Commit History

Author SHA1 Message Date
  Zebediah Figura 3514c6144f wined3d: Separately track read-only and read-write CS resource access. 2 years ago
  Zebediah Figura b4950ecc88 wined3d: Accelerate WRITE maps to idle resources with a known address. 2 years ago
  Zebediah Figura b210ba34fa wined3d: Handle asynchronous uploads to heap memory for textures. 2 years ago
  Zebediah Figura 85ca1bd27e wined3d: Handle asynchronous uploads to heap memory for buffers. 2 years ago
  Zebediah Figura 3b8f3e5741 [FIXME] wined3d: Set a valid BO address when mapping textures pinned to sysmem. 2 years ago
  Zebediah Figura 26c54c94f4 wined3d: Do not accelerate NOOVERWRITE maps if the only known address is in system memory. 2 years ago
  Zebediah Figura d4f893bcd5 wined3d: Set a valid BO address when mapping buffers pinned to sysmem. 2 years ago
  Zebediah Figura ef5f1fb351 wined3d: Trace the map pointer in wined3d_device_context_map(). 2 years ago
  Zebediah Figura 1e809c0844 wined3d: Pin sysmem for CPU-accessible textures. 2 years ago
  Zebediah Figura e26584cd3e wined3d: Pin sysmem for all CPU-accessible buffers. 2 years ago
  Zebediah Figura cacfadf6ed wined3d: Print a d3d_perf warning if an individual CS op stalls for more than 1 ms. 2 years ago
  Zebediah Figura 69376aad06 wined3d: Try to return already valid memory from the client thread for read-only maps. 2 years ago
  Zebediah Figura 40bc23cff0 wined3d: Factor out client_map_bo_address(). 2 years ago
  Zebediah Figura 98e7eb8cc9 wined3d: Print a d3d_perf warning if wined3d_cs_mt_finish() stalls for more than 1 ms. 3 years ago
  Zebediah Figura a3c302ac8d wined3d: Print a d3d_perf warning if mapping stalls the client thread for more than 1 ms. 3 years ago
  Alexandre Julliard 230e953e31 Release 7.9. 2 years ago
  Jacek Caban 795ba50a09 winemac: Directly use win32u for GDI functions in window.c. 2 years ago
  Jacek Caban 2f66b367b7 winemac: Directly use win32u for GDI functions in surface.c. 2 years ago
  Jacek Caban 948bd8e6c5 winemac: Directly use win32u for GDI functions in opengl.c. 2 years ago
  Jacek Caban 8534fe2d71 winemac: Directly use win32u for GDI functions in mouse.c. 2 years ago
  Jacek Caban d71abff141 winemac: Directly use win32u for GDI functions in image.c. 2 years ago
  Jacek Caban b34018db20 winemac: Implement DesktopWindowProc driver entry point. 2 years ago
  Brendan Shanks fe52b067bf ntdll: Avoid truncating pointer to 32-bits in get_cpu_area(). 2 years ago
  Brendan Shanks 57c04fd07c ntdll: Use 32-bit stack in alloc_fs_sel(). 2 years ago
  Matteo Bruni 24a4b8caf1 d3dx9: Build without -DWINE_NO_LONG_TYPES. 2 years ago
  Matteo Bruni 29a84c9c33 d3dx9/xfile: Don't unnecessarily use long integer type. 2 years ago
  Robert Wilhelm 6899d16c16 vbscript: Implement CDate(). 2 years ago
  Gabriel Ivăncescu 6ca9da180b mshtml: Convert varAsync to bool if needed. 2 years ago
  Gabriel Ivăncescu 5a009e43f9 mshtml/tests: Add test for clearing timers with id zero. 2 years ago
  Gabriel Ivăncescu a139d25189 mshtml: Implement window.cancelAnimationFrame. 2 years ago