Additional vicloc scrolls (as of MapleLegends’s anniversary/summer event 2022; 2022-08-13)
See:
https://forum.maplelegends.com/index.php?threads/anniversary-summer-event-2022-balance-changes-explained.46741/.
For a catalogue of all other scrolls available in vicloc (the
“GMS-like” ones), see scrolls.md.
For weapons
NOTE: The following weapon types are not represented in the addition of
dark scrolls, as of this patch:
- 2H swords (although 1H swords, and 2H axes, are represented).
- 1H axes (although 2H axes, and 1H swords, are represented).
- 2H maces (although 1H maces are represented).
- Daggers (although some other warrior weapons are represented).
- Spears (although polearms are represented).
- Staves (although wands are represented).
- Crossbows (although bows are represented).
- Claws.
- Knucklers & guns.
This effectively results in:
- An implicit nerf of all thief jobs (excepting
brigands
and similar), relative to non-thief jobs. Also, an implicit nerf to
dagger-users more generally (including e.g. dagger
warriors).
- An implicit nerf of all pirate jobs (excepting
pugilists),
relative to non-pirate jobs.
- An implicit nerf of crossbow users (crossbow(o)men) relative to bow users
(hunters). This one is deeply unfortunate, as these two classes used to be
very well-balanced.
- An implicit nerf of spears, which were already worse than polearms for
warriors/permabeginners
anyways. This includes a nerf of e.g.
swashbucklers.
- A buff of wands relative to staves. This is probably deserved, given the
existence of the Dark Ritual, but will also potentially make LUKless (as well
as pure LUK) builds somewhat more viable compared to traditional low-LUK
builds, assuming that players can land 30% scrolls on Heart Wands/Staves
(note that the Heart Staff is a wand, despite its name).
For 1H swords
effect on pass |
𝗣(pass) |
dropped by |
+5 WATK, +3 STR, +1 WDEF |
30% |
Officer Skeleton |
For 2H axes
effect on pass |
𝗣(pass) |
dropped by |
+5 WATK, +3 STR, +1 WDEF |
30% |
Stone Golem |
For 1H maces
effect on pass |
𝗣(pass) |
dropped by |
+5 WATK, +3 STR, +1 WDEF |
30% |
Skeleton Soldier |
For polearms
effect on pass |
𝗣(pass) |
dropped by |
+5 WATK, +3 STR, +1 WDEF |
30% |
Dark Stone Golem, Tauromacis |
For wands
effect on pass |
𝗣(pass) |
dropped by |
+5 MATK, +3 INT, +1 MDEF |
30% |
Zombie Mushmom |
For bows
effect on pass |
𝗣(pass) |
dropped by |
+5 WATK, +3 WACC, +1 DEX |
30% |
Jr. Balrog |
For hats
effect on pass |
𝗣(pass) |
dropped by |
+2 DEX |
70% |
Mushmom |
+2 WACC, +1 DEX |
60% |
Copper Drake |
For tops
effect on pass |
𝗣(pass) |
dropped by |
+30 HP |
30% |
Taurospear |
For bottoms
effect on pass |
𝗣(pass) |
dropped by |
+30 HP |
30% |
Commander Skeleton |
For gloves
effect on pass |
𝗣(pass) |
dropped by |
+1 MATK, +1 INT |
60% |
Red Drake |
For shields
effect on pass |
𝗣(pass) |
dropped by |
+2 MATK, +1 INT |
70% |
Dark Drake |
+3 MATK, +2 INT |
10% |
Tortie |
+15 HP |
70% |
Rocky Mask |
+30 HP |
30% |
Stumpy |
For pet equips
effect on pass |
𝗣(pass) |
dropped by |
+10 HP |
70% |
Clang |
+50 HP |
30% |
Dyle |