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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OF_FACT.CPP
- //Description : Firm Factory
- #include <OINFO.h>
- #include <OVGA.h>
- #include <OSTR.h>
- #include <OUNIT.h>
- #include <OGAME.h>
- #include <OFONT.h>
- #include <OMOUSE.h>
- #include <OBUTT3D.h>
- #include <ONATION.h>
- #include <ORAWRES.h>
- #include <ORACERES.h>
- #include <OTOWNRES.h>
- #include <OWORLD.h>
- #include <OF_MINE.h>
- #include <OF_MARK.h>
- #include <OF_FACT.h>
- #include <OREMOTE.h>
- #include <OSE.h>
- //-------- define constant ---------//
- #define DEFAULT_FACTORY_MAX_STOCK_QTY 500
- #define DEFAULT_FACTORY_MAX_RAW_STOCK_QTY 500
- //------- define static vars -------//
- static Button3D button_change_production;
- //--------- Begin of function FirmFactory::FirmFactory ---------//
- //
- FirmFactory::FirmFactory()
- {
- firm_skill_id = SKILL_MFT;
- product_raw_id = 1;
- cur_month_production = (float) 0;
- last_month_production = (float) 0;
- stock_qty = (float) 0;
- max_stock_qty = (float) DEFAULT_FACTORY_MAX_STOCK_QTY;
- raw_stock_qty = (float) 0;
- max_raw_stock_qty = (float) DEFAULT_FACTORY_MAX_RAW_STOCK_QTY;
- next_output_link_id = 0;
- next_output_firm_recno = 0;
- }
- //----------- End of function FirmFactory::FirmFactory -----------//
- //--------- Begin of function FirmFactory::~FirmFactory ---------//
- //
- FirmFactory::~FirmFactory()
- {
- }
- //----------- End of function FirmFactory::~FirmFactory -----------//
- //--------- Begin of function FirmFactory::init_derived ---------//
- //
- void FirmFactory::init_derived()
- {
- auto_set_product();
- }
- //----------- End of function FirmFactory::init_derived -----------//
- //------- Begin of function FirmFactory::auto_set_product --------//
- //
- void FirmFactory::auto_set_product()
- {
- //---- automatically set the factory product type -----//
- int i, j, k, rawId, firmDistance;
- Firm* firmPtr, *otherFirm;
- FirmMarket* firmMarket;
- int minDistance=0x7FFF;
- for( i=0 ; i<linked_firm_count ; i++ )
- {
- firmPtr = firm_array[linked_firm_array[i]];
- firmDistance = m.points_distance( firmPtr->center_x, firmPtr->center_y,
- center_x, center_y );
- //----------- if the firm is a mine ----------//
- if( firmPtr->firm_id == FIRM_MINE )
- {
- rawId = ((FirmMine*)firmPtr)->raw_id;
- if( !rawId )
- continue;
- //--- if this mine hasn't been used by any factories yet, then select it ---//
- for( j=firmPtr->linked_firm_count-1 ; j>=0 ; j-- )
- {
- if( !firmPtr->linked_firm_enable_array[j] )
- continue;
- otherFirm = firm_array[ firmPtr->linked_firm_array[j] ];
- if( otherFirm->firm_id == FIRM_FACTORY &&
- ((FirmFactory*)otherFirm)->product_raw_id == rawId )
- {
- break;
- }
- }
- if( j<0 )
- {
- product_raw_id = rawId;
- return;
- }
- //--------------------------------//
- if( firmDistance < minDistance )
- {
- product_raw_id = ((FirmMine*)firmPtr)->raw_id;
- minDistance = firmDistance;
- }
- }
- //----------- if the firm is a market place ----------//
- else if( firmPtr->firm_id == FIRM_MARKET )
- {
- firmMarket = (FirmMarket*) firmPtr;
- for( j=0 ; j<MAX_MARKET_GOODS ; j++ )
- {
- rawId = firmMarket->market_goods_array[j].raw_id;
- if( !rawId )
- continue;
- //--- if this raw material in this market hasn't been used by any factories yet, then select it ---//
- for( k=firmPtr->linked_firm_count-1 ; k>=0 ; k-- )
- {
- if( firmPtr->linked_firm_enable_array[k] != LINK_EE )
- continue;
- otherFirm = firm_array[ firmPtr->linked_firm_array[k] ];
- if( otherFirm->firm_id == FIRM_FACTORY &&
- ((FirmFactory*)otherFirm)->product_raw_id == rawId )
- {
- break;
- }
- }
- if( k<0 )
- {
- product_raw_id = rawId;
- return;
- }
- //-----------------------------------//
- if( firmDistance < minDistance )
- {
- product_raw_id = rawId;
- minDistance = firmDistance;
- }
- }
- }
- }
- }
- //------- End of function FirmFactory::auto_set_product -------//
- //--------- Begin of function FirmFactory::put_info ---------//
- //
- void FirmFactory::put_info(int refreshFlag)
- {
- //---------- display info ------------//
- disp_basic_info(INFO_Y1, refreshFlag);
- if( !should_show_info() )
- return;
- disp_factory_info(INFO_Y1+54, refreshFlag);
- disp_worker_list(INFO_Y1+126, refreshFlag);
- disp_worker_info(INFO_Y1+190, refreshFlag);
- //------ display button -------//
- int x;
- if( own_firm() && refreshFlag==INFO_REPAINT )
- {
- button_change_production.paint( INFO_X1, INFO_Y1+248, 'A', "CHGPROD" );
- x = INFO_X1+BUTTON_ACTION_WIDTH;
- }
- else
- x = INFO_X1;
- //---------- display spy button ----------//
- disp_spy_button(x, INFO_Y1+248, refreshFlag);
- }
- //----------- End of function FirmFactory::put_info -----------//
- //--------- Begin of function FirmFactory::detect_info ---------//
- //
- void FirmFactory::detect_info()
- {
- //-------- detect basic info -----------//
- if( detect_basic_info() )
- return;
- //-------- detect workers ----------//
- if( detect_worker_list() ) // detect this when: it's the player's firm or the player has spies in this firm
- {
- disp_worker_list(INFO_Y1+126, INFO_UPDATE);
- disp_worker_info(INFO_Y1+190, INFO_UPDATE);
- }
- //-------- detect spy button ----------//
- detect_spy_button();
- if( !own_firm() )
- return;
- //---- detect change production button -----//
- if( button_change_production.detect() )
- {
- change_production();
- disp_factory_info(INFO_Y1+54, INFO_UPDATE);
- // ##### begin Gilbert 25/9 ######//
- se_ctrl.immediate_sound("TURN_ON");
- // ##### end Gilbert 25/9 ######//
- }
- }
- //----------- End of function FirmFactory::detect_info -----------//
- //--------- Begin of function FirmFactory::next_day ---------//
- //
- void FirmFactory::next_day()
- {
- //----- call next_day() of the base class -----//
- Firm::next_day();
- //----------- update population -------------//
- recruit_worker();
- //-------- train up the skill ------------//
- update_worker();
- //--------- daily manufacturing activities ---------//
- if( info.game_date%PROCESS_GOODS_INTERVAL == firm_recno%PROCESS_GOODS_INTERVAL )
- {
- input_raw();
- production();
- set_next_output_firm(); // set next output firm
- }
- }
- //----------- End of function FirmFactory::next_day -----------//
- //--------- Begin of function FirmFactory::next_month ---------//
- //
- void FirmFactory::next_month()
- {
- last_month_production = cur_month_production;
- cur_month_production = (float) 0;
- }
- //----------- End of function FirmFactory::next_month -----------//
- //------- Begin of function FirmFactory::draw -----------//
- //
- // Draw product stocks.
- //
- void FirmFactory::draw(int displayLayer)
- {
- Firm::draw(displayLayer);
- if( !should_show_info() )
- return;
- if( under_construction )
- return;
- if( product_raw_id && displayLayer == 1 )
- {
- int cargoCount = MAX_CARGO * (int)stock_qty / (int)max_stock_qty;
- draw_cargo( max(1,cargoCount), raw_res.small_product_icon(product_raw_id) );
- }
- }
- //--------- End of function FirmFactory::draw -----------//
- //--------- Begin of function FirmFactory::disp_factory_info ---------//
- //
- void FirmFactory::disp_factory_info(int dispY1, int refreshFlag)
- {
- //---------------- paint the panel --------------//
- if( refreshFlag == INFO_REPAINT )
- vga.d3_panel_up( INFO_X1, dispY1, INFO_X2, dispY1+70);
- //---------- display production info -------------//
- int x=INFO_X1+4, y=dispY1+4;
- vga_front.put_bitmap_trans( x+1, y+1, raw_res.small_product_icon(product_raw_id) );
- String str;
- str = translate.process("Producing ");
- #if(defined(FRENCH))
- char productName[20];
- strcpy(productName, raw_res[product_raw_id]->name);
- strcat(productName, " Products");
- str += translate.process(productName);
- #else
- str += raw_res[product_raw_id]->name;
- str += translate.process(" Products");
- #endif
- font_san.use_max_height(); // make sure the old text is replaced completely
- #if(defined(FRENCH) || defined(SPANISH))
- font_san.disp( x+15, y, str, INFO_X2-1);
- #else
- font_san.disp( x+20, y, str, INFO_X2-2);
- #endif
- font_san.use_std_height();
- y+=16;
- font_san.field( x, y, "Monthly Production", x+133, (int) production_30days(), 1, INFO_X2-2, refreshFlag, "FC_PROD" );
- y+=16;
- str = (int) raw_stock_qty;
- str += " / ";
- str += (int) max_raw_stock_qty;
- font_san.field( x, y, "Raw Material Stock", x+133, str, INFO_X2-2, refreshFlag, "FC_RAW" );
- y+=16;
- str = (int) stock_qty;
- str += " / ";
- str += (int) max_stock_qty;
- font_san.field( x, y, "Product Stock", x+133, str, INFO_X2-2, refreshFlag, "FC_PROD");
- }
- //----------- End of function FirmFactory::disp_factory_info -----------//
- //------ Begin of function FirmFactory::change_production -------//
- //
- void FirmFactory::change_production()
- {
- if( remote.is_enable() )
- {
- // packet structure : <firm recno> <product id>
- short *shortPtr = (short *)remote.new_send_queue_msg(MSG_F_FACTORY_CHG_PROD, 2*sizeof(short) );
- shortPtr[0] = firm_recno;
- shortPtr[1] = product_raw_id >= MAX_PRODUCT ? 1 : product_raw_id + 1;
- }
- else
- {
- // update RemoteMsg::factory_change_product
- if( ++product_raw_id > MAX_PRODUCT )
- product_raw_id = 1;
- set_production( product_raw_id==MAX_PRODUCT ? 1 : product_raw_id+1 );
- }
- }
- //--------- End of function FirmFactory::change_production --------//
- //------ Begin of function FirmFactory::set_production -------//
- //
- void FirmFactory::set_production(int newProductId)
- {
- product_raw_id = newProductId;
- stock_qty = (float) 0;
- max_stock_qty = (float) DEFAULT_FACTORY_MAX_STOCK_QTY;
- raw_stock_qty = (float) 0;
- max_raw_stock_qty = (float) DEFAULT_FACTORY_MAX_RAW_STOCK_QTY;
- }
- //--------- End of function FirmFactory::set_production --------//
- //--------- Begin of function FirmFactory::production ---------//
- //
- void FirmFactory::production()
- {
- //----- if stock capacity reached or reserve exhausted -----//
- if( stock_qty == max_stock_qty )
- return;
- err_when( stock_qty > max_stock_qty );
- //------- calculate the productivity of the workers -----------//
- calc_productivity();
- //------- generate revenue for the nation --------//
- float produceQty = (float) 20 * productivity / 100;
- produceQty = min( produceQty, max_stock_qty-stock_qty );
- manufacture(produceQty);
- }
- //----------- End of function FirmFactory::production -----------//
- //--------- Begin of function FirmFactory::input_raw ---------//
- //
- // Input raw materials from mines and market places.
- //
- void FirmFactory::input_raw()
- {
- //------ scan for a firm to input raw materials --------//
- int i, j;
- float inputQty;
- Firm* firmPtr;
- FirmMine* firmMine;
- FirmMarket* firmMarket;
- Nation* nationPtr = nation_array[nation_recno];
- MarketGoods* marketGoods;
- for( i=0 ; i<linked_firm_count ; i++ )
- {
- if( linked_firm_enable_array[i] != LINK_EE )
- continue;
- firmPtr = firm_array[linked_firm_array[i]];
- //----------- check if the firm is a mine ----------//
- if( firmPtr->firm_id != FIRM_MINE && firmPtr->firm_id != FIRM_MARKET )
- continue;
- //--------- if the firm is a mine ------------//
- if( firmPtr->firm_id == FIRM_MINE )
- {
- firmMine = (FirmMine*) firmPtr;
- if( firmMine->next_output_firm_recno == firm_recno &&
- firmMine->raw_id==product_raw_id && firmMine->stock_qty > 0 )
- {
- inputQty = min( firmMine->stock_qty, max_raw_stock_qty - raw_stock_qty );
- if( firmMine->nation_recno != nation_recno ) // make sure it has the cash to pay for the raw materials
- inputQty = min( inputQty, nationPtr->cash/RAW_PRICE );
- if( inputQty > 0 )
- {
- firmMine->stock_qty -= inputQty;
- raw_stock_qty += inputQty;
- err_when( raw_stock_qty > max_raw_stock_qty );
- //---- import from other nation -----//
- if( firmMine->nation_recno != nation_recno )
- nationPtr->import_goods(IMPORT_RAW, firmMine->nation_recno, inputQty*RAW_PRICE );
- }
- }
- }
- //------- if the firm is a market place --------//
- if( firmPtr->firm_id == FIRM_MARKET )
- {
- firmMarket = (FirmMarket*) firmPtr;
- if( firmMarket->next_output_firm_recno == firm_recno )
- {
- marketGoods = firmMarket->market_goods_array;
- for( j=0 ; j<MAX_MARKET_GOODS ; j++, marketGoods++ )
- {
- if( marketGoods->raw_id == product_raw_id &&
- marketGoods->stock_qty > 0 )
- {
- inputQty = min( marketGoods->stock_qty, max_raw_stock_qty - raw_stock_qty );
- if( firmMarket->nation_recno != nation_recno ) // make sure it has the cash to pay for the raw materials
- inputQty = min( inputQty, nationPtr->cash/RAW_PRICE );
- if( inputQty > 0 )
- {
- marketGoods->stock_qty -= inputQty;
- raw_stock_qty += inputQty;
- err_when( raw_stock_qty > max_raw_stock_qty );
- //---- import from other nation -----//
- if( firmMarket->nation_recno != nation_recno )
- nationPtr->import_goods(IMPORT_RAW, firmMarket->nation_recno, inputQty*RAW_PRICE );
- }
- }
- }
- }
- }
- }
- }
- //----------- End of function FirmFactory::input_raw -----------//
- //--------- Begin of function FirmFactory::manufacture ---------//
- //
- // Input raw materials into the factory
- //
- // <float> maxMftQty - maximum qty this firm can manufacture in this call.
- //
- void FirmFactory::manufacture(float maxMftQty)
- {
- if( raw_stock_qty==0 )
- return;
- float inputQty;
- inputQty = min(raw_stock_qty, maxMftQty);
- inputQty = min(inputQty, max_stock_qty-stock_qty);
- if( inputQty <= 0 )
- return;
- raw_stock_qty -= inputQty;
- stock_qty += inputQty;
- cur_month_production += inputQty;
- }
- //----------- End of function FirmFactory::manufacture -----------//
- //------- Begin of function FirmFactory::set_next_output_firm ------//
- //
- // Set next_output_firm_recno, the recno of the linked firm
- // to which this factory is going to output products.
- //
- void FirmFactory::set_next_output_firm()
- {
- int i, firmRecno, firmId;
- for( i=0 ; i<linked_firm_count ; i++ ) // max tries
- {
- if( ++next_output_link_id > linked_firm_count ) // next firm in the link
- next_output_link_id = 1;
- if( linked_firm_enable_array[next_output_link_id-1] == LINK_EE )
- {
- firmRecno = linked_firm_array[next_output_link_id-1];
- firmId = firm_array[firmRecno]->firm_id;
- if( firmId==FIRM_MARKET )
- {
- next_output_firm_recno = firmRecno;
- return;
- }
- }
- }
- next_output_firm_recno = 0; // this mine has no linked output firms
- }
- //-------- End of function FirmFactory::set_next_output_firm ---------//
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