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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OU_VEHI.CPP
- //Description : Unit Vehicle
- #include <OWORLD.h>
- #include <OUNITRES.h>
- #include <OU_VEHI.h>
- //--------- Begin of function UnitVehicle::set_combat_level ---------//
- //
- void UnitVehicle::set_combat_level(int combatLevel)
- {
- skill.combat_level = combatLevel;
- UnitInfo* unitInfo = unit_res[unit_id];
- max_hit_points = unit_res[unitInfo->vehicle_id]->hit_points +
- unit_res[unitInfo->solider_id]->hit_points * combatLevel / 100;
- hit_points = min(hit_points, max_hit_points);
- }
- //-------- End of function UnitVehicle::set_combat_level -----------//
- //--------- Begin of function UnitVehicle::dismount ---------//
- //
- // The solider unit dismount from the vehicle.
- //
- // This unit is decomposed into two units: the solider and the vehicle.
- //
- void UnitVehicle::dismount()
- {
- err_when( !unit_res[unit_id]->solider_id );
- UnitInfo* unitInfo = unit_res[unit_id];
- SpriteInfo* soliderSpriteInfo = sprite_res[ unit_res[unitInfo->solider_id]->sprite_id ];
- //--- calc the hit points of the solider and the vehicle after deforming ---//
- float soliderHitPoints = hit_points * solider_hit_points / (solider_hit_points+vehicle_hit_points);
- float vehicleHitPoints = hit_points * vehicle_hit_points / (solider_hit_points+vehicle_hit_points);
- soliderHitPoints = max(1, soliderHitPoints);
- vehicleHitPoints = max(1, vehicleHitPoints);
- //-------- add the solider unit ---------//
- //---- look for an empty location for the unit to stand ----//
- int xLoc=next_x_loc(), yLoc=next_y_loc();
- if( !world.locate_space( xLoc, yLoc, xLoc+sprite_info->loc_width-1,
- yLoc+sprite_info->loc_height-1, soliderSpriteInfo->loc_width, soliderSpriteInfo->loc_height ) )
- {
- return;
- }
- int unitRecno = unit_array.add_unit(unitInfo->solider_id, nation_recno,
- rank_id, loyalty, xLoc, yLoc);
- Unit* unitPtr = unit_array[unitRecno];
- unitPtr->skill = skill;
- unitPtr->set_combat_level(skill.combat_level);
- unitPtr->hit_points = soliderHitPoints;
- //-------- delete current unit ----------//
- int curXLoc = next_x_loc(), curYLoc = next_y_loc();
- unit_array.del(sprite_recno); // delete the vehicle (e.g. horse)
- //------- add the vehicle unit ----------//
- unitRecno = unit_array.add_unit(unitInfo->vehicle_id, 0, 0, 0, curXLoc, curYLoc);
- unit_array[unitRecno]->hit_points = vehicleHitPoints;
- }
- //-------- End of function UnitVehicle::dismount -----------//
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