123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279 |
- Minetest-c55
- ---------------
- An InfiniMiner/Minecraft inspired game.
- Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
- (see source files for other contributors)
- Further documentation:
- ----------------------
- - Website: http://celeron.55.lt/~celeron55/minetest/
- - Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/
- - Forum: http://celeron.55.lt/~celeron55/minetest/forum/
- - doc/ directory of source distribution
- This game is not finished:
- --------------------------
- - Don't expect it to work as well as a finished game will.
- - Please report any bugs to me. debug.txt is useful.
- Controls:
- ---------
- - See the in-game pause menu
- - Settable in the configuration file, see the section below.
- Map directory:
- --------------
- - Map is stored in a directory, which can be removed to generate a new map.
- - There is a command-line option for it: --map-dir
- - For a RUN_IN_PLACE build, it is located in:
- ../world
- - Otherwise something like this:
- Windows: C:\Documents and Settings\user\Application Data\minetest\world
- Linux: ~/.minetest/world
- OS X: ~/Library/Application Support/minetest/world
- Configuration file:
- -------------------
- - An optional configuration file can be used. See minetest.conf.example.
- - Path to file can be passed as a parameter to the executable:
- --config <path-to-file>
- - Defaults:
- - If built with -DRUN_IN_PLACE=1:
- ../minetest.conf
- ../../minetest.conf
- - Otherwise something like this:
- Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf
- Linux: ~/.minetest/minetest.conf
- OS X: ~/Library/Application Support/minetest.conf
- Command-line options:
- ---------------------
- - Use --help
- Compiling on GNU/Linux:
- -----------------------
- Install dependencies. Here's an example for Debian/Ubuntu:
- $ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev
- Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
- $ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz
- $ tar xf master.tar.gz
- $ cd celeron55-minetest-286edd4 (or similar)
- Build a version that runs directly from the source directory:
- $ cmake . -DRUN_IN_PLACE=1
- $ make -j2
- Run it:
- $ cd bin
- $ ./minetest
- - Use cmake . -LH to see all CMake options and their current state
- - If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
- - You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
- - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
- - Debug build is slower, but gives much more useful output in a debugger
- Compiling on Windows:
- ---------------------
- - You need:
- * CMake:
- http://www.cmake.org/cmake/resources/software.html
- * MinGW or Visual Studio
- http://www.mingw.org/
- http://msdn.microsoft.com/en-us/vstudio/default
- * Irrlicht SDK 1.7:
- http://irrlicht.sourceforge.net/downloads.html
- * Zlib headers (zlib125.zip)
- http://www.winimage.com/zLibDll/index.html
- * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
- http://www.winimage.com/zLibDll/index.html
- * Optional: gettext bibrary and tools:
- http://gnuwin32.sourceforge.net/downlinks/gettext.php
- - This is used for other UI languages. Feel free to leave it out.
- * And, of course, Minetest-c55:
- http://celeron.55.lt/~celeron55/minetest/download
- - Steps:
- - Select a directory called DIR hereafter in which you will operate.
- - Make sure you have CMake and a compiler installed.
- - Download all the other stuff to DIR and extract them into there.
- ("extract here", not "extract to packagename/")
- - All those packages contain a nice base directory in them, which
- should end up being the direct subdirectories of DIR.
- - You will end up with a directory structure like this (+=dir, -=file):
- -----------------
- + DIR
- - zlib-1.2.5.tar.gz
- - zlib125dll.zip
- - irrlicht-1.7.1.zip
- - 110214175330.zip (or whatever, this is the minetest source)
- + zlib-1.2.5
- - zlib.h
- + win32
- ...
- + zlib125dll
- - readme.txt
- + dll32
- ...
- + irrlicht-1.7.1
- + lib
- + include
- ...
- + gettext (optional)
- +bin
- +include
- +lib
- + minetest
- + src
- + doc
- - CMakeLists.txt
- ...
- -----------------
- - Start up the CMake GUI
- - Select "Browse Source..." and select DIR/minetest
- - Now, if using MSVC:
- - Select "Browse Build..." and select DIR/minetest-build
- - Else if using MinGW:
- - Select "Browse Build..." and select DIR/minetest
- - Select "Configure"
- - Select your compiler
- - It will warn about missing stuff, ignore that at this point. (later don't)
- - Make sure the configuration is as follows
- (note that the versions may differ for you):
- -----------------
- BUILD_CLIENT [X]
- BUILD_SERVER [ ]
- CMAKE_BUILD_TYPE Release
- CMAKE_INSTALL_PREFIX DIR/minetest-install
- IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
- RUN_IN_PLACE [X]
- WARN_ALL [ ]
- ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
- ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
- ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
- GETTEXT_BIN_DIR DIR/gettext/bin
- GETTEXT_INCLUDE_DIR DIR/gettext/include
- GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
- GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
- -----------------
- - Hit "Configure"
- - Hit "Configure" once again 8)
- - If something is still coloured red, you have a problem.
- - Hit "Generate"
- If using MSVC:
- - Open the generated minetest.sln
- - The project defaults to the "Debug" configuration. Make very sure to
- select "Release", unless you want to debug some stuff (it's slower
- and might not even work at all)
- - Build the ALL_BUILD project
- - Build the INSTALL project
- - You should now have a working game with the executable in
- DIR/minetest-install/bin/minetest.exe
- - Additionally you may create a zip package by building the PACKAGE
- project.
- If using MinGW:
- - Using the command line, browse to the build directory and run 'make'
- (or mingw32-make or whatever it happens to be)
- - You should now have a working game with the executable in
- DIR/minetest/bin/minetest.exe
- Windows releases of minetest are built using a bat script like this:
- --------------------------------------------------------------------
- set installpath="C:\tmp\minetest_install"
- set irrlichtpath="C:\tmp\irrlicht-1.7.2"
- set sourcedir=%CD%
- set builddir=%sourcedir%\bvc10
- mkdir %builddir%
- pushd %builddir%
- cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
- "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
- "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
- "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
- popd
- License of Minetest-c55 textures
- --------------------------------
- This does not apply to texture packs made by others.
- Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
- http://creativecommons.org/licenses/by-sa/3.0/
- License of Minetest-c55
- -----------------------
- Minetest-c55
- Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- Irrlicht
- ---------------
- This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
- The Irrlicht Engine License
- Copyright © 2002-2005 Nikolaus Gebhardt
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute
- it freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you
- must not claim that you wrote the original software. If you use
- this software in a product, an acknowledgment in the product
- documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must
- not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source
- distribution.
- JThread
- ---------------
- This program uses the JThread library. License for JThread follows:
- Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
- Permission is hereby granted, free of charge, to any person obtaining a
- copy of this software and associated documentation files (the "Software"),
- to deal in the Software without restriction, including without limitation
- the rights to use, copy, modify, merge, publish, distribute, sublicense,
- and/or sell copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included
- in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- IN THE SOFTWARE.
|