tab_online.lua 17 KB

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  1. --Luanti
  2. --Copyright (C) 2014 sapier
  3. --
  4. --This program is free software; you can redistribute it and/or modify
  5. --it under the terms of the GNU Lesser General Public License as published by
  6. --the Free Software Foundation; either version 2.1 of the License, or
  7. --(at your option) any later version.
  8. --
  9. --This program is distributed in the hope that it will be useful,
  10. --but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. --GNU Lesser General Public License for more details.
  13. --
  14. --You should have received a copy of the GNU Lesser General Public License along
  15. --with this program; if not, write to the Free Software Foundation, Inc.,
  16. --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. local function get_sorted_servers()
  18. local servers = {
  19. fav = {},
  20. public = {},
  21. incompatible = {}
  22. }
  23. local favs = serverlistmgr.get_favorites()
  24. local taken_favs = {}
  25. local result = menudata.search_result or serverlistmgr.servers
  26. for _, server in ipairs(result) do
  27. server.is_favorite = false
  28. for index, fav in ipairs(favs) do
  29. if server.address == fav.address and server.port == fav.port then
  30. taken_favs[index] = true
  31. server.is_favorite = true
  32. break
  33. end
  34. end
  35. server.is_compatible = is_server_protocol_compat(server.proto_min, server.proto_max)
  36. if server.is_favorite then
  37. table.insert(servers.fav, server)
  38. elseif server.is_compatible then
  39. table.insert(servers.public, server)
  40. else
  41. table.insert(servers.incompatible, server)
  42. end
  43. end
  44. if not menudata.search_result then
  45. for index, fav in ipairs(favs) do
  46. if not taken_favs[index] then
  47. table.insert(servers.fav, fav)
  48. end
  49. end
  50. end
  51. return servers
  52. end
  53. local function is_selected_fav(server)
  54. local address = core.settings:get("address")
  55. local port = tonumber(core.settings:get("remote_port"))
  56. for _, fav in ipairs(serverlistmgr.get_favorites()) do
  57. if address == fav.address and port == fav.port then
  58. return true
  59. end
  60. end
  61. return false
  62. end
  63. -- Persists the selected server in the "address" and "remote_port" settings
  64. local function set_selected_server(server)
  65. if server == nil then -- reset selection
  66. core.settings:remove("address")
  67. core.settings:remove("remote_port")
  68. return
  69. end
  70. local address = server.address
  71. local port = server.port
  72. gamedata.serverdescription = server.description
  73. if address and port then
  74. core.settings:set("address", address)
  75. core.settings:set("remote_port", port)
  76. end
  77. end
  78. local function find_selected_server()
  79. local address = core.settings:get("address")
  80. local port = tonumber(core.settings:get("remote_port"))
  81. for _, server in ipairs(serverlistmgr.servers) do
  82. if server.address == address and server.port == port then
  83. return server
  84. end
  85. end
  86. for _, server in ipairs(serverlistmgr.get_favorites()) do
  87. if server.address == address and server.port == port then
  88. return server
  89. end
  90. end
  91. end
  92. local function get_formspec(tabview, name, tabdata)
  93. -- Update the cached supported proto info,
  94. -- it may have changed after a change by the settings menu.
  95. common_update_cached_supp_proto()
  96. if not tabdata.search_for then
  97. tabdata.search_for = ""
  98. end
  99. local retval =
  100. -- Search
  101. "field[0.25,0.25;7,0.75;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
  102. "tooltip[te_search;" .. fgettext("Possible filters\ngame:<name>\nmod:<name>\nplayer:<name>") .. "]" ..
  103. "field_enter_after_edit[te_search;true]" ..
  104. "container[7.25,0.25]" ..
  105. "image_button[0,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
  106. "image_button[0.75,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
  107. "image_button[1.5,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "refresh.png") .. ";btn_mp_refresh;]" ..
  108. "tooltip[btn_mp_clear;" .. fgettext("Clear") .. "]" ..
  109. "tooltip[btn_mp_search;" .. fgettext("Search") .. "]" ..
  110. "tooltip[btn_mp_refresh;" .. fgettext("Refresh") .. "]" ..
  111. "container_end[]" ..
  112. "container[9.75,0]" ..
  113. "box[0,0;5.75,7.1;#666666]" ..
  114. -- Address / Port
  115. "label[0.25,0.35;" .. fgettext("Address") .. "]" ..
  116. "label[4.25,0.35;" .. fgettext("Port") .. "]" ..
  117. "field[0.25,0.5;4,0.75;te_address;;" ..
  118. core.formspec_escape(core.settings:get("address")) .. "]" ..
  119. "field[4.25,0.5;1.25,0.75;te_port;;" ..
  120. core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
  121. -- Description Background
  122. "label[0.25,1.6;" .. fgettext("Server Description") .. "]" ..
  123. "box[0.25,1.85;5.25,2.7;#999999]"..
  124. -- Name / Password
  125. "container[0,4.8]" ..
  126. "label[0.25,0;" .. fgettext("Name") .. "]" ..
  127. "label[2.875,0;" .. fgettext("Password") .. "]" ..
  128. "field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(core.settings:get("name")) .. "]" ..
  129. "pwdfield[2.875,0.2;2.625,0.75;te_pwd;]" ..
  130. "container_end[]" ..
  131. -- Connect
  132. "button[3,6;2.5,0.75;btn_mp_login;" .. fgettext("Login") .. "]"
  133. if core.settings:get_bool("enable_split_login_register") then
  134. retval = retval .. "button[0.25,6;2.5,0.75;btn_mp_register;" .. fgettext("Register") .. "]"
  135. end
  136. local selected_server = find_selected_server()
  137. if selected_server then
  138. if gamedata.serverdescription then
  139. retval = retval .. "textarea[0.25,1.85;5.25,2.7;;;" ..
  140. core.formspec_escape(gamedata.serverdescription) .. "]"
  141. end
  142. local clients_list = selected_server.clients_list
  143. local can_view_clients_list = clients_list and #clients_list > 0
  144. if can_view_clients_list then
  145. table.sort(clients_list, function(a, b)
  146. return a:lower() < b:lower()
  147. end)
  148. local max_clients = 5
  149. if #clients_list > max_clients then
  150. retval = retval .. "tooltip[btn_view_clients;" ..
  151. fgettext("Clients:\n$1", table.concat(clients_list, "\n", 1, max_clients)) .. "\n..." .. "]"
  152. else
  153. retval = retval .. "tooltip[btn_view_clients;" ..
  154. fgettext("Clients:\n$1", table.concat(clients_list, "\n")) .. "]"
  155. end
  156. retval = retval .. "style[btn_view_clients;padding=6]"
  157. retval = retval .. "image_button[4.5,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir ..
  158. "server_view_clients.png") .. ";btn_view_clients;]"
  159. end
  160. if selected_server.url then
  161. retval = retval .. "tooltip[btn_server_url;" .. fgettext("Open server website") .. "]"
  162. retval = retval .. "style[btn_server_url;padding=6]"
  163. retval = retval .. "image_button[" .. (can_view_clients_list and "4" or "4.5") .. ",1.3;0.5,0.5;" ..
  164. core.formspec_escape(defaulttexturedir .. "server_url.png") .. ";btn_server_url;]"
  165. end
  166. if is_selected_fav() then
  167. retval = retval .. "tooltip[btn_delete_favorite;" .. fgettext("Remove favorite") .. "]"
  168. retval = retval .. "style[btn_delete_favorite;padding=6]"
  169. retval = retval .. "image_button[5,1.3;0.5,0.5;" ..
  170. core.formspec_escape(defaulttexturedir .. "server_favorite_delete.png") .. ";btn_delete_favorite;]"
  171. else
  172. retval = retval .. "tooltip[btn_add_favorite;" .. fgettext("Add favorite") .. "]"
  173. retval = retval .. "style[btn_add_favorite;padding=6]"
  174. retval = retval .. "image_button[5,1.3;0.5,0.5;" ..
  175. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. ";btn_add_favorite;]"
  176. end
  177. end
  178. retval = retval .. "container_end[]"
  179. -- Table
  180. retval = retval .. "tablecolumns[" ..
  181. "image,tooltip=" .. fgettext("Ping") .. "," ..
  182. "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
  183. "1=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
  184. "2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
  185. "3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
  186. "4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," ..
  187. "5=" .. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. "," ..
  188. "6=" .. core.formspec_escape(defaulttexturedir .. "server_public.png") .. "," ..
  189. "7=" .. core.formspec_escape(defaulttexturedir .. "server_incompatible.png") .. ";" ..
  190. "color,span=1;" ..
  191. "text,align=inline;"..
  192. "color,span=1;" ..
  193. "text,align=inline,width=4.25;" ..
  194. "image,tooltip=" .. fgettext("Creative mode") .. "," ..
  195. "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
  196. "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," ..
  197. "align=inline,padding=0.25,width=1.5;" ..
  198. --~ PvP = Player versus Player
  199. "image,tooltip=" .. fgettext("Damage / PvP") .. "," ..
  200. "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
  201. "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," ..
  202. "2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," ..
  203. "align=inline,padding=0.25,width=1.5;" ..
  204. "color,align=inline,span=1;" ..
  205. "text,align=inline,padding=1]" ..
  206. "table[0.25,1;9.25,5.8;servers;"
  207. local servers = get_sorted_servers()
  208. local dividers = {
  209. fav = "5,#ffff00," .. fgettext("Favorites") .. ",,,0,0,,",
  210. public = "6,#4bdd42," .. fgettext("Public Servers") .. ",,,0,0,,",
  211. incompatible = "7,"..mt_color_grey.."," .. fgettext("Incompatible Servers") .. ",,,0,0,,"
  212. }
  213. local order = {"fav", "public", "incompatible"}
  214. tabdata.lookup = {} -- maps row number to server
  215. local rows = {}
  216. for _, section in ipairs(order) do
  217. local section_servers = servers[section]
  218. if next(section_servers) ~= nil then
  219. rows[#rows + 1] = dividers[section]
  220. for _, server in ipairs(section_servers) do
  221. tabdata.lookup[#rows + 1] = server
  222. rows[#rows + 1] = render_serverlist_row(server)
  223. end
  224. end
  225. end
  226. retval = retval .. table.concat(rows, ",")
  227. local selected_row_idx = 0
  228. if selected_server then
  229. for i, server in pairs(tabdata.lookup) do
  230. if selected_server.address == server.address and
  231. selected_server.port == server.port then
  232. selected_row_idx = i
  233. break
  234. end
  235. end
  236. end
  237. retval = retval .. ";" .. selected_row_idx .. "]"
  238. return retval
  239. end
  240. --------------------------------------------------------------------------------
  241. local function parse_search_input(input)
  242. if not input:find("%S") then
  243. return -- Return nil if nothing to search for
  244. end
  245. -- Search is not case sensitive
  246. input = input:lower()
  247. local query = {keywords = {}, mods = {}, players = {}}
  248. -- Process quotation enclosed parts
  249. input = input:gsub('(%S?)"([^"]*)"(%S?)', function(before, match, after)
  250. if before == "" and after == "" then -- Also have be separated by spaces
  251. table.insert(query.keywords, match)
  252. return " "
  253. end
  254. return before..'"'..match..'"'..after
  255. end)
  256. -- Separate by space characters and handle special prefixes
  257. -- (words with special prefixes need an exact match and none of them can contain spaces)
  258. for word in input:gmatch("%S+") do
  259. local mod = word:match("^mod:(.*)")
  260. table.insert(query.mods, mod)
  261. local player = word:match("^player:(.*)")
  262. table.insert(query.players, player)
  263. local game = word:match("^game:(.*)")
  264. query.game = query.game or game
  265. if not (mod or player or game) then
  266. table.insert(query.keywords, word)
  267. end
  268. end
  269. return query
  270. end
  271. -- Prepares the server to be used for searching
  272. local function uncapitalize_server(server)
  273. local function table_lower(t)
  274. local r = {}
  275. for i, s in ipairs(t or {}) do
  276. r[i] = s:lower()
  277. end
  278. return r
  279. end
  280. return {
  281. name = (server.name or ""):lower(),
  282. description = (server.description or ""):lower(),
  283. gameid = (server.gameid or ""):lower(),
  284. mods = table_lower(server.mods),
  285. clients_list = table_lower(server.clients_list),
  286. }
  287. end
  288. -- Returns false if the query does not match
  289. -- otherwise returns a number to adjust the sorting priority
  290. local function matches_query(server, query)
  291. -- Search is not case sensitive
  292. server = uncapitalize_server(server)
  293. -- Check if mods found
  294. for _, mod in ipairs(query.mods) do
  295. if table.indexof(server.mods, mod) < 0 then
  296. return false
  297. end
  298. end
  299. -- Check if players found
  300. for _, player in ipairs(query.players) do
  301. if table.indexof(server.clients_list, player) < 0 then
  302. return false
  303. end
  304. end
  305. -- Check if game matches
  306. if query.game and query.game ~= server.gameid then
  307. return false
  308. end
  309. -- Check if keyword found
  310. local name_matches = true
  311. local description_matches = true
  312. for _, keyword in ipairs(query.keywords) do
  313. name_matches = name_matches and server.name:find(keyword, 1, true)
  314. description_matches = description_matches and server.description:find(keyword, 1, true)
  315. end
  316. return name_matches and 50 or description_matches and 0
  317. end
  318. local function search_server_list(input)
  319. menudata.search_result = nil
  320. if #serverlistmgr.servers < 2 then
  321. return
  322. end
  323. -- setup the search query
  324. local query = parse_search_input(input)
  325. if not query then
  326. return
  327. end
  328. menudata.search_result = {}
  329. -- Search the serverlist
  330. local search_result = {}
  331. for i, server in ipairs(serverlistmgr.servers) do
  332. local match = matches_query(server, query)
  333. if match then
  334. server.points = #serverlistmgr.servers - i + match
  335. table.insert(search_result, server)
  336. end
  337. end
  338. if #search_result == 0 then
  339. return
  340. end
  341. table.sort(search_result, function(a, b)
  342. return a.points > b.points
  343. end)
  344. menudata.search_result = search_result
  345. end
  346. local function main_button_handler(tabview, fields, name, tabdata)
  347. if fields.te_name then
  348. gamedata.playername = fields.te_name
  349. core.settings:set("name", fields.te_name)
  350. end
  351. if fields.servers then
  352. local event = core.explode_table_event(fields.servers)
  353. local server = tabdata.lookup[event.row]
  354. if server then
  355. if event.type == "DCL" then
  356. if not is_server_protocol_compat_or_error(
  357. server.proto_min, server.proto_max) then
  358. return true
  359. end
  360. gamedata.address = server.address
  361. gamedata.port = server.port
  362. gamedata.playername = fields.te_name
  363. gamedata.selected_world = 0
  364. if fields.te_pwd then
  365. gamedata.password = fields.te_pwd
  366. end
  367. gamedata.servername = server.name
  368. gamedata.serverdescription = server.description
  369. if gamedata.address and gamedata.port then
  370. set_selected_server(server)
  371. core.start()
  372. end
  373. return true
  374. end
  375. if event.type == "CHG" then
  376. set_selected_server(server)
  377. return true
  378. end
  379. end
  380. end
  381. if fields.btn_add_favorite then
  382. serverlistmgr.add_favorite(find_selected_server())
  383. return true
  384. end
  385. if fields.btn_delete_favorite then
  386. local idx = core.get_table_index("servers")
  387. if not idx then return end
  388. local server = tabdata.lookup[idx]
  389. if not server then return end
  390. serverlistmgr.delete_favorite(server)
  391. set_selected_server(server)
  392. return true
  393. end
  394. if fields.btn_server_url then
  395. core.open_url_dialog(find_selected_server().url)
  396. return true
  397. end
  398. if fields.btn_view_clients then
  399. local dlg = create_clientslist_dialog(find_selected_server())
  400. dlg:set_parent(tabview)
  401. tabview:hide()
  402. dlg:show()
  403. return true
  404. end
  405. if fields.btn_mp_clear then
  406. tabdata.search_for = ""
  407. menudata.search_result = nil
  408. return true
  409. end
  410. if fields.btn_mp_search or fields.key_enter_field == "te_search" then
  411. tabdata.search_for = fields.te_search
  412. search_server_list(fields.te_search)
  413. if menudata.search_result then
  414. -- Note: This clears the selection if there are no results
  415. set_selected_server(menudata.search_result[1])
  416. end
  417. return true
  418. end
  419. if fields.btn_mp_refresh then
  420. serverlistmgr.sync()
  421. return true
  422. end
  423. local host_filled = (fields.te_address ~= "") and fields.te_port:match("^%s*[1-9][0-9]*%s*$")
  424. local te_port_number = tonumber(fields.te_port)
  425. if (fields.btn_mp_login or fields.key_enter) and host_filled then
  426. gamedata.playername = fields.te_name
  427. gamedata.password = fields.te_pwd
  428. gamedata.address = fields.te_address
  429. gamedata.port = te_port_number
  430. local enable_split_login_register = core.settings:get_bool("enable_split_login_register")
  431. gamedata.allow_login_or_register = enable_split_login_register and "login" or "any"
  432. gamedata.selected_world = 0
  433. local idx = core.get_table_index("servers")
  434. local server = idx and tabdata.lookup[idx]
  435. if server and server.address == gamedata.address and
  436. server.port == gamedata.port then
  437. serverlistmgr.add_favorite(server)
  438. gamedata.servername = server.name
  439. gamedata.serverdescription = server.description
  440. if not is_server_protocol_compat_or_error(
  441. server.proto_min, server.proto_max) then
  442. return true
  443. end
  444. else
  445. gamedata.servername = ""
  446. gamedata.serverdescription = ""
  447. serverlistmgr.add_favorite({
  448. address = gamedata.address,
  449. port = gamedata.port,
  450. })
  451. end
  452. core.settings:set("address", gamedata.address)
  453. core.settings:set("remote_port", gamedata.port)
  454. core.start()
  455. return true
  456. end
  457. if fields.btn_mp_register and host_filled then
  458. local idx = core.get_table_index("servers")
  459. local server = idx and tabdata.lookup[idx]
  460. if server and (server.address ~= fields.te_address or server.port ~= te_port_number) then
  461. server = nil
  462. end
  463. if server and not is_server_protocol_compat_or_error(
  464. server.proto_min, server.proto_max) then
  465. return true
  466. end
  467. local dlg = create_register_dialog(fields.te_address, te_port_number, server)
  468. dlg:set_parent(tabview)
  469. tabview:hide()
  470. dlg:show()
  471. return true
  472. end
  473. return false
  474. end
  475. local function on_change(type)
  476. if type == "ENTER" then
  477. mm_game_theme.set_engine()
  478. serverlistmgr.sync()
  479. end
  480. end
  481. return {
  482. name = "online",
  483. caption = fgettext("Join Game"),
  484. cbf_formspec = get_formspec,
  485. cbf_button_handler = main_button_handler,
  486. on_change = on_change
  487. }