
nethermapgen.noise1param2d = {
  offset = 0,
  scale = 1,
  spread = {x=64, y=64, z=64},
  seed = 5781,
  octaves = 1,
  persist = 0.5,
  lacunarity = 2
}



nethermapgen.noise2param2d = {
  offset = 0,
  scale = 1,
  spread = {x=32, y=32, z=32},
  seed = 9912,
  octaves = 4,
  persist = 0.8,
  lacunarity = 2
}



nethermapgen.noise3param2d = {
  offset = 0,
  scale = 1,
  spread = {x=16, y=16, z=16},
  seed = 7127,
  octaves = 1,
  persist = 0.5,
  lacunarity = 2
}



nethermapgen.noise4param2d = {
  offset = 0,
  scale = 1,
  spread = {x=128, y=128, z=128},
  seed = 8125,
  octaves = 5,
  persist = 0.5,
  lacunarity = 2
}



-- Used to decide where to place rackstone veins.
nethermapgen.noise5param3d = {
  offset = 0,
  scale = 1,
  spread = {x=128, y=128, z=128},
  seed = 8125,
  octaves = 3,
  persist = 0.5,
  lacunarity = 2
}



-- Biome noise.
nethermapgen.noise6param3d = {
  offset = 0,
  scale = 1,
  spread = {x=128, y=128, z=128},
  seed = 9814,
  octaves = 1,
  persist = 0.5,
  lacunarity = 2
}
