[gd_scene load_steps=5 format=2]

[ext_resource path="res://src/inventory/InventoryComponent.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/inventory/EquipmentComponent.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/interface/inventory/EquipmentWindow.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/actors/character/Health.tscn" type="PackedScene" id=4]

[node name="PlayerData" type="Node" groups=[
"player_data",
]]

[node name="PlayerInventory" parent="." groups=[
"player_inventory",
] instance=ExtResource( 1 )]
inv_name = "PlayerInventory"
inv_slots = 28

[node name="Equipment" parent="." groups=[
"equipment",
] instance=ExtResource( 2 )]
inv_name = "Equipment"
equipment_categories = [ "Weapon", "Ring" ]
window_scene = ExtResource( 3 )

[node name="StoredPlayerHealth" parent="." instance=ExtResource( 4 )]
