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- rockdrill = rockdrill or {}
- rockdrill.modpath = minetest.get_modpath("silicon")
- rockdrill.image = "rockdrill_rockdrill.png"
- rockdrill.sound = "rockdrill"
- rockdrill.name = "rockdrill:rockdrill"
- rockdrill.description = "Rock Drill\n\nUses stored energy to blast stone.\nWon't function in protected areas.\nMust be charged to use."
- rockdrill.range = 4
- -- Localize for performance.
- local math_floor = math.floor
- local math_random = math.random
- -- This is how many nodes the tool can blast.
- rockdrill.uses = math_floor(65535/2500)
- -- Find all blastable nodes in a small radius.
- function rockdrill.find_stone(sp, wear)
- local traversal = {}
- local queue = {}
- local output = {}
- local curpos, hash, exists, name, found, norm, cb, depth
- local get_node_hash = minetest.hash_node_position
- local get_node = minetest.get_node
- local is_blastable = rockdrill.is_blastable
- local is_protected = minetest.test_protection
- queue[#queue+1] = {x=sp.x, y=sp.y, z=sp.z, d=1}
- ::continue::
- curpos = queue[#queue]
- queue[#queue] = nil
- depth = curpos.d
- curpos.d = nil
- hash = get_node_hash(curpos)
- exists = false
- if traversal[hash] then
- exists = true
- if depth >= traversal[hash] then
- goto next
- end
- end
- if depth >= rockdrill.range then
- goto next
- end
- if wear > math_floor(65535-rockdrill.uses) then
- goto next
- end
- name = get_node(curpos).name
- found = false
- if is_blastable(name) then
- if not is_protected(curpos, "") then
- found = true
- end
- end
- if not found then
- goto next
- end
- traversal[hash] = depth
- if not exists then
- output[#output+1] = vector.new(curpos)
- wear = wear + rockdrill.uses
- end
- queue[#queue+1] = {x=curpos.x+1, y=curpos.y, z=curpos.z, d=depth+1}
- queue[#queue+1] = {x=curpos.x-1, y=curpos.y, z=curpos.z, d=depth+1}
- queue[#queue+1] = {x=curpos.x, y=curpos.y+1, z=curpos.z, d=depth+1}
- queue[#queue+1] = {x=curpos.x, y=curpos.y-1, z=curpos.z, d=depth+1}
- queue[#queue+1] = {x=curpos.x, y=curpos.y, z=curpos.z+1, d=depth+1}
- queue[#queue+1] = {x=curpos.x, y=curpos.y, z=curpos.z-1, d=depth+1}
- ::next::
- if #queue > 0 then
- goto continue
- end
- return output, wear
- end
- function rockdrill.is_blastable(name)
- -- Air is not blastable, and therefor not obtainable.
- if name == "air" then
- return
- end
- -- Check node def.
- local def = minetest.reg_ns_nodes[name] or minetest.registered_nodes[name]
- if def and def.groups then
- local lg = (def.groups.immovable or 0)
- local pg = (def.groups.protector or 0)
- if lg > 0 or pg > 0 then
- return
- end
- if def.liquidtype ~= "none" then
- return
- end
- end
- return true
- end
- function rockdrill.handle_node_drops(pos, user)
- ---[[
- local node = minetest.get_node(pos)
- if node.name == "air" then
- return
- end
- local def = minetest.registered_nodes[node.name]
- if def and def.groups then
- local ig = (def.groups.immovable or 0)
- if ig > 0 then
- return
- end
- end
- local inv = user:get_inventory()
- if not inv then
- return
- end
- -- This function takes both nodetables and nodenames.
- -- Pass nodenames, because passing a nodetable gives wrong results.
- local drops = minetest.get_node_drops(node.name, "")
- for _, item in pairs(drops) do
- local stack = ItemStack(item) -- Itemstring to itemstack.
- local remain = inv:add_item("main", stack)
- if not remain:is_empty() then
- local p = {
- x = pos.x + math_random()/2 - 0.25,
- y = pos.y + math_random()/2 - 0.25,
- z = pos.z + math_random()/2 - 0.25,
- }
- minetest.add_item(p, remain)
- end
- end
- minetest.remove_node(pos)
- --]]
- --_nodeupdate.drop_node_as_entity(pos)
- end
- function rockdrill.on_use(itemstack, user, pt)
- if not user or not user:is_player() then
- return
- end
- if pt.type ~= "node" then
- return
- end
- local wear = itemstack:get_wear()
- if wear == 0 then
- -- Tool isn't charged!
- -- Once it is charged the first time, wear should never be 0 again.
- return
- end
- if wear > math_floor(65535-rockdrill.uses) then
- -- Tool has no charge left.
- return
- end
- local under = pt.under
- local blasted, newwear = rockdrill.find_stone(under, wear)
- if #blasted == 0 then
- return
- end
- ambiance.sound_play(rockdrill.sound, under, 1.0, 40)
- for k, v in ipairs(blasted) do
- local node = minetest.get_node(v)
- local def = minetest.registered_nodes[node.name]
- if def and def.on_blast then
- -- Behave as if blasted by TNT.
- local drops = def.on_blast(v, 1.0)
- if drops and type(drops) == "table" then
- for k, j in ipairs(drops) do
- minetest.add_item(v, j)
- end
- end
- else
- -- No on_blast function? Destroy node normally.
- rockdrill.handle_node_drops(v, user)
- end
- minetest.check_for_falling(v)
- end
- wear = newwear
- -- Don't let wear reach max or tool will be destroyed.
- if wear >= 65535 then
- wear = 65534
- end
- itemstack:set_wear(wear)
- return itemstack
- end
- if not rockdrill.run_once then
- minetest.register_tool(":" .. rockdrill.name, {
- description = rockdrill.description,
- inventory_image = rockdrill.image,
- wear_represents = "eu_charge",
- groups = {not_repaired_by_anvil = 1, disable_repair = 1},
- on_use = function(...)
- return rockdrill.on_use(...)
- end,
- })
- ---[[
- minetest.register_craft({
- output = rockdrill.name,
- recipe = {
- {'moreores:tin_ingot', 'gem_cutter:blade', 'moreores:tin_ingot'},
- {'stainless_steel:ingot', 'techcrafts:electric_motor', 'stainless_steel:ingot'},
- {'', 'battery:battery', 'default:copper_ingot'},
- }
- })
- --]]
- local c = "rockdrill:core"
- local f = rockdrill.modpath .. "/rockdrill.lua"
- reload.register_file(c, f, false)
- rockdrill.run_once = true
- end
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