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- -- can be overridden by mods
- function core.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
- if damage == 0 or player:get_armor_groups().immortal then
- return 0.0
- end
- local m = 8
- -- solve m - m*e^(k*4) = 4 for k
- local k = -0.17328
- local res = m - m * math.exp(k * damage)
- if distance < 2.0 then
- res = res * 1.1 -- more knockback when closer
- elseif distance > 4.0 then
- res = res * 0.9 -- less when far away
- end
- return res
- end
- local function vector_absmax(v)
- local max, abs = math.max, math.abs
- return max(max(abs(v.x), abs(v.y)), abs(v.z))
- end
- core.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
- if player:get_hp() == 0 then
- return -- RIP
- end
- if hitter then
- -- Server::handleCommand_Interact() adds eye offset to one but not the other
- -- so the direction is slightly off, calculate it ourselves
- dir = vector.subtract(player:get_pos(), hitter:get_pos())
- end
- local d = vector.length(dir)
- if d ~= 0.0 then
- dir = vector.divide(dir, d)
- end
- local k = core.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, d, damage)
- local kdir = vector.multiply(dir, k)
- if vector_absmax(kdir) < 1.0 then
- return -- barely noticeable, so don't even send
- end
- player:add_velocity(kdir)
- end)
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