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- windy = windy or {}
- windy.modpath = minetest.get_modpath("machines")
- -- Localize for performance.
- local math_random = math.random
- local BUFFER_SIZE = tech.windy.buffer
- local ENERGY_AMOUNT = tech.windy.power
- -- Queued algorithm.
- local function count_nearby_air(startpos)
- local traversal = {}
- local queue = {}
- local curpos, hash, exists, name, found, depth
- local first = true
- local get_node_hash = minetest.hash_node_position
- local get_node = minetest.get_node
- local count = 0
- startpos.d = 1
- queue[#queue+1] = startpos
- ::continue::
- curpos = queue[#queue]
- queue[#queue] = nil
- depth = curpos.d
- curpos.d = nil
- hash = get_node_hash(curpos)
- exists = false
- if traversal[hash] then
- exists = true
- if depth >= traversal[hash] then
- goto next
- end
- end
- if depth >= 10 then
- goto next
- end
- name = get_node(curpos).name
- found = false
- if name == "air" then
- found = true
- end
- if not found then
- goto next
- end
- traversal[hash] = depth
- if not exists then
- count = count + 1
- end
- -- Queue up adjacent locations.
- queue[#queue+1] = {x=curpos.x+1, y=curpos.y, z=curpos.z, d=depth+1}
- queue[#queue+1] = {x=curpos.x-1, y=curpos.y, z=curpos.z, d=depth+1}
- queue[#queue+1] = {x=curpos.x, y=curpos.y+1, z=curpos.z, d=depth+1}
- queue[#queue+1] = {x=curpos.x, y=curpos.y-1, z=curpos.z, d=depth+1}
- queue[#queue+1] = {x=curpos.x, y=curpos.y, z=curpos.z+1, d=depth+1}
- queue[#queue+1] = {x=curpos.x, y=curpos.y, z=curpos.z-1, d=depth+1}
- ::next::
- first = false
- if #queue > 0 then
- goto continue
- end
- return count
- end
- windy.on_energy_get =
- function(pos, energy)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local have = inv:get_stack("buffer", 1):get_count()
- if have < energy then
- inv:set_stack("buffer", 1, ItemStack(""))
- windy.trigger_update(pos)
- return have
- end
- have = have - energy
- inv:set_stack("buffer", 1, ItemStack("atomic:energy " .. have))
- windy.trigger_update(pos)
- return energy
- end
- windy.compose_formspec =
- function(pos)
- local formspec =
- "size[2,2.5]" ..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
- "label[0,0.5;Energy Buffer]" ..
- "list[context;buffer;0,1;1,1]"
- return formspec
- end
- windy.compose_infotext =
- function(pos)
- local meta = minetest.get_meta(pos)
- local eups = meta:get_int("eups")
- local state = "Standby"
- if meta:get_int("active") == 1 then
- state = "Active"
- end
- local infotext = "MV Wind Catcher (" .. state .. ")\n" ..
- "Output: " .. eups .. " EU Per/Sec"
- local err = meta:get_string("error")
- if err ~= "" and err ~= "DUMMY" then
- infotext = infotext .. "\n" .. err
- end
- return infotext
- end
- windy.trigger_update =
- function(pos)
- local timer = minetest.get_node_timer(pos)
- -- Restart timer even if already running.
- timer:start(1.0)
- end
- windy.on_punch =
- function(pos, node, puncher, pointed_thing)
- windy.trigger_update(pos)
- windy.privatize(minetest.get_meta(pos))
- end
- windy.can_dig =
- function(pos, player)
- return true
- end
- windy.check_environment =
- function(pos, meta)
- local timer = meta:get_int("chktmr")
- local active = meta:get_int("active")
- if timer <= 0 then
- local result = false
- local good = false
- local eups = ENERGY_AMOUNT
- local numnodes = 0
- for y = pos.y-1, pos.y-15, -1 do
- local node = minetest.get_node({x=pos.x, y=y, z=pos.z})
- -- Nodes which aren't wind frames may intervene.
- if node.name == "windy:frame" then
- numnodes = numnodes + 1
- end
- end
- local aircount = count_nearby_air({x=pos.x, y=pos.y+1, z=pos.z})
- --minetest.chat_send_all("# Server: Air: " .. aircount)
- if numnodes >= 10 and pos.y >= 10 and aircount >= 800 then
- good = true
- end
- if good then
- --minetest.chat_send_all("# Server: Good!")
- -- Randomize time to next nodecheck.
- meta:set_int("chktmr", math_random(1, 60*3))
- meta:set_int("active", 1)
- meta:set_int("eups", eups)
- meta:set_string("error", "DUMMY")
- result = true
- else
- --minetest.chat_send_all("# Server: Bad!")
- -- Don't set timer if generator is offline.
- -- The next check needs to happen the next time the machine is punched.
- meta:set_int("chktmr", 0)
- meta:set_int("active", 0)
- meta:set_int("eups", 0)
- local success, windlevel = rc.get_wind_level_at_pos(pos)
- if not success then
- meta:set_string("error", "Invalid realm!")
- elseif numnodes < 10 then
- meta:set_string("error", "Not enough wind catcher frames!")
- elseif pos.y < windlevel then
- meta:set_string("error", "Not enough altitude!")
- elseif aircount == 0 then
- meta:set_string("error", "Machine is obstructed!")
- elseif aircount < 800 then
- meta:set_string("error", "Insufficient wind velocity in region (" .. aircount .. ")!")
- else
- meta:set_string("error", "Unknown issue with configuration!")
- end
- result = false
- end
- meta:set_string("infotext", windy.compose_infotext(pos))
- return result
- end
- -- Decrement check timer.
- timer = timer - 1
- meta:set_int("chktmr", timer)
- -- No check performed; just return whatever the result of the last check was.
- return (active == 1)
- end
- windy.on_timer =
- function(pos, elapsed)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local inv = meta:get_inventory()
- local keeprunning = false
- -- Check if we can produce energy from environment.
- -- Note that this uses a caching algorithm.
- local canrun = windy.check_environment(pos, meta)
- -- If environment is no longer producing energy,
- -- unload the buffered energy.
- if not canrun then
- local energy = inv:get_stack("buffer", 1)
- energy:set_count(net2.put_energy(pos, owner, energy:get_count(), "mv"))
- inv:set_stack("buffer", 1, energy)
- end
- -- Produce energy.
- local needdischarge = false
- if canrun then
- local eups = meta:get_int("eups")
- local energy = "atomic:energy " .. eups
- local stack = inv:get_stack("buffer", 1)
- if stack:get_count() >= BUFFER_SIZE then
- needdischarge = true
- end
- if not needdischarge then
- if inv:room_for_item("buffer", energy) then
- inv:add_item("buffer", energy)
- end
- end
- keeprunning = true
- end
- -- Discharge energy.
- if needdischarge then
- local energy = inv:get_stack("buffer", 1)
- -- Unload energy onto the network.
- local old = energy:get_count()
- energy:set_count(net2.put_energy(pos, owner, old, "mv"))
- inv:set_stack("buffer", 1, energy)
- if energy:get_count() < old then
- keeprunning = true
- else
- -- Batteries full? Go to sleep.
- keeprunning = false
- end
- end
- -- Determine mode (active or sleep) and set timer accordingly.
- if keeprunning then
- minetest.get_node_timer(pos):start(1.0)
- else
- -- Slow down timer during sleep periods to reduce load.
- minetest.get_node_timer(pos):start(math_random(1, 3*60))
- meta:set_int("chktmr", 0)
- meta:set_int("active", 0)
- meta:set_int("eups", 0)
- meta:set_string("infotext", windy.compose_infotext(pos))
- end
- end
- windy.on_construct =
- function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", "DUMMY")
- meta:set_string("nodename", "DUMMY")
- meta:set_string("error", "DUMMY")
- meta:set_int("eups", 0)
- meta:set_int("active", 0)
- meta:set_int("chktmr", 0)
- windy.privatize(meta)
- end
- windy.privatize =
- function(meta)
- meta:mark_as_private({
- "owner",
- "nodename",
- "error",
- "eups",
- "active",
- "chktmr",
- })
- end
- windy.after_place_node =
- function(pos, placer, itemstack, pointed_thing)
- local meta = minetest.get_meta(pos)
- local node = minetest.get_node(pos)
- local owner = placer:get_player_name()
- local inv = meta:get_inventory()
- meta:set_string("owner", owner)
- meta:set_string("nodename", node.name)
- inv:set_size("buffer", 1)
- net2.clear_caches(pos, owner, "mv")
- meta:set_string("formspec", windy.compose_formspec(pos))
- meta:set_string("infotext", windy.compose_infotext(pos))
- nodestore.add_node(pos)
- local timer = minetest.get_node_timer(pos)
- timer:start(1.0)
- end
- windy.on_blast =
- function(pos)
- local drops = {}
- drops[#drops+1] = "windy:winder"
- minetest.remove_node(pos)
- return drops
- end
- windy.allow_metadata_inventory_put =
- function(pos, listname, index, stack, player)
- return 0
- end
- windy.allow_metadata_inventory_move =
- function(pos, from_list, from_index, to_list, to_index, count, player)
- return 0
- end
- windy.allow_metadata_inventory_take =
- function(pos, listname, index, stack, player)
- return 0
- end
- windy.on_metadata_inventory_move =
- function(pos)
- windy.trigger_update(pos)
- end
- windy.on_metadata_inventory_put =
- function(pos)
- windy.trigger_update(pos)
- end
- windy.on_metadata_inventory_take =
- function(pos, listname, index, stack, player)
- windy.trigger_update(pos)
- end
- windy.on_destruct =
- function(pos)
- local meta = minetest.get_meta(pos)
- net2.clear_caches(pos, meta:get_string("owner"), "mv")
- nodestore.del_node(pos)
- end
- if not windy.run_once then
- minetest.register_node(":windy:frame", {
- description = "Wind Catcher Frame",
- drawtype = "glasslike_framed",
- tiles = {"technic_carbon_steel_block.png", "default_glass.png"},
- sunlight_propagates = true,
- groups = utility.dig_groups("glass"),
- sounds = default.node_sound_stone_defaults(),
- paramtype = "light",
- })
- minetest.register_craft({
- output = 'windy:frame 1',
- recipe = {
- {'carbon_steel:ingot', '', 'carbon_steel:ingot'},
- {'', 'default:glass', ''},
- {'carbon_steel:ingot', '', 'carbon_steel:ingot'},
- }
- })
- local nodebox = {
- {0, 0, 0, 16, 1, 16}, -- Base.
- {5, 1, 6, 11, 16, 10}, -- Vertical post.
- {3, 4, 2, 13, 12, 14}, -- Main arm.
- {7, 7, -2, 9, 9, 18}, -- Shaft.
- -- Front blades.
- {6, -6, -2, 10, 22, -1}, -- Vertical blade.
- {-6, 6, -2, 22, 10, -1}, -- Horizontal blade.
- -- Back blades.
- {6, -6, 17, 10, 22, 18}, -- Vertical blade.
- {-6, 6, 17, 22, 10, 18}, -- Horizontal blade.
- }
- for k, v in ipairs(nodebox) do
- for m, n in ipairs(v) do
- local p = nodebox[k][m]
- p = p / 16
- p = p - 0.5
- nodebox[k][m] = p
- end
- end
- minetest.register_node(":windy:winder", {
- drawtype = "nodebox",
- description = "MV Wind Catcher",
- tiles = {"technic_carbon_steel_block.png"},
- groups = utility.dig_groups("machine"),
- node_box = {
- type = "fixed",
- fixed = nodebox,
- },
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = false,
- sounds = default.node_sound_metal_defaults(),
- drop = "windy:winder",
- on_energy_get = function(...)
- return windy.on_energy_get(...) end,
- on_rotate = function(...)
- return screwdriver.rotate_simple(...) end,
- allow_metadata_inventory_put = function(...)
- return windy.allow_metadata_inventory_put(...) end,
- allow_metadata_inventory_move = function(...)
- return windy.allow_metadata_inventory_move(...) end,
- allow_metadata_inventory_take = function(...)
- return windy.allow_metadata_inventory_take(...) end,
- on_metadata_inventory_move = function(...)
- return windy.on_metadata_inventory_move(...) end,
- on_metadata_inventory_put = function(...)
- return windy.on_metadata_inventory_put(...) end,
- on_metadata_inventory_take = function(...)
- return windy.on_metadata_inventory_take(...) end,
- on_punch = function(...)
- return windy.on_punch(...) end,
- can_dig = function(...)
- return windy.can_dig(...) end,
- on_timer = function(...)
- return windy.on_timer(...) end,
- on_construct = function(...)
- return windy.on_construct(...) end,
- on_destruct = function(...)
- return windy.on_destruct(...) end,
- on_blast = function(...)
- return windy.on_blast(...) end,
- after_place_node = function(...)
- return windy.after_place_node(...) end,
- })
- minetest.register_craft({
- output = 'windy:winder',
- recipe = {
- {'techcrafts:electric_motor', '', 'techcrafts:electric_motor'},
- {'carbon_steel:ingot', 'techcrafts:machine_casing', 'carbon_steel:ingot'},
- {'', 'cb2:mv', ''},
- }
- })
- local c = "windy:core"
- local f = windy.modpath .. "/windy.lua"
- reload.register_file(c, f, false)
- windy.run_once = true
- end
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