onerror {resume}
quietly WaveActivateNextPane {} 0
add wave -radix hex -position insertpoint  \
sim:/lcd_graphics_controller_tb/clk \
sim:/lcd_graphics_controller_tb/res_n \
sim:/lcd_graphics_controller_tb/display_clk \
sim:/lcd_graphics_controller_tb/display_res_n \
sim:/lcd_graphics_controller_tb/dq \
sim:/lcd_graphics_controller_tb/addr \
sim:/lcd_graphics_controller_tb/lb_n \
sim:/lcd_graphics_controller_tb/ub_n \
sim:/lcd_graphics_controller_tb/ce_n \
sim:/lcd_graphics_controller_tb/oe_n \
sim:/lcd_graphics_controller_tb/we_n \
sim:/lcd_graphics_controller_tb/write_file \
sim:/lcd_graphics_controller_tb/gfx_instr \
sim:/lcd_graphics_controller_tb/gfx_instr_wr \
sim:/lcd_graphics_controller_tb/gfx_data \
sim:/lcd_graphics_controller_tb/gfx_data_wr \
sim:/lcd_graphics_controller_tb/nclk \
sim:/lcd_graphics_controller_tb/grest \
sim:/lcd_graphics_controller_tb/vd \
sim:/lcd_graphics_controller_tb/hd \
sim:/lcd_graphics_controller_tb/den \
sim:/lcd_graphics_controller_tb/r \
sim:/lcd_graphics_controller_tb/g \
sim:/lcd_graphics_controller_tb/b \
sim:/lcd_graphics_controller_tb/sclk \
sim:/lcd_graphics_controller_tb/sda \
sim:/lcd_graphics_controller_tb/scen \
sim:/lcd_graphics_controller_tb/gfx_instr_full \
sim:/lcd_graphics_controller_tb/gfx_data_full \
sim:/lcd_graphics_controller_tb/gfx_frame_sync \
sim:/lcd_graphics_controller_tb/stop_clock \
sim:/lcd_graphics_controller_tb/base_address \
sim:/lcd_graphics_controller_tb/width \
sim:/lcd_graphics_controller_tb/height \
sim:/lcd_graphics_controller_tb/CLK_PERIOD \
sim:/lcd_graphics_controller_tb/DISPLAY_CLK_PERIOD \
sim:/lcd_graphics_controller_tb/N
update
