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- Minetest Texture Pack Reference
- ===============================
- Texture packs allow you to replace textures provided by a mod with your own
- textures.
- Texture pack directory structure
- --------------------------------
- textures
- |-- Texture Pack
- | |-- screenshot.png
- | |-- description.txt
- | |-- override.txt
- | |-- your_texture_1.png
- | |-- your_texture_2.png
- `-- Another Texture Pack
- ### Texture Pack
- This is a directory containing the entire contents of a single texture pack.
- It can be chosen more or less freely and will also become the name of the
- texture pack. The name must not be “base”.
- ### `description.txt`
- A file containing a short description of the texture pack to be shown in the
- texture packs tab.
- ### `screenshot.png`
- A preview image showing an in-game screenshot of this texture pack; it will be
- shown in the texture packs tab. It should have an aspect ratio of 3:2 and a
- minimum size of 300×200 pixels.
- ### `your_texture_1.png`, `your_texture_2.png`, etc.
- Any other PNG files will be interpreted as textures. They must have the same
- names as the textures they are supposed to override. For example, to override
- the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
- The custom textures do not necceessarily require the same size as their
- originals, but this might be required for a few particular textures. When
- unsure, just test your texture pack in-game.
- Texture modifiers
- -----------------
- See lua_api.txt for texture modifiers
- Special textures
- ----------------
- These texture names are hardcoded into the engine but can also be overwritten
- by texture packs. All existing fallback textures can be found in the directory
- `textures/base/pack`.
- ### Gameplay textures
- * `bubble.png`: the bubble texture when the player is drowning
- * `crack_anylength.png`: node overlay texture when digging
- * `crosshair.png`
- * the crosshair texture in the center of the screen. The settings
- `crosshair_color` and `crosshair_alpha` are used to create a cross
- when no texture was found
- * `halo.png`: used for the node highlighting mesh
- * `heart.png`: used to display the health points of the player
- * `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
- * `minimap_mask_square.png`: mask used for the square minimap
- * `minimap_overlay_round.png`: overlay texture for the round minimap
- * `minimap_overlay_square.png`: overlay texture for the square minimap
- * `object_marker_red.png`: texture for players on the minimap
- * `player_marker.png`: texture for the own player on the square minimap
- * `player.png`: front texture of the 2D upright sprite player
- * `player_back.png`: back texture of the 2D upright sprite player
- * `progress_bar.png`: foreground texture of the loading screen's progress bar
- * `progress_bar_bg.png`: background texture of the loading screen's progress bar
- * `moon.png`: texture of the moon. Default texture is generated by Minetest
- * `moon_tonemap.png`: tonemap to be used when `moon.png` was found
- * `sun.png`: texture of the sun. Default texture is generated by Minetest
- * `sun_tonemap.png`: tonemap to be used when `sun.png` was found
- * `sunrisebg.png`: shown sky texture when the sun rises
- * `smoke_puff.png`: texture used when an object died by punching
- * `unknown_item.png`: shown texture when an item definition was not found
- * `unknown_node.png`: shown texture when a node definition was not found
- * `unknown_object.png`: shown texture when an entity definition was not found
- * `wieldhand.png`: texture of the wieldhand
- ### Mainmenu textures
- * `menu_bg.png`: used as mainmenu background when the clouds are disabled
- * `menu_header.png`: header texture when no texture pack is selected
- * `no_screenshot.png`
- * texture when no screenshot was found for a texture pack or mod
- * `server_flags_creative.png`: icon for creative servers
- * `server_flags_damage.png`: icon for enabled damage on servers
- * `server_flags_favorite.png`: icon for your favorite servers
- * `server_flags_pvp.png`: icon for enabled PvP on servers
- ### Android textures
- * `down_arrow.png`
- * `left_arrow.png`
- * `right_arrow.png`
- * `up_arrow.png`
- * `drop_btn.png`
- * `fast_btn.png`
- * `fly_btn.png`
- * `jump_btn.png`
- * `noclip_btn.png`
- * `camera_btn.png`
- * `chat_btn.png`
- * `inventory_btn.png`
- * `rangeview_btn.png`
- * `debug_btn.png`
- * `gear_icon.png`
- * `rare_controls.png`
- Texture Overrides
- -----------------
- You can override the textures of a node from a texture pack using
- texture overrides. To do this, create a file in a texture pack
- called override.txt
- Each line in an override.txt file is a rule. It consists of
- nodename face-selector texture
- For example,
- default:dirt_with_grass sides default_stone.png
- You can use ^ operators as usual:
- default:dirt_with_grass sides default_stone.png^[brighten
- Here are face selectors you can choose from:
- | face-selector | behavior |
- |---------------|---------------------------------------------------|
- | left | x- |
- | right | x+ |
- | front | z- |
- | back | z+ |
- | top | y+ |
- | bottom | y- |
- | sides | x-, x+, z-, z+ |
- | all | All faces. You can also use '*' instead of 'all'. |
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