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- local F = core.formspec_escape
- local S = core.get_translator("chest_of_everything")
- local detached_inventories = {}
- -- Per-player lists (indexed by player name)
- local current_pages = {} -- current page number
- local current_max_pages = {} -- current max. page number
- local current_searches = {} -- current search string
- local SLOTS_W = 10
- local SLOTS_H = 5
- local SLOTS = SLOTS_W * SLOTS_H
- -- This determines how the items are sorted
- -- "by_type": Sort by item type (tool/craftitem/node/"chest_of_everything" items), then alphabetically by itemstring
- -- "abc": Alphabetically by itemstring
- local SORT_MODE = "by_type"
- local all_items_list -- cached list of all items
- -- Create detached inventories
- local function add_detached_inventories(player)
- local name = player:get_player_name()
- local inv_items = core.create_detached_inventory("chest_of_everything_items_"..name, {
- allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- return 0
- end,
- allow_put = function(inv, listname, index, stack, player)
- return 0
- end,
- allow_take = function(inv, listname, index, stack, player)
- return -1
- end,
- }, name)
- local inv_trash = core.create_detached_inventory("chest_of_everything_trash_"..name, {
- allow_take = function(inv, listname, index, stack, player)
- return 0
- end,
- allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- return 0
- end,
- on_put = function(inv, listname, index, stack, player)
- inv:set_list(listname, {})
- end,
- }, name)
- inv_trash:set_size("main", 1)
- detached_inventories[name] = { items = inv_items, trash = inv_trash }
- end
- local sort_items_by_type = function(item1, item2)
- --[[ Sort items in this order:
- * Bag of Everything
- * Chest of Everything
- * Test tools
- * Other tools
- * Craftitems
- * Other items
- * Items from the 'broken' mod
- * Dummy items ]]
- local def1 = core.registered_items[item1]
- local def2 = core.registered_items[item2]
- local tool1 = def1.type == "tool"
- local tool2 = def2.type == "tool"
- local testtool1 = core.get_item_group(item1, "testtool") == 1
- local testtool2 = core.get_item_group(item2, "testtool") == 1
- local dummy1 = core.get_item_group(item1, "dummy") == 1
- local dummy2 = core.get_item_group(item2, "dummy") == 1
- local broken1 = def1.mod_origin == "broken"
- local broken2 = def2.mod_origin == "broken"
- local craftitem1 = def1.type == "craft"
- local craftitem2 = def2.type == "craft"
- if item1 == "chest_of_everything:bag" then
- return true
- elseif item2 == "chest_of_everything:bag" then
- return false
- elseif item1 == "chest_of_everything:chest" then
- return true
- elseif item2 == "chest_of_everything:chest" then
- return false
- elseif dummy1 and not dummy2 then
- return false
- elseif not dummy1 and dummy2 then
- return true
- elseif broken1 and not broken2 then
- return false
- elseif not broken1 and broken2 then
- return true
- elseif testtool1 and not testtool2 then
- return true
- elseif not testtool1 and testtool2 then
- return false
- elseif tool1 and not tool2 then
- return true
- elseif not tool1 and tool2 then
- return false
- elseif craftitem1 and not craftitem2 then
- return true
- elseif not craftitem1 and craftitem2 then
- return false
- else
- return item1 < item2
- end
- end
- local sort_items_alphabetically = function(item1, item2)
- return item1 < item2
- end
- local collect_items = function(filter, lang_code)
- local items = {}
- if filter then
- filter = string.trim(filter)
- filter = string.lower(filter) -- to make sure the search is case-insensitive
- end
- for itemstring, def in pairs(core.registered_items) do
- if itemstring ~= "" and itemstring ~= "unknown" and itemstring ~= "ignore" then
- if filter and lang_code then
- local desc = ItemStack(itemstring):get_description()
- local matches
- -- First, try to match original description
- if desc ~= "" then
- local ldesc = string.lower(desc)
- matches = string.match(ldesc, filter) ~= nil
- -- Second, try to match translated description
- if not matches then
- local tdesc = core.get_translated_string(lang_code, desc)
- if tdesc ~= "" then
- tdesc = string.lower(tdesc)
- matches = string.match(tdesc, filter) ~= nil
- end
- end
- -- Third, try to match translated short description
- if not matches then
- local sdesc = ItemStack(itemstring):get_short_description()
- if sdesc ~= "" then
- sdesc = core.get_translated_string(lang_code, sdesc)
- sdesc = string.lower(sdesc)
- matches = string.match(sdesc, filter) ~= nil
- end
- end
- end
- -- Fourth, try to match itemstring
- if not matches then
- matches = string.match(itemstring, filter) ~= nil
- end
- -- If item was matched, add to item list
- if matches then
- table.insert(items, itemstring)
- end
- else
- table.insert(items, itemstring)
- end
- end
- end
- local compare
- if SORT_MODE == "by_type" then
- compare = sort_items_by_type
- elseif SORT_MODE == "abc" then
- compare = sort_items_alphabetically
- end
- table.sort(items, compare)
- return items
- end
- local function update_inventory(name)
- local search = current_searches[name] or ""
- local items
- if search == "" then
- items = all_items_list
- else
- local lang_code = core.get_player_information(name).lang_code
- items = collect_items(search, lang_code)
- end
- local max_page = math.ceil(#items / SLOTS)
- current_max_pages[name] = max_page
- local inv = detached_inventories[name].items
- inv:set_size("main", #items)
- inv:set_list("main", items)
- if not current_pages[name] then
- current_pages[name] = 1
- end
- if current_pages[name] > max_page then
- current_pages[name] = max_page
- end
- if current_pages[name] < 1 then
- current_pages[name] = 1
- end
- end
- local function get_formspec(page, name)
- local start = 0 + (page-1)*SLOTS
- if not name then
- return ""
- end
- local player = core.get_player_by_name(name)
- local playerinvsize = player:get_inventory():get_size("main")
- local hotbarsize = player:hud_get_hotbar_itemcount()
- local pinv_w, pinv_h, pinv_x
- pinv_w = hotbarsize
- pinv_h = math.ceil(playerinvsize / pinv_w)
- pinv_w = math.min(pinv_w, 10)
- pinv_h = math.min(pinv_w, 4)
- pinv_x = 0
- if pinv_w < 9 then
- pinv_x = 1
- end
- local pagestr = ""
- local max_page = current_max_pages[name]
- if max_page > 1 then
- pagestr = "button[0,5.45;1,1;chest_of_everything_prev;"..F(S("<")).."]"..
- "button[1,5.45;1,1;chest_of_everything_next;"..F(S(">")).."]"..
- "label[0,5.1;"..F(S("Page: @1/@2", page, max_page)).."]"
- end
- local search_text = current_searches[name] or ""
- local inventory_list
- if current_max_pages[name] > 0 then
- inventory_list = "list[detached:chest_of_everything_items_"..name..";main;0,0;"..SLOTS_W..","..SLOTS_H..";"..start.."]"
- else
- inventory_list = "label[2.5,2.5;"..F(S("No items found.")).."]"
- if search_text ~= "" then
- inventory_list = inventory_list .. "button[2.5,3.25;3,0.8;search_button_reset_big;"..F(S("Reset search")).."]"
- end
- end
- return "size[10,10.5]"..
- inventory_list ..
- "list[current_player;main;"..pinv_x..",6.75;"..pinv_w..","..pinv_h..";]" ..
- "label[9,5.1;"..F(S("Trash:")).."]" ..
- "list[detached:chest_of_everything_trash_"..name..";main;9,5.5;1,1]" ..
- "field[2.2,5.75;4,1;search;;"..F(search_text).."]" ..
- "field_enter_after_edit[search;true]" ..
- "field_close_on_enter[search;false]" ..
- "button[6,5.45;1.6,1;search_button_start;"..F(S("Search")).."]" ..
- "button[7.6,5.45;0.8,1;search_button_reset;"..F(S("X")).."]" ..
- "tooltip[search_button_reset;"..F(S("Reset search")).."]" ..
- pagestr ..
- "listring[detached:chest_of_everything_items_"..name..";main]"..
- "listring[current_player;main]"..
- "listring[detached:chest_of_everything_trash_"..name..";main]"
- end
- local show_formspec = function(name)
- local page = current_pages[name]
- local form = get_formspec(page, name)
- core.show_formspec(name, "chest_of_everything:getitem", form)
- return true
- end
- core.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "chest_of_everything:getitem" then
- return
- end
- local name = player:get_player_name()
- local page = current_pages[name]
- local old_page = page
- -- Next page or previous page
- if fields.chest_of_everything_next or fields.chest_of_everything_prev then
- if fields.chest_of_everything_next then
- page = page + 1
- elseif fields.chest_of_everything_prev then
- page = page - 1
- end
- -- Handle page change
- if page < 1 then
- page = 1
- end
- local max_page = current_max_pages[name]
- if page > max_page then
- page = max_page
- end
- if page ~= old_page then
- current_pages[name] = page
- show_formspec(name)
- end
- return
- -- Search
- elseif (fields.search_button_start or (fields.key_enter and fields.key_enter_field == "search")) and fields.search then
- current_searches[name] = fields.search
- update_inventory(name)
- show_formspec(name, fields.search)
- return
- -- Reset search
- elseif (fields.search_button_reset or fields.search_button_reset_big) then
- current_searches[name] = ""
- update_inventory(name)
- show_formspec(name)
- return
- end
- end)
- core.register_tool("chest_of_everything:bag", {
- description = S("Bag of Everything") .. "\n" ..
- S("Grants access to all items"),
- inventory_image = "chest_of_everything_bag.png",
- wield_image = "chest_of_everything_bag.png",
- groups = { disable_repair = 1 },
- on_use = function(itemstack, user)
- if user and user:is_player() then
- local name = user:get_player_name()
- show_formspec(name)
- end
- end,
- })
- core.register_node("chest_of_everything:chest", {
- description = S("Chest of Everything") .. "\n" ..
- S("Grants access to all items"),
- tiles ={"chest_of_everything_chest.png^[sheet:2x2:0,0", "chest_of_everything_chest.png^[sheet:2x2:0,0",
- "chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:1,0",
- "chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:0,1"},
- paramtype2 = "4dir",
- groups = { dig_immediate=2, choppy=3 },
- is_ground_content = false,
- on_construct = function(pos)
- local meta = core.get_meta(pos)
- meta:set_string("infotext", S("Chest of Everything"))
- end,
- on_rightclick = function(pos, node, clicker)
- if clicker and clicker:is_player() then
- local name = clicker:get_player_name()
- show_formspec(name)
- end
- end,
- })
- core.register_on_mods_loaded(function()
- all_items_list = collect_items()
- end)
- core.register_on_joinplayer(function(player)
- local name = player:get_player_name()
- current_searches[name] = ""
- current_pages[name] = 1
- current_max_pages[name] = 0
- add_detached_inventories(player)
- update_inventory(name)
- end)
- core.register_on_leaveplayer(function(player)
- local name = player:get_player_name()
- current_pages[name] = nil
- current_max_pages[name] = nil
- current_searches[name] = nil
- end)
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