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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OGAMEND.CPP
- //Description : Game ending screen
- #include <OVGA.h>
- #include <OVGALOCK.h>
- #include <ODATE.h>
- #include <OREMOTE.h>
- #include <OBOX.h>
- #include <OCONFIG.h>
- #include <OSTR.h>
- #include <OSYS.h>
- #include <OFONT.h>
- #include <OMOUSE.h>
- #include <OIMGRES.h>
- #include <ORACERES.h>
- #include <OGAME.h>
- #include <OGFILE.h>
- #include <ONATION.h>
- #include <OMOUSECR.h>
- #include <OMUSIC.h>
- #include <OOPTMENU.h>
- #include <OINGMENU.h>
- // ####### begin Gilbert 29/10 ########//
- #include <OPOWER.h>
- // ####### end Gilbert 29/10 ########//
- //-------- Declare static vars & functions ---------//
- static int disp_score(int winFlag);
- static void disp_goal_str(int winNationRecno);
- static void disp_losing_str(int surrenderToNationRecno);
- static void disp_retire_str();
- static void disp_ranking();
- static void disp_stat();
- static void put_stat(int y, char* desStr, char* dispStr);
- static void put_stat(int y, char* desStr, int dispValue);
- static void put_ranking(int y, int nationRecno);
- //---------- Begin of function Game::game_end --------//
- //
- // <int> winNationRecno - the recno of the nation that won the game.
- // 0 - if you are just defeated or surrender
- // to another kingdom, and no other kingdom
- // has won yet.
- // [int] playerDestroyed - whether the player's nation has been destroyed or not.
- // (default: 0)
- // [int] surrenderToNationRecno - the nation your surrender to.
- // [int] retireFlag - 1 if the player retires
- //
- void Game::game_end(int winNationRecno, int playerDestroyed, int surrenderToNationRecno, int retireFlag)
- {
- //--- if the player has already won/lost the game and is just staying/observing the game ---//
- if( game_has_ended && !retireFlag ) // don't repeat displaying the winning/losing screen
- return;
- // ------ quit any menu mode ------//
- if( option_menu.is_active() )
- {
- option_menu.abort();
- }
- if( ::in_game_menu.is_active() )
- {
- ::in_game_menu.abort();
- }
- //------ set the quit siginal -------//
- sys.signal_exit_flag = 2; // set it first to disable Power::mouse.handler()
- mouse_cursor.set_frame(0);
- // ####### begin Gilbert 29/10 #######//
- mouse_cursor.set_icon(CURSOR_NORMAL);
- // ####### end Gilbert 29/10 #######//
- info.save_game_scr();
- int useBackBuf = vga.use_back_buf;
- vga.use_front();
- //------- display the winning/losing picture -------//
- int songId = 10;
- int winFlag = 0;
- if( !retireFlag ) // don't display this when retire
- {
- char* fileName;
- if( winNationRecno && (winNationRecno == nation_array.player_recno) )
- {
- fileName = race_res[(~nation_array)->race_id]->code;
- songId = 9;
- winFlag = 1;
- }
- else
- fileName = "LOSEGAME";
- vga.disp_image_file(fileName);
- music.play(songId, sys.cdrom_drive ? MUSIC_CD_THEN_WAV : 0);
- mouse.wait_press(60); // 60 seconds to time out
- }
- else
- {
- music.play(songId, sys.cdrom_drive ? MUSIC_CD_THEN_WAV : 0);
- }
- //------- display the statistic -------//
- vga.disp_image_file("RESULTS");
- if( winNationRecno )
- {
- disp_goal_str(winNationRecno);
- }
- else if( retireFlag )
- {
- disp_retire_str();
- }
- else
- {
- disp_losing_str(surrenderToNationRecno);
- }
- disp_stat();
- mouse.wait_press(60); // 60 seconds to time out
- //-------- display ranking and score ----------//
- vga.disp_image_file("RESULTS");
- info.set_rank_data(0); // count all nations, not only those that have contact with the player
- disp_ranking();
- int totalScore = disp_score(winFlag);
- mouse.wait_press(60); // 60 seconds to time out
- //--- if the player has managed to get into the hall of fame ---//
- if( !game_has_ended )
- {
- if( !game_file_array.add_hall_of_fame(totalScore) )
- vga.finish_disp_image_file(); // if add_hall_of_fame() has displayed the bitmap, it should have called vga.finish_disp_image_file() already
- }
- else
- {
- vga.finish_disp_image_file();
- }
- //--------- set game_has_ended to 1 --------//
- music.stop();
- game_has_ended = 1;
- //----------- reset all goals -----------//
- config.goal_destroy_monster = 0;
- config.goal_population_flag = 0;
- config.goal_economic_score_flag = 0;
- config.goal_total_score_flag = 0;
- config.goal_year_limit_flag = 0;
- //--- otherwise, ask if the player wants to stay in the game ---//
- #ifndef DEMO // cannot continue to stay in the game in the demo version
- if( !retireFlag && !remote.is_enable() ) // can't stay in the game in a multiplayer game
- {
- vga_front.bar( 0, 0, VGA_WIDTH-1, VGA_HEIGHT-1, V_BLACK ); // clear the screen
- // ###### begin Gilbert 29/10 ######//
- char powerWinFlag = power.win_opened;
- power.win_opened = 1;
- if( box.ask( "Do you want to continue to stay in the game?", "Yes", "No" ) )
- sys.signal_exit_flag = 0;
- power.win_opened = powerWinFlag;
- // ###### end Gilbert 29/10 ######//
- }
- #endif
- //-------- if it quits now ----------//
- if( sys.signal_exit_flag )
- {
- info.free_game_scr();
- vga.use_back_buf = useBackBuf;
- }
- else
- {
- //---- otherwise restore the screen and continue to play ----//
- info.rest_game_scr();
- vga.use_back_buf = useBackBuf;
- //---- reveal the whole world for staying in the game after being destroyed ----//
- if( playerDestroyed && !retireFlag )
- {
- world.unveil(0, 0, MAX_WORLD_X_LOC-1, MAX_WORLD_Y_LOC-1);
- world.visit(0, 0, MAX_WORLD_X_LOC-1, MAX_WORLD_Y_LOC-1, 0, 0);
- config.blacken_map = 0;
- config.fog_of_war = 0;
- }
- }
- }
- //----------- End of function Game::game_end ---------//
- //----------- Begin of static function disp_goal_str -----------//
- static void disp_goal_str(int winNationRecno)
- {
- Nation* winNation = nation_array[winNationRecno];
- String str, str2;
- if( winNationRecno == nation_array.player_recno )
- str = translate.process("Your Kingdom");
- else
- str = nation_array[winNationRecno]->nation_name();
- str2 = "";
- //---- if the player has achieved one of its goals ----//
- if( winNation->goal_destroy_monster_achieved() )
- {
- str2 = str;
- str = translate.process("All Fryhtans have been Destroyed !");
- str2 += translate.process(" has Achieved the Highest Fryhtan Battling Score !");
- }
- //-----------------------------------//
- else if( winNation->goal_population_achieved() )
- {
- str += translate.process( " has Reached" );
- str2 = translate.process( "its Population Goal of " );
- str2 += config.goal_population;
- str2 += " !";
- }
- //-----------------------------------//
- else if( winNation->goal_economic_score_achieved() )
- {
- str += translate.process( " has Reached" );
- str2 = translate.process( "its Economic Score Goal of " );
- str2 += config.goal_economic_score;
- str2 += " !";
- }
- //-----------------------------------//
- else if( winNation->goal_total_score_achieved() )
- {
- str += translate.process( " has Reached" );
- str2 = translate.process( "its Total Score Goal of " );
- str2 += config.goal_total_score;
- str2 += " !";
- }
- //-----------------------------------//
- else // ( winNation->goal_destroy_nation_achieved() )
- {
- str += translate.process( " has Defeated All Other Kingdoms !" );
- }
- //-----------------------------------//
- int y=40;
- if( winNationRecno != nation_array.player_recno )
- {
- font_bible.center_put(0, 30, VGA_WIDTH-1, 60, "You Have Lost the Game !" );
- y=60;
- }
- font_bible.center_put(0, y , VGA_WIDTH-1, y+30, str );
- font_bible.center_put(0, y+30, VGA_WIDTH-1, y+60, str2 );
- }
- //----------- End of static function disp_goal_str -----------//
- //----------- Begin of static function disp_losing_str -----------//
- static void disp_losing_str(int surrenderToNationRecno)
- {
- String str;
- if( surrenderToNationRecno ) // you surrender to another kingdom
- {
- str = translate.process( "You Surrendered to " );
- str += nation_array[surrenderToNationRecno]->nation_name();
- str += " ";
- str += translate.process( "on ");
- str += date.date_str(info.game_date);
- str += ".";
- }
- // You failed to achieve the goal within the time limit
- else if( config.goal_year_limit_flag && info.game_date >= info.goal_deadline )
- {
- str = "Your Kingdom has Failed to Achieve its Goal Within the Time Limit.";
- }
- else // you're defeated by another kingdom
- {
- str = "Your Kingdom has Gone Down to Ignominious Defeat !";
- }
- font_bible.center_put(0, 0, VGA_WIDTH-1, 139, str );
- }
- //----------- End of static function disp_losing_str -----------//
- //----------- Begin of static function disp_retire_str -----------//
- static void disp_retire_str()
- {
- String str;
- #if(defined(SPANISH))
- str = "Te has retirado el ";
- str += date.date_str( info.game_date );
- str += ".";
- #elif(defined(FRENCH))
- str = "Vous avez abandonné le ";
- str += date.date_str( info.game_date );
- str += ".";
- #elif(defined(GERMAN))
- str = "Sie haben am ";
- str += date.date_str( info.game_date );
- str += " aufgegeben.";
- #else
- str = "You Retired on ";
- str += date.date_str( info.game_date );
- str += ".";
- #endif
- font_bible.center_put(0, 0, VGA_WIDTH-1, 139, str );
- }
- //----------- End of static function disp_retire_str -----------//
- //-------- Begin of static function disp_stat --------//
- //
- static void disp_stat()
- {
- int y=140;
- Nation* nationPtr = ~nation_array;
- put_stat( y , "Duration of Your Rule", info.game_duration_str() );
- put_stat( y+=20, "Total Gaming Time", info.play_time_str() );
- put_stat( y+=30, "Final Population", nationPtr->all_population() );
- put_stat( y+=20, "Final Treasure" , m.format((int)nationPtr->cash,2) );
- put_stat( y+=30, "Enemy Soldiers Dispatched", nationPtr->enemy_soldier_killed );
- put_stat( y+=20, "King's Soldiers Martyred" , nationPtr->own_soldier_killed );
- put_stat( y+=30, "Enemy Weapons Destroyed" , nationPtr->enemy_weapon_destroyed );
- put_stat( y+=20, "King's Weapons Rendered Obsolete", nationPtr->own_weapon_destroyed );
- put_stat( y+=30, "Enemy Ships Sunk" , nationPtr->enemy_ship_destroyed );
- put_stat( y+=20, "King's Ships Missing", nationPtr->own_ship_destroyed );
- put_stat( y+=30, "Enemy Buildings Destroyed" , nationPtr->enemy_firm_destroyed );
- put_stat( y+=20, "King's Buildings Cleared", nationPtr->own_firm_destroyed );
- put_stat( y+=30, "Enemy Civilians Collaterally Damaged", nationPtr->enemy_civilian_killed );
- put_stat( y+=20, "King's Civilians Cruelly Murdered" , nationPtr->own_civilian_killed );
- }
- //----------- End of static function disp_stat -----------//
- //-------- Begin of static function put_stat --------//
- //
- static void put_stat(int y, char* desStr, char* dispStr)
- {
- font_bible.put( 140, y, desStr );
- font_bible.put( 570, y, dispStr );
- }
- //----------- End of static function put_stat -----------//
- //-------- Begin of static function put_stat --------//
- //
- static void put_stat(int y, char* desStr, int dispValue)
- {
- font_bible.put( 140, y, desStr );
- font_bible.put( 570, y, m.format(dispValue) );
- }
- //----------- End of static function put_stat -----------//
- //-------- Begin of static function disp_ranking --------//
- //
- static void disp_ranking()
- {
- //--------- display descriptions ---------//
- int x=20, y=76;
- font_bible.put( x+20 , y+7, "Kingdom" );
- font_bible.put( x+260, y+7, "Population" );
- font_bible.put( x+370, y+7, "Military" );
- font_bible.put( x+470, y+7, "Economy" );
- font_bible.put( x+562, y+7, "Reputation" );
- #if(defined(SPANISH))
- font_bible.put( x+670, y , "Lucha" );
- font_bible.put( x+670, y+14, "Fryhtan" );
- #else
- font_bible.put( x+670, y , "Fryhtan" );
- font_bible.put( x+670, y+14, "Battling" );
- #endif
- //--------- display rankings -----------//
- put_ranking(y+=36, nation_array.player_recno);
- for( int i=1 ; i<=nation_array.size() ; i++ )
- {
- if( nation_array.is_deleted(i) || i==nation_array.player_recno )
- continue;
- put_ranking( y+=30, i );
- }
- }
- //----------- End of static function disp_ranking -----------//
- //-------- Begin of static function put_ranking --------//
- //
- static void put_ranking(int y, int nationRecno)
- {
- Nation* nationPtr = nation_array[nationRecno];
- int x=20;
- nationPtr->disp_nation_color(x, y+5);
- font_bible.put( x+20, y, nationPtr->nation_name() );
- int y2 = y+font_bible.height()-1;
- font_bible.center_put( x+260, y, x+340, y2, info.get_rank_pos_str(1, nationRecno) );
- font_bible.center_put( x+370, y, x+435, y2, info.get_rank_pos_str(2, nationRecno) );
- font_bible.center_put( x+470, y, x+540, y2, info.get_rank_pos_str(3, nationRecno) );
- font_bible.center_put( x+562, y, x+640, y2, info.get_rank_pos_str(4, nationRecno) );
- font_bible.center_put( x+670, y, x+730, y2, info.get_rank_pos_str(5, nationRecno) );
- }
- //----------- End of static function put_ranking -----------//
- //--------- Begin of static function disp_score ---------//
- //
- static int disp_score(int winFlag)
- {
- int x=200, y=360;
- static char* rankStrArray[] =
- { "Population Score", "Military Score", "Economic Score",
- "Reputation Score", "Fryhtan Battling Score" };
- //------ display individual scores ---------//
- int rankScore, totalScore=0;
- int viewNationRecno = nation_array.player_recno;
- for( int i=0 ; i<MAX_RANK_TYPE ; i++, y+=22 )
- {
- rankScore = info.get_rank_score(i+1, viewNationRecno);
- totalScore += rankScore;
- font_bible.put( x , y, rankStrArray[i] );
- font_bible.put( x+300, y, rankScore );
- }
- vga_front.bar( x, y, x+340, y+1, V_BLACK );
- y+=7;
- //-------- display thte total score --------//
- font_bible.put( x , y+2, "Total Score" );
- font_bible.put( x+300, y+2, totalScore );
- y+=28;
- vga_front.bar( x, y, x+340, y+1, V_BLACK );
- y+=4;
- //-------- display the final score ---------//
- int difficultyRating = config.difficulty_rating;
- int finalScore = totalScore * difficultyRating / 100;
- String str;
- str = translate.process("Final Score");
- str += ": ";
- str += totalScore;
- str += " X ";
- x = font_bible.put( x, y+20, str )+5;
- str = difficultyRating;
- str += " ";
- str += translate.process( "(Difficulty Rating)" );
- font_bible.center_put( x, y+4, x+170, y+1+font_bible.height(), str );
- vga_front.bar( x, y+27, x+170, y+28, V_BLACK );
- font_bible.put( x+70, y+30, 100 );
- //---- if this is a scenario and there are score bonus ----//
- str = "";
- if( info.goal_score_bonus && winFlag &&
- !nation_array[viewNationRecno]->cheat_enabled_flag ) // if cheated, don't display bonus score, as there is no space for displaying both
- {
- str += "+ ";
- str += info.goal_score_bonus;
- str += " (Bonus) ";
- finalScore += info.goal_score_bonus;
- }
- //------- if the player has cheated -------//
- if( nation_array[viewNationRecno]->cheat_enabled_flag )
- {
- str = "X 0 ";
- str += translate.process( "(Cheated)" );
- str += " ";
- finalScore = 0;
- }
- str += "= ";
- str += finalScore;
- font_bible.put( x+180, y+18, str);
- return finalScore;
- }
- //----------- End of static function disp_score -----------//
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