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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- // Filename : ORAIN2.CPP
- // Description : class Rain
- // Ownership : Gilbert
- #include <ORAIN.h>
- #include <OVGABUF.h>
- //------- Begin of function Rain::start_rain --------------//
- //
- // short density = no. of drop created per turn (usually 2 to 12)
- // double slop = slop of the rain drop, 0.0 if no wind (fall vertically)
- // +ve for right, -ve for left.
- void Rain::start_rain(int x1, int y1, int x2, int y2, short density, double slope)
- {
- bound_x1 = x1;
- bound_y1 = y1;
- bound_x2 = x2;
- bound_y2 = y2;
- wind_slope = slope;
- drop_per_turn = density;
- clear();
- last_drop = -1;
- }
- //------- End of function Rain::start_rain --------------//
- //------- Begin of function Rain::clear --------------//
- //
- void Rain::clear()
- {
- for(int i = 0; i < MAX_RAINDROP; ++i)
- {
- drop_flag[i] = 0;
- spot_flag[i] = 0;
- }
- active_drop = 0;
- active_spot = 0;
- }
- //------- End of function Rain::clear --------------//
- //------- Begin of function Rain::stop_rain --------------//
- //
- void Rain::stop_rain()
- {
- drop_per_turn = 0;
- }
- //------- End of function Rain::stop_rain --------------//
- //------- Begin of function Rain::new_drops --------------//
- //
- void Rain::new_drops()
- {
- short dropRemain = drop_per_turn;
- short maxScan = MAX_RAINDROP;
- short i = last_drop;
- while(dropRemain > 0 && maxScan-- > 0)
- {
- i = (i + 1) % MAX_RAINDROP;
- if( !drop_flag[i])
- {
- short fromX = bound_x1+rand_seed()%(bound_x2-bound_x1);
- short height = (bound_y2-bound_y1)/8 + rand_seed()%(((bound_y2-bound_y1)*7)/8);
- short speed = height / 4;
- drop[i].init(this, fromX, (short)bound_y1, short(fromX+height*wind_slope),
- short(bound_y1+height), speed );
- drop_flag[i] = 1;
- active_drop++;
- dropRemain--;
- last_drop = i;
- }
- }
- }
- //------- End of function Rain::new_drops --------------//
- //------- Begin of function Rain::new_spot ---------//
- void Rain::new_spot(short x, short y)
- {
- short spotRemain = 1;
- short maxScan = MAX_RAINDROP;
- short i = last_spot;
- while(spotRemain > 0 && maxScan-- > 0)
- {
- i = (i + 1) % MAX_RAINDROP;
- if( !spot_flag[i])
- {
- spot[i].init(this, x,y, drop_per_turn>4 ? 6:4);
- spot_flag[i] = 1;
- active_spot++;
- spotRemain--;
- last_spot = i;
- }
- }
- }
- //------- End of function Rain::new_spot ---------//
- //------- Begin of function Rain::draw_step --------------//
- // note : call Rain::new_drops before Rain::draw_step
- //
- void Rain::draw_step(VgaBuf *vgabuf)
- {
- // --------- draw rain spot ------- //
- int i;
- for(i = 0; i < MAX_RAINDROP; ++i)
- {
- if( spot_flag[i])
- {
- spot[i].draw_step(vgabuf);
- spot_flag[i] = !spot[i].is_goal();
- }
- }
- // --------- draw rain drop ------- //
- for(i = 0; i < MAX_RAINDROP; ++i)
- {
- if(drop_flag[i])
- {
- drop[i].draw_step(vgabuf);
- if( drop[i].is_goal() )
- {
- new_spot(drop[i].dest_x, drop[i].dest_y);
- drop_flag[i] = 0;
- }
- }
- }
- }
- //------- End of function Rain::draw_step --------------//
- //------- Begin of function Rain::is_all_clear --------------//
- //
- int Rain::is_all_clear()
- {
- int count = 0;
- int i;
- for(i = 0; i < MAX_RAINDROP; ++i)
- if(drop_flag[i])
- count++;
- // update active_drop;
- active_drop = count;
- int count2 = 0;
- for(i = 0; i < MAX_RAINDROP; ++i)
- if(spot_flag[i])
- count2++;
- // update active_spot;
- active_spot = count2;
- return (count+count2 > 0);
- }
- //------- End of function Rain::is_all_clear --------------//
- //------- Begin of function Rain::rand_seed --------------//
- //
- unsigned Rain::rand_seed()
- {
- #define MULTIPLIER 0x015a4e35L
- #define INCREMENT 1
- seed = MULTIPLIER * seed + INCREMENT;
- return seed;
- }
- //------- End of function Rain::rand_seed --------------//
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