project.godot 3.8 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Node",
  11. "class": "PIDController",
  12. "language": "GDScript",
  13. "path": "res://Scenes/VehicleController/PIDController/PIDController.gd"
  14. }, {
  15. "base": "RigidBody",
  16. "class": "VehicleController",
  17. "language": "GDScript",
  18. "path": "res://Scenes/VehicleController/VehicleController.gd"
  19. }, {
  20. "base": "Spatial",
  21. "class": "WheelController",
  22. "language": "GDScript",
  23. "path": "res://Scenes/VehicleController/WheelController/WheelController.gd"
  24. } ]
  25. _global_script_class_icons={
  26. "PIDController": "",
  27. "VehicleController": "",
  28. "WheelController": ""
  29. }
  30. [application]
  31. config/name="Suspension Example"
  32. config/description="How to setup a vehicle suspension with ray casts."
  33. run/main_scene="res://Scenes/Start.tscn"
  34. config/icon="res://icon.png"
  35. [display]
  36. window/size/fullscreen=true
  37. [input]
  38. pad_left={
  39. "deadzone": 0.5,
  40. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
  41. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  42. ]
  43. }
  44. pad_right={
  45. "deadzone": 0.5,
  46. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
  47. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  48. ]
  49. }
  50. pad_accelerate={
  51. "deadzone": 0.5,
  52. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
  53. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
  54. ]
  55. }
  56. pad_brake={
  57. "deadzone": 0.5,
  58. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
  59. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
  60. ]
  61. }
  62. pad_reverse={
  63. "deadzone": 0.5,
  64. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
  65. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
  66. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
  67. ]
  68. }
  69. [rendering]
  70. environment/default_environment="res://default_env.tres"