@  stdcall wglCreateContext(long)
@  stdcall wglCreateLayerContext(long long)
@  stdcall wglCopyContext(long long long)
@  stdcall wglDeleteContext(long)
@  stdcall wglDescribeLayerPlane(long long long long ptr)
@  stdcall wglGetCurrentContext()
@  stdcall wglGetCurrentDC()
@  stdcall wglGetLayerPaletteEntries(long long long long ptr)
@  stdcall wglGetProcAddress(str)
@  stdcall wglMakeCurrent(long long)
@  stdcall wglRealizeLayerPalette(long long long)
@  stdcall wglSetLayerPaletteEntries(long long long long ptr)
@  stdcall wglShareLists(long long)
@  stdcall wglSwapLayerBuffers(long long)
@  stdcall wglUseFontBitmapsA(long long long long)
@  stdcall wglUseFontOutlinesA(long long long long long long long ptr)
@  stub    glGetLevelParameterfv
@  stub    glGetLevelParameteriv
@  stdcall wglUseFontBitmapsW(long long long long)
@  stub    wglUseFontOutlinesW
@  stub    wglGetDefaultProcAddress
@  stdcall wglChoosePixelFormat(long ptr) gdi32.ChoosePixelFormat
@  stdcall wglDescribePixelFormat(long long long ptr) gdi32.DescribePixelFormat
@  stdcall wglGetPixelFormat(long) gdi32.GetPixelFormat
@  stdcall wglSetPixelFormat(long long ptr) gdi32.SetPixelFormat
@  stdcall wglSwapBuffers(long) gdi32.SwapBuffers
@  stdcall glAccum( long long ) wine_glAccum
@  stdcall glAlphaFunc( long long ) wine_glAlphaFunc
@  stdcall glAreTexturesResident( long ptr ptr ) wine_glAreTexturesResident
@  stdcall glArrayElement( long ) wine_glArrayElement
@  stdcall glBegin( long ) wine_glBegin
@  stdcall glBindTexture( long long ) wine_glBindTexture
@  stdcall glBitmap( long long long long long long ptr ) wine_glBitmap
@  stdcall glBlendColor( long long long long ) wine_glBlendColor
@  stdcall glBlendEquation( long ) wine_glBlendEquation
@  stdcall glBlendFunc( long long ) wine_glBlendFunc
@  stdcall glCallList( long ) wine_glCallList
@  stdcall glCallLists( long long ptr ) wine_glCallLists
@  stdcall glClear( long ) wine_glClear
@  stdcall glClearAccum( long long long long ) wine_glClearAccum
@  stdcall glClearColor( long long long long ) wine_glClearColor
@  stdcall glClearDepth( double ) wine_glClearDepth
@  stdcall glClearIndex( long ) wine_glClearIndex
@  stdcall glClearStencil( long ) wine_glClearStencil
@  stdcall glClipPlane( long ptr ) wine_glClipPlane
@  stdcall glColor3b( long long long ) wine_glColor3b
@  stdcall glColor3bv( ptr ) wine_glColor3bv
@  stdcall glColor3d( double double double ) wine_glColor3d
@  stdcall glColor3dv( ptr ) wine_glColor3dv
@  stdcall glColor3f( long long long ) wine_glColor3f
@  stdcall glColor3fv( ptr ) wine_glColor3fv
@  stdcall glColor3i( long long long ) wine_glColor3i
@  stdcall glColor3iv( ptr ) wine_glColor3iv
@  stdcall glColor3s( long long long ) wine_glColor3s
@  stdcall glColor3sv( ptr ) wine_glColor3sv
@  stdcall glColor3ub( long long long ) wine_glColor3ub
@  stdcall glColor3ubv( ptr ) wine_glColor3ubv
@  stdcall glColor3ui( long long long ) wine_glColor3ui
@  stdcall glColor3uiv( ptr ) wine_glColor3uiv
@  stdcall glColor3us( long long long ) wine_glColor3us
@  stdcall glColor3usv( ptr ) wine_glColor3usv
@  stdcall glColor4b( long long long long ) wine_glColor4b
@  stdcall glColor4bv( ptr ) wine_glColor4bv
@  stdcall glColor4d( double double double double ) wine_glColor4d
@  stdcall glColor4dv( ptr ) wine_glColor4dv
@  stdcall glColor4f( long long long long ) wine_glColor4f
@  stdcall glColor4fv( ptr ) wine_glColor4fv
@  stdcall glColor4i( long long long long ) wine_glColor4i
@  stdcall glColor4iv( ptr ) wine_glColor4iv
@  stdcall glColor4s( long long long long ) wine_glColor4s
@  stdcall glColor4sv( ptr ) wine_glColor4sv
@  stdcall glColor4ub( long long long long ) wine_glColor4ub
@  stdcall glColor4ubv( ptr ) wine_glColor4ubv
@  stdcall glColor4ui( long long long long ) wine_glColor4ui
@  stdcall glColor4uiv( ptr ) wine_glColor4uiv
@  stdcall glColor4us( long long long long ) wine_glColor4us
@  stdcall glColor4usv( ptr ) wine_glColor4usv
@  stdcall glColorMask( long long long long ) wine_glColorMask
@  stdcall glColorMaterial( long long ) wine_glColorMaterial
@  stdcall glColorPointer( long long long ptr ) wine_glColorPointer
@  stdcall glColorSubTable( long long long long long ptr ) wine_glColorSubTable
@  stdcall glColorTable( long long long long long ptr ) wine_glColorTable
@  stdcall glColorTableParameterfv( long long ptr ) wine_glColorTableParameterfv
@  stdcall glColorTableParameteriv( long long ptr ) wine_glColorTableParameteriv
@  stdcall glConvolutionFilter1D( long long long long long ptr ) wine_glConvolutionFilter1D
@  stdcall glConvolutionFilter2D( long long long long long long ptr ) wine_glConvolutionFilter2D
@  stdcall glConvolutionParameterf( long long long ) wine_glConvolutionParameterf
@  stdcall glConvolutionParameterfv( long long ptr ) wine_glConvolutionParameterfv
@  stdcall glConvolutionParameteri( long long long ) wine_glConvolutionParameteri
@  stdcall glConvolutionParameteriv( long long ptr ) wine_glConvolutionParameteriv
@  stdcall glCopyColorSubTable( long long long long long ) wine_glCopyColorSubTable
@  stdcall glCopyColorTable( long long long long long ) wine_glCopyColorTable
@  stdcall glCopyConvolutionFilter1D( long long long long long ) wine_glCopyConvolutionFilter1D
@  stdcall glCopyConvolutionFilter2D( long long long long long long ) wine_glCopyConvolutionFilter2D
@  stdcall glCopyPixels( long long long long long ) wine_glCopyPixels
@  stdcall glCopyTexImage1D( long long long long long long long ) wine_glCopyTexImage1D
@  stdcall glCopyTexImage2D( long long long long long long long long ) wine_glCopyTexImage2D
@  stdcall glCopyTexSubImage1D( long long long long long long ) wine_glCopyTexSubImage1D
@  stdcall glCopyTexSubImage2D( long long long long long long long long ) wine_glCopyTexSubImage2D
@  stdcall glCopyTexSubImage3D( long long long long long long long long long ) wine_glCopyTexSubImage3D
@  stdcall glCullFace( long ) wine_glCullFace
@  stdcall glDeleteLists( long long ) wine_glDeleteLists
@  stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures
@  stdcall glDepthFunc( long ) wine_glDepthFunc
@  stdcall glDepthMask( long ) wine_glDepthMask
@  stdcall glDepthRange( double double ) wine_glDepthRange
@  stdcall glDisable( long ) wine_glDisable
@  stdcall glDisableClientState( long ) wine_glDisableClientState
@  stdcall glDrawArrays( long long long ) wine_glDrawArrays
@  stdcall glDrawBuffer( long ) wine_glDrawBuffer
@  stdcall glDrawElements( long long long ptr ) wine_glDrawElements
@  stdcall glDrawPixels( long long long long ptr ) wine_glDrawPixels
@  stdcall glDrawRangeElements( long long long long long ptr ) wine_glDrawRangeElements
@  stdcall glEdgeFlag( long ) wine_glEdgeFlag
@  stdcall glEdgeFlagPointer( long ptr ) wine_glEdgeFlagPointer
@  stdcall glEdgeFlagv( ptr ) wine_glEdgeFlagv
@  stdcall glEnable( long ) wine_glEnable
@  stdcall glEnableClientState( long ) wine_glEnableClientState
@  stdcall glEnd( ) wine_glEnd
@  stdcall glEndList( ) wine_glEndList
@  stdcall glEvalCoord1d( double ) wine_glEvalCoord1d
@  stdcall glEvalCoord1dv( ptr ) wine_glEvalCoord1dv
@  stdcall glEvalCoord1f( long ) wine_glEvalCoord1f
@  stdcall glEvalCoord1fv( ptr ) wine_glEvalCoord1fv
@  stdcall glEvalCoord2d( double double ) wine_glEvalCoord2d
@  stdcall glEvalCoord2dv( ptr ) wine_glEvalCoord2dv
@  stdcall glEvalCoord2f( long long ) wine_glEvalCoord2f
@  stdcall glEvalCoord2fv( ptr ) wine_glEvalCoord2fv
@  stdcall glEvalMesh1( long long long ) wine_glEvalMesh1
@  stdcall glEvalMesh2( long long long long long ) wine_glEvalMesh2
@  stdcall glEvalPoint1( long ) wine_glEvalPoint1
@  stdcall glEvalPoint2( long long ) wine_glEvalPoint2
@  stdcall glFeedbackBuffer( long long ptr ) wine_glFeedbackBuffer
@  stdcall glFinish( ) wine_glFinish
@  stdcall glFlush( ) wine_glFlush
@  stdcall glFogf( long long ) wine_glFogf
@  stdcall glFogfv( long ptr ) wine_glFogfv
@  stdcall glFogi( long long ) wine_glFogi
@  stdcall glFogiv( long ptr ) wine_glFogiv
@  stdcall glFrontFace( long ) wine_glFrontFace
@  stdcall glFrustum( double double double double double double ) wine_glFrustum
@  stdcall glGenLists( long ) wine_glGenLists
@  stdcall glGenTextures( long ptr ) wine_glGenTextures
@  stdcall glGetBooleanv( long ptr ) wine_glGetBooleanv
@  stdcall glGetClipPlane( long ptr ) wine_glGetClipPlane
@  stdcall glGetColorTable( long long long ptr ) wine_glGetColorTable
@  stdcall glGetColorTableParameterfv( long long ptr ) wine_glGetColorTableParameterfv
@  stdcall glGetColorTableParameteriv( long long ptr ) wine_glGetColorTableParameteriv
@  stdcall glGetConvolutionFilter( long long long ptr ) wine_glGetConvolutionFilter
@  stdcall glGetConvolutionParameterfv( long long ptr ) wine_glGetConvolutionParameterfv
@  stdcall glGetConvolutionParameteriv( long long ptr ) wine_glGetConvolutionParameteriv
@  stdcall glGetDoublev( long ptr ) wine_glGetDoublev
@  stdcall glGetError( ) wine_glGetError
@  stdcall glGetFloatv( long ptr ) wine_glGetFloatv
@  stdcall glGetHistogram( long long long long ptr ) wine_glGetHistogram
@  stdcall glGetHistogramParameterfv( long long ptr ) wine_glGetHistogramParameterfv
@  stdcall glGetHistogramParameteriv( long long ptr ) wine_glGetHistogramParameteriv
@  stdcall glGetIntegerv( long ptr ) wine_glGetIntegerv
@  stdcall glGetLightfv( long long ptr ) wine_glGetLightfv
@  stdcall glGetLightiv( long long ptr ) wine_glGetLightiv
@  stdcall glGetMapdv( long long ptr ) wine_glGetMapdv
@  stdcall glGetMapfv( long long ptr ) wine_glGetMapfv
@  stdcall glGetMapiv( long long ptr ) wine_glGetMapiv
@  stdcall glGetMaterialfv( long long ptr ) wine_glGetMaterialfv
@  stdcall glGetMaterialiv( long long ptr ) wine_glGetMaterialiv
@  stdcall glGetMinmax( long long long long ptr ) wine_glGetMinmax
@  stdcall glGetMinmaxParameterfv( long long ptr ) wine_glGetMinmaxParameterfv
@  stdcall glGetMinmaxParameteriv( long long ptr ) wine_glGetMinmaxParameteriv
@  stdcall glGetPixelMapfv( long ptr ) wine_glGetPixelMapfv
@  stdcall glGetPixelMapuiv( long ptr ) wine_glGetPixelMapuiv
@  stdcall glGetPixelMapusv( long ptr ) wine_glGetPixelMapusv
@  stdcall glGetPointerv( long ptr ) wine_glGetPointerv
@  stdcall glGetPolygonStipple( ptr ) wine_glGetPolygonStipple
@  stdcall glGetSeparableFilter( long long long ptr ptr ptr ) wine_glGetSeparableFilter
@  stdcall glGetString( long ) wine_glGetString
@  stdcall glGetTexEnvfv( long long ptr ) wine_glGetTexEnvfv
@  stdcall glGetTexEnviv( long long ptr ) wine_glGetTexEnviv
@  stdcall glGetTexGendv( long long ptr ) wine_glGetTexGendv
@  stdcall glGetTexGenfv( long long ptr ) wine_glGetTexGenfv
@  stdcall glGetTexGeniv( long long ptr ) wine_glGetTexGeniv
@  stdcall glGetTexImage( long long long long ptr ) wine_glGetTexImage
@  stdcall glGetTexLevelParameterfv( long long long ptr ) wine_glGetTexLevelParameterfv
@  stdcall glGetTexLevelParameteriv( long long long ptr ) wine_glGetTexLevelParameteriv
@  stdcall glGetTexParameterfv( long long ptr ) wine_glGetTexParameterfv
@  stdcall glGetTexParameteriv( long long ptr ) wine_glGetTexParameteriv
@  stdcall glHint( long long ) wine_glHint
@  stdcall glHistogram( long long long long ) wine_glHistogram
@  stdcall glIndexMask( long ) wine_glIndexMask
@  stdcall glIndexPointer( long long ptr ) wine_glIndexPointer
@  stdcall glIndexd( double ) wine_glIndexd
@  stdcall glIndexdv( ptr ) wine_glIndexdv
@  stdcall glIndexf( long ) wine_glIndexf
@  stdcall glIndexfv( ptr ) wine_glIndexfv
@  stdcall glIndexi( long ) wine_glIndexi
@  stdcall glIndexiv( ptr ) wine_glIndexiv
@  stdcall glIndexs( long ) wine_glIndexs
@  stdcall glIndexsv( ptr ) wine_glIndexsv
@  stdcall glIndexub( long ) wine_glIndexub
@  stdcall glIndexubv( ptr ) wine_glIndexubv
@  stdcall glInitNames( ) wine_glInitNames
@  stdcall glInterleavedArrays( long long ptr ) wine_glInterleavedArrays
@  stdcall glIsEnabled( long ) wine_glIsEnabled
@  stdcall glIsList( long ) wine_glIsList
@  stdcall glIsTexture( long ) wine_glIsTexture
@  stdcall glLightModelf( long long ) wine_glLightModelf
@  stdcall glLightModelfv( long ptr ) wine_glLightModelfv
@  stdcall glLightModeli( long long ) wine_glLightModeli
@  stdcall glLightModeliv( long ptr ) wine_glLightModeliv
@  stdcall glLightf( long long long ) wine_glLightf
@  stdcall glLightfv( long long ptr ) wine_glLightfv
@  stdcall glLighti( long long long ) wine_glLighti
@  stdcall glLightiv( long long ptr ) wine_glLightiv
@  stdcall glLineStipple( long long ) wine_glLineStipple
@  stdcall glLineWidth( long ) wine_glLineWidth
@  stdcall glListBase( long ) wine_glListBase
@  stdcall glLoadIdentity( ) wine_glLoadIdentity
@  stdcall glLoadMatrixd( ptr ) wine_glLoadMatrixd
@  stdcall glLoadMatrixf( ptr ) wine_glLoadMatrixf
@  stdcall glLoadName( long ) wine_glLoadName
@  stdcall glLogicOp( long ) wine_glLogicOp
@  stdcall glMap1d( long double double long long ptr ) wine_glMap1d
@  stdcall glMap1f( long long long long long ptr ) wine_glMap1f
@  stdcall glMap2d( long double double long long double double long long ptr ) wine_glMap2d
@  stdcall glMap2f( long long long long long long long long long ptr ) wine_glMap2f
@  stdcall glMapGrid1d( long double double ) wine_glMapGrid1d
@  stdcall glMapGrid1f( long long long ) wine_glMapGrid1f
@  stdcall glMapGrid2d( long double double long double double ) wine_glMapGrid2d
@  stdcall glMapGrid2f( long long long long long long ) wine_glMapGrid2f
@  stdcall glMaterialf( long long long ) wine_glMaterialf
@  stdcall glMaterialfv( long long ptr ) wine_glMaterialfv
@  stdcall glMateriali( long long long ) wine_glMateriali
@  stdcall glMaterialiv( long long ptr ) wine_glMaterialiv
@  stdcall glMatrixMode( long ) wine_glMatrixMode
@  stdcall glMinmax( long long long ) wine_glMinmax
@  stdcall glMultMatrixd( ptr ) wine_glMultMatrixd
@  stdcall glMultMatrixf( ptr ) wine_glMultMatrixf
@  stdcall glNewList( long long ) wine_glNewList
@  stdcall glNormal3b( long long long ) wine_glNormal3b
@  stdcall glNormal3bv( ptr ) wine_glNormal3bv
@  stdcall glNormal3d( double double double ) wine_glNormal3d
@  stdcall glNormal3dv( ptr ) wine_glNormal3dv
@  stdcall glNormal3f( long long long ) wine_glNormal3f
@  stdcall glNormal3fv( ptr ) wine_glNormal3fv
@  stdcall glNormal3i( long long long ) wine_glNormal3i
@  stdcall glNormal3iv( ptr ) wine_glNormal3iv
@  stdcall glNormal3s( long long long ) wine_glNormal3s
@  stdcall glNormal3sv( ptr ) wine_glNormal3sv
@  stdcall glNormalPointer( long long ptr ) wine_glNormalPointer
@  stdcall glOrtho( double double double double double double ) wine_glOrtho
@  stdcall glPassThrough( long ) wine_glPassThrough
@  stdcall glPixelMapfv( long long ptr ) wine_glPixelMapfv
@  stdcall glPixelMapuiv( long long ptr ) wine_glPixelMapuiv
@  stdcall glPixelMapusv( long long ptr ) wine_glPixelMapusv
@  stdcall glPixelStoref( long long ) wine_glPixelStoref
@  stdcall glPixelStorei( long long ) wine_glPixelStorei
@  stdcall glPixelTransferf( long long ) wine_glPixelTransferf
@  stdcall glPixelTransferi( long long ) wine_glPixelTransferi
@  stdcall glPixelZoom( long long ) wine_glPixelZoom
@  stdcall glPointSize( long ) wine_glPointSize
@  stdcall glPolygonMode( long long ) wine_glPolygonMode
@  stdcall glPolygonOffset( long long ) wine_glPolygonOffset
@  stdcall glPolygonStipple( ptr ) wine_glPolygonStipple
@  stdcall glPopAttrib( ) wine_glPopAttrib
@  stdcall glPopClientAttrib( ) wine_glPopClientAttrib
@  stdcall glPopMatrix( ) wine_glPopMatrix
@  stdcall glPopName( ) wine_glPopName
@  stdcall glPrioritizeTextures( long ptr ptr ) wine_glPrioritizeTextures
@  stdcall glPushAttrib( long ) wine_glPushAttrib
@  stdcall glPushClientAttrib( long ) wine_glPushClientAttrib
@  stdcall glPushMatrix( ) wine_glPushMatrix
@  stdcall glPushName( long ) wine_glPushName
@  stdcall glRasterPos2d( double double ) wine_glRasterPos2d
@  stdcall glRasterPos2dv( ptr ) wine_glRasterPos2dv
@  stdcall glRasterPos2f( long long ) wine_glRasterPos2f
@  stdcall glRasterPos2fv( ptr ) wine_glRasterPos2fv
@  stdcall glRasterPos2i( long long ) wine_glRasterPos2i
@  stdcall glRasterPos2iv( ptr ) wine_glRasterPos2iv
@  stdcall glRasterPos2s( long long ) wine_glRasterPos2s
@  stdcall glRasterPos2sv( ptr ) wine_glRasterPos2sv
@  stdcall glRasterPos3d( double double double ) wine_glRasterPos3d
@  stdcall glRasterPos3dv( ptr ) wine_glRasterPos3dv
@  stdcall glRasterPos3f( long long long ) wine_glRasterPos3f
@  stdcall glRasterPos3fv( ptr ) wine_glRasterPos3fv
@  stdcall glRasterPos3i( long long long ) wine_glRasterPos3i
@  stdcall glRasterPos3iv( ptr ) wine_glRasterPos3iv
@  stdcall glRasterPos3s( long long long ) wine_glRasterPos3s
@  stdcall glRasterPos3sv( ptr ) wine_glRasterPos3sv
@  stdcall glRasterPos4d( double double double double ) wine_glRasterPos4d
@  stdcall glRasterPos4dv( ptr ) wine_glRasterPos4dv
@  stdcall glRasterPos4f( long long long long ) wine_glRasterPos4f
@  stdcall glRasterPos4fv( ptr ) wine_glRasterPos4fv
@  stdcall glRasterPos4i( long long long long ) wine_glRasterPos4i
@  stdcall glRasterPos4iv( ptr ) wine_glRasterPos4iv
@  stdcall glRasterPos4s( long long long long ) wine_glRasterPos4s
@  stdcall glRasterPos4sv( ptr ) wine_glRasterPos4sv
@  stdcall glReadBuffer( long ) wine_glReadBuffer
@  stdcall glReadPixels( long long long long long long ptr ) wine_glReadPixels
@  stdcall glRectd( double double double double ) wine_glRectd
@  stdcall glRectdv( ptr ptr ) wine_glRectdv
@  stdcall glRectf( long long long long ) wine_glRectf
@  stdcall glRectfv( ptr ptr ) wine_glRectfv
@  stdcall glRecti( long long long long ) wine_glRecti
@  stdcall glRectiv( ptr ptr ) wine_glRectiv
@  stdcall glRects( long long long long ) wine_glRects
@  stdcall glRectsv( ptr ptr ) wine_glRectsv
@  stdcall glRenderMode( long ) wine_glRenderMode
@  stdcall glResetHistogram( long ) wine_glResetHistogram
@  stdcall glResetMinmax( long ) wine_glResetMinmax
@  stdcall glRotated( double double double double ) wine_glRotated
@  stdcall glRotatef( long long long long ) wine_glRotatef
@  stdcall glScaled( double double double ) wine_glScaled
@  stdcall glScalef( long long long ) wine_glScalef
@  stdcall glScissor( long long long long ) wine_glScissor
@  stdcall glSelectBuffer( long ptr ) wine_glSelectBuffer
@  stdcall glSeparableFilter2D( long long long long long long ptr ptr ) wine_glSeparableFilter2D
@  stdcall glShadeModel( long ) wine_glShadeModel
@  stdcall glStencilFunc( long long long ) wine_glStencilFunc
@  stdcall glStencilMask( long ) wine_glStencilMask
@  stdcall glStencilOp( long long long ) wine_glStencilOp
@  stdcall glTexCoord1d( double ) wine_glTexCoord1d
@  stdcall glTexCoord1dv( ptr ) wine_glTexCoord1dv
@  stdcall glTexCoord1f( long ) wine_glTexCoord1f
@  stdcall glTexCoord1fv( ptr ) wine_glTexCoord1fv
@  stdcall glTexCoord1i( long ) wine_glTexCoord1i
@  stdcall glTexCoord1iv( ptr ) wine_glTexCoord1iv
@  stdcall glTexCoord1s( long ) wine_glTexCoord1s
@  stdcall glTexCoord1sv( ptr ) wine_glTexCoord1sv
@  stdcall glTexCoord2d( double double ) wine_glTexCoord2d
@  stdcall glTexCoord2dv( ptr ) wine_glTexCoord2dv
@  stdcall glTexCoord2f( long long ) wine_glTexCoord2f
@  stdcall glTexCoord2fv( ptr ) wine_glTexCoord2fv
@  stdcall glTexCoord2i( long long ) wine_glTexCoord2i
@  stdcall glTexCoord2iv( ptr ) wine_glTexCoord2iv
@  stdcall glTexCoord2s( long long ) wine_glTexCoord2s
@  stdcall glTexCoord2sv( ptr ) wine_glTexCoord2sv
@  stdcall glTexCoord3d( double double double ) wine_glTexCoord3d
@  stdcall glTexCoord3dv( ptr ) wine_glTexCoord3dv
@  stdcall glTexCoord3f( long long long ) wine_glTexCoord3f
@  stdcall glTexCoord3fv( ptr ) wine_glTexCoord3fv
@  stdcall glTexCoord3i( long long long ) wine_glTexCoord3i
@  stdcall glTexCoord3iv( ptr ) wine_glTexCoord3iv
@  stdcall glTexCoord3s( long long long ) wine_glTexCoord3s
@  stdcall glTexCoord3sv( ptr ) wine_glTexCoord3sv
@  stdcall glTexCoord4d( double double double double ) wine_glTexCoord4d
@  stdcall glTexCoord4dv( ptr ) wine_glTexCoord4dv
@  stdcall glTexCoord4f( long long long long ) wine_glTexCoord4f
@  stdcall glTexCoord4fv( ptr ) wine_glTexCoord4fv
@  stdcall glTexCoord4i( long long long long ) wine_glTexCoord4i
@  stdcall glTexCoord4iv( ptr ) wine_glTexCoord4iv
@  stdcall glTexCoord4s( long long long long ) wine_glTexCoord4s
@  stdcall glTexCoord4sv( ptr ) wine_glTexCoord4sv
@  stdcall glTexCoordPointer( long long long ptr ) wine_glTexCoordPointer
@  stdcall glTexEnvf( long long long ) wine_glTexEnvf
@  stdcall glTexEnvfv( long long ptr ) wine_glTexEnvfv
@  stdcall glTexEnvi( long long long ) wine_glTexEnvi
@  stdcall glTexEnviv( long long ptr ) wine_glTexEnviv
@  stdcall glTexGend( long long double ) wine_glTexGend
@  stdcall glTexGendv( long long ptr ) wine_glTexGendv
@  stdcall glTexGenf( long long long ) wine_glTexGenf
@  stdcall glTexGenfv( long long ptr ) wine_glTexGenfv
@  stdcall glTexGeni( long long long ) wine_glTexGeni
@  stdcall glTexGeniv( long long ptr ) wine_glTexGeniv
@  stdcall glTexImage1D( long long long long long long long ptr ) wine_glTexImage1D
@  stdcall glTexImage2D( long long long long long long long long ptr ) wine_glTexImage2D
@  stdcall glTexImage3D( long long long long long long long long long ptr ) wine_glTexImage3D
@  stdcall glTexParameterf( long long long ) wine_glTexParameterf
@  stdcall glTexParameterfv( long long ptr ) wine_glTexParameterfv
@  stdcall glTexParameteri( long long long ) wine_glTexParameteri
@  stdcall glTexParameteriv( long long ptr ) wine_glTexParameteriv
@  stdcall glTexSubImage1D( long long long long long long ptr ) wine_glTexSubImage1D
@  stdcall glTexSubImage2D( long long long long long long long long ptr ) wine_glTexSubImage2D
@  stdcall glTexSubImage3D( long long long long long long long long long long ptr ) wine_glTexSubImage3D
@  stdcall glTranslated( double double double ) wine_glTranslated
@  stdcall glTranslatef( long long long ) wine_glTranslatef
@  stdcall glVertex2d( double double ) wine_glVertex2d
@  stdcall glVertex2dv( ptr ) wine_glVertex2dv
@  stdcall glVertex2f( long long ) wine_glVertex2f
@  stdcall glVertex2fv( ptr ) wine_glVertex2fv
@  stdcall glVertex2i( long long ) wine_glVertex2i
@  stdcall glVertex2iv( ptr ) wine_glVertex2iv
@  stdcall glVertex2s( long long ) wine_glVertex2s
@  stdcall glVertex2sv( ptr ) wine_glVertex2sv
@  stdcall glVertex3d( double double double ) wine_glVertex3d
@  stdcall glVertex3dv( ptr ) wine_glVertex3dv
@  stdcall glVertex3f( long long long ) wine_glVertex3f
@  stdcall glVertex3fv( ptr ) wine_glVertex3fv
@  stdcall glVertex3i( long long long ) wine_glVertex3i
@  stdcall glVertex3iv( ptr ) wine_glVertex3iv
@  stdcall glVertex3s( long long long ) wine_glVertex3s
@  stdcall glVertex3sv( ptr ) wine_glVertex3sv
@  stdcall glVertex4d( double double double double ) wine_glVertex4d
@  stdcall glVertex4dv( ptr ) wine_glVertex4dv
@  stdcall glVertex4f( long long long long ) wine_glVertex4f
@  stdcall glVertex4fv( ptr ) wine_glVertex4fv
@  stdcall glVertex4i( long long long long ) wine_glVertex4i
@  stdcall glVertex4iv( ptr ) wine_glVertex4iv
@  stdcall glVertex4s( long long long long ) wine_glVertex4s
@  stdcall glVertex4sv( ptr ) wine_glVertex4sv
@  stdcall glVertexPointer( long long long ptr ) wine_glVertexPointer
@  stdcall glViewport( long long long long ) wine_glViewport
