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- // Copyright 2015 The go-ethereum Authors
- // This file is part of the go-ethereum library.
- //
- // The go-ethereum library is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // The go-ethereum library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
- package state
- import (
- "bytes"
- "fmt"
- "github.com/ethereum/go-ethereum/common"
- "github.com/ethereum/go-ethereum/rlp"
- "github.com/ethereum/go-ethereum/trie"
- )
- // NodeIterator is an iterator to traverse the entire state trie post-order,
- // including all of the contract code and contract state tries.
- type NodeIterator struct {
- state *StateDB // State being iterated
- stateIt trie.NodeIterator // Primary iterator for the global state trie
- dataIt trie.NodeIterator // Secondary iterator for the data trie of a contract
- accountHash common.Hash // Hash of the node containing the account
- codeHash common.Hash // Hash of the contract source code
- code []byte // Source code associated with a contract
- Hash common.Hash // Hash of the current entry being iterated (nil if not standalone)
- Parent common.Hash // Hash of the first full ancestor node (nil if current is the root)
- Error error // Failure set in case of an internal error in the iterator
- }
- // NewNodeIterator creates an post-order state node iterator.
- func NewNodeIterator(state *StateDB) *NodeIterator {
- return &NodeIterator{
- state: state,
- }
- }
- // Next moves the iterator to the next node, returning whether there are any
- // further nodes. In case of an internal error this method returns false and
- // sets the Error field to the encountered failure.
- func (it *NodeIterator) Next() bool {
- // If the iterator failed previously, don't do anything
- if it.Error != nil {
- return false
- }
- // Otherwise step forward with the iterator and report any errors
- if err := it.step(); err != nil {
- it.Error = err
- return false
- }
- return it.retrieve()
- }
- // step moves the iterator to the next entry of the state trie.
- func (it *NodeIterator) step() error {
- // Abort if we reached the end of the iteration
- if it.state == nil {
- return nil
- }
- // Initialize the iterator if we've just started
- if it.stateIt == nil {
- it.stateIt = it.state.trie.NodeIterator(nil)
- }
- // If we had data nodes previously, we surely have at least state nodes
- if it.dataIt != nil {
- if cont := it.dataIt.Next(true); !cont {
- if it.dataIt.Error() != nil {
- return it.dataIt.Error()
- }
- it.dataIt = nil
- }
- return nil
- }
- // If we had source code previously, discard that
- if it.code != nil {
- it.code = nil
- return nil
- }
- // Step to the next state trie node, terminating if we're out of nodes
- if cont := it.stateIt.Next(true); !cont {
- if it.stateIt.Error() != nil {
- return it.stateIt.Error()
- }
- it.state, it.stateIt = nil, nil
- return nil
- }
- // If the state trie node is an internal entry, leave as is
- if !it.stateIt.Leaf() {
- return nil
- }
- // Otherwise we've reached an account node, initiate data iteration
- var account Account
- if err := rlp.Decode(bytes.NewReader(it.stateIt.LeafBlob()), &account); err != nil {
- return err
- }
- dataTrie, err := it.state.db.OpenStorageTrie(common.BytesToHash(it.stateIt.LeafKey()), account.Root)
- if err != nil {
- return err
- }
- it.dataIt = dataTrie.NodeIterator(nil)
- if !it.dataIt.Next(true) {
- it.dataIt = nil
- }
- if !bytes.Equal(account.CodeHash, emptyCodeHash) {
- it.codeHash = common.BytesToHash(account.CodeHash)
- addrHash := common.BytesToHash(it.stateIt.LeafKey())
- it.code, err = it.state.db.ContractCode(addrHash, common.BytesToHash(account.CodeHash))
- if err != nil {
- return fmt.Errorf("code %x: %v", account.CodeHash, err)
- }
- }
- it.accountHash = it.stateIt.Parent()
- return nil
- }
- // retrieve pulls and caches the current state entry the iterator is traversing.
- // The method returns whether there are any more data left for inspection.
- func (it *NodeIterator) retrieve() bool {
- // Clear out any previously set values
- it.Hash = common.Hash{}
- // If the iteration's done, return no available data
- if it.state == nil {
- return false
- }
- // Otherwise retrieve the current entry
- switch {
- case it.dataIt != nil:
- it.Hash, it.Parent = it.dataIt.Hash(), it.dataIt.Parent()
- if it.Parent == (common.Hash{}) {
- it.Parent = it.accountHash
- }
- case it.code != nil:
- it.Hash, it.Parent = it.codeHash, it.accountHash
- case it.stateIt != nil:
- it.Hash, it.Parent = it.stateIt.Hash(), it.stateIt.Parent()
- }
- return true
- }
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