------ display objects ------------//
- DisplaySort *displaySortPtr;
- Firm *firmPtr;
- int i, dispCount = unitArray->size();
- char firstFire[FLAME_GROW_STEP];
- memset( firstFire, 0, sizeof(firstFire));
- int riseFirePara = 0;
- int needFlushFire = weather.rain_scale() + weather.snow_scale();
- double hWindSpeed = weather.wind_speed()*sin(weather.wind_direct_rad());
- if( hWindSpeed >= 20.0)
- riseFirePara = 1;
- else if( hWindSpeed > -20.0)
- riseFirePara = 0;
- else
- riseFirePara = -1;
- if( init_fire <= flame[FLAME_GROW_STEP-1].map_height)
- {
- for( int f = FLAME_GROW_STEP-1 ; f >= 0; --f)
- {
- if( init_fire <= flame[f].map_height)
- {
- flame[f].rise(riseFirePara);
- }
- else
- {
- break;
- }
- }
- init_fire++;
- }
- int dispPower = (world.map_matrix->map_mode == MAP_MODE_POWER &&
- world.map_matrix->power_mode == 1) ||
- power.command_id == COMMAND_BUILD_FIRM ||
- power.command_id == COMMAND_SETTLE ||
- power.command_id == COMMAND_BUILD_WALL;
- for( i=1 ; i<=dispCount ; i++ )
- {
- if( i%10==1 )
- sys.yield();
- displaySortPtr = (DisplaySort*) unitArray->get(i);
- switch(displaySortPtr->object_type)
- {
- case OBJECT_UNIT:
- unit_array[displaySortPtr->object_recno]->draw();
- break;
- case OBJECT_POINTED_UNIT:
- unit_array[displaySortPtr->object_recno]->draw_outlined();
- break;
- case OBJECT_BULLET:
- bullet_array[displaySortPtr->object_recno]->draw();
- break;
- case OBJECT_FIRM:
- firmPtr = firm_array[displaySortPtr->object_recno];
- firmPtr->draw(displayLayer);
- break;
- case OBJECT_TOWN:
- town_array[displaySortPtr->object_recno]->draw(displayLayer);
- break;
- case OBJECT_PLANT:
- plant_res.get_bitmap(displaySortPtr->object_recno)
- ->draw(displaySortPtr->x_loc, displaySortPtr->y_loc);
- break;
- case OBJECT_ROCK:
- // object_recno is rockArrayRecno
- rock_array[displaySortPtr->object_recno]->draw();
- break;
- case OBJECT_FIRE:
- {
- int f;
- // when displayLayer = 0, no fire is assumed to be drawn
- // pass fireDisplayerLayer as 1 to this function
- err_when(!displayLayer);
- // ------- decide bitmap to draw ----
- // display flame[f], where f = (fire_str()-1) /25
- f = Flame::grade( displaySortPtr->object_recno );
- err_when(f >= FLAME_GROW_STEP);
- if( !firstFire[f])
- {
- firstFire[f] = 1;
- if( displayLayer == 1)
- {
- if( needFlushFire )
- flame[f].flush_point();
- flame[f].rise(riseFirePara);
- flame[f].gen_bitmap(0xe3); // 0xb4
- flame[f].mask_bottom();
- }
- else
- {
- flame[f].mask_transparent();
- }
- }
- int x1 = displaySortPtr->x_loc * ZOOM_LOC_WIDTH + Flame::offset_x(f) - World::view_top_x;
- int y1 = displaySortPtr->y_loc * ZOOM_LOC_HEIGHT + Flame::offset_y(f) - World::view_top_y;
- // ------- shift 'randomly' but even number---------
- x1 += (((displaySortPtr->x_loc+11) * (displaySortPtr->y_loc+13)) % 16) & ~1;
- x1 -= 6;
- y1 -= (((displaySortPtr->x_loc+13) * (displaySortPtr->y_loc+17)) % 16) & ~1;
- int x2 = x1 + Flame::default_width(f) -1;
- int y2 = y1 + Flame::default_height(f) -1;
- if( x2 >= 0 && x1 < ZOOM_WIDTH && y2 >= 0 && y1 < ZOOM_HEIGHT )
- {
- if( x1 < 0 || x2 >= ZOOM_WIDTH || y1 < 0 || y2 >= ZOOM_HEIGHT )
- {
- vga_back.put_bitmap_area_trans( x1+ZOOM_X1, y1+ZOOM_Y1, (char *)flame[f].bitmap,
- max(0,x1)-x1, max(0,y1)-y1, min(ZOOM_WIDTH-1,x2)-x1, min(ZOOM_HEIGHT-1,y2)-y1 );
- }
- else
- {
- vga_back.put_bitmap_trans( x1+ZOOM_X1, y1+ZOOM_Y1, (char *)flame[f].bitmap );
- }
- }
- }
- break;
- case OBJECT_WALL:
- {
- int nationRecno = displaySortPtr->object_recno >> 8;
- char *remapTable = game.get_color_remap_table(nationRecno, 0);
- wall_res[displaySortPtr->object_recno & 0xff]->draw_at(
- displaySortPtr->x_loc, displaySortPtr->y_loc, remapTable);
- }
- break;
- case OBJECT_TORNADO:
- tornado_array[displaySortPtr->object_recno]->draw();
- break;
- case OBJECT_HILL:
- {
- short xLoc = displaySortPtr->x_loc;
- short yLoc = displaySortPtr->y_loc;
- hill_res[displaySortPtr->object_recno]->draw(xLoc, yLoc, 2);
-
- // ------ draw power, because hill covers the power colour drawn ------//
- int nationRecno = get_loc(xLoc, yLoc)->power_nation_recno;
- if( dispPower && nationRecno > 0)
- {
- int x1 = xLoc*ZOOM_LOC_WIDTH - World::view_top_x;
- int y1 = yLoc*ZOOM_LOC_HEIGHT - World::view_top_y;
- if( x1 >= 0 && y1 >= 0 && x1 < ZOOM_WIDTH - (ZOOM_LOC_WIDTH-1) && y1 < ZOOM_HEIGHT - (ZOOM_LOC_HEIGHT-1))
- {
- vga_back.pixelize_32x32( x1 + ZOOM_X1, y1 + ZOOM_Y1,
- nation_array.nation_power_color_array[nationRecno] );
- }
- }
- }
- break;
- // #### begin Gilbert 4/10 #######//
- case OBJECT_EFFECT:
- effect_array[displaySortPtr->object_recno]->draw();
- break;
- case OBJECT_FIRM_DIE:
- firm_die_array[displaySortPtr->object_recno]->draw(displayLayer);
- break;
- // #### end Gilbert 4/10 #######//
- }
- }
- }
- //----------- End of function ZoomMatrix::draw_objects_now ------------//
- //---------- Begin of function ZoomMatrix::scroll -----------//
- //
- // <int> xScroll - horizontal scroll step (negative:left, positive:right)
- // <int> yScroll - vertical scroll step (negative:left, positive:right)
- //
- void ZoomMatrix::scroll(int xScroll, int yScroll)
- {
- Matrix::scroll(xScroll,yScroll);
- world.map_matrix->cur_x_loc = top_x_loc;
- world.map_matrix->cur_y_loc = top_y_loc;
- }
- //----------- End of function ZoomMatrix::scroll ------------//
- //------ Begin of function sort_display_function ------//
- //
- static int sort_display_function( const void *a, const void *b )
- {
- return ((DisplaySort*)a)->object_y2 - ((DisplaySort*)b)->object_y2;
- }
- //------- End of function sort_display_function ------//
- //------ Begin of function ZoomMatrix::put_bitmap_clip ---------//
- //
- // Put a bitmap on the surface buffer
- //
- // <int> x, y - the location of the bitmap, in the current screen coordination
- // <char*> bitmapPtr - bitmap ptr
- // [int] compressedFlag - whether the bitmap is compressed or not
- // (default: 0)
- //
- void ZoomMatrix::put_bitmap_clip(int x, int y, char* bitmapPtr, int compressedFlag)
- {
- int x2 = x + *((short*)bitmapPtr) - 1;
- int y2 = y + *(((short*)bitmapPtr)+1) - 1;
- if( x2 < ZOOM_X1 || y2 < ZOOM_Y1 || x > ZOOM_X2 || y > ZOOM_Y2 )
- return;
- //---- only portion of the sprite is inside the view area ------//
- if( x < ZOOM_X1 || x2 > ZOOM_X2 || y < ZOOM_Y1 || y2 > ZOOM_Y2 )
- {
- if( compressedFlag )
- {
- vga_back.put_bitmap_area_trans_decompress( x, y, bitmapPtr,
- max(ZOOM_X1,x)-x, max(ZOOM_Y1,y)-y, min(ZOOM_X2,x2)-x, min(ZOOM_Y2,y2)-y );
- }
- else
- {
- vga_back.put_bitmap_area_trans( x, y, bitmapPtr,
- max(ZOOM_X1,x)-x, max(ZOOM_Y1,y)-y, min(ZOOM_X2,x2)-x, min(ZOOM_Y2,y2)-y );
- }
- }
- //---- the whole sprite is inside the view area ------//
- else
- {
- if( compressedFlag )
- vga_back.put_bitmap_trans_decompress( x, y, bitmapPtr );
- else
- vga_back.put_bitmap_trans( x, y, bitmapPtr );
- }
- }
- //--------- End of function ZoomMatrix::put_bitmap_clip ---------//
- //------ Begin of function ZoomMatrix::detect_bitmap_clip ---------//
- //
- // Detect clicking on the bitmap.
- //
- // return: <int> 0 - not detected
- // 1 - left clicked
- // 2 - right clicked
- //
- int ZoomMatrix::detect_bitmap_clip(int x, int y, char* bitmapPtr)
- {
- int x2 = x + *((short*)bitmapPtr) - 1;
- int y2 = y + *(((short*)bitmapPtr)+1) - 1;
- if( x2 < ZOOM_X1 || y2 < ZOOM_Y1 || x > ZOOM_X2 || y > ZOOM_Y2 )
- return 0;
- //---- only portion of the sprite is inside the view area ------//
- // return mouse.single_click( max(ZOOM_X1,x), max(ZOOM_Y1,y), min(ZOOM_X2,x2), min(ZOOM_Y2,y2), 2 );
- return mouse.any_click( max(ZOOM_X1,x), max(ZOOM_Y1,y), min(ZOOM_X2,x2), min(ZOOM_Y2,y2), 0 ) ? 1 :
- mouse.any_click( max(ZOOM_X1,x), max(ZOOM_Y1,y), min(ZOOM_X2,x2), min(ZOOM_Y2,y2), 1 ) ? 2 : 0;
- }
- //--------- End of function ZoomMatrix::detect_bitmap_clip ---------//
- //------ Begin of function ZoomMatrix::put_bitmap_remap_clip ---------//
- //
- // Put a bitmap on the surface buffer
- //
- // <int> x, y - the location of the bitmap
- // <char*> bitmapPtr - bitmap ptr
- // [char*] colorRemapTable - color remap table
- // [int] compressedFlag - whether the bitmap is compressed or not
- // (default: 0)
- //
- void ZoomMatrix::put_bitmap_remap_clip(int x, int y, char* bitmapPtr, char* colorRemapTable, int compressedFlag)
- {
- int x2 = x + *((short*)bitmapPtr) - 1;
- int y2 = y + *(((short*)bitmapPtr)+1) - 1;
- if( x2 < ZOOM_X1 || y2 < ZOOM_Y1 || x > ZOOM_X2 || y > ZOOM_Y2 )
- return;
- //---- only portion of the sprite is inside the view arec ------//
- if( x < ZOOM_X1 || x2 > ZOOM_X2 || y < ZOOM_Y1 || y2 > ZOOM_Y2 )
- {
- if( compressedFlag )
- {
- if( colorRemapTable )
- {
- vga_back.put_bitmap_area_trans_remap_decompress( x, y, bitmapPtr,
- max(ZOOM_X1,x)-x, max(ZOOM_Y1,y)-y, min(ZOOM_X2,x2)-x, min(ZOOM_Y2,y2)-y, colorRemapTable );
- }
- else
- {
- vga_back.put_bitmap_area_trans_decompress( x, y, bitmapPtr,
- max(ZOOM_X1,x)-x, max(ZOOM_Y1,y)-y, min(ZOOM_X2,x2)-x, min(ZOOM_Y2,y2)-y );
- }
- }
- else
- {
- if( colorRemapTable )
- {
- vga_back.put_bitmap_area_trans_remap( x, y, bitmapPtr,
- max(ZOOM_X1,x)-x, max(ZOOM_Y1,y)-y, min(ZOOM_X2,x2)-x, min(ZOOM_Y2,y2)-y, colorRemapTable );
- }
- else
- {
- vga_back.put_bitmap_area_trans( x, y, bitmapPtr,
- max(ZOOM_X1,x)-x, max(ZOOM_Y1,y)-y, min(ZOOM_X2,x2)-x, min(ZOOM_Y2,y2)-y );
- }
- }
- }
- //---- the whole sprite is inside the view area ------//
- else
- {
- if( compressedFlag )
- {
- if( colorRemapTable )
- vga_back.put_bitmap_trans_remap_decompress( x, y, bitmapPtr, colorRemapTable );
- else
- vga_back.put_bitmap_trans_decompress( x, y, bitmapPtr );
- }
- else
- {
- if( colorRemapTable )
- vga_back.put_bitmap_trans_remap( x, y, bitmapPtr, colorRemapTable );
- else
- vga_back.put_bitmap_trans( x, y, bitmapPtr );
- }
- }
- }
- //--------- End of function ZoomMatrix::put_bitmap_remap_clip ---------//
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