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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- #include <OSPATH.h>
- #ifdef NO_DEBUG_SEARCH
- #undef err_when
- #undef err_here
- #undef err_if
- #undef err_else
- #undef err_now
- #define err_when(cond)
- #define err_here()
- #define err_if(cond)
- #define err_else
- #define err_now(msg)
- #undef DEBUG
- #endif
- NodePriorityQueue SeekPath::open_node_list;
- NodePriorityQueue SeekPath::closed_node_list;
- //-------- Begin of function NodePriorityQueue::reset_priority_queue -------//
- void NodePriorityQueue::reset_priority_queue()
- {
- size = 0U;
- memset(elements, 0, sizeof(Node*)*(MAX_ARRAY_SIZE));
- }
- //-------- End of function NodePriorityQueue::reset_priority_queue ---------//
- //-------- Begin of function NodePriorityQueue::insert_node -------//
- void NodePriorityQueue::insert_node(Node *insertNode)
- {
- UINT i = ++size;
- register int f=insertNode->node_f;
- Node **localElements = elements;
-
- while(i>1 && localElements[i/2]->node_f > f)
- {
- localElements[i] = localElements[i/2];
- i /= 2;
- }
- localElements[i] = insertNode;
- }
- //-------- End of function NodePriorityQueue::insert_node ---------//
- //-------- Begin of function NodePriorityQueue::return_min -------//
- Node* NodePriorityQueue::return_min()
- {
- if(!size)
- return NULL;
- UINT i, child, doubleI;
- UINT localSize = size--;
- Node **localElements = elements;
- Node *minElement = localElements[1];
- Node *lastElement = localElements[localSize];
- int lastF = lastElement->node_f;
- //--------- doubleI = i*2 ---------//
- for(i=1, doubleI=2; doubleI<=localSize; i=child, doubleI=i<<1)
- {
- child = doubleI;
- if(child!=localSize && localElements[child+1]->node_f < localElements[child]->node_f)
- child++;
- if(lastF > localElements[child]->node_f)
- localElements[i] = localElements[child];
- else
- break;
- }
- localElements[i] = lastElement;
- return minElement;
- }
- //-------- End of function NodePriorityQueue::return_min ---------//
- //-------- Begin of function SeekPath::return_best_node -------//
- // return : <Node*> the best node.
- // NULL if no more node on the open node list. There is no
- // possible path between the starting and destination points.
- //
- Node* SeekPath::return_best_node()
- {
- Node *tempNode = open_node_list.return_min();
-
- if(tempNode)
- closed_node_list.insert_node(tempNode);
- return tempNode;
- }
- //-------- End of function SeekPath::return_best_node ---------//
- //----- Begin of function SeekPath::return_closest_node -------//
- // Return the node that is closest to the destination.
- //
- Node* SeekPath::return_closest_node()
- {
- Node *nodePtr;
- Node *shortestNode;
- int shortestDistance=0x7FFFFFFF;
- shortestNode = open_node_list.return_min();
- if(shortestNode)
- shortestDistance = shortestNode->node_h;
-
- nodePtr = closed_node_list.return_min();
- if(nodePtr && nodePtr->node_h<shortestDistance)
- {
- shortestNode = nodePtr;
- shortestDistance = nodePtr->node_h;
- }
- //--------------------------------------------------------------------------------//
- // there may be some nodes with the same shortest Distance from the destination node.
- // However, one should be closer to the starting node. The following is used to find
- // out the closer node.
- //--------------------------------------------------------------------------------//
- if(!shortestNode)
- return NULL;
- nodePtr = shortestNode->parent_node;
- while(nodePtr)
- {
- if(nodePtr->node_h <= shortestDistance)
- {
- shortestDistance = nodePtr->node_h;
- shortestNode = nodePtr;
- }
- else
- break;
- nodePtr=nodePtr->parent_node;
- }
- return shortestNode;
- }
- //----- End of function SeekPath::return_closest_node -------//
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