settingtypes.txt 60 KB

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  1. # This file contains all settings displayed in the settings menu.
  2. #
  3. # General format:
  4. # name (Readable name) type type_args
  5. #
  6. # Note that the parts are separated by exactly one space
  7. #
  8. # `type` can be:
  9. # - int
  10. # - string
  11. # - bool
  12. # - float
  13. # - enum
  14. # - path
  15. # - key (will be ignored in GUI, since a special key change dialog exists)
  16. # - flags
  17. # - noise_params
  18. #
  19. # `type_args` can be:
  20. # * int:
  21. # - default
  22. # - default min max
  23. # * string:
  24. # - default (if default is not specified then "" is set)
  25. # * bool:
  26. # - default
  27. # * float:
  28. # - default
  29. # - default min max
  30. # * enum:
  31. # - default value1,value2,...
  32. # * path:
  33. # - default (if default is not specified then "" is set)
  34. # * key:
  35. # - default
  36. # * flags:
  37. # Flags are always separated by comma without spaces.
  38. # - default possible_flags
  39. # * noise_params:
  40. # TODO: these are currently treated like strings
  41. #
  42. # Comments directly above a setting are bound to this setting.
  43. # All other comments are ignored.
  44. #
  45. # Comments and (Readable name) are handled by gettext.
  46. # Comments should be complete sentences that describe the setting and possibly
  47. # give the user additional useful insight.
  48. # Sections are marked by a single line in the format: [Section Name]
  49. # Sub-section are marked by adding * in front of the section name: [*Sub-section]
  50. # Sub-sub-sections have two * etc.
  51. # There shouldn't be too much settings per category; settings that shouldn't be
  52. # modified by the "average user" should be in (sub-)categories called "Advanced".
  53. [Client]
  54. [*Controls]
  55. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
  56. # This is helpful when working with nodeboxes in small areas.
  57. enable_build_where_you_stand (Build inside player) bool false
  58. # Player is able to fly without being affected by gravity.
  59. # This requires the "fly" privilege on the server.
  60. free_move (Flying) bool false
  61. # Fast movement (via use key).
  62. # This requires the "fast" privilege on the server.
  63. fast_move (Fast movement) bool false
  64. # If enabled together with fly mode, player is able to fly through solid nodes.
  65. # This requires the "noclip" privilege on the server.
  66. noclip (Noclip) bool false
  67. # Smooths camera when looking around. Also called look or mouse smoothing.
  68. # Useful for recording videos.
  69. cinematic (Cinematic mode) bool false
  70. # Smooths rotation of camera. 0 to disable.
  71. camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
  72. # Smooths rotation of camera in cinematic mode. 0 to disable.
  73. cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
  74. # Invert vertical mouse movement.
  75. invert_mouse (Invert mouse) bool false
  76. # Mouse sensitivity multiplier.
  77. mouse_sensitivity (Mouse sensitivity) float 0.2
  78. # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
  79. aux1_descends (Key use for climbing/descending) bool false
  80. # Double-tapping the jump key toggles fly mode.
  81. doubletap_jump (Double tap jump for fly) bool false
  82. # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
  83. always_fly_fast (Always fly and fast) bool true
  84. # The time in seconds it takes between repeated right clicks when holding the right mouse button.
  85. repeat_rightclick_time (Rightclick repetition interval) float 0.25
  86. # Enable random user input (only used for testing).
  87. random_input (Random input) bool false
  88. # Continuous forward movement (only used for testing).
  89. continuous_forward (Continuous forward) bool false
  90. # Enable Joysticks
  91. enable_joysticks (Enable Joysticks) bool false
  92. # The identifier of the joystick to use
  93. joystick_id (Joystick ID) int 0
  94. # The type of joystick
  95. joystick_type (Joystick Type) enum auto auto,generic,xbox
  96. # The time in seconds it takes between repeated events
  97. # when holding down a joystick button combination.
  98. repeat_joystick_button_time (Joystick button repetition interval) float 0.17
  99. # The sensitivity of the joystick axes for moving the
  100. # ingame view frustum around.
  101. joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
  102. # Key for moving the player forward.
  103. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  104. keymap_forward (Forward key) key KEY_KEY_W
  105. # Key for moving the player backward.
  106. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  107. keymap_backward (Backward key) key KEY_KEY_S
  108. # Key for moving the player left.
  109. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  110. keymap_left (Left key) key KEY_KEY_A
  111. # Key for moving the player right.
  112. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  113. keymap_right (Right key) key KEY_KEY_D
  114. # Key for jumping.
  115. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  116. keymap_jump (Jump key) key KEY_SPACE
  117. # Key for sneaking.
  118. # Also used for climbing down and descending in water if aux1_descends is disabled.
  119. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  120. keymap_sneak (Sneak key) key KEY_LSHIFT
  121. # Key for opening the inventory.
  122. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  123. keymap_inventory (Inventory key) key KEY_KEY_I
  124. # Key for moving fast in fast mode.
  125. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  126. keymap_special1 (Use key) key KEY_KEY_E
  127. # Key for opening the chat window.
  128. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  129. keymap_chat (Chat key) key KEY_KEY_T
  130. # Key for opening the chat window to type commands.
  131. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  132. keymap_cmd (Command key) key /
  133. # Key for opening the chat window to type local commands.
  134. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  135. keymap_cmd_local (Command key) key .
  136. # Key for toggling unlimited view range.
  137. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  138. keymap_rangeselect (Range select key) key KEY_KEY_R
  139. # Key for toggling flying.
  140. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  141. keymap_freemove (Fly key) key KEY_KEY_K
  142. # Key for toggling fast mode.
  143. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  144. keymap_fastmove (Fast key) key KEY_KEY_J
  145. # Key for toggling noclip mode.
  146. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  147. keymap_noclip (Noclip key) key KEY_KEY_H
  148. # Key for selecting the next item in the hotbar.
  149. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  150. keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
  151. # Key for selecting the previous item in the hotbar.
  152. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  153. keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
  154. # Key for muting the game.
  155. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  156. keymap_mute (Mute key) key KEY_KEY_M
  157. # Key for increasing the volume.
  158. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  159. keymap_increase_volume (Inc. volume key) key
  160. # Key for decreasing the volume.
  161. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  162. keymap_decrease_volume (Dec. volume key) key
  163. # Key for toggling autorun.
  164. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  165. keymap_autorun (Autorun key) key
  166. # Key for toggling cinematic mode.
  167. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  168. keymap_cinematic (Cinematic mode key) key
  169. # Key for toggling display of minimap.
  170. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  171. keymap_minimap (Minimap key) key KEY_F9
  172. # Key for taking screenshots.
  173. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  174. keymap_screenshot (Screenshot) key KEY_F12
  175. # Key for dropping the currently selected item.
  176. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  177. keymap_drop (Drop item key) key KEY_KEY_Q
  178. # Key to use view zoom when possible.
  179. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  180. keymap_zoom (View zoom key) key KEY_KEY_Z
  181. # Key for toggling the display of the HUD.
  182. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  183. keymap_toggle_hud (HUD toggle key) key KEY_F1
  184. # Key for toggling the display of the chat.
  185. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  186. keymap_toggle_chat (Chat toggle key) key KEY_F2
  187. # Key for toggling the display of the large chat console.
  188. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  189. keymap_console (Large chat console key) key KEY_F10
  190. # Key for toggling the display of the fog.
  191. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  192. keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
  193. # Key for toggling the camera update. Only used for development
  194. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  195. keymap_toggle_update_camera (Camera update toggle key) key
  196. # Key for toggling the display of debug info.
  197. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  198. keymap_toggle_debug (Debug info toggle key) key KEY_F5
  199. # Key for toggling the display of the profiler. Used for development.
  200. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  201. keymap_toggle_profiler (Profiler toggle key) key KEY_F6
  202. # Key for switching between first- and third-person camera.
  203. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  204. keymap_camera_mode (Toggle camera mode key) key KEY_F7
  205. # Key for increasing the viewing range.
  206. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  207. keymap_increase_viewing_range_min (View range increase key) key +
  208. # Key for decreasing the viewing range.
  209. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  210. keymap_decrease_viewing_range_min (View range decrease key) key -
  211. # Key for printing debug stacks. Used for development.
  212. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  213. keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
  214. [*Network]
  215. # Address to connect to.
  216. # Leave this blank to start a local server.
  217. # Note that the address field in the main menu overrides this setting.
  218. address (Server address) string
  219. # Port to connect to (UDP).
  220. # Note that the port field in the main menu overrides this setting.
  221. remote_port (Remote port) int 30000 1 65535
  222. # Whether to support older servers before protocol version 25.
  223. # Enable if you want to connect to 0.4.12 servers and before.
  224. # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
  225. # Disabling this option will protect your password better.
  226. send_pre_v25_init (Support older servers) bool false
  227. # Save the map received by the client on disk.
  228. enable_local_map_saving (Saving map received from server) bool false
  229. # Show entity selection boxes
  230. show_entity_selectionbox (Show entity selection boxes) bool true
  231. # Enable usage of remote media server (if provided by server).
  232. # Remote servers offer a significantly faster way to download media (e.g. textures)
  233. # when connecting to the server.
  234. enable_remote_media_server (Connect to external media server) bool true
  235. # Enable Lua modding support on client.
  236. # This support is experimental and API can change.
  237. enable_client_modding (Client modding) bool false
  238. # URL to the server list displayed in the Multiplayer Tab.
  239. serverlist_url (Serverlist URL) string servers.minetest.net
  240. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
  241. serverlist_file (Serverlist file) string favoriteservers.txt
  242. # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
  243. max_out_chat_queue_size (Maximum size of the out chat queue) int 20
  244. [*Graphics]
  245. [**In-Game]
  246. [***Basic]
  247. # Enable VBO
  248. enable_vbo (VBO) bool true
  249. # Whether to fog out the end of the visible area.
  250. enable_fog (Fog) bool true
  251. # Leaves style:
  252. # - Fancy: all faces visible
  253. # - Simple: only outer faces, if defined special_tiles are used
  254. # - Opaque: disable transparency
  255. leaves_style (Leaves style) enum fancy fancy,simple,opaque
  256. # Connects glass if supported by node.
  257. connected_glass (Connect glass) bool false
  258. # Enable smooth lighting with simple ambient occlusion.
  259. # Disable for speed or for different looks.
  260. smooth_lighting (Smooth lighting) bool true
  261. # Clouds are a client side effect.
  262. enable_clouds (Clouds) bool true
  263. # Use 3D cloud look instead of flat.
  264. enable_3d_clouds (3D clouds) bool true
  265. # Method used to highlight selected object.
  266. node_highlighting (Node highlighting) enum box box,halo,none
  267. # Adds particles when digging a node.
  268. enable_particles (Digging particles) bool true
  269. [***Filtering]
  270. # Use mip mapping to scale textures. May slightly increase performance.
  271. mip_map (Mipmapping) bool false
  272. # Use anisotropic filtering when viewing at textures from an angle.
  273. anisotropic_filter (Anisotropic filtering) bool false
  274. # Use bilinear filtering when scaling textures.
  275. bilinear_filter (Bilinear filtering) bool false
  276. # Use trilinear filtering when scaling textures.
  277. trilinear_filter (Trilinear filtering) bool false
  278. # Filtered textures can blend RGB values with fully-transparent neighbors,
  279. # which PNG optimizers usually discard, sometimes resulting in a dark or
  280. # light edge to transparent textures. Apply this filter to clean that up
  281. # at texture load time.
  282. texture_clean_transparent (Clean transparent textures) bool false
  283. # When using bilinear/trilinear/anisotropic filters, low-resolution textures
  284. # can be blurred, so automatically upscale them with nearest-neighbor
  285. # interpolation to preserve crisp pixels. This sets the minimum texture size
  286. # for the upscaled textures; higher values look sharper, but require more
  287. # memory. Powers of 2 are recommended. Setting this higher than 1 may not
  288. # have a visible effect unless bilinear/trilinear/anisotropic filtering is
  289. # enabled.
  290. texture_min_size (Minimum texture size for filters) int 64
  291. # Experimental option, might cause visible spaces between blocks
  292. # when set to higher number than 0.
  293. fsaa (FSAA) enum 0 0,1,2,4,8,16
  294. # Undersampling is similar to using lower screen resolution, but it applies
  295. # to the game world only, keeping the GUI intact.
  296. # It should give significant performance boost at the cost of less detailed image.
  297. undersampling (Undersampling) enum 0 0,2,3,4
  298. [***Shaders]
  299. # Shaders allow advanced visual effects and may increase performance on some video cards.
  300. # This only works with the OpenGL video backend.
  301. enable_shaders (Shaders) bool true
  302. # Path to shader directory. If no path is defined, default location will be used.
  303. shader_path (Shader path) path
  304. [****Tone Mapping]
  305. # Enables filmic tone mapping
  306. tone_mapping (Filmic tone mapping) bool false
  307. [****Bumpmapping]
  308. # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
  309. # or need to be auto-generated.
  310. # Requires shaders to be enabled.
  311. enable_bumpmapping (Bumpmapping) bool false
  312. # Enables on the fly normalmap generation (Emboss effect).
  313. # Requires bumpmapping to be enabled.
  314. generate_normalmaps (Generate normalmaps) bool false
  315. # Strength of generated normalmaps.
  316. normalmaps_strength (Normalmaps strength) float 0.6
  317. # Defines sampling step of texture.
  318. # A higher value results in smoother normal maps.
  319. normalmaps_smooth (Normalmaps sampling) int 0 0 2
  320. [****Parallax Occlusion]
  321. # Enables parallax occlusion mapping.
  322. # Requires shaders to be enabled.
  323. enable_parallax_occlusion (Parallax occlusion) bool false
  324. # 0 = parallax occlusion with slope information (faster).
  325. # 1 = relief mapping (slower, more accurate).
  326. parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
  327. # Strength of parallax.
  328. 3d_paralax_strength (Parallax occlusion strength) float 0.025
  329. # Number of parallax occlusion iterations.
  330. parallax_occlusion_iterations (Parallax occlusion iterations) int 4
  331. # Overall scale of parallax occlusion effect.
  332. parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
  333. # Overall bias of parallax occlusion effect, usually scale/2.
  334. parallax_occlusion_bias (Parallax occlusion bias) float 0.04
  335. [****Waving Nodes]
  336. # Set to true enables waving water.
  337. # Requires shaders to be enabled.
  338. enable_waving_water (Waving water) bool false
  339. water_wave_height (Waving water height) float 1.0
  340. water_wave_length (Waving water length) float 20.0
  341. water_wave_speed (Waving water speed) float 5.0
  342. # Set to true enables waving leaves.
  343. # Requires shaders to be enabled.
  344. enable_waving_leaves (Waving leaves) bool false
  345. # Set to true enables waving plants.
  346. # Requires shaders to be enabled.
  347. enable_waving_plants (Waving plants) bool false
  348. [***Advanced]
  349. # If FPS would go higher than this, limit it by sleeping
  350. # to not waste CPU power for no benefit.
  351. fps_max (Maximum FPS) int 60
  352. # Maximum FPS when game is paused.
  353. pause_fps_max (FPS in pause menu) int 20
  354. # View distance in nodes.
  355. viewing_range (Viewing range) int 100 20 4000
  356. # Camera near plane distance in nodes, between 0 and 0.5
  357. # Most users will not need to change this.
  358. # Increasing can reduce artifacting on weaker GPUs.
  359. # 0.1 = Default, 0.25 = Good value for weaker tablets.
  360. near_plane (Near plane) float 0.1 0 0.5
  361. # Width component of the initial window size.
  362. screenW (Screen width) int 800
  363. # Height component of the initial window size.
  364. screenH (Screen height) int 600
  365. # Save window size automatically when modified.
  366. autosave_screensize (Autosave Screen Size) bool true
  367. # Fullscreen mode.
  368. fullscreen (Full screen) bool false
  369. # Bits per pixel (aka color depth) in fullscreen mode.
  370. fullscreen_bpp (Full screen BPP) int 24
  371. # Vertical screen synchronization.
  372. vsync (V-Sync) bool false
  373. # Field of view in degrees.
  374. fov (Field of view) int 72 30 160
  375. # Field of view while zooming in degrees.
  376. # This requires the "zoom" privilege on the server.
  377. zoom_fov (Field of view for zoom) int 15 7 160
  378. # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
  379. # This setting is for the client only and is ignored by the server.
  380. display_gamma (Gamma) float 2.2 1.0 3.0
  381. # Path to texture directory. All textures are first searched from here.
  382. texture_path (Texture path) path
  383. # The rendering back-end for Irrlicht.
  384. video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
  385. # Height on which clouds are appearing.
  386. cloud_height (Cloud height) int 120
  387. # Radius of cloud area stated in number of 64 node cloud squares.
  388. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
  389. cloud_radius (Cloud radius) int 12
  390. # Enable view bobbing and amount of view bobbing.
  391. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  392. view_bobbing_amount (View bobbing factor) float 1.0
  393. # Multiplier for fall bobbing.
  394. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  395. fall_bobbing_amount (Fall bobbing factor) float 0.0
  396. # 3D support.
  397. # Currently supported:
  398. # - none: no 3d output.
  399. # - anaglyph: cyan/magenta color 3d.
  400. # - interlaced: odd/even line based polarisation screen support.
  401. # - topbottom: split screen top/bottom.
  402. # - sidebyside: split screen side by side.
  403. # - pageflip: quadbuffer based 3d.
  404. 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
  405. # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
  406. console_height (Console height) float 1.0 0.1 1.0
  407. # In-game chat console background color (R,G,B).
  408. console_color (Console color) string (0,0,0)
  409. # In-game chat console background alpha (opaqueness, between 0 and 255).
  410. console_alpha (Console alpha) int 200 0 255
  411. # Selection box border color (R,G,B).
  412. selectionbox_color (Selection box color) string (0,0,0)
  413. # Width of the selectionbox's lines around nodes.
  414. selectionbox_width (Selection box width) int 2 1 5
  415. # Crosshair color (R,G,B).
  416. crosshair_color (Crosshair color) string (255,255,255)
  417. # Crosshair alpha (opaqueness, between 0 and 255).
  418. crosshair_alpha (Crosshair alpha) int 255 0 255
  419. # Whether node texture animations should be desynchronized per mapblock.
  420. desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
  421. # Maximum proportion of current window to be used for hotbar.
  422. # Useful if there's something to be displayed right or left of hotbar.
  423. hud_hotbar_max_width (Maximum hotbar width) float 1.0
  424. # Modifies the size of the hudbar elements.
  425. hud_scaling (HUD scale factor) float 1.0
  426. # Enables caching of facedir rotated meshes.
  427. enable_mesh_cache (Mesh cache) bool false
  428. # Delay between mesh updates on the client in ms. Increasing this will slow
  429. # down the rate of mesh updates, thus reducing jitter on slower clients.
  430. mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
  431. # Size of the MapBlock cache of the mesh generator. Increasing this will
  432. # increase the cache hit %, reducing the data being copied from the main
  433. # thread, thus reducing jitter.
  434. meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
  435. # Enables minimap.
  436. enable_minimap (Minimap) bool true
  437. # Shape of the minimap. Enabled = round, disabled = square.
  438. minimap_shape_round (Round minimap) bool true
  439. # True = 256
  440. # False = 128
  441. # Useable to make minimap smoother on slower machines.
  442. minimap_double_scan_height (Minimap scan height) bool true
  443. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
  444. directional_colored_fog (Colored fog) bool true
  445. # The strength (darkness) of node ambient-occlusion shading.
  446. # Lower is darker, Higher is lighter. The valid range of values for this
  447. # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
  448. # set to the nearest valid value.
  449. ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
  450. # Enables animation of inventory items.
  451. inventory_items_animations (Inventory items animations) bool false
  452. # Android systems only: Tries to create inventory textures from meshes
  453. # when no supported render was found.
  454. inventory_image_hack (Inventory image hack) bool false
  455. # Fraction of the visible distance at which fog starts to be rendered
  456. fog_start (Fog Start) float 0.4 0.0 0.99
  457. # Makes all liquids opaque
  458. opaque_water (Opaque liquids) bool false
  459. [**Menus]
  460. # Use a cloud animation for the main menu background.
  461. menu_clouds (Clouds in menu) bool true
  462. # Scale gui by a user specified value.
  463. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
  464. # This will smooth over some of the rough edges, and blend
  465. # pixels when scaling down, at the cost of blurring some
  466. # edge pixels when images are scaled by non-integer sizes.
  467. gui_scaling (GUI scaling) float 1.0
  468. # When gui_scaling_filter is true, all GUI images need to be
  469. # filtered in software, but some images are generated directly
  470. # to hardware (e.g. render-to-texture for nodes in inventory).
  471. gui_scaling_filter (GUI scaling filter) bool false
  472. # When gui_scaling_filter_txr2img is true, copy those images
  473. # from hardware to software for scaling. When false, fall back
  474. # to the old scaling method, for video drivers that don't
  475. # properly support downloading textures back from hardware.
  476. gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
  477. # Delay showing tooltips, stated in milliseconds.
  478. tooltip_show_delay (Tooltip delay) int 400
  479. # Whether freetype fonts are used, requires freetype support to be compiled in.
  480. freetype (Freetype fonts) bool true
  481. # Path to TrueTypeFont or bitmap.
  482. font_path (Font path) path fonts/liberationsans.ttf
  483. font_size (Font size) int 16
  484. # Font shadow offset, if 0 then shadow will not be drawn.
  485. font_shadow (Font shadow) int 1
  486. # Font shadow alpha (opaqueness, between 0 and 255).
  487. font_shadow_alpha (Font shadow alpha) int 127 0 255
  488. mono_font_path (Monospace font path) path fonts/liberationmono.ttf
  489. mono_font_size (Monospace font size) int 15
  490. # This font will be used for certain languages.
  491. fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
  492. fallback_font_size (Fallback font size) int 15
  493. fallback_font_shadow (Fallback font shadow) int 1
  494. fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
  495. # Path to save screenshots at.
  496. screenshot_path (Screenshot folder) path
  497. # Format of screenshots.
  498. screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
  499. # Screenshot quality. Only used for JPEG format.
  500. # 1 means worst quality; 100 means best quality.
  501. # Use 0 for default quality.
  502. screenshot_quality (Screenshot quality) int 0 0 100
  503. [**Advanced]
  504. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
  505. screen_dpi (DPI) int 72
  506. # Windows systems only: Start Minetest with the command line window in the background.
  507. # Contains the same information as the file debug.txt (default name).
  508. enable_console (Enable console window) bool false
  509. [*Sound]
  510. enable_sound (Sound) bool true
  511. sound_volume (Volume) float 0.7 0.0 1.0
  512. [*Advanced]
  513. # Timeout for client to remove unused map data from memory.
  514. client_unload_unused_data_timeout (Mapblock unload timeout) int 600
  515. # Maximum number of mapblocks for client to be kept in memory.
  516. # Set to -1 for unlimited amount.
  517. client_mapblock_limit (Mapblock limit) int 5000
  518. # Whether to show the client debug info (has the same effect as hitting F5).
  519. show_debug (Show debug info) bool false
  520. [Server / Singleplayer]
  521. # Name of the server, to be displayed when players join and in the serverlist.
  522. server_name (Server name) string Minetest server
  523. # Description of server, to be displayed when players join and in the serverlist.
  524. server_description (Server description) string mine here
  525. # Domain name of server, to be displayed in the serverlist.
  526. server_address (Server address) string game.minetest.net
  527. # Homepage of server, to be displayed in the serverlist.
  528. server_url (Server URL) string http://minetest.net
  529. # Automaticaly report to the serverlist.
  530. server_announce (Announce server) bool false
  531. # Announce to this serverlist.
  532. # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
  533. serverlist_url (Serverlist URL) string servers.minetest.net
  534. # Remove color codes from incoming chat messages
  535. # Use this to stop players from being able to use color in their messages
  536. strip_color_codes (Strip color codes) bool false
  537. [*Network]
  538. # Network port to listen (UDP).
  539. # This value will be overridden when starting from the main menu.
  540. port (Server port) int 30000
  541. # The network interface that the server listens on.
  542. bind_address (Bind address) string
  543. # Enable to disallow old clients from connecting.
  544. # Older clients are compatible in the sense that they will not crash when connecting
  545. # to new servers, but they may not support all new features that you are expecting.
  546. strict_protocol_version_checking (Strict protocol checking) bool false
  547. # Specifies URL from which client fetches media instead of using UDP.
  548. # $filename should be accessible from $remote_media$filename via cURL
  549. # (obviously, remote_media should end with a slash).
  550. # Files that are not present will be fetched the usual way.
  551. remote_media (Remote media) string
  552. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  553. # to IPv6 clients, depending on system configuration.
  554. # Ignored if bind_address is set.
  555. ipv6_server (IPv6 server) bool false
  556. [**Advanced]
  557. # Maximum number of blocks that are simultaneously sent per client.
  558. max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
  559. # Maximum number of blocks that are simultaneously sent in total.
  560. max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40
  561. # To reduce lag, block transfers are slowed down when a player is building something.
  562. # This determines how long they are slowed down after placing or removing a node.
  563. full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
  564. # Maximum number of packets sent per send step, if you have a slow connection
  565. # try reducing it, but don't reduce it to a number below double of targeted
  566. # client number.
  567. max_packets_per_iteration (Max. packets per iteration) int 1024
  568. [*Game]
  569. # Default game when creating a new world.
  570. # This will be overridden when creating a world from the main menu.
  571. default_game (Default game) string minetest
  572. # Message of the day displayed to players connecting.
  573. motd (Message of the day) string
  574. # Maximum number of players that can connect simultaneously.
  575. max_users (Maximum users) int 15
  576. # World directory (everything in the world is stored here).
  577. # Not needed if starting from the main menu.
  578. map-dir (Map directory) path
  579. # Time in seconds for item entity (dropped items) to live.
  580. # Setting it to -1 disables the feature.
  581. item_entity_ttl (Item entity TTL) int 900
  582. # If enabled, show the server status message on player connection.
  583. show_statusline_on_connect (Status message on connection) bool true
  584. # Enable players getting damage and dying.
  585. enable_damage (Damage) bool false
  586. # Enable creative mode for new created maps.
  587. creative_mode (Creative) bool false
  588. # A chosen map seed for a new map, leave empty for random.
  589. # Will be overridden when creating a new world in the main menu.
  590. fixed_map_seed (Fixed map seed) string
  591. # New users need to input this password.
  592. default_password (Default password) string
  593. # The privileges that new users automatically get.
  594. # See /privs in game for a full list on your server and mod configuration.
  595. default_privs (Default privileges) string interact, shout
  596. # Privileges that players with basic_privs can grant
  597. basic_privs (Basic Privileges) string interact, shout
  598. # Whether players are shown to clients without any range limit.
  599. # Deprecated, use the setting player_transfer_distance instead.
  600. unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
  601. # Defines the maximal player transfer distance in blocks (0 = unlimited).
  602. player_transfer_distance (Player transfer distance) int 0
  603. # Whether to allow players to damage and kill each other.
  604. enable_pvp (Player versus Player) bool true
  605. # If this is set, players will always (re)spawn at the given position.
  606. static_spawnpoint (Static spawnpoint) string
  607. # If enabled, new players cannot join with an empty password.
  608. disallow_empty_password (Disallow empty passwords) bool false
  609. # If enabled, disable cheat prevention in multiplayer.
  610. disable_anticheat (Disable anticheat) bool false
  611. # If enabled, actions are recorded for rollback.
  612. # This option is only read when server starts.
  613. enable_rollback_recording (Rollback recording) bool false
  614. # A message to be displayed to all clients when the server shuts down.
  615. kick_msg_shutdown (Shutdown message) string Server shutting down.
  616. # A message to be displayed to all clients when the server crashes.
  617. kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
  618. # Whether to ask clients to reconnect after a (Lua) crash.
  619. # Set this to true if your server is set up to restart automatically.
  620. ask_reconnect_on_crash (Ask to reconnect after crash) bool false
  621. # From how far clients know about objects, stated in mapblocks (16 nodes).
  622. active_object_send_range_blocks (Active object send range) int 3
  623. # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
  624. # In active blocks objects are loaded and ABMs run.
  625. active_block_range (Active block range) int 3
  626. # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
  627. max_block_send_distance (Max block send distance) int 10
  628. # Maximum number of forceloaded mapblocks.
  629. max_forceloaded_blocks (Maximum forceloaded blocks) int 16
  630. # Interval of sending time of day to clients.
  631. time_send_interval (Time send interval) int 5
  632. # Controls length of day/night cycle.
  633. # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
  634. time_speed (Time speed) int 72
  635. # Interval of saving important changes in the world, stated in seconds.
  636. server_map_save_interval (Map save interval) float 5.3
  637. # Set the maximum character length of a chat message sent by clients.
  638. # chat_message_max_size int 500
  639. # Limit a single player to send X messages per 10 seconds.
  640. # chat_message_limit_per_10sec float 10.0
  641. # Kick player if send more than X messages per 10 seconds.
  642. # chat_message_limit_trigger_kick int 50
  643. [**Physics]
  644. movement_acceleration_default (Default acceleration) float 3
  645. movement_acceleration_air (Acceleration in air) float 2
  646. movement_acceleration_fast (Fast mode acceleration) float 10
  647. movement_speed_walk (Walking speed) float 4
  648. movement_speed_crouch (Crouch speed) float 1.35
  649. movement_speed_fast (Fast mode speed) float 20
  650. movement_speed_climb (Climbing speed) float 3
  651. movement_speed_jump (Jumping speed) float 6.5
  652. movement_liquid_fluidity (Liquid fluidity) float 1
  653. movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
  654. movement_liquid_sink (Liquid sink) float 10
  655. movement_gravity (Gravity) float 9.81
  656. [**Advanced]
  657. # Handling for deprecated lua api calls:
  658. # - legacy: (try to) mimic old behaviour (default for release).
  659. # - log: mimic and log backtrace of deprecated call (default for debug).
  660. # - error: abort on usage of deprecated call (suggested for mod developers).
  661. deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
  662. # Number of extra blocks that can be loaded by /clearobjects at once.
  663. # This is a trade-off between sqlite transaction overhead and
  664. # memory consumption (4096=100MB, as a rule of thumb).
  665. max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
  666. # How much the server will wait before unloading unused mapblocks.
  667. # Higher value is smoother, but will use more RAM.
  668. server_unload_unused_data_timeout (Unload unused server data) int 29
  669. # Maximum number of statically stored objects in a block.
  670. max_objects_per_block (Maximum objects per block) int 64
  671. # See http://www.sqlite.org/pragma.html#pragma_synchronous
  672. sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
  673. # Length of a server tick and the interval at which objects are generally updated over network.
  674. dedicated_server_step (Dedicated server step) float 0.1
  675. # Time in between active block management cycles
  676. active_block_mgmt_interval (Active Block Management interval) float 2.0
  677. # Length of time between ABM execution cycles
  678. abm_interval (Active Block Modifier interval) float 1.0
  679. # Length of time between NodeTimer execution cycles
  680. nodetimer_interval (NodeTimer interval) float 0.2
  681. # If enabled, invalid world data won't cause the server to shut down.
  682. # Only enable this if you know what you are doing.
  683. ignore_world_load_errors (Ignore world errors) bool false
  684. # Max liquids processed per step.
  685. liquid_loop_max (Liquid loop max) int 100000
  686. # The time (in seconds) that the liquids queue may grow beyond processing
  687. # capacity until an attempt is made to decrease its size by dumping old queue
  688. # items. A value of 0 disables the functionality.
  689. liquid_queue_purge_time (Liquid queue purge time) int 0
  690. # Liquid update interval in seconds.
  691. liquid_update (Liquid update tick) float 1.0
  692. # At this distance the server will aggressively optimize which blocks are sent to clients.
  693. # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
  694. # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
  695. # Setting this to a value greater than max_block_send_distance disables this optimization.
  696. # Stated in mapblocks (16 nodes)
  697. block_send_optimize_distance (block send optimize distance) int 4 2
  698. # If enabled the server will perform map block occlusion culling based on
  699. # on the eye position of the player. This can reduce the number of blocks
  700. # sent to the client 50-80%. The client will not longer receive most invisible
  701. # so that the utility of noclip mode is reduced.
  702. server_side_occlusion_culling (Server side occlusion culling) bool true
  703. [*Mapgen]
  704. # Name of map generator to be used when creating a new world.
  705. # Creating a world in the main menu will override this.
  706. mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
  707. # Water surface level of the world.
  708. water_level (Water level) int 1
  709. # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
  710. max_block_generate_distance (Max block generate distance) int 6
  711. # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
  712. # Only mapchunks completely within the mapgen limit are generated.
  713. # Value is stored per-world.
  714. mapgen_limit (Map generation limit) int 31000 0 31000
  715. # Global map generation attributes.
  716. # In Mapgen v6 the 'decorations' flag controls all decorations except trees
  717. # and junglegrass, in all other mapgens this flag controls all decorations.
  718. # Flags that are not specified in the flag string are not modified from the default.
  719. # Flags starting with 'no' are used to explicitly disable them.
  720. mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
  721. [**Advanced]
  722. # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
  723. chunksize (Chunk size) int 5
  724. # Dump the mapgen debug infos.
  725. enable_mapgen_debug_info (Mapgen debug) bool false
  726. # Maximum number of blocks that can be queued for loading.
  727. emergequeue_limit_total (Absolute limit of emerge queues) int 256
  728. # Maximum number of blocks to be queued that are to be loaded from file.
  729. # Set to blank for an appropriate amount to be chosen automatically.
  730. emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
  731. # Maximum number of blocks to be queued that are to be generated.
  732. # Set to blank for an appropriate amount to be chosen automatically.
  733. emergequeue_limit_generate (Limit of emerge queues to generate) int 32
  734. # Number of emerge threads to use. Make this field blank, or increase this number
  735. # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
  736. # at the cost of slightly buggy caves.
  737. num_emerge_threads (Number of emerge threads) int 1
  738. [***Biome API temperature and humidity noise parameters]
  739. # Temperature variation for biomes.
  740. mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
  741. # Small-scale temperature variation for blending biomes on borders.
  742. mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
  743. # Humidity variation for biomes.
  744. mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
  745. # Small-scale humidity variation for blending biomes on borders.
  746. mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
  747. [***Mapgen v5]
  748. # Map generation attributes specific to Mapgen v5.
  749. # Flags that are not specified in the flag string are not modified from the default.
  750. # Flags starting with 'no' are used to explicitly disable them.
  751. mgv5_spflags (Mapgen v5 specific flags) flags caverns caverns,nocaverns
  752. # Controls width of tunnels, a smaller value creates wider tunnels.
  753. mgv5_cave_width (Cave width) float 0.125
  754. # Y-level of cavern upper limit.
  755. mgv5_cavern_limit (Cavern limit) int -256
  756. # Y-distance over which caverns expand to full size.
  757. mgv5_cavern_taper (Cavern taper) int 256
  758. # Defines full size of caverns, smaller values create larger caverns.
  759. mgv5_cavern_threshold (Cavern threshold) float 0.7
  760. # Variation of biome filler depth.
  761. mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
  762. # Variation of terrain vertical scale.
  763. # When noise is < -0.55 terrain is near-flat.
  764. mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
  765. # Y-level of average terrain surface.
  766. mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
  767. # First of 2 3D noises that together define tunnels.
  768. mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
  769. # Second of 2 3D noises that together define tunnels.
  770. mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
  771. # 3D noise defining giant caverns.
  772. mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  773. # TODO
  774. # Noise parameters in group format, unsupported by advanced settings
  775. # menu but settable in minetest.conf.
  776. # See documentation of noise parameter formats in minetest.conf.example.
  777. # 3D noise defining terrain.
  778. #mgv5_np_ground = {
  779. # offset = 0
  780. # scale = 40
  781. # spread = (80, 80, 80)
  782. # seed = 983240
  783. # octaves = 4
  784. # persistence = 0.55
  785. # lacunarity = 2.0
  786. # flags = "eased"
  787. #}
  788. [***Mapgen v6]
  789. # Map generation attributes specific to Mapgen v6.
  790. # The 'snowbiomes' flag enables the new 5 biome system.
  791. # When the new biome system is enabled jungles are automatically enabled and
  792. # the 'jungles' flag is ignored.
  793. # Flags that are not specified in the flag string are not modified from the default.
  794. # Flags starting with 'no' are used to explicitly disable them.
  795. mgv6_spflags (Mapgen v6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
  796. # Deserts occur when np_biome exceeds this value.
  797. # When the new biome system is enabled, this is ignored.
  798. mgv6_freq_desert (Desert noise threshold) float 0.45
  799. # Sandy beaches occur when np_beach exceeds this value.
  800. mgv6_freq_beach (Beach noise threshold) float 0.15
  801. # Y-level of lower terrain and lakebeds.
  802. mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
  803. # Y-level of higher (cliff-top) terrain.
  804. mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
  805. # Varies steepness of cliffs.
  806. mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
  807. # Defines areas of 'terrain_higher' (cliff-top terrain).
  808. mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
  809. # Varies depth of biome surface nodes.
  810. mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
  811. # Defines areas with sandy beaches.
  812. mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
  813. # Temperature variation for biomes.
  814. mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
  815. # Variation of number of caves.
  816. mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
  817. # Humidity variation for biomes.
  818. mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
  819. # Defines tree areas and tree density.
  820. mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
  821. # Defines areas where trees have apples.
  822. mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
  823. [***Mapgen v7]
  824. # Map generation attributes specific to Mapgen v7.
  825. # The 'ridges' flag enables the rivers.
  826. # Floatlands are currently experimental and subject to change.
  827. # Flags that are not specified in the flag string are not modified from the default.
  828. # Flags starting with 'no' are used to explicitly disable them.
  829. mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
  830. # Controls width of tunnels, a smaller value creates wider tunnels.
  831. mgv7_cave_width (Cave width) float 0.09
  832. # Controls the density of floatland mountain terrain.
  833. # Is an offset added to the 'np_mountain' noise value.
  834. mgv7_float_mount_density (Floatland mountain density) float 0.6
  835. # Typical maximum height, above and below midpoint, of floatland mountain terrain.
  836. mgv7_float_mount_height (Floatland mountain height) float 128.0
  837. # Y-level of floatland midpoint and lake surface.
  838. mgv7_floatland_level (Floatland level) int 1280
  839. # Y-level to which floatland shadows extend.
  840. mgv7_shadow_limit (Shadow limit) int 1024
  841. # Y-level of cavern upper limit.
  842. mgv7_cavern_limit (Cavern limit) int -256
  843. # Y-distance over which caverns expand to full size.
  844. mgv7_cavern_taper (Cavern taper) int 256
  845. # Defines full size of caverns, smaller values create larger caverns.
  846. mgv7_cavern_threshold (Cavern threshold) float 0.7
  847. # Y-level of higher (cliff-top) terrain.
  848. mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
  849. # Y-level of lower terrain and lakebeds.
  850. mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
  851. # Varies roughness of terrain.
  852. # Defines the 'persistence' value for terrain_base and terrain_alt noises.
  853. mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
  854. # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
  855. mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
  856. # Variation of biome filler depth.
  857. mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  858. # Variation of maximum mountain height (in nodes).
  859. mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
  860. # Defines large-scale river channel structure.
  861. mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
  862. # Defines areas of floatland smooth terrain.
  863. # Smooth floatlands occur when noise > 0.
  864. mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
  865. # Variation of hill height and lake depth on floatland smooth terrain.
  866. mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
  867. # 3D noise defining mountain structure and height.
  868. # Also defines structure of floatland mountain terrain.
  869. mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
  870. # 3D noise defining structure of river canyon walls.
  871. mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
  872. # 3D noise defining giant caverns.
  873. mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  874. # First of 2 3D noises that together define tunnels.
  875. mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  876. # Second of 2 3D noises that together define tunnels.
  877. mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  878. [***Mapgen flat]
  879. # Map generation attributes specific to Mapgen flat.
  880. # Occasional lakes and hills can be added to the flat world.
  881. # Flags that are not specified in the flag string are not modified from the default.
  882. # Flags starting with 'no' are used to explicitly disable them.
  883. mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
  884. # Y of flat ground.
  885. mgflat_ground_level (Ground level) int 8
  886. # Y of upper limit of large pseudorandom caves.
  887. mgflat_large_cave_depth (Large cave depth) int -33
  888. # Controls width of tunnels, a smaller value creates wider tunnels.
  889. mgflat_cave_width (Cave width) float 0.09
  890. # Terrain noise threshold for lakes.
  891. # Controls proportion of world area covered by lakes.
  892. # Adjust towards 0.0 for a larger proportion.
  893. mgflat_lake_threshold (Lake threshold) float -0.45
  894. # Controls steepness/depth of lake depressions.
  895. mgflat_lake_steepness (Lake steepness) float 48.0
  896. # Terrain noise threshold for hills.
  897. # Controls proportion of world area covered by hills.
  898. # Adjust towards 0.0 for a larger proportion.
  899. mgflat_hill_threshold (Hill threshold) float 0.45
  900. # Controls steepness/height of hills.
  901. mgflat_hill_steepness (Hill steepness) float 64.0
  902. # Defines location and terrain of optional hills and lakes.
  903. mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
  904. # Variation of biome filler depth.
  905. mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  906. # First of 2 3D noises that together define tunnels.
  907. mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  908. # Second of 2 3D noises that together define tunnels.
  909. mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  910. [***Mapgen fractal]
  911. # Controls width of tunnels, a smaller value creates wider tunnels.
  912. mgfractal_cave_width (Cave width) float 0.09
  913. # Choice of 18 fractals from 9 formulas.
  914. # 1 = 4D "Roundy" mandelbrot set.
  915. # 2 = 4D "Roundy" julia set.
  916. # 3 = 4D "Squarry" mandelbrot set.
  917. # 4 = 4D "Squarry" julia set.
  918. # 5 = 4D "Mandy Cousin" mandelbrot set.
  919. # 6 = 4D "Mandy Cousin" julia set.
  920. # 7 = 4D "Variation" mandelbrot set.
  921. # 8 = 4D "Variation" julia set.
  922. # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
  923. # 10 = 3D "Mandelbrot/Mandelbar" julia set.
  924. # 11 = 3D "Christmas Tree" mandelbrot set.
  925. # 12 = 3D "Christmas Tree" julia set.
  926. # 13 = 3D "Mandelbulb" mandelbrot set.
  927. # 14 = 3D "Mandelbulb" julia set.
  928. # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
  929. # 16 = 3D "Cosine Mandelbulb" julia set.
  930. # 17 = 4D "Mandelbulb" mandelbrot set.
  931. # 18 = 4D "Mandelbulb" julia set.
  932. mgfractal_fractal (Fractal type) int 1 1 18
  933. # Iterations of the recursive function.
  934. # Controls the amount of fine detail.
  935. mgfractal_iterations (Iterations) int 11
  936. # Approximate (X,Y,Z) scale of fractal in nodes.
  937. mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
  938. # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
  939. # Used to move a suitable spawn area of low land close to (0, 0).
  940. # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
  941. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
  942. mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
  943. # W co-ordinate of the generated 3D slice of a 4D fractal.
  944. # Determines which 3D slice of the 4D shape is generated.
  945. # Has no effect on 3D fractals.
  946. # Range roughly -2 to 2.
  947. mgfractal_slice_w (Slice w) float 0.0
  948. # Julia set only: X component of hypercomplex constant determining julia shape.
  949. # Range roughly -2 to 2.
  950. mgfractal_julia_x (Julia x) float 0.33
  951. # Julia set only: Y component of hypercomplex constant determining julia shape.
  952. # Range roughly -2 to 2.
  953. mgfractal_julia_y (Julia y) float 0.33
  954. # Julia set only: Z component of hypercomplex constant determining julia shape.
  955. # Range roughly -2 to 2.
  956. mgfractal_julia_z (Julia z) float 0.33
  957. # Julia set only: W component of hypercomplex constant determining julia shape.
  958. # Has no effect on 3D fractals.
  959. # Range roughly -2 to 2.
  960. mgfractal_julia_w (Julia w) float 0.33
  961. # Y-level of seabed.
  962. mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
  963. # Variation of biome filler depth.
  964. mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  965. # First of 2 3D noises that together define tunnels.
  966. mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  967. # Second of 2 3D noises that together define tunnels.
  968. mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  969. # Mapgen Valleys parameters
  970. [***Mapgen Valleys]
  971. # General parameters
  972. [****General]
  973. # Map generation attributes specific to Mapgen Valleys.
  974. # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
  975. # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
  976. # it may interfere with delicately adjusted biomes.
  977. # Flags that are not specified in the flag string are not modified from the default.
  978. # Flags starting with 'no' are used to explicitly disable them.
  979. mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
  980. # The altitude at which temperature drops by 20C
  981. mgvalleys_altitude_chill (Altitude Chill) int 90
  982. # Depth below which you'll find large caves.
  983. mgvalleys_large_cave_depth (Large cave depth) int -33
  984. # Creates unpredictable lava features in caves.
  985. # These can make mining difficult. Zero disables them. (0-10)
  986. mgvalleys_lava_features (Lava Features) int 0
  987. # Depth below which you'll find massive caves.
  988. mgvalleys_massive_cave_depth (Massive cave depth) int -256
  989. # How deep to make rivers
  990. mgvalleys_river_depth (River Depth) int 4
  991. # How wide to make rivers
  992. mgvalleys_river_size (River Size) int 5
  993. # Creates unpredictable water features in caves.
  994. # These can make mining difficult. Zero disables them. (0-10)
  995. mgvalleys_water_features (Water Features) int 0
  996. # Controls width of tunnels, a smaller value creates wider tunnels.
  997. mgvalleys_cave_width (Cave width) float 0.09
  998. # Noise parameters
  999. [****Noises]
  1000. # Caves and tunnels form at the intersection of the two noises
  1001. mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1002. # Caves and tunnels form at the intersection of the two noises
  1003. mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1004. # The depth of dirt or other filler
  1005. mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
  1006. # Massive caves form here.
  1007. mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
  1008. # River noise -- rivers occur close to zero
  1009. mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
  1010. # Base terrain height
  1011. mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
  1012. # Raises terrain to make valleys around the rivers
  1013. mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
  1014. # Slope and fill work together to modify the heights
  1015. mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
  1016. # Amplifies the valleys
  1017. mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
  1018. # Slope and fill work together to modify the heights
  1019. mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
  1020. [*Security]
  1021. # Prevent mods from doing insecure things like running shell commands.
  1022. secure.enable_security (Enable mod security) bool true
  1023. # Comma-separated list of trusted mods that are allowed to access insecure
  1024. # functions even when mod security is on (via request_insecure_environment()).
  1025. secure.trusted_mods (Trusted mods) string
  1026. # Comma-separated list of mods that are allowed to access HTTP APIs, which
  1027. # allow them to upload and download data to/from the internet.
  1028. secure.http_mods (HTTP Mods) string
  1029. [*Advanced]
  1030. [**Profiling]
  1031. # Load the game profiler to collect game profiling data.
  1032. # Provides a /profiler command to access the compiled profile.
  1033. # Useful for mod developers and server operators.
  1034. profiler.load (Load the game profiler) bool false
  1035. # The default format in which profiles are being saved,
  1036. # when calling `/profiler save [format]` without format.
  1037. profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
  1038. # The file path relative to your worldpath in which profiles will be saved to.
  1039. profiler.report_path (Report path) string ""
  1040. [***Instrumentation]
  1041. # Instrument the methods of entities on registration.
  1042. instrument.entity (Entity methods) bool true
  1043. # Instrument the action function of Active Block Modifiers on registration.
  1044. instrument.abm (Active Block Modifiers) bool true
  1045. # Instrument the action function of Loading Block Modifiers on registration.
  1046. instrument.lbm (Loading Block Modifiers) bool true
  1047. # Instrument chatcommands on registration.
  1048. instrument.chatcommand (Chatcommands) bool true
  1049. # Instrument global callback functions on registration.
  1050. # (anything you pass to a minetest.register_*() function)
  1051. instrument.global_callback (Global callbacks) bool true
  1052. [****Advanced]
  1053. # Instrument builtin.
  1054. # This is usually only needed by core/builtin contributors
  1055. instrument.builtin (Builtin) bool false
  1056. # Have the profiler instrument itself:
  1057. # * Instrument an empty function.
  1058. # This estimates the overhead, that instrumentation is adding (+1 function call).
  1059. # * Instrument the sampler being used to update the statistics.
  1060. instrument.profiler (Profiler) bool false
  1061. [Client and Server]
  1062. # Name of the player.
  1063. # When running a server, clients connecting with this name are admins.
  1064. # When starting from the main menu, this is overridden.
  1065. name (Player name) string
  1066. # Set the language. Leave empty to use the system language.
  1067. # A restart is required after changing this.
  1068. language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW
  1069. # Level of logging to be written to debug.txt:
  1070. # - <nothing> (no logging)
  1071. # - none (messages with no level)
  1072. # - error
  1073. # - warning
  1074. # - action
  1075. # - info
  1076. # - verbose
  1077. debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
  1078. # IPv6 support.
  1079. enable_ipv6 (IPv6) bool true
  1080. [*Advanced]
  1081. # Default timeout for cURL, stated in milliseconds.
  1082. # Only has an effect if compiled with cURL.
  1083. curl_timeout (cURL timeout) int 5000
  1084. # Limits number of parallel HTTP requests. Affects:
  1085. # - Media fetch if server uses remote_media setting.
  1086. # - Serverlist download and server announcement.
  1087. # - Downloads performed by main menu (e.g. mod manager).
  1088. # Only has an effect if compiled with cURL.
  1089. curl_parallel_limit (cURL parallel limit) int 8
  1090. # Maximum time in ms a file download (e.g. a mod download) may take.
  1091. curl_file_download_timeout (cURL file download timeout) int 300000
  1092. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  1093. high_precision_fpu (High-precision FPU) bool true
  1094. # Replaces the default main menu with a custom one.
  1095. main_menu_script (Main menu script) string
  1096. main_menu_game_mgr (Main menu game manager) int 0
  1097. main_menu_mod_mgr (Main menu mod manager) int 1
  1098. modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
  1099. modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
  1100. modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/
  1101. # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
  1102. profiler_print_interval (Engine profiling data print interval) int 0