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- local builtin_shared = ...
- local function copy_pointed_thing(pointed_thing)
- return {
- type = pointed_thing.type,
- above = pointed_thing.above and vector.copy(pointed_thing.above),
- under = pointed_thing.under and vector.copy(pointed_thing.under),
- ref = pointed_thing.ref,
- }
- end
- --
- -- Item definition helpers
- --
- function core.get_pointed_thing_position(pointed_thing, above)
- if pointed_thing.type == "node" then
- if above then
- -- The position where a node would be placed
- return pointed_thing.above
- end
- -- The position where a node would be dug
- return pointed_thing.under
- elseif pointed_thing.type == "object" then
- return pointed_thing.ref and pointed_thing.ref:get_pos()
- end
- end
- local function has_all_groups(tbl, required_groups)
- if type(required_groups) == "string" then
- return (tbl[required_groups] or 0) ~= 0
- end
- for _, group in ipairs(required_groups) do
- if (tbl[group] or 0) == 0 then
- return false
- end
- end
- return true
- end
- function core.get_node_drops(node, toolname)
- -- Compatibility, if node is string
- local nodename = node
- local param2 = 0
- -- New format, if node is table
- if (type(node) == "table") then
- nodename = node.name
- param2 = node.param2
- end
- local def = core.registered_nodes[nodename]
- local drop = def and def.drop
- local ptype = def and def.paramtype2
- -- get color, if there is color (otherwise nil)
- local palette_index = core.strip_param2_color(param2, ptype)
- if drop == nil then
- -- default drop
- if palette_index then
- local stack = ItemStack(nodename)
- stack:get_meta():set_int("palette_index", palette_index)
- return {stack:to_string()}
- end
- return {nodename}
- elseif type(drop) == "string" then
- -- itemstring drop
- return drop ~= "" and {drop} or {}
- elseif drop.items == nil then
- -- drop = {} to disable default drop
- return {}
- end
- -- Extended drop table
- local got_items = {}
- local got_count = 0
- for _, item in ipairs(drop.items) do
- local good_rarity = true
- local good_tool = true
- if item.rarity ~= nil then
- good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
- end
- if item.tools ~= nil or item.tool_groups ~= nil then
- good_tool = false
- end
- if item.tools ~= nil and toolname then
- for _, tool in ipairs(item.tools) do
- if tool:sub(1, 1) == '~' then
- good_tool = toolname:find(tool:sub(2)) ~= nil
- else
- good_tool = toolname == tool
- end
- if good_tool then
- break
- end
- end
- end
- if item.tool_groups ~= nil and toolname then
- local tooldef = core.registered_items[toolname]
- if tooldef ~= nil and type(tooldef.groups) == "table" then
- if type(item.tool_groups) == "string" then
- -- tool_groups can be a string which specifies the required group
- good_tool = core.get_item_group(toolname, item.tool_groups) ~= 0
- else
- -- tool_groups can be a list of sufficient requirements.
- -- i.e. if any item in the list can be satisfied then the tool is good
- assert(type(item.tool_groups) == "table")
- for _, required_groups in ipairs(item.tool_groups) do
- -- required_groups can be either a string (a single group),
- -- or an array of strings where all must be in tooldef.groups
- good_tool = has_all_groups(tooldef.groups, required_groups)
- if good_tool then
- break
- end
- end
- end
- end
- end
- if good_rarity and good_tool then
- got_count = got_count + 1
- for _, add_item in ipairs(item.items) do
- -- add color, if necessary
- if item.inherit_color and palette_index then
- local stack = ItemStack(add_item)
- stack:get_meta():set_int("palette_index", palette_index)
- add_item = stack:to_string()
- end
- got_items[#got_items+1] = add_item
- end
- if drop.max_items ~= nil and got_count == drop.max_items then
- break
- end
- end
- end
- return got_items
- end
- local function user_name(user)
- return user and user:get_player_name() or ""
- end
- -- Returns a logging function. For empty names, does not log.
- local function make_log(name)
- return name ~= "" and core.log or function() end
- end
- function core.item_place_node(itemstack, placer, pointed_thing, param2,
- prevent_after_place)
- local def = itemstack:get_definition()
- if def.type ~= "node" or pointed_thing.type ~= "node" then
- return itemstack, nil
- end
- local under = pointed_thing.under
- local oldnode_under = core.get_node_or_nil(under)
- local above = pointed_thing.above
- local oldnode_above = core.get_node_or_nil(above)
- local playername = user_name(placer)
- local log = make_log(playername)
- if not oldnode_under or not oldnode_above then
- log("info", playername .. " tried to place"
- .. " node in unloaded position " .. core.pos_to_string(above))
- return itemstack, nil
- end
- local olddef_under = core.registered_nodes[oldnode_under.name]
- olddef_under = olddef_under or core.nodedef_default
- local olddef_above = core.registered_nodes[oldnode_above.name]
- olddef_above = olddef_above or core.nodedef_default
- if not olddef_above.buildable_to and not olddef_under.buildable_to then
- log("info", playername .. " tried to place"
- .. " node in invalid position " .. core.pos_to_string(above)
- .. ", replacing " .. oldnode_above.name)
- return itemstack, nil
- end
- -- Place above pointed node
- local place_to = vector.copy(above)
- -- If node under is buildable_to, place into it instead (eg. snow)
- if olddef_under.buildable_to then
- log("info", "node under is buildable to")
- place_to = vector.copy(under)
- end
- if core.is_protected(place_to, playername) then
- log("action", playername
- .. " tried to place " .. def.name
- .. " at protected position "
- .. core.pos_to_string(place_to))
- core.record_protection_violation(place_to, playername)
- return itemstack, nil
- end
- local oldnode = core.get_node(place_to)
- local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
- -- Calculate direction for wall mounted stuff like torches and signs
- if def.place_param2 ~= nil then
- newnode.param2 = def.place_param2
- elseif (def.paramtype2 == "wallmounted" or
- def.paramtype2 == "colorwallmounted") and not param2 then
- local dir = vector.subtract(under, above)
- -- If you change this code, also change src/client/game.cpp
- newnode.param2 = core.dir_to_wallmounted(dir)
- if def.wallmounted_rotate_vertical and
- (newnode.param2 == 0 or newnode.param2 == 1) then
- local placer_pos = placer and placer:get_pos()
- if placer_pos then
- local pdir = {
- x = above.x - placer_pos.x,
- y = dir.y,
- z = above.z - placer_pos.z
- }
- local rotate = false
- if def.drawtype == "torchlike" then
- if not ((pdir.x < 0 and pdir.z > 0) or
- (pdir.x > 0 and pdir.z < 0)) then
- rotate = true
- end
- if pdir.y > 0 then
- rotate = not rotate
- end
- elseif def.drawtype == "signlike" then
- if math.abs(pdir.x) < math.abs(pdir.z) then
- rotate = true
- end
- else
- if math.abs(pdir.x) > math.abs(pdir.z) then
- rotate = true
- end
- end
- if rotate then
- newnode.param2 = newnode.param2 + 6
- end
- end
- end
- -- Calculate the direction for furnaces and chests and stuff
- elseif (def.paramtype2 == "facedir" or
- def.paramtype2 == "colorfacedir" or
- def.paramtype2 == "4dir" or
- def.paramtype2 == "color4dir") and not param2 then
- local placer_pos = placer and placer:get_pos()
- if placer_pos then
- local dir = vector.subtract(above, placer_pos)
- newnode.param2 = core.dir_to_facedir(dir)
- log("info", "facedir: " .. newnode.param2)
- end
- end
- local metatable = itemstack:get_meta():to_table().fields
- -- Transfer color information
- if metatable.palette_index and not def.place_param2 then
- local color_divisor = nil
- if def.paramtype2 == "color" then
- color_divisor = 1
- elseif def.paramtype2 == "colorwallmounted" then
- color_divisor = 8
- elseif def.paramtype2 == "colorfacedir" then
- color_divisor = 32
- elseif def.paramtype2 == "color4dir" then
- color_divisor = 4
- elseif def.paramtype2 == "colordegrotate" then
- color_divisor = 32
- end
- if color_divisor then
- local color = math.floor(metatable.palette_index / color_divisor)
- local other = newnode.param2 % color_divisor
- newnode.param2 = color * color_divisor + other
- end
- end
- -- Check if the node is attached and if it can be placed there
- local an = core.get_item_group(def.name, "attached_node")
- if an ~= 0 and
- not builtin_shared.check_attached_node(place_to, newnode, an) then
- log("action", "attached node " .. def.name ..
- " cannot be placed at " .. core.pos_to_string(place_to))
- return itemstack, nil
- end
- log("action", playername .. " places node "
- .. def.name .. " at " .. core.pos_to_string(place_to))
- -- Add node and update
- core.add_node(place_to, newnode)
- -- Play sound if it was done by a player
- if playername ~= "" and def.sounds and def.sounds.place then
- core.sound_play(def.sounds.place, {
- pos = place_to,
- exclude_player = playername,
- }, true)
- end
- local take_item = true
- -- Run callback
- if def.after_place_node and not prevent_after_place then
- -- Deepcopy place_to and pointed_thing because callback can modify it
- local place_to_copy = vector.copy(place_to)
- local pointed_thing_copy = copy_pointed_thing(pointed_thing)
- if def.after_place_node(place_to_copy, placer, itemstack,
- pointed_thing_copy) then
- take_item = false
- end
- end
- -- Run script hook
- for _, callback in ipairs(core.registered_on_placenodes) do
- -- Deepcopy pos, node and pointed_thing because callback can modify them
- local place_to_copy = vector.copy(place_to)
- local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
- local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
- local pointed_thing_copy = copy_pointed_thing(pointed_thing)
- if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
- take_item = false
- end
- end
- if take_item then
- itemstack:take_item()
- end
- return itemstack, place_to
- end
- -- deprecated, item_place does not call this
- function core.item_place_object(itemstack, placer, pointed_thing)
- local pos = core.get_pointed_thing_position(pointed_thing, true)
- if pos ~= nil then
- local item = itemstack:take_item()
- core.add_item(pos, item)
- end
- return itemstack
- end
- function core.item_place(itemstack, placer, pointed_thing, param2)
- -- Call on_rightclick if the pointed node defines it
- if pointed_thing.type == "node" and placer and
- not placer:get_player_control().sneak then
- local n = core.get_node(pointed_thing.under)
- local nn = n.name
- if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then
- return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
- placer, itemstack, pointed_thing) or itemstack, nil
- end
- end
- -- Place if node, otherwise do nothing
- if itemstack:get_definition().type == "node" then
- return core.item_place_node(itemstack, placer, pointed_thing, param2)
- end
- return itemstack, nil
- end
- function core.item_secondary_use(itemstack, placer)
- return itemstack
- end
- function core.item_drop(itemstack, dropper, pos)
- local dropper_is_player = dropper and dropper:is_player()
- local p = table.copy(pos)
- local cnt = itemstack:get_count()
- if dropper_is_player then
- p.y = p.y + 1.2
- end
- local item = itemstack:take_item(cnt)
- local obj = core.add_item(p, item)
- if obj then
- if dropper_is_player then
- local dir = dropper:get_look_dir()
- dir.x = dir.x * 2.9
- dir.y = dir.y * 2.9 + 2
- dir.z = dir.z * 2.9
- obj:set_velocity(dir)
- obj:get_luaentity().dropped_by = dropper:get_player_name()
- end
- return itemstack
- end
- -- If we reach this, adding the object to the
- -- environment failed
- end
- function core.item_pickup(itemstack, picker, pointed_thing, ...)
- itemstack = ItemStack(itemstack)
- -- Invoke global on_item_pickup callbacks.
- for _, callback in ipairs(core.registered_on_item_pickups) do
- local result = callback(itemstack, picker, pointed_thing, ...)
- if result then
- return ItemStack(result)
- end
- end
- -- Pickup item.
- local inv = picker and picker:get_inventory()
- if inv then
- return inv:add_item("main", itemstack)
- end
- return itemstack
- end
- function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
- for _, callback in ipairs(core.registered_on_item_eats) do
- local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
- if result then
- return result
- end
- end
- -- read definition before potentially emptying the stack
- local def = itemstack:get_definition()
- if itemstack:take_item():is_empty() then
- return itemstack
- end
- if def and def.sound and def.sound.eat then
- core.sound_play(def.sound.eat, {
- pos = user:get_pos(),
- max_hear_distance = 16
- }, true)
- end
- -- Changing hp might kill the player causing mods to do who-knows-what to the
- -- inventory, so do this before set_hp().
- replace_with_item = itemstack:add_item(replace_with_item)
- user:set_wielded_item(itemstack)
- if not replace_with_item:is_empty() then
- local inv = user:get_inventory()
- -- Check if inv is null, since non-players don't have one
- if inv then
- replace_with_item = inv:add_item("main", replace_with_item)
- end
- end
- if not replace_with_item:is_empty() then
- local pos = user:get_pos()
- pos.y = math.floor(pos.y + 0.5)
- core.add_item(pos, replace_with_item)
- end
- user:set_hp(user:get_hp() + hp_change)
- return nil -- don't overwrite wield item a second time
- end
- function core.item_eat(hp_change, replace_with_item)
- return function(itemstack, user, pointed_thing) -- closure
- if user then
- return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
- end
- end
- end
- function core.node_punch(pos, node, puncher, pointed_thing)
- -- Run script hook
- for _, callback in ipairs(core.registered_on_punchnodes) do
- -- Copy pos and node because callback can modify them
- local pos_copy = vector.copy(pos)
- local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
- local pointed_thing_copy = pointed_thing and copy_pointed_thing(pointed_thing) or nil
- callback(pos_copy, node_copy, puncher, pointed_thing_copy)
- end
- end
- function core.handle_node_drops(pos, drops, digger)
- -- Add dropped items to object's inventory
- local inv = digger and digger:get_inventory()
- local give_item
- if inv then
- give_item = function(item)
- return inv:add_item("main", item)
- end
- else
- give_item = function(item)
- -- itemstring to ItemStack for left:is_empty()
- return ItemStack(item)
- end
- end
- for _, dropped_item in pairs(drops) do
- local left = give_item(dropped_item)
- if not left:is_empty() then
- local p = vector.offset(pos,
- math.random()/2-0.25,
- math.random()/2-0.25,
- math.random()/2-0.25
- )
- core.add_item(p, left)
- end
- end
- end
- function core.node_dig(pos, node, digger)
- local diggername = user_name(digger)
- local log = make_log(diggername)
- local def = core.registered_nodes[node.name]
- -- Copy pos because the callback could modify it
- if def and (not def.diggable or
- (def.can_dig and not def.can_dig(vector.copy(pos), digger))) then
- log("info", diggername .. " tried to dig "
- .. node.name .. " which is not diggable "
- .. core.pos_to_string(pos))
- return false
- end
- if core.is_protected(pos, diggername) then
- log("action", diggername
- .. " tried to dig " .. node.name
- .. " at protected position "
- .. core.pos_to_string(pos))
- core.record_protection_violation(pos, diggername)
- return false
- end
- log('action', diggername .. " digs "
- .. node.name .. " at " .. core.pos_to_string(pos))
- local wielded = digger and digger:get_wielded_item()
- local drops = core.get_node_drops(node, wielded and wielded:get_name())
- if wielded then
- local wdef = wielded:get_definition()
- local tp = wielded:get_tool_capabilities()
- local dp = core.get_dig_params(def and def.groups, tp, wielded:get_wear())
- if wdef and wdef.after_use then
- wielded = wdef.after_use(wielded, digger, node, dp) or wielded
- else
- -- Wear out tool
- if not core.is_creative_enabled(diggername) then
- wielded:add_wear(dp.wear)
- if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
- core.sound_play(wdef.sound.breaks, {
- pos = pos,
- gain = 0.5
- }, true)
- end
- end
- end
- digger:set_wielded_item(wielded)
- end
- -- Check to see if metadata should be preserved.
- if def and def.preserve_metadata then
- local oldmeta = core.get_meta(pos):to_table().fields
- -- Copy pos and node because the callback can modify them.
- local pos_copy = vector.copy(pos)
- local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
- local drop_stacks = {}
- for k, v in pairs(drops) do
- drop_stacks[k] = ItemStack(v)
- end
- drops = drop_stacks
- def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
- end
- -- Handle drops
- core.handle_node_drops(pos, drops, digger)
- local oldmetadata = nil
- if def and def.after_dig_node then
- oldmetadata = core.get_meta(pos):to_table()
- end
- -- Remove node and update
- core.remove_node(pos)
- -- Play sound if it was done by a player
- if diggername ~= "" and def and def.sounds and def.sounds.dug then
- core.sound_play(def.sounds.dug, {
- pos = pos,
- exclude_player = diggername,
- }, true)
- end
- -- Run callback
- if def and def.after_dig_node then
- -- Copy pos and node because callback can modify them
- local pos_copy = vector.copy(pos)
- local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
- def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
- end
- -- Run script hook
- for _, callback in ipairs(core.registered_on_dignodes) do
- local origin = core.callback_origins[callback]
- core.set_last_run_mod(origin.mod)
- -- Copy pos and node because callback can modify them
- local pos_copy = vector.copy(pos)
- local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
- callback(pos_copy, node_copy, digger)
- end
- return true
- end
- function core.itemstring_with_palette(item, palette_index)
- local stack = ItemStack(item) -- convert to ItemStack
- stack:get_meta():set_int("palette_index", palette_index)
- return stack:to_string()
- end
- function core.itemstring_with_color(item, colorstring)
- local stack = ItemStack(item) -- convert to ItemStack
- stack:get_meta():set_string("color", colorstring)
- return stack:to_string()
- end
- -- This is used to allow mods to redefine core.item_place and so on
- -- NOTE: This is not the preferred way. Preferred way is to provide enough
- -- callbacks to not require redefining global functions. -celeron55
- local function redef_wrapper(table, name)
- return function(...)
- return table[name](...)
- end
- end
- --
- -- Item definition defaults
- --
- local default_stack_max = tonumber(core.settings:get("default_stack_max")) or 99
- core.nodedef_default = {
- -- Item properties
- type="node",
- -- name intentionally not defined here
- description = "",
- groups = {},
- inventory_image = "",
- wield_image = "",
- wield_scale = vector.new(1, 1, 1),
- stack_max = default_stack_max,
- usable = false,
- liquids_pointable = false,
- tool_capabilities = nil,
- node_placement_prediction = nil,
- -- Interaction callbacks
- on_place = redef_wrapper(core, 'item_place'), -- core.item_place
- on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
- on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
- on_use = nil,
- can_dig = nil,
- on_punch = redef_wrapper(core, 'node_punch'), -- core.node_punch
- on_rightclick = nil,
- on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig
- on_receive_fields = nil,
- -- Node properties
- drawtype = "normal",
- visual_scale = 1.0,
- tiles = nil,
- special_tiles = nil,
- post_effect_color = {a=0, r=0, g=0, b=0},
- paramtype = "none",
- paramtype2 = "none",
- is_ground_content = true,
- sunlight_propagates = false,
- walkable = true,
- pointable = true,
- diggable = true,
- climbable = false,
- buildable_to = false,
- floodable = false,
- liquidtype = "none",
- liquid_alternative_flowing = "",
- liquid_alternative_source = "",
- liquid_viscosity = 0,
- drowning = 0,
- light_source = 0,
- damage_per_second = 0,
- selection_box = {type="regular"},
- legacy_facedir_simple = false,
- legacy_wallmounted = false,
- }
- core.craftitemdef_default = {
- type="craft",
- -- name intentionally not defined here
- description = "",
- groups = {},
- inventory_image = "",
- wield_image = "",
- wield_scale = vector.new(1, 1, 1),
- stack_max = default_stack_max,
- liquids_pointable = false,
- tool_capabilities = nil,
- -- Interaction callbacks
- on_place = redef_wrapper(core, 'item_place'), -- core.item_place
- on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
- on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
- on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
- on_use = nil,
- }
- core.tooldef_default = {
- type="tool",
- -- name intentionally not defined here
- description = "",
- groups = {},
- inventory_image = "",
- wield_image = "",
- wield_scale = vector.new(1, 1, 1),
- stack_max = 1,
- liquids_pointable = false,
- tool_capabilities = nil,
- -- Interaction callbacks
- on_place = redef_wrapper(core, 'item_place'), -- core.item_place
- on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
- on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
- on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
- on_use = nil,
- }
- core.noneitemdef_default = { -- This is used for the hand and unknown items
- type="none",
- -- name intentionally not defined here
- description = "",
- groups = {},
- inventory_image = "",
- wield_image = "",
- wield_scale = vector.new(1, 1, 1),
- stack_max = default_stack_max,
- liquids_pointable = false,
- tool_capabilities = nil,
- -- Interaction callbacks
- on_place = redef_wrapper(core, 'item_place'), -- core.item_place
- on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
- on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
- on_drop = nil,
- on_use = nil,
- }
- --
- -- get_node implementation
- --
- local get_node_raw = core.get_node_raw
- core.get_node_raw = nil
- function core.get_node(pos)
- local content, param1, param2 = get_node_raw(pos.x, pos.y, pos.z)
- return {name = core.get_name_from_content_id(content), param1 = param1, param2 = param2}
- end
- function core.get_node_or_nil(pos)
- local content, param1, param2, pos_ok = get_node_raw(pos.x, pos.y, pos.z)
- return pos_ok and
- {name = core.get_name_from_content_id(content), param1 = param1, param2 = param2}
- or nil
- end
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