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- # This file is read by default from:
- # ../minetest.conf
- # ../../minetest.conf
- # Any other path can be chosen by passing the path as a parameter
- # to the program, eg. "minetest.exe --config ../minetest.conf.example"
- #
- # By default, all the settings are commented and not functional.
- # Uncomment settings by removing the preceding #.
- #
- # Further documentation:
- # http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
- #
- # NOTE: This file might not be up-to-date, refer to the
- # defaultsettings.cpp file for an up-to-date list:
- # https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
- #
- # A vim command to convert most of defaultsettings.cpp to conf file format:
- # :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
- #
- # Client and server
- #
- # Network port (UDP)
- #port =
- # Name of player; on a server this is the main admin
- #name =
- #
- # Client stuff
- #
- # Key mappings
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- #keymap_forward = KEY_KEY_W
- #keymap_backward = KEY_KEY_S
- #keymap_left = KEY_KEY_A
- #keymap_right = KEY_KEY_D
- #keymap_jump = KEY_SPACE
- #keymap_sneak = KEY_LSHIFT
- #keymap_inventory = KEY_KEY_I
- #keymap_chat = KEY_KEY_T
- #keymap_rangeselect = KEY_KEY_R
- #keymap_freemove = KEY_KEY_K
- #keymap_fastmove = KEY_KEY_J
- #keymap_frametime_graph = KEY_F1
- #keymap_screenshot = KEY_F12
- # Some (temporary) keys for debugging
- #keymap_special1 = KEY_KEY_E
- #keymap_print_debug_stacks = KEY_KEY_P
- # The desired FPS
- #wanted_fps = 30
- # If FPS would go higher than this, limit it by sleeping
- # (to not waste CPU power for no benefit)
- #fps_max = 60
- # The allowed adjustment range for the automatic rendering range adjustment
- #viewing_range_nodes_max = 300
- #viewing_range_nodes_min = 25
- # Initial window size
- screenW# = 800
- screenH# = 600
- # Address to connect to (#blank = start local server)
- #address =
- # Enable random user input, for testing
- #random_input = false
- # Timeout for client to remove unused map data from memory
- #client_unload_unused_data_timeout = 600
- # Whether to fog out the end of the visible area
- #enable_fog = true
- # Enable a bit lower water surface; disable for speed (not quite optimized)
- #new_style_water = false
- # Enable nice leaves; disable for speed
- #new_style_leaves = true
- # Enable smooth lighting with simple ambient occlusion;
- # disable for speed or for different looks.
- #smooth_lighting = true
- # Whether to draw a frametime graph (for debugging frametime)
- #frametime_graph = false
- # Enable combining mainly used textures to a bigger one for improved speed
- # disable if it causes graphics glitches.
- #enable_texture_atlas = true
- # Path to texture directory. All textures are first searched from here.
- #texture_path =
- # Video back-end.
- # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
- #video_driver = opengl
- # Unobstructed movement without physics, downwards key is keymap_special1
- #free_move = false
- # Continuous forward movement (for testing)
- #continuous_forward = false
- # Fast movement (keymap_special1)
- #fast_move = false
- # Invert mouse
- #invert_mouse = false
- # FarMesh thingy
- #enable_farmesh = false
- #farmesh_trees = true
- #farmesh_distance = 40
- # Enable/disable clouds
- #enable_clouds = true
- # Don't draw stone (for testing)
- #invisible_stone = false
- # Path for screenshots
- #screenshot_path = .
- #
- # Server stuff
- #
- # Map directory (everything in the world is stored here)
- #map-#dir = /custom/map
- # Message of the Day
- #motd = Welcome to this awesome Minetest server!
- # Set to true to enable creative mode (unlimited inventory)
- #creative_mode = false
- #enable_damage = false
- # Gives some stuff to players at the beginning
- #give_initial_stuff = false
- #default_password =
- # Available privileges: build, teleport, settime, privs, shout
- #default_privs = build, shout
- # Set to true to enable experimental features or stuff that is tested
- # (varies from version to version, usually not useful at all)
- #enable_experimental = false
- # Profiler data print interval. #0 = disable.
- #profiler_print_interval = 0
- #enable_mapgen_debug_info = false
- # Player and object positions are sent at intervals specified by this
- #objectdata_interval = 0.2
- #active_object_range = 2
- #max_simultaneous_block_sends_per_client = 2
- #max_simultaneous_block_sends_server_total = 8
- #max_block_send_distance = 8
- #max_block_generate_distance = 8
- #time_send_interval = 20
- # Length of day/night cycle. 72=20min, 360=4min, 1=24hour
- #time_speed = 72
- #server_unload_unused_data_timeout = 60
- #server_map_save_interval = 60
- #full_block_send_enable_min_time_from_building = 2.0
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