project.godot 3.3 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Node",
  11. "class": "PIDController",
  12. "language": "GDScript",
  13. "path": "res://Scenes/VehicleController/PIDController/PIDController.gd"
  14. }, {
  15. "base": "RigidBody",
  16. "class": "VehicleController",
  17. "language": "GDScript",
  18. "path": "res://Scenes/VehicleController/VehicleController.gd"
  19. }, {
  20. "base": "Spatial",
  21. "class": "WheelController",
  22. "language": "GDScript",
  23. "path": "res://Scenes/VehicleController/WheelController/WheelController.gd"
  24. } ]
  25. _global_script_class_icons={
  26. "PIDController": "",
  27. "VehicleController": "",
  28. "WheelController": ""
  29. }
  30. [application]
  31. config/name="Drift Car"
  32. run/main_scene="res://Scenes/Start.tscn"
  33. config/icon="res://icon.png"
  34. [display]
  35. window/size/fullscreen=true
  36. [input]
  37. pad_accelerate={
  38. "deadzone": 0.5,
  39. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
  40. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
  41. ]
  42. }
  43. pad_brake={
  44. "deadzone": 0.5,
  45. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
  46. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
  47. ]
  48. }
  49. pad_left={
  50. "deadzone": 0.5,
  51. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
  52. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  53. ]
  54. }
  55. pad_right={
  56. "deadzone": 0.5,
  57. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
  58. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  59. ]
  60. }
  61. pad_reverse={
  62. "deadzone": 0.5,
  63. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
  64. ]
  65. }
  66. [rendering]
  67. environment/default_environment="res://default_env.tres"