Lars Müller 88c7a54e08 Rename `minetest.*` to `core.*` in devtest hai 1 mes
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models 9f25378ddd Add performance test nodes, using complex meshes. (#13161) hai 1 ano
textures 95d7348a08 Client: upscale [mask or base image (#15205) hai 1 mes
README.md 083b285f43 Rename “Minimal development test” to “Development Test” (#9928) %!s(int64=4) %!d(string=hai) anos
commands.lua 88c7a54e08 Rename `minetest.*` to `core.*` in devtest hai 1 mes
drawtypes.lua 88c7a54e08 Rename `minetest.*` to `core.*` in devtest hai 1 mes
init.lua 88c7a54e08 Rename `minetest.*` to `core.*` in devtest hai 1 mes
light.lua 88c7a54e08 Rename `minetest.*` to `core.*` in devtest hai 1 mes
liquids.lua 88c7a54e08 Rename `minetest.*` to `core.*` in devtest hai 1 mes
meshes.lua 88c7a54e08 Rename `minetest.*` to `core.*` in devtest hai 1 mes
mod.conf c61c175e9c Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) %!s(int64=4) %!d(string=hai) anos
nodeboxes.lua 88c7a54e08 Rename `minetest.*` to `core.*` in devtest hai 1 mes
overlays.lua 88c7a54e08 Rename `minetest.*` to `core.*` in devtest hai 1 mes
param2.lua 88c7a54e08 Rename `minetest.*` to `core.*` in devtest hai 1 mes
performance_test_nodes.lua 88c7a54e08 Rename `minetest.*` to `core.*` in devtest hai 1 mes
properties.lua 88c7a54e08 Rename `minetest.*` to `core.*` in devtest hai 1 mes
textures.lua 88c7a54e08 Rename `minetest.*` to `core.*` in devtest hai 1 mes

README.md

Test Nodes

This mod contains a bunch of basic nodes to test development stuff. Most nodes are kept as minimal as possible in order to show off one particular feature of the engine, to make testing stuff easier.

This mod includes tests for:

  • drawtypes
  • paramtype2's
  • node properties such as damage, drowning, falling, etc.
  • other random stuff