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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OF_BASE.CPP
- //Description : Firm Base
- #include <OINFO.h>
- #include <OVGA.h>
- #include <ODATE.h>
- #include <OMOUSE.h>
- #include <OIMGRES.h>
- #include <OHELP.h>
- #include <OSTR.h>
- #include <OFONT.h>
- #include <OCONFIG.h>
- #include <OUNIT.h>
- #include <OSPY.h>
- #include <OGAME.h>
- #include <OBUTT3D.h>
- #include <ONATION.h>
- #include <ORACERES.h>
- #include <OWALLRES.h>
- #include <OGODRES.h>
- #include <OPOWER.h>
- #include <OTOWN.h>
- #include <OWORLD.h>
- #include <OF_BASE.h>
- #include <OREMOTE.h>
- #include <OSERES.h>
- #include <OSE.h>
- //----------- Define static vars -------------//
- static Button3D button_invoke, button_reward;
- //--------- Begin of function FirmBase::FirmBase ---------//
- //
- FirmBase::FirmBase()
- {
- firm_skill_id = SKILL_PRAYING;
- }
- //----------- End of function FirmBase::FirmBase -----------//
- //--------- Begin of function FirmBase::~FirmBase ---------//
- //
- FirmBase::~FirmBase()
- {
- err_when( race_id<1 || race_id>MAX_RACE );
- nation_array[nation_recno]->base_count_array[race_id-1]--;
- err_when( nation_array[nation_recno]->base_count_array[race_id-1] < 0 );
- }
- //----------- End of function FirmBase::~FirmBase -----------//
- //--------- Begin of function FirmBase::init_derived ---------//
- //
- void FirmBase::init_derived()
- {
- pray_points = (float) 0;
- //------ increase NationBase::base_count_array[] -----//
- err_when( race_id<1 || race_id>MAX_RACE );
- nation_array[nation_recno]->base_count_array[race_id-1]++;
- //---------- set the god id. ----------//
- god_id = 0 ;
- god_unit_recno = 0;
- for( int i=1 ; i<=god_res.god_count ; i++ )
- {
- if( god_res[i]->race_id == race_id &&
- god_res[i]->is_nation_know(nation_recno) )
- {
- god_id = i;
- break;
- }
- }
- err_when( god_id==0 );
- }
- //----------- End of function FirmBase::init_derived -----------//
- //--------- Begin of function FirmBase::assign_unit ---------//
- //
- void FirmBase::assign_unit(int unitRecno)
- {
- Unit* unitPtr = unit_array[unitRecno];
- //### begin alex 18/9 ###//
- /*//------ only assign units of the right race ------//
- if( unitPtr->race_id != race_id )
- return;*/
- //#### end alex 18/9 ####//
- //------- if this is a construction worker -------//
- if( unitPtr->skill.skill_id == SKILL_CONSTRUCTION )
- {
- set_builder(unitRecno);
- return;
- }
- //### begin alex 18/9 ###//
- //------ only assign units of the right race ------//
- if( unitPtr->race_id != race_id )
- return;
- //#### end alex 18/9 ####//
- //-------- assign the unit ----------//
- int rankId = unit_array[unitRecno]->rank_id;
- if( rankId == RANK_GENERAL || rankId==RANK_KING )
- {
- assign_overseer(unitRecno);
- }
- else
- {
- assign_worker(unitRecno);
- }
- }
- //----------- End of function FirmBase::assign_unit -----------//
- //--------- Begin of function FirmBase::assign_overseer ---------//
- //
- void FirmBase::assign_overseer(int overseerRecno)
- {
- //---- reset the team member count of the general ----//
- if( overseerRecno )
- {
- Unit* unitPtr = unit_array[overseerRecno];
- err_when( !unitPtr->race_id );
- err_when( unitPtr->rank_id != RANK_GENERAL && unitPtr->rank_id != RANK_KING );
- err_when( !unitPtr->team_info );
- unitPtr->team_info->member_count = 0;
- }
- //----- assign the overseer now -------//
- Firm::assign_overseer(overseerRecno);
- }
- //----------- End of function FirmBase::assign_overseer -----------//
- //--------- Begin of function FirmBase::put_info ---------//
- //
- void FirmBase::put_info(int refreshFlag)
- {
- disp_basic_info(INFO_Y1, refreshFlag);
- if( !should_show_info() )
- return;
- disp_base_info(INFO_Y1+54, refreshFlag);
- disp_worker_list(INFO_Y1+104, refreshFlag);
- disp_worker_info(INFO_Y1+168, refreshFlag);
- disp_god_info(INFO_Y1+226, refreshFlag);
- //------ display button -------//
- int x, y=INFO_Y1+279;
- if( own_firm() )
- {
- if( refreshFlag==INFO_REPAINT )
- {
- button_invoke.paint( INFO_X1, y, 'A', "INVOKE" );
- button_reward.paint( INFO_X1+BUTTON_ACTION_WIDTH, y, 'A', "REWARDSP" );
- }
- if( can_invoke() )
- button_invoke.enable();
- else
- button_invoke.disable();
- if( nation_array[nation_recno]->cash >= REWARD_COST &&
- ( (overseer_recno && unit_array[overseer_recno]->rank_id != RANK_KING)
- || selected_worker_id ) )
- {
- button_reward.enable();
- }
- else
- {
- button_reward.disable();
- }
- x=INFO_X1+BUTTON_ACTION_WIDTH*2;
- }
- else
- x=INFO_X1;
- disp_spy_button(x, y, refreshFlag);
- }
- //----------- End of function FirmBase::put_info -----------//
- //--------- Begin of function FirmBase::detect_info ---------//
- //
- void FirmBase::detect_info()
- {
- if( detect_basic_info() )
- return;
- if( !should_show_info() )
- return;
- //------ detect the overseer button -----//
- int rc = mouse.single_click(INFO_X1+6, INFO_Y1+58,
- INFO_X1+5+UNIT_LARGE_ICON_WIDTH, INFO_Y1+57+UNIT_LARGE_ICON_HEIGHT, 2 );
- if( rc==1 ) // display this overseer's info
- {
- selected_worker_id = 0;
- disp_base_info(INFO_Y1+54, INFO_UPDATE);
- disp_worker_list(INFO_Y1+104, INFO_UPDATE);
- disp_worker_info(INFO_Y1+168, INFO_UPDATE);
- }
- //--------- detect soldier info ---------//
- if( detect_worker_list() )
- {
- disp_base_info(INFO_Y1+54, INFO_UPDATE);
- disp_worker_list(INFO_Y1+104, INFO_UPDATE);
- disp_worker_info(INFO_Y1+168, INFO_UPDATE);
- }
- //---------- detect spy button ----------//
- detect_spy_button();
- if( !own_firm() )
- return;
- //------ detect the overseer button -----//
- if( rc==2 )
- {
- if(remote.is_enable())
- {
- // packet structure : <firm recno>
- short *shortPtr=(short *)remote.new_send_queue_msg(MSG_FIRM_MOBL_OVERSEER, sizeof(short));
- shortPtr[0] = firm_recno;
- }
- else
- {
- assign_overseer(0); // the overseer quits the camp
- }
- }
- //----------- detect invoke -----------//
- if( button_invoke.detect() )
- {
- if(remote.is_enable())
- {
- // ##### begin Gilbert 14/10 #######//
- // packet structure : <firm recno>
- short *shortPtr=(short *)remote.new_send_queue_msg(MSG_F_BASE_INVOKE_GOD, sizeof(short));
- shortPtr[0] = firm_recno;
- // ##### end Gilbert 14/10 #######//
- }
- else
- {
- invoke_god();
- }
- }
- //----------- detect reward -----------//
- if( button_reward.detect() )
- {
- reward(selected_worker_id, COMMAND_PLAYER);
- // ##### begin Gilbert 26/9 ########//
- se_ctrl.immediate_sound("TURN_ON");
- // ##### end Gilbert 26/9 ########//
- }
- }
- //----------- End of function FirmBase::detect_info -----------//
- //--------- Begin of function FirmBase::disp_base_info ---------//
- //
- void FirmBase::disp_base_info(int dispY1, int refreshFlag)
- {
- //---------------- paint the panel --------------//
- if( refreshFlag == INFO_REPAINT )
- vga.d3_panel_up( INFO_X1, dispY1, INFO_X2, dispY1+46);
- if( !overseer_recno )
- return;
- //------------ display overseer info -------------//
- Unit* overseerUnit = unit_array[overseer_recno];
- int x=INFO_X1+6, y=dispY1+4, x1=x+UNIT_LARGE_ICON_WIDTH+8;
- if( selected_worker_id == 0 )
- {
- vga_front.rect( x-2, y-2, x+UNIT_LARGE_ICON_WIDTH+1, y+UNIT_LARGE_ICON_HEIGHT+1, 2, V_YELLOW );
- }
- else
- {
- vga.blt_buf( x-2, y-2, x+UNIT_LARGE_ICON_WIDTH+1, y-1, 0 );
- vga.blt_buf( x-2, y+UNIT_LARGE_ICON_HEIGHT+1, x+UNIT_LARGE_ICON_WIDTH+1, y+UNIT_LARGE_ICON_HEIGHT+2, 0 );
- vga.blt_buf( x-2, y-2, x-1, y+UNIT_LARGE_ICON_HEIGHT+2, 0 );
- vga.blt_buf( x+UNIT_LARGE_ICON_WIDTH, y-2, x+UNIT_LARGE_ICON_WIDTH+1, y+UNIT_LARGE_ICON_HEIGHT+2, 0 );
- }
- //-------------------------------------//
- if( refreshFlag == INFO_REPAINT )
- {
- vga_front.put_bitmap(x, y, unit_res[overseerUnit->unit_id]->get_large_icon_ptr(overseerUnit->rank_id) );
- }
- //-------- set help parameters --------//
- if( mouse.in_area(x, y, x+UNIT_LARGE_ICON_WIDTH+3, y+UNIT_LARGE_ICON_HEIGHT+3) )
- help.set_unit_help( overseerUnit->unit_id, overseerUnit->rank_id, x, y, x+UNIT_LARGE_ICON_WIDTH+3, y+UNIT_LARGE_ICON_HEIGHT+3);
- //-------------------------------------//
- if( overseerUnit->rank_id == RANK_KING )
- {
- if( refreshFlag == INFO_REPAINT )
- font_san.put( x1, y, "King" );
- y+=14;
- }
- if( refreshFlag == INFO_REPAINT )
- font_san.put( x1, y, overseerUnit->unit_name(0), 0, INFO_X2-2 ); // 0-ask unit_name() not to return the title of the unit
- y+=14;
- //------- display leadership -------//
- String str;
- str = translate.process("Leadership");
- str += ": ";
- str += overseerUnit->skill.get_skill(SKILL_LEADING);
- font_san.disp( x1, y, str, INFO_X2-10 );
- y+=14;
- //--------- display loyalty ----------//
- if( overseerUnit->rank_id != RANK_KING )
- {
- x1 = font_san.put( x1, y, "Loyalty:" );
- int x2 = info.disp_loyalty( x1, y-1, x1, overseerUnit->loyalty, overseerUnit->target_loyalty, nation_recno, refreshFlag );
- if( overseerUnit->spy_recno )
- {
- //------ if this is the player's spy -------//
- if( overseerUnit->true_nation_recno() == nation_array.player_recno )
- {
- vga_front.put_bitmap( x2+5, y+1, image_icon.get_ptr("U_SPY") );
- x2 += 15;
- }
- }
- vga.blt_buf( x2, y-1, INFO_X2-2, dispY1+44, 0 );
- }
- }
- //----------- End of function FirmBase::disp_base_info -----------//
- //--------- Begin of function FirmBase::next_day ---------//
- //
- void FirmBase::next_day()
- {
- //----- call next_day() of the base class -----//
- Firm::next_day();
- //--------------------------------------//
- calc_productivity();
- //--------------------------------------//
- if( info.game_date%15 == firm_recno%15 ) // once a week
- {
- train_unit();
- recover_hit_point();
- }
- //------- increase pray points --------//
- if( overseer_recno && pray_points < MAX_PRAY_POINTS )
- {
- // ###### patch begin Gilbert 21/1 #######//
- if( config.fast_build )
- pray_points += productivity/10;
- else
- pray_points += productivity/100;
- // ###### patch end Gilbert 21/1 #######//
- if( pray_points > MAX_PRAY_POINTS )
- pray_points = (float) MAX_PRAY_POINTS;
- }
- //------ validate god_unit_recno ------//
- if( god_unit_recno )
- {
- if( unit_array.is_deleted(god_unit_recno) )
- god_unit_recno = 0;
- #ifdef DEBUG
- if( god_unit_recno )
- {
- err_when( !unit_array[god_unit_recno]->is_visible() );
- err_when( unit_array[god_unit_recno]->nation_recno != nation_recno );
- }
- #endif
- }
- }
- //----------- End of function FirmBase::next_day -----------//
- //------- Begin of function FirmBase::change_nation ---------//
- //
- void FirmBase::change_nation(int newNationRecno)
- {
- //--- update the UnitInfo vars of the workers in this firm ---//
- for( int i=0 ; i<worker_count ; i++ )
- unit_res[ worker_array[i].unit_id ]->unit_change_nation(newNationRecno, nation_recno, worker_array[i].rank_id );
- //------ update base_count_array[] --------//
- err_when( race_id<1 || race_id>MAX_RACE );
- nation_array[nation_recno]->base_count_array[race_id-1]--;
- err_when( nation_array[nation_recno]->base_count_array[race_id-1] < 0 );
- nation_array[newNationRecno]->base_count_array[race_id-1]++;
- //----- change the nation recno of the god invoked by the base if there is any ----//
- if( god_unit_recno && !unit_array.is_deleted(god_unit_recno) )
- unit_array[god_unit_recno]->change_nation(newNationRecno);
- //-------- change the nation of this firm now ----------//
- Firm::change_nation(newNationRecno);
- }
- //-------- End of function FirmBase::change_nation ---------//
- //------- Begin of function FirmBase::train_unit -------//
- //
- // Increase the praying skills of the prayers.
- //
- void FirmBase::train_unit()
- {
- if( !overseer_recno )
- return;
- Unit* overseerUnit = unit_array[overseer_recno];
- int overseerSkill = overseerUnit->skill.skill_level;
- int incValue;
- //------- increase the commander's leadership ---------//
- if( worker_count > 0 && overseerUnit->skill.skill_level < 100 )
- {
- //-- the more soldiers this commander has, the higher the leadership will increase ---//
- incValue = 3 * worker_count
- * (int) overseerUnit->hit_points / overseerUnit->max_hit_points
- * (100+overseerUnit->skill.skill_potential*2) / 100;
- overseerUnit->skill.skill_level_minor += incValue;
- if( overseerUnit->skill.skill_level_minor >= 100 )
- {
- overseerUnit->skill.skill_level_minor -= 100;
- overseerUnit->skill.skill_level++;
- }
- }
- //------- increase the prayer's skill level ------//
- int levelMinor;
- Worker* workerPtr = worker_array;
- for( int i=0 ; i<worker_count ; i++, workerPtr++ )
- {
- //------- increase prayer skill -----------//
- if( workerPtr->skill_level < overseerSkill )
- {
- incValue = max(20, overseerSkill-workerPtr->skill_level)
- * workerPtr->hit_points / workerPtr->max_hit_points()
- * (100+workerPtr->skill_potential*2) / 100;
- levelMinor = workerPtr->skill_level_minor + incValue; // with random factors, resulting in 75% to 125% of the original
- while( levelMinor >= 100 )
- {
- levelMinor -= 100;
- workerPtr->skill_level++;
- }
- workerPtr->skill_level_minor = levelMinor;
- }
- }
- }
- //-------- End of function FirmBase::train_unit --------//
- //------- Begin of function FirmBase::recover_hit_point -------//
- //
- // Prayers recover their hit points.
- //
- // No need to recover the hit points of the general here as
- // this is taken care in the Unit class function of the general.
- //
- void FirmBase::recover_hit_point()
- {
- Worker* workerPtr = worker_array;
- for( int i=0 ; i<worker_count ; i++, workerPtr++ )
- {
- //------- increase worker hit points --------//
- if( workerPtr->hit_points < workerPtr->max_hit_points() )
- workerPtr->hit_points++;
- }
- }
- //------- End of function FirmBase::recover_hit_point -------//
- //--------- Begin of function FirmBase::disp_god_info ---------//
- //
- void FirmBase::disp_god_info(int dispY1, int refreshFlag)
- {
- //---------------- paint the panel --------------//
- if( refreshFlag == INFO_REPAINT )
- vga.d3_panel_up( INFO_X1, dispY1, INFO_X2, dispY1+50 );
- //-------- display the icon of the mythical creature -------//
- int x=INFO_X1+4, y=dispY1+4;
- UnitInfo* unitInfo = unit_res[ god_res[god_id]->unit_id ];
- if( refreshFlag == INFO_REPAINT )
- {
- vga.d3_panel_down( x, y, x+UNIT_LARGE_ICON_WIDTH+3, y+UNIT_LARGE_ICON_HEIGHT+3, 2 );
- vga_front.put_bitmap( x+2, y+2, unitInfo->get_large_icon_ptr(0) );
- //----------- display text ------------//
- x += UNIT_LARGE_ICON_WIDTH+10;
- font_san.put( x, y+2, unitInfo->name );
- }
- else
- {
- x += UNIT_LARGE_ICON_WIDTH+10;
- }
- vga_front.indicator( 0x00, x-3, y+18, pray_points, (float) MAX_PRAY_POINTS, 0 );
- }
- //----------- End of function FirmBase::disp_god_info -----------//
- //--------- Begin of function FirmBase::invoke_god ---------//
- //
- // Invoke God.
- //
- void FirmBase::invoke_god()
- {
- god_unit_recno = god_res[god_id]->invoke(firm_recno, center_x, center_y);
- }
- //----------- End of function FirmBase::invoke_god -----------//
- //--------- Begin of function FirmBase::can_invoke ---------//
- //
- int FirmBase::can_invoke()
- {
- //----- if the base's god creature has been destroyed -----//
- if( god_unit_recno && unit_array.is_deleted(god_unit_recno) )
- god_unit_recno = 0;
- //---------------------------------------------------------//
- return !god_unit_recno && // one base can only support one god
- overseer_recno &&
- pray_points >= MAX_PRAY_POINTS/10; // there must be at least 10% of the maximum pray points to cast a creature
- }
- //----------- End of function FirmBase::can_invoke -----------//
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