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- name: lua_lint
- # Lint on lua changes on builtin or if workflow changed
- on:
- push:
- paths:
- - 'builtin/**.lua'
- - 'games/devtest/**.lua'
- - '.github/workflows/**.yml'
- pull_request:
- paths:
- - 'builtin/**.lua'
- - 'games/devtest/**.lua'
- - '.github/workflows/**.yml'
- jobs:
- # Note that the integration tests are also run in build.yml, but only when C++ code is changed.
- integration_tests:
- name: "Compile and run multiplayer tests"
- runs-on: ubuntu-24.04
- steps:
- - uses: actions/checkout@v4
- - name: Install deps
- run: |
- source ./util/ci/common.sh
- install_linux_deps clang gdb libluajit-5.1-dev
- - name: Build
- run: |
- ./util/ci/build.sh
- env:
- CC: clang
- CXX: clang++
- CMAKE_FLAGS: "-DENABLE_GETTEXT=0 -DBUILD_SERVER=0 -DBUILD_UNITTESTS=0"
- - name: Integration test + devtest
- run: |
- serverconf="profiler.load=true" ./util/test_multiplayer.sh
- luacheck:
- name: "Builtin Luacheck and Unit Tests"
- runs-on: ubuntu-latest
- steps:
- - uses: actions/checkout@v4
- - uses: leafo/gh-actions-lua@v10
- with:
- luaVersion: "5.1.5"
- - uses: leafo/gh-actions-luarocks@v4.3.0
- - name: Install LuaJIT
- run: ./util/ci/build_luajit.sh
- - name: Install luarocks tools
- run: |
- luarocks install --local luacheck
- luarocks install --local busted
- - name: Run checks (builtin)
- run: |
- $HOME/.luarocks/bin/luacheck builtin
- $HOME/.luarocks/bin/busted builtin
- $HOME/.luarocks/bin/busted builtin --lua=$HOME/LuaJIT/src/luajit
- - name: Run checks (devtest)
- run: |
- $HOME/.luarocks/bin/luacheck --config=games/devtest/.luacheckrc games/devtest
|