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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OF_WAR.CPP
- //Description : Firm War Factory
- #include <OINFO.h>
- #include <OVGA.h>
- #include <ODATE.h>
- #include <OSTR.h>
- #include <OCONFIG.h>
- #include <OFONT.h>
- #include <OMOUSE.h>
- #include <OBUTT3D.h>
- #include <OPOWER.h>
- #include <OUNIT.h>
- #include <OGAME.h>
- #include <OSYS.h>
- #include <ONATION.h>
- #include <OF_WAR.h>
- #include <OREMOTE.h>
- #include <OIMGRES.h>
- #include <OSE.h>
- #include <OSERES.h>
- #include <OBUTTCUS.h>
- //------------- Define constant ------------//
- #ifdef AMPLUS
- #define BUILD_BUTTON_WIDTH 201
- #define BUILD_BUTTON_HEIGHT 46
- #define COUNT_BUTTON_OFFSET_X 156
- #define COUNT_BUTTON_OFFSET_Y 7
- #define COUNT_BUTTON_WIDTH 32
- #define COUNT_BUTTON_HEIGHT 30
- #define BUILD_UNIT_ICON_OFFSET_X 6
- #define BUILD_UNIT_ICON_OFFSET_Y 4
- #define BUILD_UNIT_NAME_OFFSET_X 60
- #define BUILD_UNIT_NAME_OFFSET_Y 12
- #else
- #define BUILD_BUTTON_WIDTH 201
- #define BUILD_BUTTON_HEIGHT 56
- #define COUNT_BUTTON_OFFSET_X 156
- #define COUNT_BUTTON_OFFSET_Y 12
- #define COUNT_BUTTON_WIDTH 32
- #define COUNT_BUTTON_HEIGHT 32
- #define BUILD_UNIT_ICON_OFFSET_X 6
- #define BUILD_UNIT_ICON_OFFSET_Y 8
- #define BUILD_UNIT_NAME_OFFSET_X 60
- #define BUILD_UNIT_NAME_OFFSET_Y 18
- #endif
- //---------- Define constant ------------//
- enum { WAR_MENU_MAIN,
- WAR_MENU_BUILD,
- };
- //--------- define static variables ----------//
- static Button3D button_select_build;
- static Button3D button_cancel_build;
- static char war_menu_mode;
- static char disable_refresh=0;
- static short added_count;
- // ###### begin Gilbert 10/9 #######//
- // static short button_unit_id[MAX_WEAPON_TYPE];
- static ButtonCustom button_weapon[MAX_WEAPON_TYPE];
- static ButtonCustom button_queue_weapon[MAX_WEAPON_TYPE];
- // ###### end Gilbert 10/9 #######//
- static ButtonCustom button_cancel;
- // --------- declare static function ----------//
- static void i_disp_build_button(ButtonCustom *button, int);
- static void i_disp_queue_button(ButtonCustom *button, int);
- //--------- Begin of function FirmWar::FirmWar ---------//
- //
- FirmWar::FirmWar()
- {
- firm_skill_id = SKILL_MFT;
- build_unit_id = 0;
- build_queue_count = 0;
- }
- //----------- End of function FirmWar::FirmWar -----------//
- //--------- Begin of function FirmWar::~FirmWar ---------//
- //
- FirmWar::~FirmWar()
- {
- }
- //----------- End of function FirmWar::~FirmWar -----------//
- //--------- Begin of function FirmWar::put_info ---------//
- //
- void FirmWar::put_info(int refreshFlag)
- {
- if( refreshFlag==INFO_REPAINT && !disable_refresh )
- war_menu_mode = WAR_MENU_MAIN;
- switch( war_menu_mode )
- {
- case WAR_MENU_MAIN:
- disp_main_menu(refreshFlag);
- break;
- case WAR_MENU_BUILD:
- disp_build_menu(refreshFlag);
- break;
- }
- }
- //----------- End of function FirmWar::put_info -----------//
- //--------- Begin of function FirmWar::detect_info ---------//
- //
- void FirmWar::detect_info()
- {
- switch( war_menu_mode )
- {
- case WAR_MENU_MAIN:
- detect_main_menu();
- break;
- case WAR_MENU_BUILD:
- detect_build_menu();
- break;
- }
- }
- //----------- End of function FirmWar::detect_info -----------//
- //--------- Begin of function FirmWar::disp_main_menu ---------//
- //
- void FirmWar::disp_main_menu(int refreshFlag)
- {
- disp_basic_info(INFO_Y1, refreshFlag);
- if( !should_show_info() )
- return;
- disp_war_info(INFO_Y1+54, refreshFlag);
- disp_worker_list(INFO_Y1+107, refreshFlag);
- disp_worker_info(INFO_Y1+171, refreshFlag);
- if( own_firm() )
- {
- if( refreshFlag==INFO_REPAINT )
- button_select_build.paint( INFO_X1, INFO_Y1+235, 'A', "MAKEWEAP" );
- }
- disp_spy_button( INFO_X1+BUTTON_ACTION_WIDTH, INFO_Y1+235, refreshFlag );
- }
- //----------- End of function FirmWar::disp_main_menu -----------//
- //--------- Begin of function FirmWar::detect_main_menu ---------//
- //
- void FirmWar::detect_main_menu()
- {
- //-------- detect basic info -----------//
- if( detect_basic_info() )
- return;
- //---------- detect cancel build ------------//
- if(build_unit_id)
- {
- if(button_cancel_build.detect())
- {
- if( !remote.is_enable() )
- cancel_build_unit();
- else
- {
- short *shortPtr = (short *)remote.new_send_queue_msg(MSG_F_WAR_SKIP_WEAPON, sizeof(short) );
- shortPtr[0] = firm_recno;
- }
- }
- }
- //----------- detect worker -----------//
- if( detect_worker_list() )
- {
- disp_war_info(INFO_Y1+54, INFO_UPDATE);
- disp_worker_info(INFO_Y1+171, INFO_UPDATE);
- }
- //-------- detect spy button ----------//
- detect_spy_button();
- if( !own_firm() )
- return;
- //------ detect the select research button -------//
- if( button_select_build.detect() )
- {
- war_menu_mode = WAR_MENU_BUILD;
- disable_refresh = 1; // static var for disp_info() only
- info.disp();
- disable_refresh = 0;
- }
- }
- //----------- End of function FirmWar::detect_main_menu -----------//
- //--------- Begin of function FirmWar::disp_build_menu ---------//
- //
- void FirmWar::disp_build_menu(int refreshFlag)
- {
- // ###### begin Gilbert 10/9 ########//
- if( refreshFlag == INFO_UPDATE )
- {
- for( int b=0; b<added_count; ++b )
- {
- button_weapon[b].paint(-1, 0);
- // button_queue_weapon[b] is called by button_weapon[b].paint();
- }
- }
- else if( refreshFlag == INFO_REPAINT )
- {
- added_count=0;
- int unitId, x=INFO_X1+2, y=INFO_Y1;
- UnitInfo* unitInfo;
- for( unitId=1; unitId<=MAX_UNIT_TYPE ; unitId++ )
- {
- unitInfo = unit_res[unitId];
- if( unitInfo->unit_class == UNIT_CLASS_WEAPON &&
- unitInfo->get_nation_tech_level(nation_recno) > 0 )
- {
- // disp_build_button( y, unitId, 1);
- button_queue_weapon[added_count].create(x+COUNT_BUTTON_OFFSET_X, y+COUNT_BUTTON_OFFSET_Y,
- x+COUNT_BUTTON_OFFSET_X+COUNT_BUTTON_WIDTH-1, y+COUNT_BUTTON_OFFSET_Y+COUNT_BUTTON_HEIGHT-1,
- i_disp_queue_button, ButtonCustomPara(this, unitId) );
- button_weapon[added_count].paint(x, y, x+BUILD_BUTTON_WIDTH-1, y+BUILD_BUTTON_HEIGHT-1,
- i_disp_build_button, ButtonCustomPara(&button_queue_weapon[added_count], unitId) );
- err_when(added_count >= MAX_UNIT_TYPE);
- //button_unit_id[added_count++] = unitId;
- added_count++;
- y += BUILD_BUTTON_HEIGHT;
- }
- }
- button_cancel.paint(x, y, x+BUILD_BUTTON_WIDTH-1, y+BUILD_BUTTON_HEIGHT*3/4,
- ButtonCustom::disp_text_button_func, ButtonCustomPara((void*)"Done",0) );
- }
- // ###### end Gilbert 10/9 ########//
- }
- //----------- End of function FirmWar::disp_build_menu -----------//
- //--------- Begin of function FirmWar::detect_build_menu ---------//
- //
- void FirmWar::detect_build_menu()
- {
- int unitId, x=INFO_X1+2, y=INFO_Y1, rc, quitFlag;
- UnitInfo* unitInfo;
- for( int b = 0; b < added_count; ++b)
- {
- // ##### begin Gilbert 10/9 ######//
- unitId = button_weapon[b].custom_para.value;
- // ##### end Gilbert 10/9 ######//
- unitInfo = unit_res[unitId];
- //------ detect pressing on the small queue count button -------//
- // ######## begin Gilbert 10/9 #########//
- rc = 0;
- if( (rc = button_queue_weapon[b].detect(0,0,2)) != 0 ) // both button
- {
- quitFlag = 0; // don't quit the menu right after pressing the button
- }
- //------ detect pressing on the big button -------//
- else if( (rc = button_weapon[b].detect(0,0,2)) != 0 )
- {
- quitFlag = 1; // quit the menu right after pressing the button
- }
- // ######## end Gilbert 10/9 #########//
- //------- process the action --------//
- if( rc > 0 )
- {
- if( rc==1 ) // left button
- {
- if( remote.is_enable() )
- {
- // packet structure : <firm recno> <unit Id>
- short *shortPtr = (short *)remote.new_send_queue_msg(MSG_F_WAR_BUILD_WEAPON, 2*sizeof(short) );
- shortPtr[0] = firm_recno;
- shortPtr[1] = unitId;
- }
- else
- add_queue(unitId);
- // ##### begin Gilbert 25/9 ######//
- se_ctrl.immediate_sound("TURN_ON");
- // ##### end Gilbert 25/9 ######//
- }
- else // right button - remove queue
- {
- if( remote.is_enable() )
- {
- // packet structure : <firm recno> <unit Id>
- short *shortPtr = (short *)remote.new_send_queue_msg(MSG_F_WAR_CANCEL_WEAPON, 2*sizeof(short) );
- shortPtr[0] = firm_recno;
- shortPtr[1] = unitId;
- }
- else
- remove_queue(unitId);
- // ##### begin Gilbert 25/9 ######//
- se_ctrl.immediate_sound("TURN_OFF");
- // ##### end Gilbert 25/9 ######//
- }
- if( quitFlag )
- info.disp(); // info.disp() will call put_info() which will switch mode back to the main menu mode
- // ###### begin Gilbert 10/9 ########//
- else
- //disp_queue_button(y+COUNT_BUTTON_OFFSET_Y, unitId, 1);
- info.update();
- // ###### end Gilbert 10/9 ########//
- return;
- }
- y += BUILD_BUTTON_HEIGHT;
- }
- //------ detect the cancel button --------//
- if( button_cancel.detect() )
- {
- // ##### begin Gilbert 25/9 ######//
- se_ctrl.immediate_sound("TURN_OFF");
- // ##### end Gilbert 25/9 ######//
- war_menu_mode = WAR_MENU_MAIN;
- info.disp();
- }
- }
- //----------- End of function FirmWar::detect_build_menu -----------//
- // ####### begin Gilbert 10/9 ########//
- /*
- //-------- Begin of function FirmWar::disp_build_button --------//
- //
- void FirmWar::disp_build_button(int y, int unitId, int buttonUp)
- {
- int x;
- int y0 = y;
- if( buttonUp )
- {
- vga.d3_panel_up( INFO_X1, y, INFO_X2-1, y+BUILD_BUTTON_HEIGHT-2 );
- x = INFO_X1;
- }
- else
- {
- vga.d3_panel_down( INFO_X1, y, INFO_X2-1, y+BUILD_BUTTON_HEIGHT-2 );
- x = INFO_X1+1;
- y++;
- }
- // display unit large icon
- UnitInfo* unitInfo = unit_res[unitId];
- vga_front.put_bitmap(x+6, y+8, unitInfo->get_large_icon_ptr(0));
- //-------- display unit name --------//
- String str;
- str = unitInfo->name;
- if( unitInfo->unit_class == UNIT_CLASS_WEAPON ) // add version no.
- {
- int techLevel = unitInfo->get_nation_tech_level(nation_recno);
- if( techLevel > 1 )
- {
- str += " ";
- str += m.roman_number(techLevel);
- }
- }
-
- font_bible.put( x+60, y+18, str );
- disp_queue_button(y0+COUNT_BUTTON_OFFSET_Y, unitId, 1);
- }
- //--------- End of function FirmWar::disp_build_button ---------//
- */
- //-------- Begin of function i_disp_build_button --------//
- //
- static void i_disp_build_button(ButtonCustom *button, int repaintBody)
- {
- int x1 = button->x1;
- int y1 = button->y1;
- int x2 = button->x2;
- int y2 = button->y2;
- if( !button->pushed_flag )
- {
- if( repaintBody )
- {
- vga.blt_buf(x1, y1, x2, y2, 0);
- vga.d3_panel2_up( x1, y1, x2, y2, 1 );
- }
- x2--;
- y2--;
- }
- else
- {
- if( repaintBody )
- {
- vga.blt_buf(x1, y1, x2, y2, 0);
- vga.d3_panel2_down( x1, y1, x2, y2, 1 );
- }
- x1++;
- y1++;
- }
- ButtonCustom *queueButton = (ButtonCustom *)button->custom_para.ptr;
- if( repaintBody)
- {
- // display unit large icon
- short unitId = button->custom_para.value;
- UnitInfo* unitInfo = unit_res[unitId];
- vga_front.put_bitmap(x1+BUILD_UNIT_ICON_OFFSET_X, y1+BUILD_UNIT_ICON_OFFSET_Y,
- unitInfo->get_large_icon_ptr(0));
- err_when( button->custom_para.value != queueButton->custom_para.value);
- //-------- display unit name --------//
- String str;
- str = unitInfo->name;
- if( unitInfo->unit_class == UNIT_CLASS_WEAPON ) // add version no.
- {
- FirmWar *warFactory = (FirmWar *)queueButton->custom_para.ptr;
- int techLevel = unitInfo->get_nation_tech_level(warFactory->nation_recno);
- if( techLevel > 1 )
- {
- str += " ";
- str += m.roman_number(techLevel);
- }
- }
-
- font_bible.put( x1+BUILD_UNIT_NAME_OFFSET_X, y1+BUILD_UNIT_NAME_OFFSET_Y, str );
- }
- // display small button
- queueButton->paint(-1, repaintBody);
- }
- //--------- End of static function i_disp_build_button ---------//
- /*
- //-------- Begin of function FirmWar::disp_queue_button --------//
- //
- void FirmWar::disp_queue_button(int y, int unitId, int buttonUp)
- {
- //----- count the no. of units queued for this weapon ------//
- int x=INFO_X1+2+COUNT_BUTTON_OFFSET_X;
- int queuedCount=0;
- for( int i=0 ; i<build_queue_count ; i++ )
- {
- if( build_queue_array[i] == unitId )
- queuedCount++;
- }
- if(build_unit_id==unitId)
- queuedCount++;
- if( buttonUp )
- {
- vga.d3_panel_up( x, y, x+COUNT_BUTTON_WIDTH-1, y+COUNT_BUTTON_HEIGHT-1);
- }
- else
- {
- vga.d3_panel_down( x, y, x+COUNT_BUTTON_WIDTH-1, y+COUNT_BUTTON_HEIGHT-1);
- x++;
- y++;
- }
- font_san.center_put( x, y, x+COUNT_BUTTON_WIDTH-1 , y+COUNT_BUTTON_HEIGHT-1, m.format(queuedCount) );
- }
- //--------- End of function FirmWar::disp_queue_button ---------//
- */
- //-------- Begin of static function i_disp_queue_button --------//
- //
- static void i_disp_queue_button(ButtonCustom *button, int repaintBody)
- {
- FirmWar *warFactory = (FirmWar *)button->custom_para.ptr;
- int x1 = button->x1;
- int y1 = button->y1;
- int x2 = button->x2;
- int y2 = button->y2;
- if( !button->pushed_flag )
- {
- if( repaintBody )
- {
- vga.blt_buf(x1, y1, x2, y2, 0);
- vga.d3_panel2_up( x1, y1, x2, y2, 1, 1);
- }
- x2--;
- y2--;
- }
- else
- {
- if( repaintBody )
- {
- vga.blt_buf(x1, y1, x2, y2, 0);
- vga.d3_panel2_down( x1, y1, x2, y2, 1, 1);
- }
- x1++;
- y1++;
- }
- //----- count the no. of units queued for this weapon ------//
- short unitId = button->custom_para.value;
- int queuedCount=0;
- for( int i=0 ; i<warFactory->build_queue_count ; i++ )
- {
- if( warFactory->build_queue_array[i] == unitId )
- queuedCount++;
- }
- if( warFactory->build_unit_id == unitId)
- queuedCount++;
- font_mid.center_put( x1+3, y1+3, x2-3, y2-3, m.format(queuedCount), 1);
- }
- //--------- End of static function i_disp_queue_button ---------//
- // ####### end Gilbert 10/9 ########//
- //--------- Begin of function FirmWar::add_queue ---------//
- //
- void FirmWar::add_queue(int unitId)
- {
- if( build_queue_count+(build_unit_id>0)==MAX_BUILD_QUEUE )
- return;
- build_queue_array[build_queue_count++] = unitId;
- }
- //----------- End of function FirmWar::add_queue -----------//
- //--------- Begin of function FirmWar::remove_queue ---------//
- //
- void FirmWar::remove_queue(int unitId)
- {
- for( int i=build_queue_count-1 ; i>=0 ; i-- )
- {
- if( build_queue_array[i] == unitId )
- {
- err_when( build_queue_count > MAX_BUILD_QUEUE );
- m.del_array_rec( build_queue_array, build_queue_count, sizeof(build_queue_array[0]), i+1 );
- build_queue_count--;
- return;
- }
- }
- if(build_unit_id==unitId)
- cancel_build_unit();
- }
- //----------- End of function FirmWar::remove_queue -----------//
- //--------- Begin of function FirmWar::disp_war_info ---------//
- //
- void FirmWar::disp_war_info(int dispY1, int refreshFlag)
- {
- static short lastUnitId=0;
- if( refreshFlag==INFO_UPDATE && lastUnitId != build_unit_id )
- {
- lastUnitId = build_unit_id;
- info.disp();
- }
- //---------------- paint the panel --------------//
- if( refreshFlag == INFO_REPAINT )
- vga.d3_panel_up( INFO_X1, dispY1, INFO_X2, dispY1+50 );
- if( !build_unit_id )
- return;
- int x=INFO_X1+4, y=dispY1+4;
- //-------- display the icon of the researching item ---------//
- UnitInfo* unitInfo = unit_res[build_unit_id];
- if( refreshFlag == INFO_REPAINT )
- {
- vga.d3_panel_down( x, y, x+UNIT_LARGE_ICON_WIDTH+3, y+UNIT_LARGE_ICON_HEIGHT+3, 2 );
- vga_front.put_bitmap( x+2, y+2, unitInfo->get_large_icon_ptr(0) );
- //----------- display text ------------//
- x += UNIT_LARGE_ICON_WIDTH+10;
- String str(unitInfo->name);
- if( unitInfo->unit_class == UNIT_CLASS_WEAPON ) // add version no.
- {
- int techLevel = unitInfo->get_nation_tech_level(nation_recno);
- if( techLevel > 1 )
- {
- str += " ";
- str += m.roman_number(techLevel);
- }
- }
- font_san.put( x, y+4, str );
- }
- else
- {
- x += UNIT_LARGE_ICON_WIDTH+10;
- }
- //-- unitInfo->build_days is the no. of days take to build the firm when productivity is 100, the actually no. of days will be longer if productivity is less than 100 --//
- float buildProgressDays = build_progress_days
- + (float) (sys.frame_count-last_process_build_frame_no) / FRAMES_PER_DAY
- * (float) (worker_count*6+productivity/2) / 100;
- vga_front.indicator( 0, x-2, y+21, buildProgressDays, unitInfo->build_days, VGA_GRAY );
- button_cancel_build.paint(MSG_X2-27, dispY1, "V_X-U", "V_X-D");
- button_cancel_build.set_help_code( "CANCELWP" );
- }
- //----------- End of function FirmWar::disp_war_info -----------//
- //--------- Begin of function FirmWar::next_day ---------//
- //
- void FirmWar::next_day()
- {
- //----- call next_day() of the base class -----//
- Firm::next_day();
- //----------- update population -------------//
- recruit_worker();
- //-------- train up the skill ------------//
- update_worker();
- //--------- calculate productivity ----------//
- calc_productivity();
- //--------- process building weapon -------//
- if( build_unit_id )
- process_build();
- else
- process_queue();
- }
- //----------- End of function FirmWar::next_day -----------//
- //--------- Begin of function FirmWar::process_queue ---------//
- //
- void FirmWar::process_queue()
- {
- if( build_queue_count==0 )
- return;
- //--- first check if the nation has enough money to build the weapon ---//
- Nation* nationPtr = nation_array[nation_recno];
- build_unit_id = build_queue_array[0];
- if( nationPtr->cash < unit_res[build_unit_id]->build_cost )
- {
- build_unit_id = 0;
- return;
- }
- nationPtr->add_expense( EXPENSE_WEAPON, unit_res[build_unit_id]->build_cost, 1);
- err_when( build_queue_count > MAX_BUILD_QUEUE );
- m.del_array_rec( build_queue_array, build_queue_count, sizeof(build_queue_array[0]), 1 );
- build_queue_count--;
- //------- set building parameters -------//
- last_process_build_frame_no = sys.frame_count;
- build_progress_days = (float) 0;
- if( firm_array.selected_recno == firm_recno )
- {
- disable_refresh = 1;
- info.disp();
- disable_refresh = 0;
- }
- }
- //----------- End of function FirmWar::process_queue -----------//
- //--------- Begin of function FirmWar::process_build ---------//
- //
- void FirmWar::process_build()
- {
- err_when( !build_unit_id );
- UnitInfo* unitInfo = unit_res[build_unit_id];
- int totalBuildDays = unitInfo->build_days;
- build_progress_days += (float) (worker_count*6+productivity/2) / 100;
- last_process_build_frame_no = sys.frame_count;
- if( config.fast_build && nation_recno==nation_array.player_recno )
- build_progress_days += (float) 2;
- if( build_progress_days > totalBuildDays )
- {
- SpriteInfo* spriteInfo = sprite_res[ unitInfo->sprite_id ];
- int xLoc=loc_x1; // xLoc & yLoc are used for returning results
- int yLoc=loc_y1;
- if( !world.locate_space(xLoc, yLoc, loc_x2, loc_y2,
- spriteInfo->loc_width, spriteInfo->loc_height, unitInfo->mobile_type) )
- {
- build_progress_days = (float)(totalBuildDays + 1);
- return;
- }
- unit_array.add_unit( build_unit_id, nation_recno, 0, 0, xLoc, yLoc );
- if( firm_array.selected_recno == firm_recno )
- {
- disable_refresh = 1;
- info.disp();
- disable_refresh = 0;
- }
- if( own_firm() )
- se_res.far_sound(center_x, center_y, 1, 'F', firm_id, "FINS", 'S', unit_res[build_unit_id]->sprite_id);
- build_unit_id = 0;
- }
- }
- //----------- End of function FirmWar::process_build -----------//
- //--------- Begin of function FirmWar::cancel_build_unit ---------//
- void FirmWar::cancel_build_unit()
- {
- build_unit_id = 0;
- if( firm_array.selected_recno == firm_recno )
- {
- disable_refresh = 1;
- info.disp();
- disable_refresh = 0;
- }
- }
- //----------- End of function FirmWar::cancel_build_unitpt -----------//
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