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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OTALKSPA.CPP
- //Description : Spanish version of the talk messages
- #if(defined(SPANISH))
- #include <OMOUSE.h>
- #include <OSYS.h>
- #include <OVGA.h>
- #include <OINFO.h>
- #include <OFONT.h>
- #include <OTECHRES.h>
- #include <OGAMESET.h>
- #include <ONEWS.h>
- #include <ONATION.h>
- #include <OTALKRES.h>
- //-------- define static vars --------//
- static String str; // these vars don't have to be saved as their are only used by msg_str() for passing vars to other functions
- static short viewing_nation_recno;
- static char should_disp_reply;
- static char disp_second_line;
- //------- Begin of function TalkMsg::msg_str --------//
- //
- // Return the text of this message.
- //
- // <int> viewingNationRecno = the recno of the nation viewing this message
- // [int] dispReply = whether display the reply if there is one
- // (default: 1)
- // [int] dispSecondLine = whether should display the second line of the
- // message (default: 0)
- //
- char* TalkMsg::msg_str(int viewingNationRecno, int dispReply, int dispSecondLine)
- {
- viewing_nation_recno = viewingNationRecno;
- should_disp_reply = dispReply;
- disp_second_line = dispSecondLine;
- //-------- compose the message str -------//
- switch(talk_id)
- {
- case TALK_PROPOSE_TRADE_TREATY:
- propose_treaty("comercial");
- break;
- case TALK_PROPOSE_FRIENDLY_TREATY:
- propose_treaty("amistoso");
- break;
- case TALK_PROPOSE_ALLIANCE_TREATY:
- propose_treaty("de alianza");
- break;
- case TALK_END_TRADE_TREATY:
- end_treaty("comercial");
- break;
- case TALK_END_FRIENDLY_TREATY:
- end_treaty("amistoso");
- break;
- case TALK_END_ALLIANCE_TREATY:
- end_treaty("de alianza");
- break;
- case TALK_REQUEST_MILITARY_AID:
- request_military_aid();
- break;
- case TALK_REQUEST_TRADE_EMBARGO:
- request_trade_embargo();
- break;
- case TALK_REQUEST_CEASE_WAR:
- request_cease_war();
- break;
- case TALK_REQUEST_DECLARE_WAR:
- request_declare_war();
- break;
- case TALK_REQUEST_BUY_FOOD:
- request_buy_food();
- break;
- case TALK_DECLARE_WAR:
- declare_war();
- break;
- case TALK_GIVE_TRIBUTE:
- give_tribute("tributo");
- break;
- case TALK_DEMAND_TRIBUTE:
- demand_tribute(0); // 1-is tribute, not aid
- break;
- case TALK_GIVE_AID:
- give_tribute("ayuda");
- break;
- case TALK_DEMAND_AID:
- demand_tribute(1); // 1-is aid, not tribute
- break;
- case TALK_GIVE_TECH:
- give_tech();
- break;
- case TALK_DEMAND_TECH:
- demand_tech();
- break;
- case TALK_REQUEST_SURRENDER:
- request_surrender();
- break;
- case TALK_SURRENDER:
- surrender();
- break;
- default:
- err_here();
- }
- return str;
- }
- //-------- End of function TalkMsg::msg_str ---------//
- //----- Begin of function TalkMsg::propose_treaty ------//
- //
- // talk_para1 - duration of the treaty (no. of years).
- //
- void TalkMsg::propose_treaty(char* treatyTypeStr)
- {
- //---------------------------------------------//
- //
- // Send:
- //
- // <King>'s Kingdom proposes a/an friendly/alliance treaty to you.
- // You propose a/an friendly/alliance treaty to <King>'s Kingdom.
- //
- // Reply:
- //
- // <King>'s Kingdom accepts/rejects your proposed
- // friendly/alliance treaty.
- //
- // You accept/reject the friendly/alliance treaty
- // proposed by <King>'s Kingdom.
- //
- //---------------------------------------------//
- //
- // Envío:
- //
- // El Reino de <King> te propone un acuerdo amistoso/de alianza.
- // Propones un acuerdo amistoso/de alianza al Reino de <King>.
- //
- // Respuesta:
- //
- // El Reino de <King> acepta/rechaza tu propuesta de
- // acuerdo amistoso/de alianza.
- //
- // Aceptas/Rechazas el acuerdo amistoso/de alianza
- // propuesto por el Reino de <King>.
- //
- //---------------------------------------------//
- if( reply_type == REPLY_WAITING || !should_disp_reply )
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "Propones un acuerdo ";
- str += treatyTypeStr;
- str += " al ";
- str += to_nation_name();
- str += ".";
- }
- else
- {
- str = "El ";
- str += from_nation_name();
- str += " te propone un acuerdo ";
- str += treatyTypeStr;
- str += ".";
- }
- }
- else
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "El ";
- str += to_nation_name();
- if( reply_type == REPLY_ACCEPT )
- str += " acepta tu propuesta de acuerdo ";
- else
- str += " rechaza tu propuesta de acuerdo ";
- str += treatyTypeStr;
- str += ".";
- }
- else
- {
- if( reply_type == REPLY_ACCEPT )
- str = "Aceptas el acuerdo ";
- else
- str = "Rechazas el acuerdo ";
- str += treatyTypeStr;
- str += " propuesto por el ";
- str += from_nation_name();
- str += ".";
- }
- }
- }
- //------- End of function TalkMsg::propose_treaty ------//
- //----- Begin of function TalkMsg::end_treaty ------//
- //
- // talk_para1 - treaty type, NATION_FRIENDLY or NATION_ALLIANCE.
- //
- void TalkMsg::end_treaty(char* treatyTypeStr)
- {
- //---------------------------------------------//
- //
- // Send:
- // <King>'s Kingdom terminates its friendly/alliance treaty with you.
- // You terminate your friendly/alliance treaty with <King>'s Kingdom.
- //
- //---------------------------------------------//
- //
- // Envío:
- // El Reino de <King> finaliza su acuerdo amistoso/de alianza contigo.
- // Finalizas el acuerdo amistoso/de alianza con el Reino de <King>.
- //
- //---------------------------------------------//
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "Finalizas el acuerdo ";
- str += treatyTypeStr;
- str += " con el ";
- str += to_nation_name();
- str += ".";
- }
- else
- {
- str = "El ";
- str += from_nation_name();
- str += " finaliza su acuerdo ";
- str += treatyTypeStr;
- str += " contigo.";
- }
- }
- //------- End of function TalkMsg::end_treaty ------//
- //----- Begin of function TalkMsg::request_cease_war ------//
- //
- void TalkMsg::request_cease_war()
- {
- //---------------------------------------------//
- //
- // Send:
- // <King>'s Kingdom requests a cease-fire.
- // You request a cease-fire with <King>'s Kingdom.
- //
- // Reply:
- // <King>'s Kingdom agrees to a cease-fire.
- // <King>'s Kingdom refuses a cease-fire.
- // You agree to a cease-fire with <King>'s Kingdom.
- // You refuse a cease-fire with <King>'s Kingdom.
- //
- //---------------------------------------------//
- //
- // Envío:
- // El Reino de <King> solicita un cese el fuego.
- // Solicitas un cese el fuego al Reino de <King>.
- //
- // Respuesta:
- // El Reino de <King> acepta el cese el fuego.
- // El Reino de <King> rechaza el cese el fuego.
- // Aceptas el cese el fuego con el Reino de <King>.
- // Rechazas el cese el fuego con el Reino de <King>.
- //
- //---------------------------------------------//
- if( reply_type == REPLY_WAITING || !should_disp_reply )
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "Solicitas un cese el fuego al ";
- str += to_nation_name();
- str += ".";
- }
- else
- {
- str = "El ";
- str += from_nation_name();
- str += " solicita un cese el fuego.";
- }
- }
- else
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "El ";
- str += to_nation_name();
- if( reply_type == REPLY_ACCEPT )
- str += " acepta";
- else
- str += " rechaza";
- str += " el cese el fuego.";
- }
- else
- {
- if( reply_type == REPLY_ACCEPT )
- str = "Aceptas";
- else
- str = "Rechazas";
- str += " el cese el fuego con el ";
- str += from_nation_name();
- }
- }
- }
- //------- End of function TalkMsg::request_cease_war ------//
- //----- Begin of function TalkMsg::request_declare_war ------//
- //
- // talk_para1 - the recno of the nation to declare war with.
- //
- void TalkMsg::request_declare_war()
- {
- //---------------------------------------------//
- //
- // Send:
- // <King>'s Kingdom requests that you declare war on <King B>'s Kingdom.
- // You request <King>'s Kingdom to declare war on <King B>'s Kingdom.
- //
- // Reply:
- // <King>'s Kingdom agrees/refuses to declare war on <King B>'s Kingdom.
- // You agree/refuse to declare war on <King B>'s Kingdom.
- //
- //---------------------------------------------//
- //
- // Envío:
- // El Reino de <King> solicita que declares la guerra al Reino de <King B>.
- // Solicitas al Reino de <King> que declare la guerra al Reino de <King B>.
- //
- // Respuesta:
- // El Reino de <King> acepta/rechaza declarar la guerra al Reino de <King B>.
- // Aceptas/Rechazas declarar la guerra al Reino de <King B>.
- //
- //---------------------------------------------//
- if( reply_type == REPLY_WAITING || !should_disp_reply )
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "Solicitas al ";
- str += to_nation_name();
- str += " que declare la guerra al ";
- str += nation_array[talk_para1]->nation_name();
- str += nation_color_code_str(talk_para1);
- str += ".";
- }
- else
- {
- str = "El ";
- str += from_nation_name();
- str += " solicita que declares la guerra al ";
- str += nation_array[talk_para1]->nation_name();
- str += nation_color_code_str(talk_para1);
- str += ".";
- }
- }
- else
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "El ";
- str += to_nation_name();
- if( reply_type == REPLY_ACCEPT )
- str += " acepta";
- else
- str += " rechaza";
- }
- else
- {
- if( reply_type == REPLY_ACCEPT )
- str = "Aceptas";
- else
- str = "Rechazas";
- }
- str += " declarar la guerra al ";
- str += nation_array[talk_para1]->nation_name();
- str += nation_color_code_str(talk_para1);
- str += ".";
- }
- }
- //------- End of function TalkMsg::request_declare_war ------//
- //----- Begin of function TalkMsg::request_buy_food ------//
- //
- // talk_para1 - the qty of food the nation wants to buy.
- // talk_para2 - price offered for 10 qty of food.
- //
- void TalkMsg::request_buy_food()
- {
- //---- display the second line in the reply question ----//
- //
- // <King>'s Kingdom offers $10 for 10 units of food.
- //
- //-------------------------------------------------------//
- //
- // El Reino de <King> ofrece $10 por 10 unidades de alimento.
- //
- //-------------------------------------------------------//
- if( disp_second_line )
- {
- str = "El ";
- str += from_nation_name();
- str += " ofrece ";
- str += m.format(talk_para2,2);
- str += " por 10 unidades de alimento.";
- return;
- }
- //---------------------------------------------//
- //
- // Send:
- // <King>'s Kingdom requests to purchase <amount>
- // units of food from you.
- //
- // You request to purchase <amount> units of food
- // from <King>'s Kingdom.
- //
- // Reply:
- // <King>'s Kingdom agrees/refuses to sell <amount> units
- // of food to you.
- //
- // You agree/refuse to sell <amount> units of food to
- // <King>'s Kingdom.
- //
- //---------------------------------------------//
- //
- // Envío:
- // El Reino de <King> solicita la compra de <amount>
- // unidades de alimento.
- //
- // Solicitas la compra de <amount> unidades de alimento
- // al Reino de <King>.
- //
- // Respuesta:
- // El Reino de <King> acepta/rechaza la venta de <amount> unidades
- // de alimento.
- //
- // Aceptas/Rechazas la venta de <amount> unidades de alimento al
- // Reino de <King>.
- //
- //---------------------------------------------//
- if( reply_type == REPLY_WAITING || !should_disp_reply )
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "Solicitas la compra de ";
- str += talk_para1;
- str += " unidades de alimento al ";
- str += to_nation_name();
- str += ".";
- }
- else
- {
- str = "El ";
- str += from_nation_name();
- str += " solicita la compra de ";
- str += talk_para1;
- str += " unidades de alimento.";
- }
- }
- else
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "El ";
- str += to_nation_name();
- if( reply_type == REPLY_ACCEPT )
- str += " acepta";
- else
- str += " rechaza";
- str += " la venta de ";
- str += talk_para1;
- str += " unidades de alimento.";
- }
- else
- {
- if( reply_type == REPLY_ACCEPT )
- str = "Aceptas";
- else
- str = "Rechazas";
- str += " la venta de ";
- str += talk_para1;
- str += " unidades de alimento al ";
- str += from_nation_name();
- str += ".";
- }
- }
- }
- //------- End of function TalkMsg::request_buy_food ------//
- //----- Begin of function TalkMsg::declare_war ------//
- //
- void TalkMsg::declare_war()
- {
- //---------------------------------------------//
- //
- // Send:
- // <King>'s Kingdom declares war on you.
- // You declare war on <King>'s Kingdom.
- //
- //---------------------------------------------//
- //
- // Envío:
- // El Reino de <King> te declara la guerra.
- // Declaras la guerra al Reino de <King>.
- //
- //---------------------------------------------//
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "Declaras la guerra al ";
- str += to_nation_name();
- str += ".";
- }
- else
- {
- str = "El ";
- str += from_nation_name();
- str += " te declara la guerra.";
- }
- }
- //------- End of function TalkMsg::declare_war ------//
- //----- Begin of function TalkMsg::give_tribute ------//
- //
- // <char*> tributeStr - either "tribute" or "aid".
- //
- // talk_para1 - amount of the tribute.
- //
- void TalkMsg::give_tribute(char* tributeStr)
- {
- //---------------------------------------------//
- //
- // Send:
- // <King>'s Kingdom offers you <$999> in aid/tribute.
- // You offer <King>'s Kingdom <$999> in aid/tribute.
- //
- // Reply:
- // <King>'s Kingdom accepts/rejects your aid/tribute of <$999>.
- // You accept/reject the <$999> in aid/tribute from <King>'s Kingdom.
- //
- //---------------------------------------------//
- //
- // Envío:
- // El Reino de <King> te ofrece <$999> de ayuda/tributo.
- // Ofreces al Reino de <King> <$999> de ayuda/tributo.
- //
- // Respuesta:
- // El Reino de <King> acepta/rechaza tu ayuda/tributo de <$999>.
- // Aceptas/Rechazas los <$999> de ayuda/tributo del Reino de <King>.
- //
- //---------------------------------------------//
- if( reply_type == REPLY_WAITING || !should_disp_reply )
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "Ofreces al ";
- str += to_nation_name();
- str += " ";
- str += m.format(talk_para1, 2);
- str += " de ";
- str += tributeStr;
- str += ".";
- }
- else
- {
- str = "El ";
- str += from_nation_name();
- str += " te ofrece ";
- str += m.format(talk_para1, 2);
- str += " de ";
- str += tributeStr;
- str += ".";
- }
- }
- else
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "El ";
- str += to_nation_name();
- if( reply_type == REPLY_ACCEPT )
- str += " acepta tu ";
- else
- str += " rechaza tu ";
- str += tributeStr;
- str += " de ";
- str += m.format(talk_para1, 2);
- str += ".";
- }
- else
- {
- if( reply_type == REPLY_ACCEPT )
- str = "Aceptas los ";
- else
- str = "Rechazas los ";
- str += m.format(talk_para1, 2);
- str += " de ";
- str += tributeStr;
- str += " del ";
- str += from_nation_name();
- str += ".";
- }
- }
- }
- //------- End of function TalkMsg::give_tribute ------//
- //----- Begin of function TalkMsg::demand_tribute ------//
- //
- // <int> isAid - 1 if it's a aid, 0 if it's a tribute.
- //
- // talk_para1 - the amount of the tribute.
- //
- void TalkMsg::demand_tribute(int isAid)
- {
- //---------------------------------------------//
- //
- // Send:
- // <King>'s Kingdom requests/demands <tribute amount> in aid/tribute
- // from you.
- //
- // You request/demand <tribute amount> in aid/tribute from
- // <King>'s Kingdom.
- //
- // Reply:
- // <King>'s Kingdom agrees/refuses to give/pay you <tribute amount>
- // in aid/tribute.
- //
- // You agree/refuse to give/pay <King>'s Kingdom <tribute amount>
- // in aid/tribute.
- //
- //---------------------------------------------//
- //
- // Envío:
- // El Reino de <King> solicita/exige <tribute amount> de ayuda/tributo
- // a tu Reino.
- //
- // Solicitas/Exiges <tribute amount> de ayuda/tributo al
- // Reino de <King>.
- //
- // Respuesta:
- // El Reino de <King> acepta/rechaza cederte/pagarte <tribute amount>
- // de ayuda/tributo.
- //
- // Aceptas/Rechazas ceder/pagar al Reino de <King> <tribute amount>
- // de ayuda/tributo.
- //
- //---------------------------------------------//
- char* aidStr;
- if( isAid )
- aidStr = "ayuda";
- else
- aidStr = "tributo";
- if( reply_type == REPLY_WAITING || !should_disp_reply )
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- if( isAid )
- str = "Solicitas ";
- else
- str = "Exiges ";
- str += m.format(talk_para1,2);
- str += " de ";
- str += aidStr;
- str += " al ";
- str += to_nation_name();
- str += ".";
- }
- else
- {
- str = "El ";
- str += from_nation_name();
- if( isAid )
- str += " solicita ";
- else
- str += " exige ";
- str += m.format(talk_para1,2);
- str += " de ";
- str += aidStr;
- str += " a tu Reino.";
- }
- }
- else
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "El ";
- str += to_nation_name();
- if( reply_type == REPLY_ACCEPT )
- str += " acepta";
- else
- str += " rechaza";
- if( isAid )
- str += " cederte ";
- else
- str += " pagarte ";
- }
- else
- {
- if( reply_type == REPLY_ACCEPT )
- str = "Aceptas";
- else
- str = "Rechazas";
- if( isAid )
- str += " ceder al ";
- else
- str += " pagar al ";
- str += from_nation_name();
- str += " ";
- }
- str += m.format(talk_para1,2);
- str += " de ";
- str += aidStr;
- str += ".";
- }
- }
- //------- End of function TalkMsg::demand_tribute ------//
- //----- Begin of function TalkMsg::give_tech ------//
- //
- // talk_para1 - id. of the tech given.
- // talk_para2 - version of the tech.
- //
- void TalkMsg::give_tech()
- {
- //---------------------------------------------//
- //
- // Send:
- // <King>'s Kingdom offers <tech><version> technology to you.
- //
- // You offer <tech><version> technology to <King>'s Kingdom.
- //
- // Reply:
- // <King>'s Kingdom accepts/rejects your gift of <tech><version>
- // technology.
- //
- // You accept/reject the gift of <tech><version> technology
- // from <King>'s Kingdom.
- //
- //---------------------------------------------//
- //
- // Envío:
- // El Reino de <King> te ofrece la tecnología de <tech><version>.
- //
- // Ofreces la tecnología de <tech><version> al Reino de <King>.
- //
- // Respuesta:
- // El Reino de <King> acepta/rechaza tu obsequio de tecnología
- // de <tech><version>.
- //
- // Aceptas/Rechazas el obsequio de tecnología de <tech><version>
- // del Reino de <King>.
- //
- //---------------------------------------------//
- if( reply_type == REPLY_WAITING || !should_disp_reply )
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "Ofreces la tecnología de ";
- str += tech_res[talk_para1]->tech_des();
- if( talk_para2 ) // Ships do not have different versions
- {
- str += " ";
- str += m.roman_number(talk_para2);
- }
- str += " al ";
- str += to_nation_name();
- str += ".";
- }
- else
- {
- str = "El ";
- str += from_nation_name();
- str += " te ofrece la tecnología de ";
- str += tech_res[talk_para1]->tech_des();
- if( talk_para2 ) // Ships do not have different versions
- {
- str += " ";
- str += m.roman_number(talk_para2);
- }
- str += ".";
- }
- }
- else
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "El ";
- str += to_nation_name();
- if( reply_type == REPLY_ACCEPT )
- str += " acepta";
- else
- str += " rechaza";
- str += " tu obsequio de tecnología de ";
- str += tech_res[talk_para1]->tech_des();
- if( talk_para2 ) // Ships do not have different versions
- {
- str += " ";
- str += m.roman_number(talk_para2);
- }
- str += ".";
- }
- else
- {
- if( reply_type == REPLY_ACCEPT )
- str = "Aceptas";
- else
- str = "Rechazas";
- str += " el obsequio de tecnología de ";
- str += tech_res[talk_para1]->tech_des();
- if( talk_para2 ) // Ships do not have different versions
- {
- str += " ";
- str += m.roman_number(talk_para2);
- }
- str += " del ";
- str += from_nation_name();
- str += ".";
- }
- }
- }
- //------- End of function TalkMsg::give_tech ------//
- //----- Begin of function TalkMsg::demand_tech ------//
- //
- // Demand for the latest version of the technology.
- //
- // talk_para1 - id. of the tech demanded.
- // talk_para2 - version of the tech if the nation agrees to transfer
- // technology.
- //
- void TalkMsg::demand_tech()
- {
- //---------------------------------------------//
- //
- // Send:
- // <King>'s Kingdom demands/requests the latest
- // <tech> technology from you.
- //
- // You demand/request the latest <tech> technology from
- // <King>'s Kingdom.
- //
- // Reply:
- // <King>'s Kingdom agrees/refuses to transfer its latest <tech>
- // technology to you.
- //
- // You agree/refuse to transfer your <tech> technology to
- // <King>'s Kingdom.
- //
- //---------------------------------------------//
- //
- // Envío:
- // El Reino de <King> te exige/solicita la última
- // tecnología de <tech>.
- //
- // Exiges/Solicitas la última tecnología de <tech> al
- // Reino de <King>.
- //
- // Respuesta:
- // El Reino de <King> acepta/rechaza transmitirte la última tecnología
- // de <tech>.
- //
- // Aceptas/Rechazas transmitir tu tecnología de <tech> al
- // Reino de <King>.
- //
- //---------------------------------------------//
- char* requestStr;
- char* requestStr2;
- if( nation_array[from_nation_recno]->get_relation_status(to_nation_recno)
- >= NATION_FRIENDLY )
- {
- requestStr = "solicita";
- requestStr2 = "Solicitas";
- }
- else
- {
- requestStr = "exige";
- requestStr2 = "Exiges";
- }
- //------------------------------------------//
- if( reply_type == REPLY_WAITING || !should_disp_reply )
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = requestStr2;
- str += " la última tecnología de ";
- str += tech_res[talk_para1]->tech_des();
- str += " al ";
- str += to_nation_name();
- str += ".";
- }
- else
- {
- str = "El ";
- str += from_nation_name();
- str += " te ";
- str += requestStr;
- str += " la última tecnología de ";
- str += tech_res[talk_para1]->tech_des();
- str += ".";
- }
- }
- else
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "El ";
- str += to_nation_name();
- if( reply_type == REPLY_ACCEPT )
- str += " acepta";
- else
- str += " rechaza";
- str += " transmitirte la última tecnología de ";
- str += tech_res[talk_para1]->tech_des();
- str += ".";
- }
- else
- {
- if( reply_type == REPLY_ACCEPT )
- str = "Aceptas";
- else
- str = "Rechazas";
- str += " transmitir tu tecnología de ";
- str += tech_res[talk_para1]->tech_des();
- str += " al ";
- str += from_nation_name();
- str += ".";
- }
- }
- }
- //------- End of function TalkMsg::demand_tech ------//
- //----- Begin of function TalkMsg::request_military_aid ------//
- //
- void TalkMsg::request_military_aid()
- {
- //---------------------------------------------//
- //
- // Send:
- // <King>'s Kingdom requests immediate military aid from you.
- // You request immediate military aid from <King>'s Kingdom.
- //
- // Reply:
- // <King>'s Kingdom agrees to immediately send your requested
- // military aid.
- // <King>'s Kingdom denies you your requested military aid.
- //
- // You agree to immediately send military aid to <King>'s Kingdom.
- // You refuse to send military aid to <King>'s Kingdom.
- //
- //---------------------------------------------//
- //
- // Envío:
- // El Reino de <King> te solicita ayuda militar inmediata.
- // Solicitas ayuda militar inmediata al Reino de <King>.
- //
- // Respuesta:
- // El Reino de <King> acepta enviarte inmediatamente la ayuda
- // militar solicitada.
- // El Reino de <King> te niega la ayuda militar solicitada.
- //
- // Aceptas el envío inmediato de ayuda militar al Reino de <King>.
- // Rechazas el envío de ayuda militar al Reino de <King>.
- //
- //---------------------------------------------//
- if( reply_type == REPLY_WAITING || !should_disp_reply )
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "Solicitas ayuda militar inmediata al ";
- str += to_nation_name();
- str += ".";
- }
- else
- {
- str = "El ";
- str += from_nation_name();
- str += " te solicita ayuda militar inmediata.";
- }
- }
- else
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "El ";
- str += to_nation_name();
- if( reply_type == REPLY_ACCEPT )
- str += " acepta enviarte inmediatamente la ayuda militar solicitada.";
- else
- str += " te niega la ayuda militar solicitada.";
- }
- else
- {
- if( reply_type == REPLY_ACCEPT )
- str = "Aceptas el envío inmediato de ayuda militar al ";
- else
- str = "Rechazas el envío de ayuda militar al ";
- str += from_nation_name();
- str += ".";
- }
- }
- }
- //------- End of function TalkMsg::request_military_aid ------//
- //----- Begin of function TalkMsg::request_trade_embargo ------//
- //
- // talk_para1 - the nation to have a trade embargo on.
- //
- void TalkMsg::request_trade_embargo()
- {
- //---------------------------------------------//
- //
- // Send:
- // <King>'s Kingdom requests you to join an embargo on trade with
- // <King B>'s Kingdom.
- //
- // You request <King>'s Kingdom to join an embargo on trade with
- // <King B>'s Kingdom.
- //
- // Reply:
- // <King>'s Kingdom agrees/refuses to join an embargo on trade
- // with <King B>'s Kingdom.
- //
- // You agree/refuse to join an embargo on trade with <King B>'s Kingdom
- // as requested by <King>'s Kingdom.
- //
- //---------------------------------------------//
- //
- // Envío:
- // El Reino de <King> solicita que te unas al embargo comercial del
- // Reino de <King B>.
- //
- // Solicitas al Reino de <King> que se una al embargo comercial del
- // Reino de <King B>.
- //
- // Respuesta:
- // El Reino de <King> acepta/rechaza unirse al embargo comercial
- // del Reino de <King B>.
- //
- // Aceptas/Rechazas unirte al embargo comercial del Reino de <King B>
- // solicitado por el Reino de <King>.
- //
- //---------------------------------------------//
- if( reply_type == REPLY_WAITING || !should_disp_reply )
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "Solicitas al ";
- str += to_nation_name();
- str += " que se una ";
- }
- else
- {
- str = "El ";
- str += from_nation_name();
- str += " solicita que te unas ";
- }
- str += " al embargo comercial del ";
- str += nation_array[talk_para1]->nation_name();
- str += nation_color_code_str(talk_para1);
- str += ".";
- }
- else
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "El ";
- str += to_nation_name();
- if( reply_type == REPLY_ACCEPT )
- str += " acepta";
- else
- str += " rechaza";
- str += " unirse al embargo comercial del ";
- str += nation_array[talk_para1]->nation_name();
- str += nation_color_code_str(talk_para1);
- str += ".";
- }
- else
- {
- if( reply_type == REPLY_ACCEPT )
- str = "Aceptas";
- else
- str = "Rechazas";
- str += " unirte al embargo comercial del ";
- str += nation_array[talk_para1]->nation_name();
- str += nation_color_code_str(talk_para1);
- str += " solicitado por el ";
- str += from_nation_name();
- str += ".";
- }
- }
- }
- //------- End of function TalkMsg::request_trade_embargo ------//
- //----- Begin of function TalkMsg::request_surrender ------//
- //
- void TalkMsg::request_surrender()
- {
- //---------------------------------------------//
- //
- // Send:
- //
- // To unite our two Kingdoms under his rule, King
- // <King name> offers <amount> for your throne.
- //
- // You offer <amount> for the throne of <King>'s
- // Kingdom.
- //
- // Reply:
- //
- // King <king name> refuses to dishonor himself by
- // selling his throne!
- //
- // King <king name> agrees to take your money in
- // exchange for his throne.
- //
- // You refuse to dishonor yourself by selling your
- // throne to <King>'s kingdom.
- //
- //---------------------------------------------//
- //
- // Envío:
- //
- // Para unificar nuestros dos Reinos bajo su reinado, el Rey
- // <King name> ofrece <amount> por tu trono.
- //
- // Ofreces <amount> por el trono del Reino de
- // <King>.
- //
- // Respuesta:
- //
- // ¡El Rey <king name> no acepta la deshonra de
- // vender su trono!
- //
- // El Rey <king name> acepta tu dinero a
- // cambio de su trono.
- //
- // No aceptas la deshonra de vender tu
- // trono al Reino de <King>.
- //
- //---------------------------------------------//
- if( reply_type == REPLY_WAITING || !should_disp_reply )
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "Ofreces ";
- str += talk_para1*10; // *10 to restore its original value.
- str += " por el trono del ";
- str += to_nation_name();
- str += ".";
- }
- else
- {
- str = "Para unificar nuestros dos Reinos bajo su reinado, el ";
- str += from_king_name();
- str += " ofrece ";
- str += talk_para1*10; // *10 to restore its original value.
- str += " por tu trono.";
- }
- }
- else
- {
- if( viewing_nation_recno == from_nation_recno )
- {
- if( reply_type == REPLY_ACCEPT )
- {
- str = "El ";
- str += to_king_name();
- str += " acepta tu dinero a cambio de su trono.";
- }
- else
- {
- str = "¡El ";
- str += to_king_name();
- str += " no acepta la deshonra de vender su trono!";
- }
- }
- else
- {
- if( reply_type == REPLY_ACCEPT )
- {
- str = "You agree to take the money in exchange for your throne.";
- }
- else
- {
- str = "No aceptas la deshonra de vender tu trono al ";
- str += from_nation_name();
- str += ".";
- }
- }
- }
- }
- //------- End of function TalkMsg::request_surrender ------//
- //----- Begin of function TalkMsg::surrender ------//
- //
- void TalkMsg::surrender()
- {
- //---------------------------------------------//
- //
- // Send:
- // <King>'s Kingdom offerrrendered to you.
- // You have surrendered to <King>'s Kingdom.
- //
- //---------------------------------------------//
- //
- // Envío:
- // (incorrect) El Reino de <King> te ofrece su rendición.
- // El Reino de <King> se te ha rendido.
- // Te has rendido al Reino de <King>.
- //
- //---------------------------------------------//
- if( viewing_nation_recno == from_nation_recno )
- {
- str = "Te has rendido al ";
- str += to_nation_name();
- str += ".";
- }
- else
- {
- str = "El ";
- str += from_nation_name();
- str += " se te ha rendido.";
- }
- }
- //------- End of function TalkMsg::surrender ------//
- #endif
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