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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "IReferenceCounted.h"
- namespace irr
- {
- namespace video
- {
- class IMaterialRendererServices;
- class SMaterial;
- //! Interface making it possible to set constants for gpu programs every frame.
- /** Implement this interface in an own class and pass a pointer to it to one of
- the methods in IGPUProgrammingServices when creating a shader. The
- OnSetConstants method will be called every frame now. */
- class IShaderConstantSetCallBack : public virtual IReferenceCounted
- {
- public:
- //! Called to let the callBack know the used material (optional method)
- /**
- \code
- class MyCallBack : public IShaderConstantSetCallBack
- {
- const video::SMaterial *UsedMaterial;
- OnSetMaterial(const video::SMaterial& material)
- {
- UsedMaterial=&material;
- }
- OnSetConstants(IMaterialRendererServices* services, s32 userData)
- {
- services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&UsedMaterial->color), 4);
- }
- }
- \endcode
- */
- virtual void OnSetMaterial(const SMaterial &material) {}
- //! Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set.
- /**
- Implement the IShaderConstantSetCallBack in an own class and implement your own
- OnSetConstants method using the given IMaterialRendererServices interface.
- Pass a pointer to this class to one of the methods in IGPUProgrammingServices
- when creating a shader. The OnSetConstants method will now be called every time
- before geometry is being drawn using your shader material. A sample implementation
- would look like this:
- \code
- virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
- {
- video::IVideoDriver* driver = services->getVideoDriver();
- // set clip matrix at register 4
- core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
- worldViewProj *= driver->getTransform(video::ETS_VIEW);
- worldViewProj *= driver->getTransform(video::ETS_WORLD);
- services->setVertexShaderConstant(&worldViewProj.M[0], 4, 4);
- // for high level shading languages, this would be another solution:
- //services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);
- // set some light color at register 9
- video::SColorf col(0.0f,1.0f,1.0f,0.0f);
- services->setVertexShaderConstant(reinterpret_cast<const f32*>(&col), 9, 1);
- // for high level shading languages, this would be another solution:
- //services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&col), 4);
- }
- \endcode
- \param services: Pointer to an interface providing methods to set the constants for the shader.
- \param userData: Userdata int which can be specified when creating the shader.
- */
- virtual void OnSetConstants(IMaterialRendererServices *services, s32 userData) = 0;
- };
- } // end namespace video
- } // end namespace irr
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