123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720 |
- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OFIRMA.CPP
- //Description : Object Firm Array
- #include <OVGA.h>
- #include <OWORLD.h>
- #include <OPOWER.h>
- #include <ONATION.h>
- #include <OSYS.h>
- #include <OGAME.h>
- #include <OTOWN.h>
- #include <OINFO.h>
- #include <OFIRMRES.h>
- #include <OFIRMALL.h>
- #include <OSERES.h>
- #include <OLOG.h>
- //### begin alex 22/9 ###//
- #ifdef DEBUG
- #include <OFONT.h>
- static unsigned long last_firm_ai_profile_time = 0L;
- static unsigned long firm_ai_profile_time = 0L;
- static unsigned long last_firm_profile_time = 0L;
- static unsigned long firm_profile_time = 0L;
- #endif
- //#### end alex 22/9 ####//
- //----------- Note ----------------//
- //
- // go(), start(), end(), fwd(), bkwd() will affect
- // the current record no. pointer which will be used by other function
- //
- // To process all elements in the array, get(recNo) should be used.
- //
- // Because the sizeof different derived Firm objects are quite largely
- // different, it is better to link in pointer instead of the object
- // body.
- //
- // The DynArrayB contain the pointer to Firm objects.
- //
- //---------------------------------//
- //--------- Begin of function FirmArray::FirmArray ---------//
- //
- FirmArray::FirmArray() : DynArrayB(sizeof(Firm*), 50, DEFAULT_REUSE_INTERVAL_DAYS)
- {
- }
- //----------- End of function FirmArray::FirmArray ---------//
- //--------- Begin of function FirmArray::~FirmArray ---------//
- //
- FirmArray::~FirmArray()
- {
- deinit();
- }
- //----------- End of function FirmArray::~FirmArray ---------//
- //--------- Begin of function FirmArray::init ---------//
- void FirmArray::init()
- {
- process_recno = 1;
- }
- //---------- End of function FirmArray::init ---------//
- //--------- Begin of function FirmArray::deinit ---------//
- //
- // All firms should be deleted when the system terminated
- //
- // Chain : delete nation --> delete firm --> delete job --> delete item
- //
- // Some data is corrupted when the some firms still exist when
- // the system terminated
- //
- void FirmArray::deinit()
- {
- if( size()==0 )
- return;
- //----------------------------------//
- int i;
- for( i=1 ; i<=size() ; i++ )
- {
- if( !firm_array.is_deleted(i) )
- firm_array.del_firm(i);
- }
- //----------------------------------//
- zap(); // zap the DynArrayB
- }
- //----------- End of function FirmArray::deinit ---------//
- //--------- Begin of function FirmArray::build_firm ---------//
- //
- // build_firm() will be called by Nation and FirmRes when setting up
- // new firm.
- //
- // <int> xLoc = the x location of the firm to be built
- // <int> yLoc = the y location of the firm to be built
- // <int> nationRecno = the nation which builds this firm
- // <int> firmId = firm type id.
- // [char*] buildCode = the build code of the firm, no need to give if the firm just have one build type
- // [short] builderRecno = recno of the builder unit
- //
- // Return : <int> the record no. of the newly added firm
- //
- int FirmArray::build_firm(int xLoc, int yLoc, int nationRecno, int firmId, char* buildCode, short builderRecno)
- {
- if( !world.can_build_firm(xLoc, yLoc, firmId) )
- return 0;
- //--------- check if there is enough cash ----------//
- if( nationRecno )
- {
- FirmInfo* firmInfo = firm_res[firmId];
- Nation* nationPtr = nation_array[nationRecno];
- if( nationRecno )
- {
- if( nationPtr->cash < firmInfo->setup_cost )
- return 0;
- }
- }
- //---------- create and build the firm -------------//
- int firmRecno = create_firm(firmId);
- firm_array[firmRecno]->init( xLoc, yLoc, nationRecno, firmId, buildCode, builderRecno);
- // Firm::init() will set world matrix, it will use Firm::firm_recno to set the location cargo
- //------ pay the land cost to the nation that owns the land ------//
- if( nationRecno )
- {
- Nation* nationPtr = nation_array[nationRecno];
- nationPtr->add_expense( EXPENSE_FIRM, (float)firm_res[firmId]->setup_cost); // setup cost of the firm
- }
- return firmRecno;
- }
- //---------- End of function FirmArray::build_firm ---------//
- //--------- Begin of function FirmArray::create_firm ---------//
- //
- // create_firm() will be called directly by :
- //
- // 1. FirmArray::build_firm() for setting up a new firm
- // 2. FirmArray::read_file() when loading game.
- //
- // <int> firmId = firm type id
- //
- // Return : <int> the record no. of the newly added firm
- //
- int FirmArray::create_firm(int firmId)
- {
- Firm* firmPtr;
- switch(firmId)
- {
- case FIRM_BASE:
- firmPtr = new FirmBase;
- break;
- case FIRM_CAMP:
- firmPtr = new FirmCamp;
- break;
- case FIRM_FACTORY:
- firmPtr = new FirmFactory;
- break;
- case FIRM_INN:
- firmPtr = new FirmInn;
- break;
- case FIRM_MARKET:
- firmPtr = new FirmMarket;
- break;
- case FIRM_MINE:
- firmPtr = new FirmMine;
- break;
- case FIRM_RESEARCH:
- firmPtr = new FirmResearch;
- break;
- case FIRM_WAR_FACTORY:
- firmPtr = new FirmWar;
- break;
- case FIRM_HARBOR:
- firmPtr = new FirmHarbor;
- break;
- case FIRM_MONSTER:
- firmPtr = new FirmMonster;
- break;
- default:
- err_now("FirmArray::create_firm()");
- }
- //----------------------------------------//
- linkin(&firmPtr);
- firmPtr->firm_recno = recno();
- return firmPtr->firm_recno;
- }
- //----------- End of function FirmArray::create_firm ---------//
- //--------- Begin of function FirmArray::firm_class_size ---------//
- //
- // Return the size of the specified class.
- // This function will be called by FirmArray::write_file()
- //
- // <int> id = the id of the job
- //
- int FirmArray::firm_class_size(int id)
- {
- switch(id)
- {
- case FIRM_BASE:
- return sizeof(FirmBase);
- case FIRM_CAMP:
- return sizeof(FirmCamp);
- case FIRM_FACTORY:
- return sizeof(FirmFactory);
- case FIRM_INN:
- return sizeof(FirmInn);
- case FIRM_MARKET:
- return sizeof(FirmMarket);
- case FIRM_MINE:
- return sizeof(FirmMine);
- case FIRM_RESEARCH:
- return sizeof(FirmResearch);
- case FIRM_WAR_FACTORY:
- return sizeof(FirmWar);
- case FIRM_HARBOR:
- return sizeof(FirmHarbor);
- case FIRM_MONSTER:
- return sizeof(FirmMonster);
- default:
- err_now( "FirmArray::firm_class_size" );
- }
- return 0;
- }
- //----------- End of function FirmArray::firm_class_size ---------//
- //--------- Begin of function FirmArray::del_firm ---------//
- //
- // Warning : After calling this function, the recno() is still
- // pointing to the deleted record.
- // So go() to a new record to prevent running NULL object
- //
- // <int> recNo = the no. of the record to be deleted
- // (default : current record no.)
- //
- void FirmArray::del_firm(int recNo)
- {
- Firm* firmPtr = firm_array[recNo];
- int xLoc = firmPtr->center_x;
- int yLoc = firmPtr->center_y;
- firmPtr->deinit(); // we must call deinit() first
- delete firmPtr;
- linkout(recNo);
- }
- //----------- End of function FirmArray::del_firm ---------//
- //--------- Begin of function FirmArray::process ---------//
- //
- // Process all firm in firm_array for action and movement for next frame
- //
- // Return : 1 - all firm in the FirmArray has been processed
- // 0 - only some has been processed, not all
- //
- int FirmArray::process()
- {
- int i;
- Firm *firmPtr;
- //----- each time process some firm only ------//
- for( i=1 ; i<=size() ; i++ )
- {
- firmPtr = (Firm*) get_ptr(i);
- if( !firmPtr ) // the firm has been deleted
- continue;
- err_when(firmPtr->firm_recno!=i);
- //-------- system yield ---------//
- if( i%20==1 )
- sys.yield();
- #if defined(DEBUG) && defined(ENABLE_LOG)
- String logStr;
- logStr = "begin process firm ";
- logStr += firmPtr->firm_recno;
- logStr += " nation=";
- logStr += firmPtr->nation_recno;
- LOG_MSG(logStr);
- #endif
-
- if(i==50)
- {
- FirmMarket *mPtr = (FirmMarket*) firmPtr;
- MarketGoods *marketGoods = mPtr->market_goods_array;
- marketGoods++;
- if(marketGoods->stock_qty)
- int debug = 0;
- }
- //-------- process visibility -----------//
- if( firmPtr->nation_recno == nation_array.player_recno ||
- ( firmPtr->nation_recno &&
- nation_array[firmPtr->nation_recno]->is_allied_with_player ) )
- {
- world.visit( firmPtr->loc_x1, firmPtr->loc_y1, firmPtr->loc_x2, firmPtr->loc_y2, EXPLORE_RANGE-1 );
- }
- //--------- process and process_ai firms ----------//
- if( firmPtr->under_construction )
- {
- LOG_MSG(" process_construction");
- firmPtr->process_construction();
- LOG_MSG(m.get_random_seed() );
- }
- else
- {
- if( i%FRAMES_PER_DAY == int(sys.frame_count%FRAMES_PER_DAY) ) // only process each firm once per day
- {
- //### begin alex 22/9 ###//
- #ifdef DEBUG
- unsigned long profileStartTime = m.get_time();
- #endif
- //#### end alex 22/9 ####//
- LOG_MSG(" next_day");
- firmPtr->next_day();
- LOG_MSG(m.get_random_seed() );
- //### begin alex 22/9 ###//
- #ifdef DEBUG
- firm_profile_time += m.get_time() - profileStartTime;
- #endif
- //#### end alex 22/9 ####//
- //-- if the hit points drop to zero, the firm should be deleted --//
- if( firmPtr->hit_points <=0 )
- {
- se_res.sound( firmPtr->center_x, firmPtr->center_y, 1, 'F', firmPtr->firm_id, "DEST" );
- del_firm( firmPtr->firm_recno );
- continue;
- }
- //--------- process AI ------------//
- #ifdef DEBUG
- if(config.disable_ai_flag==0 && firmPtr->firm_ai)
- #else
- if( firmPtr->firm_ai )
- #endif
- {
- LOG_MSG(" process_common_ai");
- firmPtr->process_common_ai();
- LOG_MSG(m.get_random_seed() );
- //### begin alex 22/9 ###//
- #ifdef DEBUG
- unsigned long profileAiStartTime = m.get_time();
- #endif
- //#### end alex 22/9 ####//
- LOG_MSG(" process_ai");
- firmPtr->process_ai();
- LOG_MSG(m.get_random_seed());
- //### begin alex 22/9 ###//
- #ifdef DEBUG
- firm_ai_profile_time += m.get_time() - profileAiStartTime;
- #endif
- //#### end alex 22/9 ####//
- if( is_deleted(i) ) // the firm may have been deleted in process_ai()
- continue;
- }
- //--- think about having other nations capturing this firm ----//
- if( info.game_date%60==i%60 ) // this is not limited to ai firms only, it is called on all firms as AI can capture other player's firm
- firmPtr->think_capture();
- }
- }
- //-------- process animation ---------//
- LOG_MSG(" process_animation");
- firmPtr->process_animation();
- LOG_MSG( m.get_random_seed() );
- }
- return 0;
- }
- //----------- End of function FirmArray::process ---------//
- //--------- Begin of function FirmArray::next_month ---------//
- //
- void FirmArray::next_month()
- {
- int i;
- Firm* firmPtr;
- LOG_MSG("begin FirmArray::next_month");
- LOG_MSG(m.get_random_seed() );
- for(i=1; i <=size() ; i++)
- {
- firmPtr = (Firm*)get_ptr(i);
- if( firmPtr && !firmPtr->under_construction )
- {
- LOG_MSG("Firm next_month");
- LOG_MSG( i );
- firmPtr->next_month();
- LOG_MSG(m.get_random_seed() );
- }
- }
- LOG_MSG("end FirmArray::next_month");
- LOG_MSG(m.get_random_seed() );
- }
- //----------- End of function FirmArray::next_month -----------//
- //--------- Begin of function FirmArray::next_year ---------//
- //
- void FirmArray::next_year()
- {
- int i;
- Firm* firmPtr;
- LOG_MSG("begin FirmArray::next_year");
- LOG_MSG(m.get_random_seed() );
- for(i=1; i <=size() ; i++)
- {
- firmPtr = (Firm*)get_ptr(i);
- if( firmPtr && !firmPtr->under_construction )
- {
- LOG_MSG("Firm next_month");
- LOG_MSG( i );
- firmPtr->next_year();
- LOG_MSG(m.get_random_seed() );
- }
- }
- LOG_MSG("end FirmArray::next_year");
- LOG_MSG(m.get_random_seed() );
- }
- //----------- End of function FirmArray::next_year -----------//
- //--------- Begin of function FirmArray::draw_dot ---------//
- //
- // Draw tiny dots on map window representing the location of the firm
- //
- void FirmArray::draw_dot()
- {
- char* vgaBufPtr = vga_back.buf_ptr();
- char* writePtr;
- int i, x, y;
- Firm* firmPtr;
- FirmBuild* firmBuild;
- char* nationColorArray = nation_array.nation_color_array;
- char nationColor;
- int vgaBufPitch = vga_back.buf_pitch();
- const unsigned int excitedColorCount = 4;
- char excitedColorArray[MAX_NATION+1][excitedColorCount];
- for( i = 0; i <= MAX_NATION; ++i )
- {
- if( i == 0 || !nation_array.is_deleted(i) )
- {
- char *remapTable = game.get_color_remap_table(i, 0);
- excitedColorArray[i][0] = remapTable[0xe0];
- excitedColorArray[i][1] = remapTable[0xe1];
- excitedColorArray[i][2] = remapTable[0xe2];
- excitedColorArray[i][3] = remapTable[0xe3];
- }
- else
- {
- excitedColorArray[i][0] =
- excitedColorArray[i][1] =
- excitedColorArray[i][2] =
- excitedColorArray[i][3] = (char) V_WHITE;
- }
- }
- for(i=1; i <=size() ; i++)
- {
- firmPtr = (Firm*)get_ptr(i);
- if( !firmPtr )
- continue;
- firmBuild = firm_res.get_build(firmPtr->firm_build_id);
- writePtr = vgaBufPtr + (MAP_Y1+firmPtr->loc_y1)*vgaBufPitch + (MAP_X1+firmPtr->loc_x1);
- nationColor = info.game_date - firmPtr->last_attacked_date > 2 ?
- nationColorArray[firmPtr->nation_recno] :
- excitedColorArray[firmPtr->nation_recno][sys.frame_count % excitedColorCount];
- char shadowColor = (char) VGA_GRAY;
- // ###### begin Gilbert 17/10 #######//
- int firmWidth = firmBuild->loc_width;
- int firmHeight = firmBuild->loc_height;
- if( firmPtr->nation_recno == 0 &&
- firmWidth == STD_TOWN_LOC_WIDTH && firmHeight == STD_TOWN_LOC_HEIGHT)
- {
- --firmWidth; // all monster are all 4x4, may mixed with independent town on mini-map
- --firmHeight;
- }
- for( y=firmHeight ; y>0 ; y--, writePtr+=vgaBufPitch-firmWidth )
- {
- for( x=firmWidth ; x>0 ; x--, writePtr++ )
- {
- if( *writePtr != UNEXPLORED_COLOR )
- *writePtr = nationColor;
- }
- if( *(writePtr+vgaBufPitch) != UNEXPLORED_COLOR)
- *(writePtr+vgaBufPitch) = shadowColor;
- }
- for( x = firmWidth; x>0; x--)
- {
- if( *(++writePtr) != UNEXPLORED_COLOR )
- *writePtr = shadowColor;
- }
- // ###### end Gilbert 17/10 #######//
- }
- }
- //----------- End of function FirmArray::draw_dot -----------//
- //### begin alex 22/9 ###//
- //--------- Begin of function FirmArray::draw_profile ---------//
- void FirmArray::draw_profile()
- {
- #ifdef DEBUG
- static unsigned long lastDrawTime = m.get_time();
- if(m.get_time() >= lastDrawTime + 1000)
- {
- last_firm_profile_time = firm_profile_time;
- lastDrawTime = m.get_time();
- firm_profile_time = 0L;
- }
- String str;
- str = "Firm : ";
- font_news.disp( ZOOM_X1+10, ZOOM_Y1+60, str, MAP_X2);
- str = "";
- str += last_firm_ai_profile_time;
- font_news.disp( ZOOM_X1+60, ZOOM_Y1+60, str, MAP_X2);
- str = "";
- str += last_firm_profile_time;
- font_news.disp( ZOOM_X1+100, ZOOM_Y1+60, str, MAP_X2);
- #endif
- }
- //----------- End of function FirmArray::draw_profile -----------//
- //#### end alex 22/9 ####//
- /*
- //--------- Begin of function FirmArray::skip ---------//
- //
- // Skip to prev/next firms within the firm filter.
- //
- // <int> skipDirection = -1 - backward one record
- // 1 - forward one record
- //
- void FirmArray::skip(int skipDirection)
- {
- int firmRecno=recno();
- Firm *firmPtr;
- while(1)
- {
- firmRecno += ( skipDirection>0 ? 1 : -1 );
- //------- loop to front/back --------//
- if( firmRecno > size() )
- firmRecno = firmRecno - size();
- if( firmRecno < 1 )
- firmRecno = firmRecno + size();
- //----- if no firm under current firm filter ----//
- if( firmRecno == recno() ) // after one loop, there is still no match
- return;
- //--------- if it is deleted --------//
- if( is_deleted(firmRecno) )
- continue;
- //------ if it is not in firm filter -------//
- if( !firm_array[firmRecno]->draw_map_loc(2) ) //only draw when the firm is in filter
- continue;
- //--------- go to the firm ----------//
- world.go_firm(firmRecno);
- return;
- }
- }
- //---------- End of function FirmArray::skip ----------//
- */
- #ifdef DEBUG
- //------- Begin of function FirmArray::operator() -----//
- Firm* FirmArray::operator()()
- {
- Firm* firmPtr = (Firm*) get_ptr(); // if recno()==0, get_ptr() returns NULL
- err_if( !firmPtr )
- err_now( "FirmArray[recno()] is deleted" );
- return firmPtr;
- }
- //--------- End of function FirmArray::operator() ----//
- //------- Begin of function FirmArray::operator[] -----//
- Firm* FirmArray::operator[](int recNo)
- {
- Firm* firmPtr = (Firm*) get_ptr(recNo);
- if( !firmPtr )
- err.run( "FirmArray[] is deleted" );
- return firmPtr;
- }
- //--------- End of function FirmArray::operator[] ----//
- #endif
|