[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://bt1b26ask6lmt"]

[ext_resource type="Texture2D" uid="uid://x77vfl6bv5lp" path="res://entities/player/player_robot.png" id="2_ogcu7"]

[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_g6rep"]
texture = ExtResource("2_ogcu7")

[resource]
code = "shader_type spatial;
uniform sampler2D tex_frg_3;



void fragment() {
// Texture2D:3
	vec4 n_out3p0 = texture(tex_frg_3, UV);


// Output:0
	ALBEDO = vec3(n_out3p0.xyz);


}
"
graph_offset = Vector2(-446.054, -56.6392)
nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_g6rep")
nodes/fragment/3/position = Vector2(-300.742, 122.606)
nodes/fragment/connections = PackedInt32Array(3, 0, 0, 0)
