sfence e55ba9c390 Support generation of working Xcode project for signature purposes on MacOS (#15303) 2 viikkoa sitten
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cmake f638482fba Copy irrlichtmt to <root>/irr/ 8 kuukautta sitten
include 5c5538685e Don't memset SEvent directly (#15359) 3 viikkoa sitten
scripts e5d321d286 Cleanup headers in irr/include/ (#15181) 1 kuukausi sitten
src e55ba9c390 Support generation of working Xcode project for signature purposes on MacOS (#15303) 2 viikkoa sitten
.editorconfig f638482fba Copy irrlichtmt to <root>/irr/ 8 kuukautta sitten
.gitignore f638482fba Copy irrlichtmt to <root>/irr/ 8 kuukautta sitten
CMakeLists.txt b010714426 [no sq] Move shaders & remove dead Irrlicht tests (#15006) 3 kuukautta sitten
LICENSE f638482fba Copy irrlichtmt to <root>/irr/ 8 kuukautta sitten
README.md 6d7a519740 Disable SDL2 for 5.10.0 (#15284) 1 kuukausi sitten

README.md

IrrlichtMt version 1.9

IrrlichtMt is the 3D engine of Minetest. It is based on the Irrlicht Engine but is now developed independently. It is intentionally not compatible to upstream and is planned to be eventually absorbed into Minetest.

Build

The build system is CMake.

The following libraries are required to be installed:

  • zlib, libPNG, libJPEG
  • OpenGL
    • or on mobile: OpenGL ES (can be optionally enabled on desktop too)
  • on Unix: X11
  • SDL2 (see below)

Aside from standard search options (ZLIB_INCLUDE_DIR, ZLIB_LIBRARY, ...) the following options are available:

  • ENABLE_OPENGL - Enable OpenGL driver
  • ENABLE_OPENGL3 (default: OFF) - Enable OpenGL 3+ driver
  • ENABLE_GLES2 - Enable OpenGL ES 2+ driver
  • USE_SDL2 (default: ON for Android, OFF for other platforms) - Use SDL2 instead of older native device code

However, IrrlichtMt cannot be built or installed separately.

Platforms

We aim to support these platforms:

  • Windows via MinGW
  • Linux (GL or GLES)
  • macOS
  • Android

This doesn't mean other platforms don't work or won't be supported, if you find something that doesn't work contributions are welcome.

License

The license of the Irrlicht Engine is based on the zlib/libpng license and applies to this fork, too.

The Irrlicht Engine License
===========================

Copyright (C) 2002-2012 Nikolaus Gebhardt

This software is provided 'as-is', without any express or implied
warranty.  In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
 claim that you wrote the original software. If you use this software
 in a product, an acknowledgement in the product documentation would be
 appreciated but is not required.
2. Altered source versions must be clearly marked as such, and must not be
 misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.