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- -- Test Nodes: Node property tests
- local S = core.get_translator("testnodes")
- -- Is supposed to fall when it doesn't rest on solid ground
- core.register_node("testnodes:falling", {
- description = S("Falling Node").."\n"..
- S("Falls down if no node below"),
- tiles = {
- "testnodes_node.png",
- "testnodes_node.png",
- "testnodes_node_falling.png",
- },
- groups = { falling_node = 1, dig_immediate = 3 },
- })
- core.register_node("testnodes:falling_facedir", {
- description = S("Falling Facedir Node").."\n"..
- S("Falls down if no node below").."\n"..
- S("param2 = facedir rotation"),
- tiles = {
- "testnodes_node_falling_1.png",
- "testnodes_node_falling_2.png",
- "testnodes_node_falling_3.png",
- "testnodes_node_falling_4.png",
- "testnodes_node_falling_5.png",
- "testnodes_node_falling_6.png",
- },
- paramtype2 = "facedir",
- groups = { falling_node = 1, dig_immediate = 3 },
- })
- -- Same as falling node, but will stop falling on top of liquids
- core.register_node("testnodes:falling_float", {
- description = S("Falling+Floating Node").."\n"..
- S("Falls down if no node below, floats on liquids (liquidtype ~= \"none\")"),
- groups = { falling_node = 1, float = 1, dig_immediate = 3 },
- tiles = {
- "testnodes_node.png",
- "testnodes_node.png",
- "testnodes_node_falling.png",
- },
- color = "cyan",
- })
- -- This node attaches to the floor and drops as item
- -- when the floor is gone.
- core.register_node("testnodes:attached", {
- description = S("Floor-Attached Node").."\n"..
- S("Drops as item if no solid node below"),
- tiles = {
- "testnodes_attached_top.png",
- "testnodes_attached_bottom.png",
- "testnodes_attached_side.png",
- },
- groups = { attached_node = 1, dig_immediate = 3 },
- })
- -- This node attaches to the side of a node and drops as item
- -- when the node it attaches to is gone.
- core.register_node("testnodes:attached_wallmounted", {
- description = S("Wallmounted Attached Node").."\n"..
- S("Attaches to solid node it was placed on; drops as item if neighbor node is gone").."\n"..
- S("param2 = wallmounted rotation (0..7)"),
- paramtype2 = "wallmounted",
- tiles = {
- "testnodes_attachedw_top.png",
- "testnodes_attachedw_bottom.png",
- "testnodes_attachedw_side.png",
- },
- groups = { attached_node = 1, dig_immediate = 3 },
- })
- -- This node attaches to the side of a node and drops as item
- -- when the node it attaches to is gone.
- -- Also adds vertical 90° rotation variants.
- core.register_node("testnodes:attached_wallmounted_rot", {
- description = S("Rotatable Wallmounted Attached Node").."\n"..
- S("Attaches to solid node it was placed on; drops as item if neighbor node is gone").."\n"..
- S("param2 = wallmounted rotation (0..7)").."\n"..
- S("May be rotated by 90° if placed at floor or ceiling"),
- paramtype2 = "wallmounted",
- tiles = {
- "testnodes_attachedwr_top.png",
- "testnodes_attachedwr_bottom.png",
- "testnodes_attachedwr_side.png",
- },
- wallmounted_rotate_vertical = true,
- groups = { attached_node = 1, dig_immediate = 3 },
- })
- -- Wallmounted node that always attaches to the floor
- core.register_node("testnodes:attached_wallmounted_floor", {
- description = S("Floor-Attached Wallmounted Node").."\n"..
- S("Drops as item if no solid node below (regardless of rotation)").."\n"..
- S("param2 = wallmounted rotation (visual only) (0..7)"),
- paramtype2 = "wallmounted",
- tiles = {
- "testnodes_attached_top.png",
- "testnodes_attached_bottom.png",
- "testnodes_attached_side.png",
- },
- groups = { attached_node = 3, dig_immediate = 3 },
- color = "#FF8080",
- })
- -- Wallmounted node that always attaches to the floor.
- -- Also adds 90° rotation variants.
- core.register_node("testnodes:attached_wallmounted_floor_rot", {
- description = S("Rotatable Floor-Attached Wallmounted Node").."\n"..
- S("Drops as item if no solid node below (regardless of rotation)").."\n"..
- S("param2 = wallmounted rotation (visual only) (0..7)").."\n"..
- S("May be rotated by 90° if placed at floor or ceiling"),
- paramtype2 = "wallmounted",
- tiles = {
- "testnodes_attachedfr_top.png",
- "testnodes_attachedfr_bottom.png",
- "testnodes_attachedfr_side.png",
- },
- wallmounted_rotate_vertical = true,
- groups = { attached_node = 3, dig_immediate = 3 },
- })
- -- This node attaches to the ceiling and drops as item
- -- when the ceiling is gone.
- core.register_node("testnodes:attached_top", {
- description = S("Ceiling-Attached Node").."\n"..
- S("Drops as item if no solid node above"),
- tiles = {
- "testnodes_attached_bottom.png",
- "testnodes_attached_top.png",
- "testnodes_attached_side.png^[transformR180",
- },
- groups = { attached_node = 4, dig_immediate = 3 },
- })
- -- Same as wallmounted attached, but for facedir
- core.register_node("testnodes:attached_facedir", {
- description = S("Facedir Attached Node").."\n"..
- S("Attaches to a neighboring solid node; drops as item if that node is gone").."\n"..
- S("param2 = facedir rotation (0..23)"),
- paramtype2 = "facedir",
- tiles = {
- "testnodes_attachedf_side.png^[transformR180",
- "testnodes_attachedf_side.png",
- "testnodes_attachedf_side.png^[transformR90",
- "testnodes_attachedf_side.png^[transformR270",
- "testnodes_attachedf_bottom.png",
- "testnodes_attachedf_top.png",
- },
- groups = { attached_node = 2, dig_immediate = 3 },
- })
- -- Same as facedir attached, but for 4dir
- core.register_node("testnodes:attached_4dir", {
- description = S("4dir Attached Node").."\n"..
- S("Attaches to the side of a solid node; drops as item if that node is gone").."\n"..
- S("param2 = 4dir rotation (0..3)"),
- paramtype2 = "4dir",
- tiles = {
- "testnodes_attached4_side.png^[transformR180",
- "testnodes_attached4_side.png",
- "testnodes_attached4_side.png^[transformR90",
- "testnodes_attached4_side.png^[transformR270",
- "testnodes_attached4_bottom.png",
- "testnodes_attached4_top.png",
- },
- groups = { attached_node = 2, dig_immediate = 3 },
- })
- -- Jump disabled
- core.register_node("testnodes:nojump", {
- description = S("Non-jumping Node").."\n"..
- S("You can't jump on it"),
- groups = {disable_jump=1, dig_immediate=3},
- tiles = {"testnodes_nojump_top.png", "testnodes_nojump_side.png"},
- })
- -- Jump disabled plant
- core.register_node("testnodes:nojump_walkable", {
- description = S("Non-jumping Plant Node").."\n"..
- S("You can't jump while your feet are in it"),
- drawtype = "plantlike",
- groups = {disable_jump=1, dig_immediate=3},
- walkable = false,
- tiles = {"testnodes_nojump_top.png"},
- })
- local climbable_nodebox = {
- type = "regular",
- }
- -- Climbable up and down with jump and sneak keys
- core.register_node("testnodes:climbable", {
- description = S("Climbable Node").."\n"..
- S("You can climb up and down"),
- climbable = true,
- walkable = false,
- paramtype = "light",
- sunlight_propagates = true,
- is_ground_content = false,
- tiles = {"testnodes_climbable_top.png","testnodes_climbable_top.png","testnodes_climbable_side.png"},
- use_texture_alpha = "clip",
- drawtype = "nodebox",
- node_box = climbable_nodebox,
- groups = {dig_immediate=3},
- })
- -- Climbable only downwards with sneak key
- core.register_node("testnodes:climbable_nojump", {
- description = S("Downwards-climbable Node").."\n"..
- S("You can climb only downwards"),
- climbable = true,
- walkable = false,
- groups = {disable_jump=1, dig_immediate=3},
- drawtype = "nodebox",
- node_box = climbable_nodebox,
- tiles = {"testnodes_climbable_nojump_top.png","testnodes_climbable_nojump_top.png","testnodes_climbable_nojump_side.png"},
- use_texture_alpha = "clip",
- paramtype = "light",
- sunlight_propagates = true,
- })
- core.register_node("testnodes:climbable_nodescend", {
- description = S("Upwards-climbable Node"),
- climbable = true,
- walkable = false,
- groups = {disable_descend=1, dig_immediate=3},
- drawtype = "nodebox",
- node_box = climbable_nodebox,
- tiles = {"testnodes_climbable_nodescend_top.png","testnodes_climbable_nodescend_top.png","testnodes_climbable_nodescend_side.png"},
- use_texture_alpha = "clip",
- paramtype = "light",
- sunlight_propagates = true,
- })
- core.register_node("testnodes:climbable_nodescend_nojump", {
- description = S("Horizontal-only Climbable Node"),
- climbable = true,
- walkable = false,
- groups = {disable_jump=1, disable_descend=1, dig_immediate=3},
- drawtype = "nodebox",
- node_box = climbable_nodebox,
- tiles = {"testnodes_climbable_noclimb_top.png","testnodes_climbable_noclimb_top.png","testnodes_climbable_noclimb_side.png"},
- use_texture_alpha = "clip",
- paramtype = "light",
- sunlight_propagates = true,
- })
- -- A liquid in which you can't rise
- core.register_node("testnodes:liquid_nojump", {
- description = S("Non-jumping Liquid Source Node").."\n"..
- S("Swimmable liquid, but you can't swim upwards"),
- liquidtype = "source",
- liquid_range = 1,
- liquid_viscosity = 0,
- liquid_alternative_flowing = "testnodes:liquidflowing_nojump",
- liquid_alternative_source = "testnodes:liquid_nojump",
- liquid_renewable = false,
- groups = {disable_jump=1, dig_immediate=3},
- walkable = false,
- drawtype = "liquid",
- tiles = {"testnodes_liquidsource.png^[colorize:#FF0000:127"},
- special_tiles = {
- {name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = false},
- {name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = true},
- },
- use_texture_alpha = "blend",
- paramtype = "light",
- pointable = false,
- liquids_pointable = true,
- is_ground_content = false,
- post_effect_color = {a = 70, r = 255, g = 0, b = 200},
- })
- -- A liquid in which you can't rise (flowing variant)
- core.register_node("testnodes:liquidflowing_nojump", {
- description = S("Non-jumping Flowing Liquid Node").."\n"..
- S("Swimmable liquid, but you can't swim upwards"),
- liquidtype = "flowing",
- liquid_range = 1,
- liquid_viscosity = 0,
- liquid_alternative_flowing = "testnodes:liquidflowing_nojump",
- liquid_alternative_source = "testnodes:liquid_nojump",
- liquid_renewable = false,
- groups = {disable_jump=1, dig_immediate=3},
- walkable = false,
- drawtype = "flowingliquid",
- tiles = {"testnodes_liquidflowing.png^[colorize:#FF0000:127"},
- special_tiles = {
- {name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
- {name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
- },
- use_texture_alpha = "blend",
- paramtype = "light",
- paramtype2 = "flowingliquid",
- pointable = false,
- liquids_pointable = true,
- is_ground_content = false,
- post_effect_color = {a = 70, r = 255, g = 0, b = 200},
- })
- -- A liquid which doesn't have liquid movement physics (source variant)
- core.register_node("testnodes:liquid_noswim", {
- description = S("No-swim Liquid Source Node").."\n"..
- S("Liquid node, but swimming is disabled"),
- liquidtype = "source",
- liquid_range = 1,
- liquid_viscosity = 0,
- liquid_alternative_flowing = "testnodes:liquidflowing_noswim",
- liquid_alternative_source = "testnodes:liquid_noswim",
- liquid_renewable = false,
- liquid_move_physics = false,
- groups = {dig_immediate=3},
- walkable = false,
- drawtype = "liquid",
- tiles = {"testnodes_liquidsource.png^[colorize:#FF00FF:127"},
- special_tiles = {
- {name = "testnodes_liquidsource.png^[colorize:#FF00FF:127", backface_culling = false},
- {name = "testnodes_liquidsource.png^[colorize:#FF00FF:127", backface_culling = true},
- },
- use_texture_alpha = "blend",
- paramtype = "light",
- pointable = false,
- liquids_pointable = true,
- buildable_to = true,
- is_ground_content = false,
- post_effect_color = {a = 70, r = 255, g = 200, b = 200},
- })
- -- A liquid which doen't have liquid movement physics (flowing variant)
- core.register_node("testnodes:liquidflowing_noswim", {
- description = S("No-swim Flowing Liquid Node").."\n"..
- S("Liquid node, but swimming is disabled"),
- liquidtype = "flowing",
- liquid_range = 1,
- liquid_viscosity = 0,
- liquid_alternative_flowing = "testnodes:liquidflowing_noswim",
- liquid_alternative_source = "testnodes:liquid_noswim",
- liquid_renewable = false,
- liquid_move_physics = false,
- groups = {dig_immediate=3},
- walkable = false,
- drawtype = "flowingliquid",
- tiles = {"testnodes_liquidflowing.png^[colorize:#FF00FF:127"},
- special_tiles = {
- {name = "testnodes_liquidflowing.png^[colorize:#FF00FF:127", backface_culling = false},
- {name = "testnodes_liquidflowing.png^[colorize:#FF00FF:127", backface_culling = false},
- },
- use_texture_alpha = "blend",
- paramtype = "light",
- paramtype2 = "flowingliquid",
- pointable = false,
- liquids_pointable = true,
- buildable_to = true,
- is_ground_content = false,
- post_effect_color = {a = 70, r = 255, g = 200, b = 200},
- })
- -- A liquid in which you can't actively descend.
- -- Note: You'll still descend slowly by doing nothing.
- core.register_node("testnodes:liquid_nodescend", {
- description = S("No-descending Liquid Source Node"),
- liquidtype = "source",
- liquid_range = 0,
- liquid_viscosity = 0,
- liquid_alternative_flowing = "testnodes:liquidflowing_nodescend",
- liquid_alternative_source = "testnodes:liquid_nodescend",
- liquid_renewable = false,
- groups = {disable_descend=1, dig_immediate=3},
- walkable = false,
- drawtype = "liquid",
- tiles = {"testnodes_liquidsource.png^[colorize:#FFFF00:127"},
- special_tiles = {
- {name = "testnodes_liquidsource.png^[colorize:#FFFF00:127", backface_culling = false},
- {name = "testnodes_liquidsource.png^[colorize:#FFFF00:127", backface_culling = true},
- },
- use_texture_alpha = "blend",
- paramtype = "light",
- pointable = false,
- liquids_pointable = true,
- is_ground_content = false,
- post_effect_color = {a = 70, r = 255, g = 255, b = 200},
- })
- -- A liquid in which you can't actively descend (flowing variant)
- core.register_node("testnodes:liquidflowing_nodescend", {
- description = S("No-descending Flowing Liquid Node"),
- liquidtype = "flowing",
- liquid_range = 1,
- liquid_viscosity = 0,
- liquid_alternative_flowing = "testnodes:liquidflowing_nodescend",
- liquid_alternative_source = "testnodes:liquid_nodescend",
- liquid_renewable = false,
- groups = {disable_descend=1, dig_immediate=3},
- walkable = false,
- drawtype = "flowingliquid",
- tiles = {"testnodes_liquidflowing.png^[colorize:#FFFF00:127"},
- special_tiles = {
- {name = "testnodes_liquidflowing.png^[colorize:#FFFF00:127", backface_culling = false},
- {name = "testnodes_liquidflowing.png^[colorize:#FFFF00:127", backface_culling = false},
- },
- use_texture_alpha = "blend",
- paramtype = "light",
- paramtype2 = "flowingliquid",
- pointable = false,
- liquids_pointable = true,
- is_ground_content = false,
- post_effect_color = {a = 70, r = 255, g = 255, b = 200},
- })
- -- Nodes that modify fall damage (various damage modifiers)
- for i=-100, 100, 25 do
- if i ~= 0 then
- local subname, descnum
- if i < 0 then
- subname = "NEG"..string.format("%03d", math.abs(i))
- descnum = tostring(i)
- else
- subname = string.format("%03d", i)
- descnum = S("+@1", i)
- end
- local tex, color, desc
- if i > 0 then
- local val = math.floor((i/100)*255)
- tex = "testnodes_fall_damage_plus.png"
- color = { b=0, g=255-val, r=255, a=255 }
- desc = S("Fall Damage Node (+@1%)", i)
- else
- tex = "testnodes_fall_damage_minus.png"
- if i == -100 then
- color = { r=0, b=0, g=255, a=255 }
- else
- local val = math.floor((math.abs(i)/100)*255)
- color = { r=0, b=255, g=255-val, a=255 }
- end
- desc = S("Fall Damage Node (-@1%)", math.abs(i))
- end
- core.register_node("testnodes:damage"..subname, {
- description = desc,
- groups = {fall_damage_add_percent=i, dig_immediate=3},
- tiles = { tex },
- is_ground_content = false,
- color = color,
- })
- end
- end
- -- Bouncy nodes (various bounce levels)
- local MAX_BOUNCE_JUMPY = 180
- local MAX_BOUNCE_NONJUMPY = 140
- for i=-MAX_BOUNCE_NONJUMPY, MAX_BOUNCE_JUMPY, 20 do
- if i ~= 0 then
- local desc
- local val = math.floor((math.abs(i) - 20) / 200 * 255)
- local val2 = math.max(0, 255 - val)
- local num = string.format("%03d", math.abs(i))
- if i > 0 then
- desc = S("Bouncy Node (@1%), jumpy", i).."\n"..
- S("Sneaking/jumping affects bounce")
- color = { r=val2, g=val2, b=255, a=255 }
- else
- desc = S("Bouncy Node (@1%), non-jumpy", math.abs(i)).."\n"..
- S("Sneaking/jumping does not affect bounce")
- color = { r=val2, g=255, b=val2, a=255 }
- num = "NEG"..num
- end
- core.register_node("testnodes:bouncy"..num, {
- description = desc,
- groups = {bouncy=i, dig_immediate=3},
- color = color,
- tiles ={"testnodes_bouncy.png"},
- is_ground_content = false,
- })
- end
- end
- -- Slippery nodes (various slippery levels)
- for i=1, 5 do
- core.register_node("testnodes:slippery"..i, {
- description = S("Slippery Node (@1)", i),
- tiles ={"testnodes_slippery.png"},
- is_ground_content = false,
- groups = {slippery=i, dig_immediate=3},
- color = { r=0, g=255, b=math.floor((i/5)*255), a=255 },
- })
- end
- -- Move resistance nodes (various resistance levels)
- for r=0, 7 do
- if r > 0 then
- core.register_node("testnodes:move_resistance"..r, {
- description = S("Move-resistant Node (@1)", r).."\n"..
- S("Reduces movement speed"),
- walkable = false,
- move_resistance = r,
- drawtype = "glasslike",
- paramtype = "light",
- sunlight_propagates = true,
- tiles = { "testnodes_move_resistance.png" },
- is_ground_content = false,
- groups = { dig_immediate = 3 },
- color = { b = 0, g = 255, r = math.floor((r/7)*255), a = 255 },
- })
- end
- local mdesc, mcolor
- if r == 0 then
- mdesc = S("Liquidlike Movement Node").."\n"..
- S("Swimmable (no move resistance)")
- mcolor = { b = 255, g = 255, r = 128 }
- else
- mdesc = S("Move-resistant Node (@1), liquidlike", r).."\n"..
- S("Reduces movement speed; swimmable")
- mcolor = { b = 255, g = 0, r = math.floor((r/7)*255), a = 255 }
- end
- core.register_node("testnodes:move_resistance_liquidlike"..r, {
- description = mdesc,
- walkable = false,
- move_resistance = r,
- liquid_move_physics = true,
- drawtype = "glasslike",
- paramtype = "light",
- sunlight_propagates = true,
- tiles = { "testnodes_move_resistance.png" },
- is_ground_content = false,
- groups = { dig_immediate = 3 },
- color = mcolor,
- })
- end
- core.register_node("testnodes:climbable_move_resistance_4", {
- description = S("Climbable Move-resistant Node (4)").."\n"..
- S("You can climb up and down; reduced movement speed"),
- walkable = false,
- climbable = true,
- move_resistance = 4,
- drawtype = "nodebox",
- paramtype = "light",
- sunlight_propagates = true,
- tiles = {"testnodes_climbable_top.png","testnodes_climbable_top.png","testnodes_climbable_resistance_side.png"},
- use_texture_alpha = "clip",
- is_ground_content = false,
- groups = { dig_immediate = 3 },
- })
- -- By placing something on the node, the node itself will be replaced
- core.register_node("testnodes:buildable_to", {
- description = S("\"buildable_to\" Node").."\n"..
- S("Placing a node on it will replace it"),
- buildable_to = true,
- tiles = {"testnodes_buildable_to.png"},
- is_ground_content = false,
- groups = {dig_immediate=3},
- })
- -- Nodes that deal damage to players that are inside them.
- -- Negative damage nodes should heal.
- for d=-3,3 do
- if d ~= 0 then
- local sub, tile, desc
- if d > 0 then
- sub = tostring(d)
- tile = "testnodes_damage.png"
- desc = S("Damage Node (@1 damage per second)", d)
- else
- sub = "m" .. tostring(math.abs(d))
- tile = "testnodes_damage_neg.png"
- desc = S("Healing Node (@1 HP per second)", math.abs(d))
- end
- if math.abs(d) == 2 then
- tile = tile .. "^[colorize:#000000:70"
- elseif math.abs(d) == 3 then
- tile = tile .. "^[colorize:#000000:140"
- end
- core.register_node("testnodes:damage_"..sub, {
- description = desc,
- damage_per_second = d,
- walkable = false,
- is_ground_content = false,
- drawtype = "allfaces",
- paramtype = "light",
- sunlight_propagates = true,
- tiles = { tile },
- groups = {dig_immediate=3},
- })
- end
- end
- -- Causes drowning damage
- core.register_node("testnodes:drowning_1", {
- description = S("Drowning Node (@1 damage)", 1).."\n"..
- S("You'll drown inside it"),
- drowning = 1,
- walkable = false,
- is_ground_content = false,
- drawtype = "allfaces",
- paramtype = "light",
- sunlight_propagates = true,
- tiles = { "testnodes_drowning.png" },
- groups = {dig_immediate=3},
- })
- -- post_effect_color_shaded
- core.register_node("testnodes:post_effect_color_shaded_false", {
- description = S("\"post_effect_color_shaded = false\" Node"),
- drawtype = "allfaces",
- tiles = {"testnodes_post_effect_color_shaded_false.png"},
- use_texture_alpha = "blend",
- paramtype = "light",
- sunlight_propagates = true,
- post_effect_color = {a = 128, r = 255, g = 255, b = 255},
- post_effect_color_shaded = false,
- walkable = false,
- is_ground_content = false,
- groups = {dig_immediate=3},
- })
- core.register_node("testnodes:post_effect_color_shaded_true", {
- description = S("\"post_effect_color_shaded = true\" Node"),
- drawtype = "allfaces",
- tiles = {"testnodes_post_effect_color_shaded_true.png"},
- use_texture_alpha = "blend",
- paramtype = "light",
- sunlight_propagates = true,
- post_effect_color = {a = 128, r = 255, g = 255, b = 255},
- post_effect_color_shaded = true,
- walkable = false,
- is_ground_content = false,
- groups = {dig_immediate=3},
- })
- -- Pointability
- -- Register wrapper for compactness
- local function register_pointable_test_node(name, description, pointable)
- local texture = "testnodes_"..name..".png"
- core.register_node("testnodes:"..name, {
- description = S(description),
- tiles = {texture},
- drawtype = "glasslike_framed",
- paramtype = "light",
- walkable = false,
- pointable = pointable,
- groups = {dig_immediate=3, [name.."_test"]=1},
- })
- end
- register_pointable_test_node("pointable", "Pointable Node", true)
- register_pointable_test_node("not_pointable", "Not Pointable Node", false)
- register_pointable_test_node("blocking_pointable", "Blocking Pointable Node", "blocking")
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