A Github-free Minetest source code hosting.

sfan5 d2a7875b5b Group sparse mesh buffers over entire scene for rendering 2 weeks ago
.github 0bfd9bc09e Condense renderer information into a single string 3 days ago
.vscode 82790b1556 Add documentation for IDE developer setup (#13935) 7 months ago
android 8503d8de5e Continue with 5.11.0-dev 1 month ago
builtin d2a7875b5b Group sparse mesh buffers over entire scene for rendering 2 days ago
client a6293b9861 Initial refactoring on shader usage and generation 6 days ago
clientmods 467d3a8c62 Rename `hud_elem_type` to `type` (#14065) 1 year ago
cmake 4b90e582b4 Rename to Luanti (#15294) 2 months ago
doc b087e2554f Add glTF STEP interpolation support (#15525) 2 days ago
fastlane a983b72713 Add Fastlane metadata for F-Droid (#15411) 1 month ago
fonts 76dbd0d2d0 Fully remove bitmap font support (#11863) 3 years ago
games b087e2554f Add glTF STEP interpolation support (#15525) 2 days ago
irr d2a7875b5b Group sparse mesh buffers over entire scene for rendering 2 days ago
lib c884e7181f JsonCPP: restore '1.0.0+' compatibility (#15368) 1 month ago
misc 7cc5a6ec68 Add Minetest keyword for backwards compatibility (#15491) 3 weeks ago
mods 180ec92ef9 Remove trailing whitespace (#13505) 1 year ago
po fbab80fced Translated using Weblate (Spanish (American)) 1 month ago
src d2a7875b5b Group sparse mesh buffers over entire scene for rendering 2 days ago
textures 7bf0b1fc7e Add server url button to main menu (#15536) 6 days ago
util bcbee873e8 Use openssl's sha1 and sha256, optionally (#15472) 2 weeks ago
worlds fcd670e6f7 Add a worlds_here.txt file in the worlds folder and update .gitignore (#12720) 2 years ago
.clang-tidy 8546d6089a Update clang-tidy configuration and scripts 4 years ago
.dockerignore c4b048fbb3 fix: don't send the whole local context to the docker image 3 years ago
.editorconfig 44db47e64a Fix `.editorconfig` mandating tabs for Markdown 4 months ago
.gitattributes a37bdbf8b7 Restore `.x` models to working state (#15550) 1 week ago
.gitignore 6569fdd4d1 Add QT Creator and Windows dump files to `.gitignore` (#15214) 2 months ago
.gitlab-ci.yml d98ea7fdb6 Remove GitLab CI and redirect GitLab pages to api.minetest.net 11 months ago
.luacheckrc 44b261d136 Luacheck: add VoxelManip to globals 1 month ago
.mailmap c3b5cc8611 Rename erle in credits (as requested by them) 2 months ago
CMakeLists.txt 8503d8de5e Continue with 5.11.0-dev 1 month ago
CMakePresets.json 82790b1556 Add documentation for IDE developer setup (#13935) 7 months ago
CNAME 8d43ad2522 Migrate rendered Lua API docs CNAME to `api.luanti.org` 2 weeks ago
COPYING.LESSER 6b6cd42ce4 Added copy of LGPL-2.1 (#12950) 2 years ago
Dockerfile 4b90e582b4 Rename to Luanti (#15294) 2 months ago
LICENSE.txt 7bf0b1fc7e Add server url button to main menu (#15536) 6 days ago
README.md a8ea165042 Replace occurences of 'wiki.minetest.net' with 'wiki.luanti.org' 1 month ago
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shell.nix a0e33ba9ea dev: add shell.nix (#14823) 4 months ago

README.md

Luanti (formerly Minetest)

Build Status Translation status License

Luanti is a free open-source voxel game engine with easy modding and game creation.

Copyright (C) 2010-2024 Perttu Ahola celeron55@gmail.com and contributors (see source file comments and the version control log)

Table of Contents

  1. Further Documentation
  2. Default Controls
  3. Paths
  4. Configuration File
  5. Command-line Options
  6. Compiling
  7. Docker
  8. Version Scheme

Further documentation

Default controls

All controls are re-bindable using settings. Some can be changed in the key config dialog in the settings tab.

Button Action
Move mouse Look around
W, A, S, D Move
Space Jump/move up
Shift Sneak/move down
Q Drop itemstack
Shift + Q Drop single item
Left mouse button Dig/punch/use
Right mouse button Place/use
Shift + right mouse button Build (without using)
I Inventory menu
Mouse wheel Select item
0-9 Select item
Z Zoom (needs zoom privilege)
T Chat
/ Command
Esc Pause menu/abort/exit (pauses only singleplayer game)
+ Increase view range
- Decrease view range
K Enable/disable fly mode (needs fly privilege)
J Enable/disable fast mode (needs fast privilege)
H Enable/disable noclip mode (needs noclip privilege)
E Aux1 (Move fast in fast mode. Games may add special features)
C Cycle through camera modes
V Cycle through minimap modes
Shift + V Change minimap orientation
F1 Hide/show HUD
F2 Hide/show chat
F3 Disable/enable fog
F4 Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
F5 Cycle through debug information screens
F6 Cycle through profiler info screens
F10 Show/hide console
F12 Take screenshot

Paths

Locations:

  • bin - Compiled binaries
  • share - Distributed read-only data
  • user - User-created modifiable data

Where each location is on each platform:

  • Windows .zip / RUN_IN_PLACE source:
    • bin = bin
    • share = .
    • user = .
  • Windows installed:
    • bin = C:\Program Files\Minetest\bin (Depends on the install location)
    • share = C:\Program Files\Minetest (Depends on the install location)
    • user = %APPDATA%\Minetest or %MINETEST_USER_PATH%
  • Linux installed:
    • bin = /usr/bin
    • share = /usr/share/minetest
    • user = ~/.minetest or $MINETEST_USER_PATH
  • macOS:
    • bin = Contents/MacOS
    • share = Contents/Resources
    • user = Contents/User or ~/Library/Application Support/minetest or $MINETEST_USER_PATH

Worlds can be found as separate folders in: user/worlds/

Configuration file

  • Default location: user/minetest.conf
  • This file is created by closing Luanti for the first time.
  • A specific file can be specified on the command line: --config <path-to-file>
  • A run-in-place build will look for the configuration file in location_of_exe/../minetest.conf and also location_of_exe/../../minetest.conf

Command-line options

  • Use --help

Compiling

Docker

Version scheme

We use major.minor.patch since 5.0.0-dev. Prior to that we used 0.major.minor.

  • Major is incremented when the release contains breaking changes, all other numbers are set to 0.
  • Minor is incremented when the release contains new non-breaking features, patch is set to 0.
  • Patch is incremented when the release only contains bugfixes and very minor/trivial features considered necessary.

Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release, i.e.: 5.0.0-dev is the development version leading to 5.0.0. Prior to that we used previous_version-dev.