; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "MapAction",
"class": "DialogueAction",
"language": "GDScript",
"path": "res://src/actors/DialogueAction.gd"
}, {
"base": "Control",
"class": "DialogueBox",
"language": "GDScript",
"path": "res://src/interface/gui/DialogueBox.gd"
}, {
"base": "Node",
"class": "DialoguePlayer",
"language": "GDScript",
"path": "res://src/dialogue/DialoguePlayer.gd"
}, {
"base": "Node",
"class": "Equipment_Component",
"language": "GDScript",
"path": "res://src/inventory/EquipmentComponent.gd"
}, {
"base": "Node",
"class": "Game",
"language": "GDScript",
"path": "res://src/Game.gd"
}, {
"base": "Node",
"class": "GameData",
"language": "GDScript",
"path": "res://src/utils/GameData.gd"
}, {
"base": "Node2D",
"class": "HookableLifebar",
"language": "GDScript",
"path": "res://src/interface/HookableLifebar.gd"
}, {
"base": "Node",
"class": "IItem",
"language": "GDScript",
"path": "res://src/inventory/Items/IItem.gd"
}, {
"base": "Node",
"class": "Inventory_Component",
"language": "GDScript",
"path": "res://src/inventory/InventoryComponent.gd"
}, {
"base": "Node",
"class": "MapAction",
"language": "GDScript",
"path": "res://src/actors/MapAction.gd"
}, {
"base": "Position2D",
"class": "PlayerSpawn",
"language": "GDScript",
"path": "res://src/entities/PlayerSpawn.gd"
} ]
_global_script_class_icons={
"DialogueAction": "",
"DialogueBox": "",
"DialoguePlayer": "",
"Equipment_Component": "",
"Game": "",
"GameData": "",
"HookableLifebar": "",
"IItem": "",
"Inventory_Component": "",
"MapAction": "",
"PlayerSpawn": ""
}

[application]

config/name="AGOR"
config/description="AGOR - another godot open rpg"
run/main_scene="res://src/interface/menus/TitleScreen.tscn"
config/icon="res://icon.png"

[autoload]

utils="*res://src/utils/Utils.gd"
JSonData="*res://src/utils/JSONData.gd"
legacyPlayerData="*res://src/utils/LegacyPlayerData.gd"

[display]

window/size/width=1280
window/size/height=720

[importer_defaults]

texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": true,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}

[input]

attack={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
 ]
}
mouse_right={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
 ]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
 ]
}
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
 ]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
 ]
}
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
 ]
}
pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
 ]
}
simulate_player_damage={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777347,"unicode":0,"echo":false,"script":null)
 ]
}
simulate_player_heal={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777349,"unicode":0,"echo":false,"script":null)
 ]
}
inventory={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":73,"unicode":0,"echo":false,"script":null)
 ]
}
test_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777244,"unicode":0,"echo":false,"script":null)
 ]
}

[layer_names]

2d_physics/layer_1="World"
2d_physics/layer_2="Player"
2d_physics/layer_3="PlayerHurtbox"
2d_physics/layer_4="EnemyHurtbox"
2d_physics/layer_5="Enemy"

[rendering]

environment/default_clear_color=Color( 0.368627, 0.537255, 0.65098, 1 )
environment/default_environment="res://default_env.tres"
