onerror {resume}
quietly WaveActivateNextPane {} 0
add wave -radix hex -position insertpoint  \
sim:/nes_controller_tb/nes_controller_inst/clk \
sim:/nes_controller_tb/nes_controller_inst/res_n \
sim:/nes_controller_tb/nes_controller_inst/nes_data \
sim:/nes_controller_tb/nes_controller_inst/nes_clk \
sim:/nes_controller_tb/nes_controller_inst/nes_latch \
sim:/nes_controller_tb/nes_controller_inst/button_state \
sim:/nes_controller_tb/nes_controller_inst/state \
sim:/nes_controller_tb/nes_controller_inst/state_next \
sim:/nes_controller_tb/nes_controller_inst/button_state_next \
sim:/nes_controller_tb/nes_controller_inst/shift_reg \
sim:/nes_controller_tb/nes_controller_inst/shift_reg_next \
sim:/nes_controller_tb/nes_controller_inst/clk_cnt \
sim:/nes_controller_tb/nes_controller_inst/clk_cnt_next \
sim:/nes_controller_tb/nes_controller_inst/bit_cnt \
sim:/nes_controller_tb/nes_controller_inst/bit_cnt_next \
sim:/nes_controller_tb/b_0 \
sim:/nes_controller_tb/b_1 \
sim:/nes_controller_tb/nes_controller_inst/INITIAL \
sim:/nes_controller_tb/nes_controller_inst/BIT_TIME \
sim:/nes_controller_tb/nes_controller_inst/CLK_FREQ \
sim:/nes_controller_tb/nes_controller_inst/CLK_OUT_FREQ \
sim:/nes_controller_tb/nes_controller_inst/REFRESH_TIMEOUT
update
