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- /*
- * Server-side thread management
- *
- * Copyright (C) 1998 Alexandre Julliard
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- #include "config.h"
- #include "wine/port.h"
- #include <assert.h>
- #include <errno.h>
- #include <fcntl.h>
- #include <signal.h>
- #include <stdarg.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <sys/types.h>
- #include <unistd.h>
- #include <time.h>
- #include "windef.h"
- #include "winbase.h"
- #include "file.h"
- #include "handle.h"
- #include "process.h"
- #include "thread.h"
- #include "request.h"
- #include "user.h"
- /* thread queues */
- struct thread_wait
- {
- struct thread_wait *next; /* next wait structure for this thread */
- struct thread *thread; /* owner thread */
- int count; /* count of objects */
- int flags;
- void *cookie; /* magic cookie to return to client */
- struct timeval timeout;
- struct timeout_user *user;
- struct wait_queue_entry queues[1];
- };
- /* asynchronous procedure calls */
- struct thread_apc
- {
- struct thread_apc *next; /* queue linked list */
- struct thread_apc *prev;
- struct object *owner; /* object that queued this apc */
- void *func; /* function to call in client */
- enum apc_type type; /* type of apc function */
- int nb_args; /* number of arguments */
- void *arg1; /* function arguments */
- void *arg2;
- void *arg3;
- };
- /* thread operations */
- static void dump_thread( struct object *obj, int verbose );
- static int thread_signaled( struct object *obj, struct thread *thread );
- static void thread_poll_event( struct fd *fd, int event );
- static void destroy_thread( struct object *obj );
- static struct thread_apc *thread_dequeue_apc( struct thread *thread, int system_only );
- static const struct object_ops thread_ops =
- {
- sizeof(struct thread), /* size */
- dump_thread, /* dump */
- add_queue, /* add_queue */
- remove_queue, /* remove_queue */
- thread_signaled, /* signaled */
- no_satisfied, /* satisfied */
- no_get_fd, /* get_fd */
- destroy_thread /* destroy */
- };
- static const struct fd_ops thread_fd_ops =
- {
- NULL, /* get_poll_events */
- thread_poll_event, /* poll_event */
- no_flush, /* flush */
- no_get_file_info, /* get_file_info */
- no_queue_async, /* queue_async */
- no_cancel_async /* cancel_async */
- };
- static struct thread *first_thread;
- static struct thread *booting_thread;
- /* initialize the structure for a newly allocated thread */
- inline static void init_thread_structure( struct thread *thread )
- {
- int i;
- thread->unix_pid = -1; /* not known yet */
- thread->unix_tid = -1; /* not known yet */
- thread->context = NULL;
- thread->teb = NULL;
- thread->mutex = NULL;
- thread->debug_ctx = NULL;
- thread->debug_event = NULL;
- thread->queue = NULL;
- thread->wait = NULL;
- thread->system_apc.head = NULL;
- thread->system_apc.tail = NULL;
- thread->user_apc.head = NULL;
- thread->user_apc.tail = NULL;
- thread->error = 0;
- thread->req_data = NULL;
- thread->req_toread = 0;
- thread->reply_data = NULL;
- thread->reply_towrite = 0;
- thread->request_fd = NULL;
- thread->reply_fd = NULL;
- thread->wait_fd = NULL;
- thread->state = RUNNING;
- thread->attached = 0;
- thread->exit_code = 0;
- thread->next = NULL;
- thread->prev = NULL;
- thread->priority = THREAD_PRIORITY_NORMAL;
- thread->affinity = 1;
- thread->suspend = 0;
- thread->creation_time = time(NULL);
- thread->exit_time = 0;
- for (i = 0; i < MAX_INFLIGHT_FDS; i++)
- thread->inflight[i].server = thread->inflight[i].client = -1;
- }
- /* create a new thread */
- struct thread *create_thread( int fd, struct process *process )
- {
- struct thread *thread;
- if (!(thread = alloc_object( &thread_ops ))) return NULL;
- init_thread_structure( thread );
- thread->process = (struct process *)grab_object( process );
- if (!current) current = thread;
- if (!booting_thread) /* first thread ever */
- {
- booting_thread = thread;
- lock_master_socket(1);
- }
- if ((thread->next = first_thread) != NULL) thread->next->prev = thread;
- first_thread = thread;
- if (!(thread->id = alloc_ptid( thread )))
- {
- release_object( thread );
- return NULL;
- }
- if (!(thread->request_fd = create_anonymous_fd( &thread_fd_ops, fd, &thread->obj )))
- {
- release_object( thread );
- return NULL;
- }
- thread->token = (struct token *) grab_object( process->token );
- set_fd_events( thread->request_fd, POLLIN ); /* start listening to events */
- add_process_thread( thread->process, thread );
- return thread;
- }
- /* handle a client event */
- static void thread_poll_event( struct fd *fd, int event )
- {
- struct thread *thread = get_fd_user( fd );
- assert( thread->obj.ops == &thread_ops );
- if (event & (POLLERR | POLLHUP)) kill_thread( thread, 0 );
- else if (event & POLLIN) read_request( thread );
- else if (event & POLLOUT) write_reply( thread );
- }
- /* cleanup everything that is no longer needed by a dead thread */
- /* used by destroy_thread and kill_thread */
- static void cleanup_thread( struct thread *thread )
- {
- int i;
- struct thread_apc *apc;
- while ((apc = thread_dequeue_apc( thread, 0 ))) free( apc );
- if (thread->req_data) free( thread->req_data );
- if (thread->reply_data) free( thread->reply_data );
- if (thread->request_fd) release_object( thread->request_fd );
- if (thread->reply_fd) release_object( thread->reply_fd );
- if (thread->wait_fd) release_object( thread->wait_fd );
- free_msg_queue( thread );
- cleanup_clipboard_thread(thread);
- destroy_thread_windows( thread );
- for (i = 0; i < MAX_INFLIGHT_FDS; i++)
- {
- if (thread->inflight[i].client != -1)
- {
- close( thread->inflight[i].server );
- thread->inflight[i].client = thread->inflight[i].server = -1;
- }
- }
- thread->req_data = NULL;
- thread->reply_data = NULL;
- thread->request_fd = NULL;
- thread->reply_fd = NULL;
- thread->wait_fd = NULL;
- if (thread == booting_thread) /* killing booting thread */
- {
- booting_thread = NULL;
- lock_master_socket(0);
- }
- }
- /* destroy a thread when its refcount is 0 */
- static void destroy_thread( struct object *obj )
- {
- struct thread_apc *apc;
- struct thread *thread = (struct thread *)obj;
- assert( obj->ops == &thread_ops );
- assert( !thread->debug_ctx ); /* cannot still be debugging something */
- if (thread->next) thread->next->prev = thread->prev;
- if (thread->prev) thread->prev->next = thread->next;
- else first_thread = thread->next;
- while ((apc = thread_dequeue_apc( thread, 0 ))) free( apc );
- cleanup_thread( thread );
- release_object( thread->process );
- if (thread->id) free_ptid( thread->id );
- if (thread->token) release_object( thread->token );
- }
- /* dump a thread on stdout for debugging purposes */
- static void dump_thread( struct object *obj, int verbose )
- {
- struct thread *thread = (struct thread *)obj;
- assert( obj->ops == &thread_ops );
- fprintf( stderr, "Thread id=%04x unix pid=%d unix tid=%d teb=%p state=%d\n",
- thread->id, thread->unix_pid, thread->unix_tid, thread->teb, thread->state );
- }
- static int thread_signaled( struct object *obj, struct thread *thread )
- {
- struct thread *mythread = (struct thread *)obj;
- return (mythread->state == TERMINATED);
- }
- /* get a thread pointer from a thread id (and increment the refcount) */
- struct thread *get_thread_from_id( thread_id_t id )
- {
- struct object *obj = get_ptid_entry( id );
- if (obj && obj->ops == &thread_ops) return (struct thread *)grab_object( obj );
- set_win32_error( ERROR_INVALID_THREAD_ID );
- return NULL;
- }
- /* get a thread from a handle (and increment the refcount) */
- struct thread *get_thread_from_handle( obj_handle_t handle, unsigned int access )
- {
- return (struct thread *)get_handle_obj( current->process, handle,
- access, &thread_ops );
- }
- /* find a thread from a Unix pid */
- struct thread *get_thread_from_pid( int pid )
- {
- struct thread *t;
- for (t = first_thread; t; t = t->next) if (t->unix_tid == pid) return t;
- for (t = first_thread; t; t = t->next) if (t->unix_pid == pid) return t;
- return NULL;
- }
- /* set all information about a thread */
- static void set_thread_info( struct thread *thread,
- const struct set_thread_info_request *req )
- {
- if (req->mask & SET_THREAD_INFO_PRIORITY)
- thread->priority = req->priority;
- if (req->mask & SET_THREAD_INFO_AFFINITY)
- {
- if (req->affinity != 1) set_error( STATUS_INVALID_PARAMETER );
- else thread->affinity = req->affinity;
- }
- }
- /* stop a thread (at the Unix level) */
- void stop_thread( struct thread *thread )
- {
- /* can't stop a thread while initialisation is in progress */
- if (is_process_init_done(thread->process)) send_thread_signal( thread, SIGUSR1 );
- }
- /* suspend a thread */
- static int suspend_thread( struct thread *thread )
- {
- int old_count = thread->suspend;
- if (thread->suspend < MAXIMUM_SUSPEND_COUNT)
- {
- if (!(thread->process->suspend + thread->suspend++)) stop_thread( thread );
- }
- else set_error( STATUS_SUSPEND_COUNT_EXCEEDED );
- return old_count;
- }
- /* resume a thread */
- static int resume_thread( struct thread *thread )
- {
- int old_count = thread->suspend;
- if (thread->suspend > 0)
- {
- if (!(--thread->suspend + thread->process->suspend)) wake_thread( thread );
- }
- return old_count;
- }
- /* add a thread to an object wait queue; return 1 if OK, 0 on error */
- int add_queue( struct object *obj, struct wait_queue_entry *entry )
- {
- grab_object( obj );
- entry->obj = obj;
- entry->prev = obj->tail;
- entry->next = NULL;
- if (obj->tail) obj->tail->next = entry;
- else obj->head = entry;
- obj->tail = entry;
- return 1;
- }
- /* remove a thread from an object wait queue */
- void remove_queue( struct object *obj, struct wait_queue_entry *entry )
- {
- if (entry->next) entry->next->prev = entry->prev;
- else obj->tail = entry->prev;
- if (entry->prev) entry->prev->next = entry->next;
- else obj->head = entry->next;
- release_object( obj );
- }
- /* finish waiting */
- static void end_wait( struct thread *thread )
- {
- struct thread_wait *wait = thread->wait;
- struct wait_queue_entry *entry;
- int i;
- assert( wait );
- for (i = 0, entry = wait->queues; i < wait->count; i++, entry++)
- entry->obj->ops->remove_queue( entry->obj, entry );
- if (wait->user) remove_timeout_user( wait->user );
- thread->wait = wait->next;
- free( wait );
- }
- /* build the thread wait structure */
- static int wait_on( int count, struct object *objects[], int flags, const abs_time_t *timeout )
- {
- struct thread_wait *wait;
- struct wait_queue_entry *entry;
- int i;
- if (!(wait = mem_alloc( sizeof(*wait) + (count-1) * sizeof(*entry) ))) return 0;
- wait->next = current->wait;
- wait->thread = current;
- wait->count = count;
- wait->flags = flags;
- wait->user = NULL;
- current->wait = wait;
- if (flags & SELECT_TIMEOUT)
- {
- wait->timeout.tv_sec = timeout->sec;
- wait->timeout.tv_usec = timeout->usec;
- }
- for (i = 0, entry = wait->queues; i < count; i++, entry++)
- {
- struct object *obj = objects[i];
- entry->thread = current;
- if (!obj->ops->add_queue( obj, entry ))
- {
- wait->count = i;
- end_wait( current );
- return 0;
- }
- }
- return 1;
- }
- /* check if the thread waiting condition is satisfied */
- static int check_wait( struct thread *thread )
- {
- int i, signaled;
- struct thread_wait *wait = thread->wait;
- struct wait_queue_entry *entry = wait->queues;
- /* Suspended threads may not acquire locks */
- if( thread->process->suspend + thread->suspend > 0 ) return -1;
- assert( wait );
- if (wait->flags & SELECT_ALL)
- {
- int not_ok = 0;
- /* Note: we must check them all anyway, as some objects may
- * want to do something when signaled, even if others are not */
- for (i = 0, entry = wait->queues; i < wait->count; i++, entry++)
- not_ok |= !entry->obj->ops->signaled( entry->obj, thread );
- if (not_ok) goto other_checks;
- /* Wait satisfied: tell it to all objects */
- signaled = 0;
- for (i = 0, entry = wait->queues; i < wait->count; i++, entry++)
- if (entry->obj->ops->satisfied( entry->obj, thread ))
- signaled = STATUS_ABANDONED_WAIT_0;
- return signaled;
- }
- else
- {
- for (i = 0, entry = wait->queues; i < wait->count; i++, entry++)
- {
- if (!entry->obj->ops->signaled( entry->obj, thread )) continue;
- /* Wait satisfied: tell it to the object */
- signaled = i;
- if (entry->obj->ops->satisfied( entry->obj, thread ))
- signaled = i + STATUS_ABANDONED_WAIT_0;
- return signaled;
- }
- }
- other_checks:
- if ((wait->flags & SELECT_INTERRUPTIBLE) && thread->system_apc.head) return STATUS_USER_APC;
- if ((wait->flags & SELECT_ALERTABLE) && thread->user_apc.head) return STATUS_USER_APC;
- if (wait->flags & SELECT_TIMEOUT)
- {
- struct timeval now;
- gettimeofday( &now, NULL );
- if (!time_before( &now, &wait->timeout )) return STATUS_TIMEOUT;
- }
- return -1;
- }
- /* send the wakeup signal to a thread */
- static int send_thread_wakeup( struct thread *thread, void *cookie, int signaled )
- {
- struct wake_up_reply reply;
- int ret;
- reply.cookie = cookie;
- reply.signaled = signaled;
- if ((ret = write( get_unix_fd( thread->wait_fd ), &reply, sizeof(reply) )) == sizeof(reply))
- return 0;
- if (ret >= 0)
- fatal_protocol_error( thread, "partial wakeup write %d\n", ret );
- else if (errno == EPIPE)
- kill_thread( thread, 0 ); /* normal death */
- else
- fatal_protocol_perror( thread, "write" );
- return -1;
- }
- /* attempt to wake up a thread */
- /* return >0 if OK, 0 if the wait condition is still not satisfied */
- int wake_thread( struct thread *thread )
- {
- int signaled, count;
- void *cookie;
- for (count = 0; thread->wait; count++)
- {
- if ((signaled = check_wait( thread )) == -1) break;
- cookie = thread->wait->cookie;
- if (debug_level) fprintf( stderr, "%04x: *wakeup* signaled=%d cookie=%p\n",
- thread->id, signaled, cookie );
- end_wait( thread );
- if (send_thread_wakeup( thread, cookie, signaled ) == -1) /* error */
- break;
- }
- return count;
- }
- /* thread wait timeout */
- static void thread_timeout( void *ptr )
- {
- struct thread_wait *wait = ptr;
- struct thread *thread = wait->thread;
- void *cookie = wait->cookie;
- wait->user = NULL;
- if (thread->wait != wait) return; /* not the top-level wait, ignore it */
- if (thread->suspend + thread->process->suspend > 0) return; /* suspended, ignore it */
- if (debug_level) fprintf( stderr, "%04x: *wakeup* signaled=%d cookie=%p\n",
- thread->id, STATUS_TIMEOUT, cookie );
- end_wait( thread );
- if (send_thread_wakeup( thread, cookie, STATUS_TIMEOUT ) == -1) return;
- /* check if other objects have become signaled in the meantime */
- wake_thread( thread );
- }
- /* select on a list of handles */
- static void select_on( int count, void *cookie, const obj_handle_t *handles,
- int flags, const abs_time_t *timeout )
- {
- int ret, i;
- struct object *objects[MAXIMUM_WAIT_OBJECTS];
- if ((count < 0) || (count > MAXIMUM_WAIT_OBJECTS))
- {
- set_error( STATUS_INVALID_PARAMETER );
- return;
- }
- for (i = 0; i < count; i++)
- {
- if (!(objects[i] = get_handle_obj( current->process, handles[i], SYNCHRONIZE, NULL )))
- break;
- }
- if (i < count) goto done;
- if (!wait_on( count, objects, flags, timeout )) goto done;
- if ((ret = check_wait( current )) != -1)
- {
- /* condition is already satisfied */
- end_wait( current );
- set_error( ret );
- goto done;
- }
- /* now we need to wait */
- if (flags & SELECT_TIMEOUT)
- {
- if (!(current->wait->user = add_timeout_user( ¤t->wait->timeout,
- thread_timeout, current->wait )))
- {
- end_wait( current );
- goto done;
- }
- }
- current->wait->cookie = cookie;
- set_error( STATUS_PENDING );
- done:
- while (--i >= 0) release_object( objects[i] );
- }
- /* attempt to wake threads sleeping on the object wait queue */
- void wake_up( struct object *obj, int max )
- {
- struct wait_queue_entry *entry = obj->head;
- while (entry)
- {
- struct thread *thread = entry->thread;
- entry = entry->next;
- if (wake_thread( thread ))
- {
- if (max && !--max) break;
- }
- }
- }
- /* queue an async procedure call */
- int thread_queue_apc( struct thread *thread, struct object *owner, void *func,
- enum apc_type type, int system, void *arg1, void *arg2, void *arg3 )
- {
- struct thread_apc *apc;
- struct apc_queue *queue = system ? &thread->system_apc : &thread->user_apc;
- /* cancel a possible previous APC with the same owner */
- if (owner) thread_cancel_apc( thread, owner, system );
- if (thread->state == TERMINATED) return 0;
- if (!(apc = mem_alloc( sizeof(*apc) ))) return 0;
- apc->prev = queue->tail;
- apc->next = NULL;
- apc->owner = owner;
- apc->func = func;
- apc->type = type;
- apc->arg1 = arg1;
- apc->arg2 = arg2;
- apc->arg3 = arg3;
- queue->tail = apc;
- if (!apc->prev) /* first one */
- {
- queue->head = apc;
- wake_thread( thread );
- }
- else apc->prev->next = apc;
- return 1;
- }
- /* cancel the async procedure call owned by a specific object */
- void thread_cancel_apc( struct thread *thread, struct object *owner, int system )
- {
- struct thread_apc *apc;
- struct apc_queue *queue = system ? &thread->system_apc : &thread->user_apc;
- for (apc = queue->head; apc; apc = apc->next)
- {
- if (apc->owner != owner) continue;
- if (apc->next) apc->next->prev = apc->prev;
- else queue->tail = apc->prev;
- if (apc->prev) apc->prev->next = apc->next;
- else queue->head = apc->next;
- free( apc );
- return;
- }
- }
- /* remove the head apc from the queue; the returned pointer must be freed by the caller */
- static struct thread_apc *thread_dequeue_apc( struct thread *thread, int system_only )
- {
- struct thread_apc *apc;
- struct apc_queue *queue = &thread->system_apc;
- if (!queue->head && !system_only) queue = &thread->user_apc;
- if ((apc = queue->head))
- {
- if (apc->next) apc->next->prev = NULL;
- else queue->tail = NULL;
- queue->head = apc->next;
- }
- return apc;
- }
- /* add an fd to the inflight list */
- /* return list index, or -1 on error */
- int thread_add_inflight_fd( struct thread *thread, int client, int server )
- {
- int i;
- if (server == -1) return -1;
- if (client == -1)
- {
- close( server );
- return -1;
- }
- /* first check if we already have an entry for this fd */
- for (i = 0; i < MAX_INFLIGHT_FDS; i++)
- if (thread->inflight[i].client == client)
- {
- close( thread->inflight[i].server );
- thread->inflight[i].server = server;
- return i;
- }
- /* now find a free spot to store it */
- for (i = 0; i < MAX_INFLIGHT_FDS; i++)
- if (thread->inflight[i].client == -1)
- {
- thread->inflight[i].client = client;
- thread->inflight[i].server = server;
- return i;
- }
- return -1;
- }
- /* get an inflight fd and purge it from the list */
- /* the fd must be closed when no longer used */
- int thread_get_inflight_fd( struct thread *thread, int client )
- {
- int i, ret;
- if (client == -1) return -1;
- do
- {
- for (i = 0; i < MAX_INFLIGHT_FDS; i++)
- {
- if (thread->inflight[i].client == client)
- {
- ret = thread->inflight[i].server;
- thread->inflight[i].server = thread->inflight[i].client = -1;
- return ret;
- }
- }
- } while (!receive_fd( thread->process )); /* in case it is still in the socket buffer */
- return -1;
- }
- /* retrieve an LDT selector entry */
- static void get_selector_entry( struct thread *thread, int entry,
- unsigned int *base, unsigned int *limit,
- unsigned char *flags )
- {
- if (!thread->process->ldt_copy)
- {
- set_error( STATUS_ACCESS_DENIED );
- return;
- }
- if (entry >= 8192)
- {
- set_error( STATUS_INVALID_PARAMETER ); /* FIXME */
- return;
- }
- if (suspend_for_ptrace( thread ))
- {
- unsigned char flags_buf[4];
- int *addr = (int *)thread->process->ldt_copy + entry;
- if (read_thread_int( thread, addr, base ) == -1) goto done;
- if (read_thread_int( thread, addr + 8192, limit ) == -1) goto done;
- addr = (int *)thread->process->ldt_copy + 2*8192 + (entry >> 2);
- if (read_thread_int( thread, addr, (int *)flags_buf ) == -1) goto done;
- *flags = flags_buf[entry & 3];
- done:
- resume_after_ptrace( thread );
- }
- }
- /* kill a thread on the spot */
- void kill_thread( struct thread *thread, int violent_death )
- {
- if (thread->state == TERMINATED) return; /* already killed */
- thread->state = TERMINATED;
- thread->exit_time = time(NULL);
- if (current == thread) current = NULL;
- if (debug_level)
- fprintf( stderr,"%04x: *killed* exit_code=%d\n",
- thread->id, thread->exit_code );
- if (thread->wait)
- {
- while (thread->wait) end_wait( thread );
- send_thread_wakeup( thread, NULL, STATUS_PENDING );
- /* if it is waiting on the socket, we don't need to send a SIGTERM */
- violent_death = 0;
- }
- kill_console_processes( thread, 0 );
- debug_exit_thread( thread );
- abandon_mutexes( thread );
- remove_process_thread( thread->process, thread );
- wake_up( &thread->obj, 0 );
- detach_thread( thread, violent_death ? SIGTERM : 0 );
- cleanup_thread( thread );
- release_object( thread );
- }
- /* take a snapshot of currently running threads */
- struct thread_snapshot *thread_snap( int *count )
- {
- struct thread_snapshot *snapshot, *ptr;
- struct thread *thread;
- int total = 0;
- for (thread = first_thread; thread; thread = thread->next)
- if (thread->state != TERMINATED) total++;
- if (!total || !(snapshot = mem_alloc( sizeof(*snapshot) * total ))) return NULL;
- ptr = snapshot;
- for (thread = first_thread; thread; thread = thread->next)
- {
- if (thread->state == TERMINATED) continue;
- ptr->thread = thread;
- ptr->count = thread->obj.refcount;
- ptr->priority = thread->priority;
- grab_object( thread );
- ptr++;
- }
- *count = total;
- return snapshot;
- }
- /* signal that we are finished booting on the client side */
- DECL_HANDLER(boot_done)
- {
- debug_level = max( debug_level, req->debug_level );
- if (current == booting_thread)
- {
- booting_thread = (struct thread *)~0UL; /* make sure it doesn't match other threads */
- lock_master_socket(0); /* allow other clients now */
- }
- }
- /* create a new thread */
- DECL_HANDLER(new_thread)
- {
- struct thread *thread;
- int request_fd = thread_get_inflight_fd( current, req->request_fd );
- if (request_fd == -1 || fcntl( request_fd, F_SETFL, O_NONBLOCK ) == -1)
- {
- if (request_fd != -1) close( request_fd );
- set_error( STATUS_INVALID_HANDLE );
- return;
- }
- if ((thread = create_thread( request_fd, current->process )))
- {
- if (req->suspend) thread->suspend++;
- reply->tid = get_thread_id( thread );
- if ((reply->handle = alloc_handle( current->process, thread,
- THREAD_ALL_ACCESS, req->inherit )))
- {
- /* thread object will be released when the thread gets killed */
- return;
- }
- kill_thread( thread, 1 );
- }
- }
- /* initialize a new thread */
- DECL_HANDLER(init_thread)
- {
- int reply_fd = thread_get_inflight_fd( current, req->reply_fd );
- int wait_fd = thread_get_inflight_fd( current, req->wait_fd );
- if (current->unix_pid != -1)
- {
- fatal_protocol_error( current, "init_thread: already running\n" );
- goto error;
- }
- if (reply_fd == -1 || fcntl( reply_fd, F_SETFL, O_NONBLOCK ) == -1)
- {
- fatal_protocol_error( current, "bad reply fd\n" );
- goto error;
- }
- if (wait_fd == -1)
- {
- fatal_protocol_error( current, "bad wait fd\n" );
- goto error;
- }
- if (!(current->reply_fd = create_anonymous_fd( &thread_fd_ops, reply_fd, ¤t->obj )))
- {
- reply_fd = -1;
- fatal_protocol_error( current, "could not allocate reply fd\n" );
- goto error;
- }
- if (!(current->wait_fd = create_anonymous_fd( &thread_fd_ops, wait_fd, ¤t->obj )))
- return;
- current->unix_pid = req->unix_pid;
- current->unix_tid = req->unix_tid;
- current->teb = req->teb;
- if (current->suspend + current->process->suspend > 0) stop_thread( current );
- if (current->process->running_threads > 1)
- generate_debug_event( current, CREATE_THREAD_DEBUG_EVENT, req->entry );
- reply->pid = get_process_id( current->process );
- reply->tid = get_thread_id( current );
- reply->boot = (current == booting_thread);
- reply->version = SERVER_PROTOCOL_VERSION;
- return;
- error:
- if (reply_fd != -1) close( reply_fd );
- if (wait_fd != -1) close( wait_fd );
- }
- /* terminate a thread */
- DECL_HANDLER(terminate_thread)
- {
- struct thread *thread;
- reply->self = 0;
- reply->last = 0;
- if ((thread = get_thread_from_handle( req->handle, THREAD_TERMINATE )))
- {
- thread->exit_code = req->exit_code;
- if (thread != current) kill_thread( thread, 1 );
- else
- {
- reply->self = 1;
- reply->last = (thread->process->running_threads == 1);
- }
- release_object( thread );
- }
- }
- /* open a handle to a thread */
- DECL_HANDLER(open_thread)
- {
- struct thread *thread = get_thread_from_id( req->tid );
- reply->handle = 0;
- if (thread)
- {
- reply->handle = alloc_handle( current->process, thread, req->access, req->inherit );
- release_object( thread );
- }
- }
- /* fetch information about a thread */
- DECL_HANDLER(get_thread_info)
- {
- struct thread *thread;
- obj_handle_t handle = req->handle;
- if (!handle) thread = get_thread_from_id( req->tid_in );
- else thread = get_thread_from_handle( req->handle, THREAD_QUERY_INFORMATION );
- if (thread)
- {
- reply->pid = get_process_id( thread->process );
- reply->tid = get_thread_id( thread );
- reply->teb = thread->teb;
- reply->exit_code = (thread->state == TERMINATED) ? thread->exit_code : STILL_ACTIVE;
- reply->priority = thread->priority;
- reply->affinity = thread->affinity;
- reply->creation_time = thread->creation_time;
- reply->exit_time = thread->exit_time;
- release_object( thread );
- }
- }
- /* set information about a thread */
- DECL_HANDLER(set_thread_info)
- {
- struct thread *thread;
- if ((thread = get_thread_from_handle( req->handle, THREAD_SET_INFORMATION )))
- {
- set_thread_info( thread, req );
- release_object( thread );
- }
- }
- /* suspend a thread */
- DECL_HANDLER(suspend_thread)
- {
- struct thread *thread;
- if ((thread = get_thread_from_handle( req->handle, THREAD_SUSPEND_RESUME )))
- {
- if (thread->state == TERMINATED) set_error( STATUS_ACCESS_DENIED );
- else reply->count = suspend_thread( thread );
- release_object( thread );
- }
- }
- /* resume a thread */
- DECL_HANDLER(resume_thread)
- {
- struct thread *thread;
- if ((thread = get_thread_from_handle( req->handle, THREAD_SUSPEND_RESUME )))
- {
- if (thread->state == TERMINATED) set_error( STATUS_ACCESS_DENIED );
- else reply->count = resume_thread( thread );
- release_object( thread );
- }
- }
- /* select on a handle list */
- DECL_HANDLER(select)
- {
- int count = get_req_data_size() / sizeof(int);
- select_on( count, req->cookie, get_req_data(), req->flags, &req->timeout );
- }
- /* queue an APC for a thread */
- DECL_HANDLER(queue_apc)
- {
- struct thread *thread;
- if ((thread = get_thread_from_handle( req->handle, THREAD_SET_CONTEXT )))
- {
- thread_queue_apc( thread, NULL, req->func, APC_USER, !req->user,
- req->arg1, req->arg2, req->arg3 );
- release_object( thread );
- }
- }
- /* get next APC to call */
- DECL_HANDLER(get_apc)
- {
- struct thread_apc *apc;
- for (;;)
- {
- if (!(apc = thread_dequeue_apc( current, !req->alertable )))
- {
- /* no more APCs */
- reply->func = NULL;
- reply->type = APC_NONE;
- return;
- }
- /* Optimization: ignore APCs that have a NULL func; they are only used
- * to wake up a thread, but since we got here the thread woke up already.
- * Exception: for APC_ASYNC_IO, func == NULL is legal.
- */
- if (apc->func || apc->type == APC_ASYNC_IO) break;
- free( apc );
- }
- reply->func = apc->func;
- reply->type = apc->type;
- reply->arg1 = apc->arg1;
- reply->arg2 = apc->arg2;
- reply->arg3 = apc->arg3;
- free( apc );
- }
- /* fetch a selector entry for a thread */
- DECL_HANDLER(get_selector_entry)
- {
- struct thread *thread;
- if ((thread = get_thread_from_handle( req->handle, THREAD_QUERY_INFORMATION )))
- {
- get_selector_entry( thread, req->entry, &reply->base, &reply->limit, &reply->flags );
- release_object( thread );
- }
- }
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