Commit History

Author SHA1 Message Date
  rbduck 1913965a90 officially renamed project to 'agor' - another godot open rpg 3 years ago
  rbduck 85e60ec008 some refactoring to prepare first test-campaign development 4 years ago
  rbduck 2437be32ee store inventory and equipment outside player to be persistent when changing map 4 years ago
  rbduck 32edde5324 I need to auto kill all enemies when changing map to get rid of all these fucking lifebars of old enemies ... and i love really long commit messages too 4 years ago
  rbduck 17c2c81bdf map system dev part 3 - and a funny zombie bug 4 years ago
  rbduck 65ae0241ba small things 4 years ago
  rbduck 1ff2287f77 dynamic equipment categories 4 years ago
  rbduck 33aa51fc1b more freedom when using item slots... 4 years ago
  rbduck e2d10b2867 the new inventory works with json now 4 years ago
  rbduck 9d168ab063 more work 4 years ago
  rbduck ac2097e843 testing Whimfoome's inventory system as base for refactoring or whatever 4 years ago
  rbduck 8dcf6b2299 split code and assets - part 3 4 years ago
  rbduck 5a7459a46e split code and assets - part 1 4 years ago
  rbduck 4d5a0a674c game data 4 years ago
  rbduck 3a3a06694a update naming 4 years ago
  rbduck f45333534b implemented basic dialogue system from openRPG demo 4 years ago
  rbduck dbf51945d8 small steps 4 years ago
  rbduck c3e7518918 dialogue system dev again 4 years ago
  rbduck 8d05d1ad81 inventory data is saved in player now... 4 years ago
  rbduck 266bdd4936 more work on inventory 4 years ago
  rbduck b696967d1e wip inventory 4 years ago
  rbduck 7f2b741eb6 renamed the project and worked on attacking again 4 years ago
  rbduck dfa7aefb57 lifebars 4 years ago
  rbduck 52b35eb0a1 some refactoring 4 years ago
  rbduck eb7905c593 first commit 4 years ago