.. |
3d_interlaced_merge
|
1abb83b1ab
Use vec4 for varTexCoord in interlaced shader (#11004)
|
il y a 3 ans |
Irrlicht
|
6f275e2ba0
Remove dead code in COpenGL3MaterialBaseCB
|
il y a 2 mois |
bloom_downsample
|
9b24041394
Improve bloom effect (#12916)
|
il y a 2 ans |
bloom_upsample
|
9b24041394
Improve bloom effect (#12916)
|
il y a 2 ans |
blur_h
|
8093044f07
Support OpenGL 3 (#13321)
|
il y a 10 mois |
blur_v
|
8093044f07
Support OpenGL 3 (#13321)
|
il y a 10 mois |
cloud_shader
|
d6da80fe24
Fix vertex color on OpenGL 3
|
il y a 1 mois |
default_shader
|
d6da80fe24
Fix vertex color on OpenGL 3
|
il y a 1 mois |
extract_bloom
|
e0d4a9d575
Make volumetric light effect strength server controllable
|
il y a 11 mois |
fxaa
|
03e600a721
Fix whitespaces
|
il y a 3 mois |
minimap_shader
|
d6da80fe24
Fix vertex color on OpenGL 3
|
il y a 1 mois |
nodes_shader
|
d6da80fe24
Fix vertex color on OpenGL 3
|
il y a 1 mois |
object_shader
|
d6da80fe24
Fix vertex color on OpenGL 3
|
il y a 1 mois |
second_stage
|
6c0b8229ec
Fix artifacts with bloom + tonemapping on ogles2 (#14688)
|
il y a 6 mois |
selection_shader
|
d6da80fe24
Fix vertex color on OpenGL 3
|
il y a 1 mois |
shadow_shaders
|
a5d29fa1d4
Implement shadow offsets for the new SM distortion function (#12191)
|
il y a 2 ans |
stars_shader
|
70e169f165
Drop fixed pipeline lighting stuff (#15165)
|
il y a 2 mois |
update_exposure
|
6d45c243f8
Add dynamic exposure correction (#12959)
|
il y a 1 an |
volumetric_light
|
d8f1daac25
Visual Effects Vol. 1 (#14610)
|
il y a 2 mois |