README.txt 24 KB

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  1. Minetest
  2. ========
  3. An InfiniMiner/Minecraft inspired game.
  4. Copyright (c) 2010-2017 Perttu Ahola <celeron55@gmail.com>
  5. and contributors (see source file comments and the version control log)
  6. In case you downloaded the source code:
  7. ---------------------------------------
  8. If you downloaded the Minetest Engine source code in which this file is
  9. contained, you probably want to download the minetest_game project too:
  10. https://github.com/minetest/minetest_game/
  11. See the README.txt in it.
  12. Further documentation
  13. ----------------------
  14. - Website: http://minetest.net/
  15. - Wiki: http://wiki.minetest.net/
  16. - Developer wiki: http://dev.minetest.net/
  17. - Forum: http://forum.minetest.net/
  18. - Github: https://github.com/minetest/minetest/
  19. - doc/ directory of source distribution
  20. This game is not finished
  21. --------------------------
  22. - Don't expect it to work as well as a finished game will.
  23. - Please report any bugs. When doing that, debug.txt is useful.
  24. Default controls
  25. -----------------
  26. - Move mouse: Look around
  27. - W, A, S, D: Move
  28. - Space: Jump/move up
  29. - Shift: Sneak/move down
  30. - Q: Drop itemstack
  31. - Shift + Q: Drop single item
  32. - Left mouse button: Dig/punch/take item
  33. - Right mouse button: Place/use
  34. - Shift + right mouse button: Build (without using)
  35. - I: Inventory menu
  36. - Mouse wheel: Select item
  37. - 0-9: Select item
  38. - Z: Zoom (needs zoom privilege)
  39. - T: Chat
  40. - /: Command
  41. - Esc: Pause menu/abort/exit (pauses only singleplayer game)
  42. - R: Enable/disable full range view
  43. - +: Increase view range
  44. - -: Decrease view range
  45. - K: Enable/disable fly mode (needs fly privilege)
  46. - J: Enable/disable fast mode (needs fast privilege)
  47. - H: Enable/disable noclip mode (needs noclip privilege)
  48. - F1: Hide/show HUD
  49. - F2: Hide/show chat
  50. - F3: Disable/enable fog
  51. - F4: Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
  52. - F5: Cycle through debug info screens
  53. - F6: Cycle through profiler info screens
  54. - F7: Cycle through camera modes
  55. - F8: Toggle cinematic mode
  56. - F9: Cycle through minimap modes
  57. - Shift + F9: Change minimap orientation
  58. - F10: Show/hide console
  59. - F12: Take screenshot
  60. - P: Write stack traces into debug.txt
  61. Most controls are settable in the configuration file, see the section below.
  62. Paths
  63. ------
  64. $bin - Compiled binaries
  65. $share - Distributed read-only data
  66. $user - User-created modifiable data
  67. Windows .zip / RUN_IN_PLACE source:
  68. $bin = bin
  69. $share = .
  70. $user = .
  71. Linux installed:
  72. $bin = /usr/bin
  73. $share = /usr/share/minetest
  74. $user = ~/.minetest
  75. macOS:
  76. $bin = Contents/MacOS
  77. $share = Contents/Resources
  78. $user = Contents/User OR ~/Library/Application Support/minetest
  79. World directory
  80. ----------------
  81. - Worlds can be found as separate folders in:
  82. $user/worlds/
  83. Configuration file:
  84. -------------------
  85. - Default location:
  86. $user/minetest.conf
  87. - It is created by Minetest when it is ran the first time.
  88. - A specific file can be specified on the command line:
  89. --config <path-to-file>
  90. - A run-in-place build will look for the configuration file in
  91. $location_of_exe/../minetest.conf and also $location_of_exe/../../minetest.conf
  92. Command-line options:
  93. ---------------------
  94. - Use --help
  95. Compiling on GNU/Linux:
  96. -----------------------
  97. Install dependencies. Here's an example for Debian/Ubuntu:
  98. $ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
  99. For Fedora users:
  100. $ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
  101. You can install git for easily keeping your copy up to date.
  102. If you don’t want git, read below on how to get the source without git.
  103. This is an example for installing git on Debian/Ubuntu:
  104. $ sudo apt-get install git
  105. For Fedora users:
  106. $ sudo dnf install git
  107. Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
  108. $ git clone --depth 1 https://github.com/minetest/minetest.git
  109. $ cd minetest
  110. Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
  111. $ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
  112. Download source, without using git:
  113. $ wget https://github.com/minetest/minetest/archive/master.tar.gz
  114. $ tar xf master.tar.gz
  115. $ cd minetest-master
  116. Download minetest_game, without using git:
  117. $ cd games/
  118. $ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
  119. $ tar xf master.tar.gz
  120. $ mv minetest_game-master minetest_game
  121. $ cd ..
  122. Build a version that runs directly from the source directory:
  123. $ cmake . -DRUN_IN_PLACE=TRUE
  124. $ make -j <number of processors>
  125. Run it:
  126. $ ./bin/minetest
  127. - Use cmake . -LH to see all CMake options and their current state
  128. - If you want to install it system-wide (or are making a distribution package),
  129. you will want to use -DRUN_IN_PLACE=FALSE
  130. - You can build a bare server by specifying -DBUILD_SERVER=TRUE
  131. - You can disable the client build by specifying -DBUILD_CLIENT=FALSE
  132. - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
  133. - Debug build is slower, but gives much more useful output in a debugger
  134. - If you build a bare server, you don't need to have Irrlicht installed.
  135. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
  136. CMake options
  137. -------------
  138. General options:
  139. BUILD_CLIENT - Build Minetest client
  140. BUILD_SERVER - Build Minetest server
  141. CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
  142. Release - Release build
  143. Debug - Debug build
  144. SemiDebug - Partially optimized debug build
  145. RelWithDebInfo - Release build with Debug information
  146. MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
  147. ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
  148. ENABLE_CURSES - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
  149. ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts
  150. ENABLE_GETTEXT - Build with Gettext; Allows using translations
  151. ENABLE_GLES - Search for Open GLES headers & libraries and use them
  152. ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend
  153. ENABLE_POSTGRESQL - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
  154. ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend
  155. ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores
  156. ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
  157. ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua)
  158. ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp)
  159. RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
  160. USE_GPROF - Enable profiling using GProf
  161. VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
  162. Library specific options:
  163. BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
  164. BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
  165. CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
  166. CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
  167. CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
  168. EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
  169. EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
  170. FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
  171. FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
  172. FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
  173. FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll
  174. GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
  175. GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
  176. GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
  177. GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
  178. GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
  179. IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
  180. IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
  181. IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
  182. LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
  183. LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
  184. LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
  185. PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
  186. POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so
  187. REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
  188. REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
  189. SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
  190. SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
  191. LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
  192. LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
  193. MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
  194. OGG_DLL - Only if building with sound on Windows; path to libogg.dll
  195. OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
  196. OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
  197. OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
  198. OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
  199. OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
  200. OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
  201. OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
  202. SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
  203. SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
  204. VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
  205. VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
  206. VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
  207. VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
  208. VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
  209. XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
  210. ZLIB_DLL - Only on Windows; path to zlib1.dll
  211. ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
  212. ZLIB_INCLUDE_DIR - Directory that contains zlib.h
  213. ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
  214. Compiling on Windows:
  215. ---------------------
  216. - This section is outdated. In addition to what is described here:
  217. - In addition to minetest, you need to download minetest_game.
  218. - If you wish to have sound support, you need libogg, libvorbis and libopenal
  219. - You need:
  220. * CMake:
  221. http://www.cmake.org/cmake/resources/software.html
  222. * MinGW or Visual Studio
  223. http://www.mingw.org/
  224. http://msdn.microsoft.com/en-us/vstudio/default
  225. * Irrlicht SDK 1.7:
  226. http://irrlicht.sourceforge.net/downloads.html
  227. * Zlib headers (zlib125.zip)
  228. http://www.winimage.com/zLibDll/index.html
  229. * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
  230. http://www.winimage.com/zLibDll/index.html
  231. * SQLite3 headers and library
  232. https://www.sqlite.org/download.html
  233. * Optional: gettext library and tools:
  234. http://gnuwin32.sourceforge.net/downlinks/gettext.php
  235. - This is used for other UI languages. Feel free to leave it out.
  236. * And, of course, Minetest:
  237. http://minetest.net/download
  238. - Steps:
  239. - Select a directory called DIR hereafter in which you will operate.
  240. - Make sure you have CMake and a compiler installed.
  241. - Download all the other stuff to DIR and extract them into there.
  242. ("extract here", not "extract to packagename/")
  243. NOTE: zlib125dll.zip needs to be extracted into zlib125dll
  244. NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
  245. and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
  246. into "sqlite3" directory, and generate sqlite3.lib using command
  247. "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
  248. - All those packages contain a nice base directory in them, which
  249. should end up being the direct subdirectories of DIR.
  250. - You will end up with a directory structure like this (+=dir, -=file):
  251. -----------------
  252. + DIR
  253. - zlib-1.2.5.tar.gz
  254. - zlib125dll.zip
  255. - irrlicht-1.8.3.zip
  256. - sqlite-amalgamation-3130000.zip (SQLite3 headers)
  257. - sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
  258. - 110214175330.zip (or whatever, this is the minetest source)
  259. + zlib-1.2.5
  260. - zlib.h
  261. + win32
  262. ...
  263. + zlib125dll
  264. - readme.txt
  265. + dll32
  266. ...
  267. + irrlicht-1.8.3
  268. + lib
  269. + include
  270. ...
  271. + sqlite3
  272. sqlite3.h
  273. sqlite3ext.h
  274. sqlite3.lib
  275. sqlite3.dll
  276. + gettext (optional)
  277. +bin
  278. +include
  279. +lib
  280. + minetest
  281. + src
  282. + doc
  283. - CMakeLists.txt
  284. ...
  285. -----------------
  286. - Start up the CMake GUI
  287. - Select "Browse Source..." and select DIR/minetest
  288. - Now, if using MSVC:
  289. - Select "Browse Build..." and select DIR/minetest-build
  290. - Else if using MinGW:
  291. - Select "Browse Build..." and select DIR/minetest
  292. - Select "Configure"
  293. - Select your compiler
  294. - It will warn about missing stuff, ignore that at this point. (later don't)
  295. - Make sure the configuration is as follows
  296. (note that the versions may differ for you):
  297. -----------------
  298. BUILD_CLIENT [X]
  299. BUILD_SERVER [ ]
  300. CMAKE_BUILD_TYPE Release
  301. CMAKE_INSTALL_PREFIX DIR/minetest-install
  302. IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
  303. RUN_IN_PLACE [X]
  304. WARN_ALL [ ]
  305. ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
  306. ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
  307. ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
  308. GETTEXT_BIN_DIR DIR/gettext/bin
  309. GETTEXT_INCLUDE_DIR DIR/gettext/include
  310. GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
  311. GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
  312. -----------------
  313. - If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
  314. right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
  315. SQLITE3_LIBRARY manually.
  316. - If you want to build 64-bit minetest, you will need to build 64-bit version
  317. of irrlicht engine manually, as only 32-bit pre-built library is provided.
  318. - Hit "Configure"
  319. - Hit "Configure" once again 8)
  320. - If something is still coloured red, you have a problem.
  321. - Hit "Generate"
  322. If using MSVC:
  323. - Open the generated minetest.sln
  324. - The project defaults to the "Debug" configuration. Make very sure to
  325. select "Release", unless you want to debug some stuff (it's slower
  326. and might not even work at all)
  327. - Build the ALL_BUILD project
  328. - Build the INSTALL project
  329. - You should now have a working game with the executable in
  330. DIR/minetest-install/bin/minetest.exe
  331. - Additionally you may create a zip package by building the PACKAGE
  332. project.
  333. If using MinGW:
  334. - Using the command line, browse to the build directory and run 'make'
  335. (or mingw32-make or whatever it happens to be)
  336. - You may need to copy some of the downloaded DLLs into bin/, see what
  337. running the produced executable tells you it doesn't have.
  338. - You should now have a working game with the executable in
  339. DIR/minetest/bin/minetest.exe
  340. Windows releases of minetest are built using a bat script like this:
  341. --------------------------------------------------------------------
  342. set sourcedir=%CD%
  343. set installpath="C:\tmp\minetest_install"
  344. set irrlichtpath="C:\tmp\irrlicht-1.7.2"
  345. set builddir=%sourcedir%\bvc10
  346. mkdir %builddir%
  347. pushd %builddir%
  348. cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
  349. if %errorlevel% neq 0 goto fail
  350. "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
  351. if %errorlevel% neq 0 goto fail
  352. "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
  353. if %errorlevel% neq 0 goto fail
  354. "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
  355. if %errorlevel% neq 0 goto fail
  356. popd
  357. echo Finished.
  358. exit /b 0
  359. :fail
  360. popd
  361. echo Failed.
  362. exit /b 1
  363. License of Minetest textures and sounds
  364. ---------------------------------------
  365. This applies to textures and sounds contained in the main Minetest
  366. distribution.
  367. Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
  368. http://creativecommons.org/licenses/by-sa/3.0/
  369. Authors of media files
  370. -----------------------
  371. Everything not listed in here:
  372. Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
  373. ShadowNinja:
  374. textures/base/pack/smoke_puff.png
  375. Paramat:
  376. textures/base/pack/menu_header.png
  377. erlehmann:
  378. misc/minetest-icon-24x24.png
  379. misc/minetest-icon.ico
  380. misc/minetest.svg
  381. textures/base/pack/logo.png
  382. License of Minetest source code
  383. -------------------------------
  384. Minetest
  385. Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
  386. This program is free software; you can redistribute it and/or modify
  387. it under the terms of the GNU Lesser General Public License as published by
  388. the Free Software Foundation; either version 2.1 of the License, or
  389. (at your option) any later version.
  390. This program is distributed in the hope that it will be useful,
  391. but WITHOUT ANY WARRANTY; without even the implied warranty of
  392. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  393. GNU Lesser General Public License for more details.
  394. You should have received a copy of the GNU Lesser General Public License along
  395. with this program; if not, write to the Free Software Foundation, Inc.,
  396. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  397. Irrlicht
  398. ---------------
  399. This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
  400. The Irrlicht Engine License
  401. Copyright © 2002-2005 Nikolaus Gebhardt
  402. This software is provided 'as-is', without any express or implied
  403. warranty. In no event will the authors be held liable for any damages
  404. arising from the use of this software.
  405. Permission is granted to anyone to use this software for any purpose,
  406. including commercial applications, and to alter it and redistribute
  407. it freely, subject to the following restrictions:
  408. 1. The origin of this software must not be misrepresented; you
  409. must not claim that you wrote the original software. If you use
  410. this software in a product, an acknowledgment in the product
  411. documentation would be appreciated but is not required.
  412. 2. Altered source versions must be plainly marked as such, and must
  413. not be misrepresented as being the original software.
  414. 3. This notice may not be removed or altered from any source
  415. distribution.
  416. JThread
  417. ---------------
  418. This program uses the JThread library. License for JThread follows:
  419. Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
  420. Permission is hereby granted, free of charge, to any person obtaining a
  421. copy of this software and associated documentation files (the "Software"),
  422. to deal in the Software without restriction, including without limitation
  423. the rights to use, copy, modify, merge, publish, distribute, sublicense,
  424. and/or sell copies of the Software, and to permit persons to whom the
  425. Software is furnished to do so, subject to the following conditions:
  426. The above copyright notice and this permission notice shall be included
  427. in all copies or substantial portions of the Software.
  428. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  429. OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  430. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  431. THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  432. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  433. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  434. IN THE SOFTWARE.
  435. Lua
  436. ---------------
  437. Lua is licensed under the terms of the MIT license reproduced below.
  438. This means that Lua is free software and can be used for both academic
  439. and commercial purposes at absolutely no cost.
  440. For details and rationale, see https://www.lua.org/license.html .
  441. Copyright (C) 1994-2008 Lua.org, PUC-Rio.
  442. Permission is hereby granted, free of charge, to any person obtaining a copy
  443. of this software and associated documentation files (the "Software"), to deal
  444. in the Software without restriction, including without limitation the rights
  445. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  446. copies of the Software, and to permit persons to whom the Software is
  447. furnished to do so, subject to the following conditions:
  448. The above copyright notice and this permission notice shall be included in
  449. all copies or substantial portions of the Software.
  450. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  451. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  452. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  453. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  454. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  455. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  456. THE SOFTWARE.
  457. Fonts
  458. ---------------
  459. Bitstream Vera Fonts Copyright:
  460. Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
  461. a trademark of Bitstream, Inc.
  462. Arimo - Apache License, version 2.0
  463. Digitized data copyright (c) 2010-2012 Google Corporation.
  464. Cousine - Apache License, version 2.0
  465. Digitized data copyright (c) 2010-2012 Google Corporation.
  466. DroidSansFallBackFull:
  467. Copyright (C) 2008 The Android Open Source Project
  468. Licensed under the Apache License, Version 2.0 (the "License");
  469. you may not use this file except in compliance with the License.
  470. You may obtain a copy of the License at
  471. http://www.apache.org/licenses/LICENSE-2.0
  472. Unless required by applicable law or agreed to in writing, software
  473. distributed under the License is distributed on an "AS IS" BASIS,
  474. WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  475. See the License for the specific language governing permissions and
  476. limitations under the License.