rbduck
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1913965a90
officially renamed project to 'agor' - another godot open rpg
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3 years ago |
rbduck
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85e60ec008
some refactoring to prepare first test-campaign development
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4 years ago |
rbduck
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2437be32ee
store inventory and equipment outside player to be persistent when changing map
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4 years ago |
rbduck
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32edde5324
I need to auto kill all enemies when changing map to get rid of all these fucking lifebars of old enemies ... and i love really long commit messages too
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4 years ago |
rbduck
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17c2c81bdf
map system dev part 3 - and a funny zombie bug
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4 years ago |
rbduck
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65ae0241ba
small things
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4 years ago |
rbduck
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1ff2287f77
dynamic equipment categories
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4 years ago |
rbduck
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33aa51fc1b
more freedom when using item slots...
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4 years ago |
rbduck
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e2d10b2867
the new inventory works with json now
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4 years ago |
rbduck
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9d168ab063
more work
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4 years ago |
rbduck
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ac2097e843
testing Whimfoome's inventory system as base for refactoring or whatever
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4 years ago |
rbduck
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8dcf6b2299
split code and assets - part 3
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4 years ago |
rbduck
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5a7459a46e
split code and assets - part 1
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4 years ago |
rbduck
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4d5a0a674c
game data
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4 years ago |
rbduck
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3a3a06694a
update naming
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4 years ago |
rbduck
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f45333534b
implemented basic dialogue system from openRPG demo
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4 years ago |
rbduck
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dbf51945d8
small steps
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4 years ago |
rbduck
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c3e7518918
dialogue system dev again
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4 years ago |
rbduck
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8d05d1ad81
inventory data is saved in player now...
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4 years ago |
rbduck
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266bdd4936
more work on inventory
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4 years ago |
rbduck
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b696967d1e
wip inventory
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4 years ago |
rbduck
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7f2b741eb6
renamed the project and worked on attacking again
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4 years ago |
rbduck
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dfa7aefb57
lifebars
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4 years ago |
rbduck
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52b35eb0a1
some refactoring
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4 years ago |
rbduck
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eb7905c593
first commit
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4 years ago |