Zebediah Figura
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3514c6144f
wined3d: Separately track read-only and read-write CS resource access.
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2 years ago |
Zebediah Figura
|
b4950ecc88
wined3d: Accelerate WRITE maps to idle resources with a known address.
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2 years ago |
Zebediah Figura
|
b210ba34fa
wined3d: Handle asynchronous uploads to heap memory for textures.
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2 years ago |
Zebediah Figura
|
85ca1bd27e
wined3d: Handle asynchronous uploads to heap memory for buffers.
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2 years ago |
Zebediah Figura
|
3b8f3e5741
[FIXME] wined3d: Set a valid BO address when mapping textures pinned to sysmem.
|
2 years ago |
Zebediah Figura
|
26c54c94f4
wined3d: Do not accelerate NOOVERWRITE maps if the only known address is in system memory.
|
2 years ago |
Zebediah Figura
|
d4f893bcd5
wined3d: Set a valid BO address when mapping buffers pinned to sysmem.
|
2 years ago |
Zebediah Figura
|
ef5f1fb351
wined3d: Trace the map pointer in wined3d_device_context_map().
|
2 years ago |
Zebediah Figura
|
1e809c0844
wined3d: Pin sysmem for CPU-accessible textures.
|
2 years ago |
Zebediah Figura
|
e26584cd3e
wined3d: Pin sysmem for all CPU-accessible buffers.
|
2 years ago |
Zebediah Figura
|
cacfadf6ed
wined3d: Print a d3d_perf warning if an individual CS op stalls for more than 1 ms.
|
2 years ago |
Zebediah Figura
|
69376aad06
wined3d: Try to return already valid memory from the client thread for read-only maps.
|
2 years ago |
Zebediah Figura
|
40bc23cff0
wined3d: Factor out client_map_bo_address().
|
2 years ago |
Zebediah Figura
|
98e7eb8cc9
wined3d: Print a d3d_perf warning if wined3d_cs_mt_finish() stalls for more than 1 ms.
|
3 years ago |
Zebediah Figura
|
a3c302ac8d
wined3d: Print a d3d_perf warning if mapping stalls the client thread for more than 1 ms.
|
3 years ago |
Alexandre Julliard
|
230e953e31
Release 7.9.
|
2 years ago |
Jacek Caban
|
795ba50a09
winemac: Directly use win32u for GDI functions in window.c.
|
2 years ago |
Jacek Caban
|
2f66b367b7
winemac: Directly use win32u for GDI functions in surface.c.
|
2 years ago |
Jacek Caban
|
948bd8e6c5
winemac: Directly use win32u for GDI functions in opengl.c.
|
2 years ago |
Jacek Caban
|
8534fe2d71
winemac: Directly use win32u for GDI functions in mouse.c.
|
2 years ago |
Jacek Caban
|
d71abff141
winemac: Directly use win32u for GDI functions in image.c.
|
2 years ago |
Jacek Caban
|
b34018db20
winemac: Implement DesktopWindowProc driver entry point.
|
2 years ago |
Brendan Shanks
|
fe52b067bf
ntdll: Avoid truncating pointer to 32-bits in get_cpu_area().
|
2 years ago |
Brendan Shanks
|
57c04fd07c
ntdll: Use 32-bit stack in alloc_fs_sel().
|
2 years ago |
Matteo Bruni
|
24a4b8caf1
d3dx9: Build without -DWINE_NO_LONG_TYPES.
|
2 years ago |
Matteo Bruni
|
29a84c9c33
d3dx9/xfile: Don't unnecessarily use long integer type.
|
2 years ago |
Robert Wilhelm
|
6899d16c16
vbscript: Implement CDate().
|
2 years ago |
Gabriel Ivăncescu
|
6ca9da180b
mshtml: Convert varAsync to bool if needed.
|
2 years ago |
Gabriel Ivăncescu
|
5a009e43f9
mshtml/tests: Add test for clearing timers with id zero.
|
2 years ago |
Gabriel Ivăncescu
|
a139d25189
mshtml: Implement window.cancelAnimationFrame.
|
2 years ago |