[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bajm3qk4u5g7j"]

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[resource]
resource_name = "BlockTiles"
transparency = 2
alpha_scissor_threshold = 0.431
alpha_antialiasing_mode = 0
cull_mode = 2
depth_draw_mode = 1
albedo_color = Color(0.937255, 0.941176, 0.945098, 0.835294)
albedo_texture = ExtResource("1_7p7o1")
metallic = 0.5
roughness = 0.84
texture_filter = 0
