tiles.tres 101 KB

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  1. [gd_resource type="TileSet" load_steps=3 format=3 uid="uid://8ryv1y478n7r"]
  2. [ext_resource type="Texture2D" uid="uid://bxtgk6qdcra48" path="res://assets/Tiles_32x32.png" id="1_jd876"]
  3. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_cm5nn"]
  4. texture = ExtResource("1_jd876")
  5. texture_region_size = Vector2i(32, 32)
  6. 0:0/0 = 0
  7. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  8. 0:0/0/physics_layer_0/angular_velocity = 0.0
  9. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  10. 0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  11. 0:0/0/physics_layer_1/angular_velocity = 0.0
  12. 0:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  13. 0:0/0/physics_layer_2/angular_velocity = 0.0
  14. 0:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  15. 0:0/0/physics_layer_3/angular_velocity = 0.0
  16. 0:0/0/physics_layer_3/polygon_0/points = PackedVector2Array(-16, 0, -6, -6.5, 0, -16, 6, -6.5, 16, 0.5, 6, 5.5, 1, 16, -7, 6)
  17. 1:0/0 = 0
  18. 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  19. 1:0/0/physics_layer_0/angular_velocity = 0.0
  20. 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  21. 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  22. 1:0/0/physics_layer_1/angular_velocity = 0.0
  23. 1:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  24. 1:0/0/physics_layer_2/angular_velocity = 0.0
  25. 1:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  26. 1:0/0/physics_layer_3/angular_velocity = 0.0
  27. 1:1/0 = 0
  28. 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  29. 1:1/0/physics_layer_0/angular_velocity = 0.0
  30. 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, 16, 16, -16, 16)
  31. 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  32. 1:1/0/physics_layer_1/angular_velocity = 0.0
  33. 1:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  34. 1:1/0/physics_layer_2/angular_velocity = 0.0
  35. 1:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  36. 1:1/0/physics_layer_3/angular_velocity = 0.0
  37. 0:1/0 = 0
  38. 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  39. 0:1/0/physics_layer_0/angular_velocity = 0.0
  40. 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, -16, 16, 16, -16, 16)
  41. 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  42. 0:1/0/physics_layer_1/angular_velocity = 0.0
  43. 0:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  44. 0:1/0/physics_layer_2/angular_velocity = 0.0
  45. 0:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  46. 0:1/0/physics_layer_3/angular_velocity = 0.0
  47. 0:2/0 = 0
  48. 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  49. 0:2/0/physics_layer_0/angular_velocity = 0.0
  50. 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, -16, 16, -16, 16, 16, 16, 16)
  51. 0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  52. 0:2/0/physics_layer_1/angular_velocity = 0.0
  53. 0:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  54. 0:2/0/physics_layer_2/angular_velocity = 0.0
  55. 0:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  56. 0:2/0/physics_layer_3/angular_velocity = 0.0
  57. 1:2/0 = 0
  58. 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  59. 1:2/0/physics_layer_0/angular_velocity = 0.0
  60. 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, 16, -16, -16, 16, -16, 16, -16)
  61. 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  62. 1:2/0/physics_layer_1/angular_velocity = 0.0
  63. 1:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  64. 1:2/0/physics_layer_2/angular_velocity = 0.0
  65. 1:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  66. 1:2/0/physics_layer_3/angular_velocity = 0.0
  67. 2:2/0 = 0
  68. 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  69. 2:2/0/physics_layer_0/angular_velocity = 0.0
  70. 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -0.5, 16, -16, 16, -16, -16, -16)
  71. 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  72. 2:2/0/physics_layer_1/angular_velocity = 0.0
  73. 2:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  74. 2:2/0/physics_layer_2/angular_velocity = 0.0
  75. 2:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  76. 2:2/0/physics_layer_3/angular_velocity = 0.0
  77. 2:1/0 = 0
  78. 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  79. 2:1/0/physics_layer_0/angular_velocity = 0.0
  80. 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0.5, 16, 16, 16, 16, -16, 16)
  81. 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  82. 2:1/0/physics_layer_1/angular_velocity = 0.0
  83. 2:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  84. 2:1/0/physics_layer_2/angular_velocity = 0.0
  85. 2:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  86. 2:1/0/physics_layer_3/angular_velocity = 0.0
  87. 3:1/0 = 0
  88. 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  89. 3:1/0/physics_layer_0/angular_velocity = 0.0
  90. 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0.5, 16, -16, 16, 16, 16, 16)
  91. 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  92. 3:1/0/physics_layer_1/angular_velocity = 0.0
  93. 3:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  94. 3:1/0/physics_layer_2/angular_velocity = 0.0
  95. 3:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  96. 3:1/0/physics_layer_3/angular_velocity = 0.0
  97. 3:2/0 = 0
  98. 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  99. 3:2/0/physics_layer_0/angular_velocity = 0.0
  100. 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.5, 0, -16, -16, -16, -16, -16, 16)
  101. 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  102. 3:2/0/physics_layer_1/angular_velocity = 0.0
  103. 3:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  104. 3:2/0/physics_layer_2/angular_velocity = 0.0
  105. 3:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  106. 3:2/0/physics_layer_3/angular_velocity = 0.0
  107. 4:0/0 = 0
  108. 4:0/0/z_index = -4
  109. 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  110. 4:0/0/physics_layer_0/angular_velocity = 0.0
  111. 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  112. 4:0/0/physics_layer_1/angular_velocity = 0.0
  113. 4:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  114. 4:0/0/physics_layer_2/angular_velocity = 0.0
  115. 4:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  116. 4:0/0/physics_layer_3/angular_velocity = 0.0
  117. 5:0/0 = 0
  118. 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  119. 5:0/0/physics_layer_0/angular_velocity = 0.0
  120. 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  121. 5:0/0/physics_layer_1/angular_velocity = 0.0
  122. 5:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  123. 5:0/0/physics_layer_2/angular_velocity = 0.0
  124. 5:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  125. 5:0/0/physics_layer_3/angular_velocity = 0.0
  126. 5:0/0/physics_layer_3/polygon_0/points = PackedVector2Array(-14.5, 0, -6, -6.5, 0, -13, 6, -6.5, 14, 0, 6, 5.5, 0, 14, -7, 6)
  127. 6:0/0 = 0
  128. 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  129. 6:0/0/physics_layer_0/angular_velocity = 0.0
  130. 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  131. 6:0/0/physics_layer_1/angular_velocity = 0.0
  132. 6:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  133. 6:0/0/physics_layer_2/angular_velocity = 0.0
  134. 6:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  135. 6:0/0/physics_layer_3/angular_velocity = 0.0
  136. 6:0/0/physics_layer_3/polygon_0/points = PackedVector2Array(-7.5, 0.5, 7.5, 0.5, 12, 16, -13, 16)
  137. 7:0/0 = 0
  138. 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  139. 7:0/0/physics_layer_0/angular_velocity = 0.0
  140. 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  141. 7:0/0/physics_layer_1/angular_velocity = 0.0
  142. 7:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  143. 7:0/0/physics_layer_2/angular_velocity = 0.0
  144. 7:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  145. 7:0/0/physics_layer_3/angular_velocity = 0.0
  146. 7:0/0/physics_layer_3/polygon_0/points = PackedVector2Array(-0.5, -7.5, -0.5, 7.5, -16, 12, -16, -13)
  147. 7:1/0 = 0
  148. 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  149. 7:1/0/physics_layer_0/angular_velocity = 0.0
  150. 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  151. 7:1/0/physics_layer_1/angular_velocity = 0.0
  152. 7:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  153. 7:1/0/physics_layer_2/angular_velocity = 0.0
  154. 7:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  155. 7:1/0/physics_layer_3/angular_velocity = 0.0
  156. 7:1/0/physics_layer_3/polygon_0/points = PackedVector2Array(0.5, 7.5, 0.5, -7.5, 16, -12, 16, 13)
  157. 6:1/0 = 0
  158. 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  159. 6:1/0/physics_layer_0/angular_velocity = 0.0
  160. 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  161. 6:1/0/physics_layer_1/angular_velocity = 0.0
  162. 6:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  163. 6:1/0/physics_layer_2/angular_velocity = 0.0
  164. 6:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  165. 6:1/0/physics_layer_3/angular_velocity = 0.0
  166. 6:1/0/physics_layer_3/polygon_0/points = PackedVector2Array(7.5, -0.5, -7.5, -0.5, -12, -16, 13, -16)
  167. 5:4/size_in_atlas = Vector2i(1, 2)
  168. 5:4/0 = 0
  169. 5:4/0/texture_origin = Vector2i(0, -16)
  170. 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  171. 5:4/0/physics_layer_0/angular_velocity = 0.0
  172. 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15.5, 47.5, -16, 16, -16, -16, 16, -16)
  173. 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  174. 5:4/0/physics_layer_1/angular_velocity = 0.0
  175. 5:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  176. 5:4/0/physics_layer_2/angular_velocity = 0.0
  177. 5:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  178. 5:4/0/physics_layer_3/angular_velocity = 0.0
  179. 4:4/size_in_atlas = Vector2i(1, 2)
  180. 4:4/0 = 0
  181. 4:4/0/texture_origin = Vector2i(0, -16)
  182. 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  183. 4:4/0/physics_layer_0/angular_velocity = 0.0
  184. 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(15.5, 47.5, 16, 16, 16, -16, -16, -16)
  185. 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  186. 4:4/0/physics_layer_1/angular_velocity = 0.0
  187. 4:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  188. 4:4/0/physics_layer_2/angular_velocity = 0.0
  189. 4:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  190. 4:4/0/physics_layer_3/angular_velocity = 0.0
  191. 6:4/size_in_atlas = Vector2i(2, 1)
  192. 6:4/0 = 0
  193. 6:4/0/texture_origin = Vector2i(-16, 0)
  194. 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  195. 6:4/0/physics_layer_0/angular_velocity = 0.0
  196. 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 47, 15.5, 16, 16, -16, 16)
  197. 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  198. 6:4/0/physics_layer_1/angular_velocity = 0.0
  199. 6:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  200. 6:4/0/physics_layer_2/angular_velocity = 0.0
  201. 6:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  202. 6:4/0/physics_layer_3/angular_velocity = 0.0
  203. 6:5/size_in_atlas = Vector2i(2, 1)
  204. 6:5/0 = 0
  205. 6:5/0/texture_origin = Vector2i(-16, 0)
  206. 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  207. 6:5/0/physics_layer_0/angular_velocity = 0.0
  208. 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 47, -15.5, 16, -16, -16, -16)
  209. 6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  210. 6:5/0/physics_layer_1/angular_velocity = 0.0
  211. 6:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  212. 6:5/0/physics_layer_2/angular_velocity = 0.0
  213. 6:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  214. 6:5/0/physics_layer_3/angular_velocity = 0.0
  215. 1:4/0 = 0
  216. 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  217. 1:4/0/physics_layer_0/angular_velocity = 0.0
  218. 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, -11, 13.5, -5.5, 9.5, 4, 2.5, 9, -5.5, 14)
  219. 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  220. 1:4/0/physics_layer_1/angular_velocity = 0.0
  221. 1:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  222. 1:4/0/physics_layer_2/angular_velocity = 0.0
  223. 1:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  224. 1:4/0/physics_layer_3/angular_velocity = 0.0
  225. 0:4/0 = 0
  226. 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  227. 0:4/0/physics_layer_0/angular_velocity = 0.0
  228. 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11, 16, 5.5, 13.5, -4, 9.5, -9, 2.5, -14, -5.5)
  229. 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  230. 0:4/0/physics_layer_1/angular_velocity = 0.0
  231. 0:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  232. 0:4/0/physics_layer_2/angular_velocity = 0.0
  233. 0:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  234. 0:4/0/physics_layer_3/angular_velocity = 0.0
  235. 2:4/0 = 0
  236. 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  237. 2:4/0/physics_layer_0/angular_velocity = 0.0
  238. 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -13.5, -3.5, -10.5, 3, -3, 10.5, 5.5, 14, 16, 16, 16, 16, -16, 16)
  239. 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  240. 2:4/0/physics_layer_1/angular_velocity = 0.0
  241. 2:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  242. 2:4/0/physics_layer_2/angular_velocity = 0.0
  243. 2:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  244. 2:4/0/physics_layer_3/angular_velocity = 0.0
  245. 2:3/0 = 0
  246. 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  247. 2:3/0/physics_layer_0/angular_velocity = 0.0
  248. 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 3.5, -13.5, -3, -10.5, -10.5, -3, -14, 5.5, -16, 16, -16, 16, -16, -16)
  249. 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  250. 2:3/0/physics_layer_1/angular_velocity = 0.0
  251. 2:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  252. 2:3/0/physics_layer_2/angular_velocity = 0.0
  253. 2:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  254. 2:3/0/physics_layer_3/angular_velocity = 0.0
  255. 3:3/0 = 0
  256. 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  257. 3:3/0/physics_layer_0/angular_velocity = 0.0
  258. 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 13.5, 3.5, 10.5, -3, 3, -10.5, -5.5, -14, -16, -16, -16, -16, 16, -16)
  259. 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  260. 3:3/0/physics_layer_1/angular_velocity = 0.0
  261. 3:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  262. 3:3/0/physics_layer_2/angular_velocity = 0.0
  263. 3:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  264. 3:3/0/physics_layer_3/angular_velocity = 0.0
  265. 3:4/0 = 0
  266. 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  267. 3:4/0/physics_layer_0/angular_velocity = 0.0
  268. 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -3.5, 13.5, 3, 10.5, 10.5, 3, 14, -5.5, 16, -16, 16, -16, 16, 16)
  269. 3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  270. 3:4/0/physics_layer_1/angular_velocity = 0.0
  271. 3:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  272. 3:4/0/physics_layer_2/angular_velocity = 0.0
  273. 3:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  274. 3:4/0/physics_layer_3/angular_velocity = 0.0
  275. 2:7/size_in_atlas = Vector2i(2, 2)
  276. 2:7/0 = 0
  277. 2:7/0/texture_origin = Vector2i(-16, -16)
  278. 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  279. 2:7/0/physics_layer_0/angular_velocity = 0.0
  280. 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(47, -15.5, 44, 7, 30, 30.5, 8, 45, -16, 47, -16, -16, 16, -16)
  281. 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  282. 2:7/0/physics_layer_1/angular_velocity = 0.0
  283. 2:7/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  284. 2:7/0/physics_layer_2/angular_velocity = 0.0
  285. 2:7/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  286. 2:7/0/physics_layer_3/angular_velocity = 0.0
  287. 4:6/size_in_atlas = Vector2i(2, 2)
  288. 4:6/0 = 0
  289. 4:6/0/texture_origin = Vector2i(-16, -16)
  290. 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  291. 4:6/0/physics_layer_0/angular_velocity = 0.0
  292. 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 47.5, -15, 24, -13, 10, -5.5, -4.5, 9, -12.5, 22.5, -15, 47.5)
  293. 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  294. 4:6/0/physics_layer_1/angular_velocity = 0.0
  295. 4:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  296. 4:6/0/physics_layer_2/angular_velocity = 0.0
  297. 4:6/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  298. 4:6/0/physics_layer_3/angular_velocity = 0.0
  299. 0:9/size_in_atlas = Vector2i(2, 2)
  300. 0:9/0 = 0
  301. 0:9/0/texture_origin = Vector2i(16, 16)
  302. 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  303. 0:9/0/physics_layer_0/angular_velocity = 0.0
  304. 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 4.5, -12.5, -5, -7.5, -13.5, 5, -16, 16, -48, 15.5, -48, 2.5, -40.5, -17, -30, -29, -18, -39.5, -1.5, -46, 15.5, -48.5)
  305. 0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  306. 0:9/0/physics_layer_1/angular_velocity = 0.0
  307. 0:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  308. 0:9/0/physics_layer_2/angular_velocity = 0.0
  309. 0:9/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  310. 0:9/0/physics_layer_3/angular_velocity = 0.0
  311. 0:13/size_in_atlas = Vector2i(3, 3)
  312. 0:13/0 = 0
  313. 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  314. 0:13/0/physics_layer_0/angular_velocity = 0.0
  315. 0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(46.5, -15, 33.5, -13, 19.5, -8.5, 5, 3, -5, 13, -12, 27.5, -15.5, 47.5, -47.5, 47.5, -45.5, 28, -40, 9, -30.5, -8, -20, -19.5, -5, -32, 12, -41.5, 28, -45.5, 47, -48)
  316. 0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  317. 0:13/0/physics_layer_1/angular_velocity = 0.0
  318. 0:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  319. 0:13/0/physics_layer_2/angular_velocity = 0.0
  320. 0:13/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  321. 0:13/0/physics_layer_3/angular_velocity = 0.0
  322. 0:5/size_in_atlas = Vector2i(2, 2)
  323. 0:5/0 = 0
  324. 0:5/0/texture_origin = Vector2i(16, 16)
  325. 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  326. 0:5/0/physics_layer_0/angular_velocity = 0.0
  327. 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-47, 15.5, -44, -7, -30, -30.5, -8, -45, 16, -47, 16, 16, -16, 16)
  328. 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  329. 0:5/0/physics_layer_1/angular_velocity = 0.0
  330. 0:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  331. 0:5/0/physics_layer_2/angular_velocity = 0.0
  332. 0:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  333. 0:5/0/physics_layer_3/angular_velocity = 0.0
  334. 2:5/size_in_atlas = Vector2i(2, 2)
  335. 2:5/0 = 0
  336. 2:5/0/texture_origin = Vector2i(-16, 16)
  337. 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  338. 2:5/0/physics_layer_0/angular_velocity = 0.0
  339. 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15.5, -47, 7, -44, 30.5, -30, 45, -8, 47, 16, -16, 16, -16, -16)
  340. 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  341. 2:5/0/physics_layer_1/angular_velocity = 0.0
  342. 2:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  343. 2:5/0/physics_layer_2/angular_velocity = 0.0
  344. 2:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  345. 2:5/0/physics_layer_3/angular_velocity = 0.0
  346. 0:7/size_in_atlas = Vector2i(2, 2)
  347. 0:7/0 = 0
  348. 0:7/0/texture_origin = Vector2i(16, -16)
  349. 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  350. 0:7/0/physics_layer_0/angular_velocity = 0.0
  351. 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(15.5, 47, -7, 44, -30.5, 30, -45, 8, -47, -16, 16, -16, 16, 16)
  352. 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  353. 0:7/0/physics_layer_1/angular_velocity = 0.0
  354. 0:7/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  355. 0:7/0/physics_layer_2/angular_velocity = 0.0
  356. 0:7/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  357. 0:7/0/physics_layer_3/angular_velocity = 0.0
  358. 0:11/size_in_atlas = Vector2i(2, 2)
  359. 0:11/0 = 0
  360. 0:11/0/texture_origin = Vector2i(16, -16)
  361. 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  362. 0:11/0/physics_layer_0/angular_velocity = 0.0
  363. 0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -12.5, -4.5, -7.5, 5, 5, 13.5, 16, 16, 15.5, 48, 2.5, 48, -17, 40.5, -29, 30, -39.5, 18, -46, 1.5, -48.5, -15.5)
  364. 0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  365. 0:11/0/physics_layer_1/angular_velocity = 0.0
  366. 0:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  367. 0:11/0/physics_layer_2/angular_velocity = 0.0
  368. 0:11/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  369. 0:11/0/physics_layer_3/angular_velocity = 0.0
  370. 2:11/size_in_atlas = Vector2i(2, 2)
  371. 2:11/0 = 0
  372. 2:11/0/texture_origin = Vector2i(-16, -16)
  373. 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  374. 2:11/0/physics_layer_0/angular_velocity = 0.0
  375. 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -4.5, 12.5, 5, 7.5, 13.5, -5, 16, -16, 48, -15.5, 48, -2.5, 40.5, 17, 30, 29, 18, 39.5, 1.5, 46, -15.5, 48.5)
  376. 2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  377. 2:11/0/physics_layer_1/angular_velocity = 0.0
  378. 2:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  379. 2:11/0/physics_layer_2/angular_velocity = 0.0
  380. 2:11/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  381. 2:11/0/physics_layer_3/angular_velocity = 0.0
  382. 2:9/size_in_atlas = Vector2i(2, 2)
  383. 2:9/0 = 0
  384. 2:9/0/texture_origin = Vector2i(-16, 16)
  385. 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  386. 2:9/0/physics_layer_0/angular_velocity = 0.0
  387. 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 12.5, 4.5, 7.5, -5, -5, -13.5, -16, -16, -15.5, -48, -2.5, -48, 17, -40.5, 29, -30, 39.5, -18, 46, -1.5, 48.5, 15.5)
  388. 2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  389. 2:9/0/physics_layer_1/angular_velocity = 0.0
  390. 2:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  391. 2:9/0/physics_layer_2/angular_velocity = 0.0
  392. 2:9/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  393. 2:9/0/physics_layer_3/angular_velocity = 0.0
  394. 3:13/size_in_atlas = Vector2i(3, 3)
  395. 3:13/0 = 0
  396. 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  397. 3:13/0/physics_layer_0/angular_velocity = 0.0
  398. 3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(15, 46.5, 13, 33.5, 8.5, 19.5, -3, 5, -13, -5, -27.5, -12, -47.5, -15.5, -47.5, -47.5, -28, -45.5, -9, -40, 8, -30.5, 19.5, -20, 32, -5, 41.5, 12, 45.5, 28, 48, 47)
  399. 3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  400. 3:13/0/physics_layer_1/angular_velocity = 0.0
  401. 3:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  402. 3:13/0/physics_layer_2/angular_velocity = 0.0
  403. 3:13/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  404. 3:13/0/physics_layer_3/angular_velocity = 0.0
  405. 3:16/size_in_atlas = Vector2i(3, 3)
  406. 3:16/0 = 0
  407. 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  408. 3:16/0/physics_layer_0/angular_velocity = 0.0
  409. 3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-46.5, 15, -33.5, 13, -19.5, 8.5, -5, -3, 5, -13, 12, -27.5, 15.5, -47.5, 47.5, -47.5, 45.5, -28, 40, -9, 30.5, 8, 20, 19.5, 5, 32, -12, 41.5, -28, 45.5, -47, 48)
  410. 3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  411. 3:16/0/physics_layer_1/angular_velocity = 0.0
  412. 3:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  413. 3:16/0/physics_layer_2/angular_velocity = 0.0
  414. 3:16/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  415. 3:16/0/physics_layer_3/angular_velocity = 0.0
  416. 0:16/size_in_atlas = Vector2i(3, 3)
  417. 0:16/0 = 0
  418. 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  419. 0:16/0/physics_layer_0/angular_velocity = 0.0
  420. 0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15, -46.5, -13, -33.5, -8.5, -19.5, 3, -5, 13, 5, 27.5, 12, 47.5, 15.5, 47.5, 47.5, 28, 45.5, 9, 40, -8, 30.5, -19.5, 20, -32, 5, -41.5, -12, -45.5, -28, -48, -47)
  421. 0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  422. 0:16/0/physics_layer_1/angular_velocity = 0.0
  423. 0:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  424. 0:16/0/physics_layer_2/angular_velocity = 0.0
  425. 0:16/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  426. 0:16/0/physics_layer_3/angular_velocity = 0.0
  427. 4:8/size_in_atlas = Vector2i(2, 2)
  428. 4:8/0 = 0
  429. 4:8/0/texture_origin = Vector2i(-16, 16)
  430. 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  431. 4:8/0/physics_layer_0/angular_velocity = 0.0
  432. 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -15, -47.5, -13, -24, -5.5, -10, 9, 4.5, 22.5, 12.5, 47.5, 15)
  433. 4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  434. 4:8/0/physics_layer_1/angular_velocity = 0.0
  435. 4:8/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  436. 4:8/0/physics_layer_2/angular_velocity = 0.0
  437. 4:8/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  438. 4:8/0/physics_layer_3/angular_velocity = 0.0
  439. 6:8/size_in_atlas = Vector2i(2, 2)
  440. 6:8/0 = 0
  441. 6:8/0/texture_origin = Vector2i(16, 16)
  442. 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  443. 6:8/0/physics_layer_0/angular_velocity = 0.0
  444. 6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -47.5, 15, -24, 13, -10, 5.5, 4.5, -9, 12.5, -22.5, 15, -47.5)
  445. 6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  446. 6:8/0/physics_layer_1/angular_velocity = 0.0
  447. 6:8/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  448. 6:8/0/physics_layer_2/angular_velocity = 0.0
  449. 6:8/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  450. 6:8/0/physics_layer_3/angular_velocity = 0.0
  451. 6:6/size_in_atlas = Vector2i(2, 2)
  452. 6:6/0 = 0
  453. 6:6/0/texture_origin = Vector2i(16, -16)
  454. 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  455. 6:6/0/physics_layer_0/angular_velocity = 0.0
  456. 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 15, 47.5, 13, 24, 5.5, 10, -9, -4.5, -22.5, -12.5, -47.5, -15)
  457. 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  458. 6:6/0/physics_layer_1/angular_velocity = 0.0
  459. 6:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  460. 6:6/0/physics_layer_2/angular_velocity = 0.0
  461. 6:6/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  462. 6:6/0/physics_layer_3/angular_velocity = 0.0
  463. 5:2/size_in_atlas = Vector2i(1, 2)
  464. 5:2/0 = 0
  465. 5:2/0/texture_origin = Vector2i(0, 16)
  466. 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  467. 5:2/0/physics_layer_0/angular_velocity = 0.0
  468. 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15.5, -47.5, -16, -16, -16, 16, 16, 16)
  469. 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  470. 5:2/0/physics_layer_1/angular_velocity = 0.0
  471. 5:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  472. 5:2/0/physics_layer_2/angular_velocity = 0.0
  473. 5:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  474. 5:2/0/physics_layer_3/angular_velocity = 0.0
  475. 4:2/size_in_atlas = Vector2i(1, 2)
  476. 4:2/0 = 0
  477. 4:2/0/texture_origin = Vector2i(0, 16)
  478. 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  479. 4:2/0/physics_layer_0/angular_velocity = 0.0
  480. 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(15.5, -47.5, 16, -16, 16, 16, -16, 16)
  481. 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  482. 4:2/0/physics_layer_1/angular_velocity = 0.0
  483. 4:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  484. 4:2/0/physics_layer_2/angular_velocity = 0.0
  485. 4:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  486. 4:2/0/physics_layer_3/angular_velocity = 0.0
  487. 6:2/size_in_atlas = Vector2i(2, 1)
  488. 6:2/0 = 0
  489. 6:2/0/texture_origin = Vector2i(16, 0)
  490. 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  491. 6:2/0/physics_layer_0/angular_velocity = 0.0
  492. 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-47, 15.5, 16, -16, 16, 16, -16, 16)
  493. 6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  494. 6:2/0/physics_layer_1/angular_velocity = 0.0
  495. 6:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  496. 6:2/0/physics_layer_2/angular_velocity = 0.0
  497. 6:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  498. 6:2/0/physics_layer_3/angular_velocity = 0.0
  499. 6:3/size_in_atlas = Vector2i(2, 1)
  500. 6:3/0 = 0
  501. 6:3/0/texture_origin = Vector2i(16, 0)
  502. 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  503. 6:3/0/physics_layer_0/angular_velocity = 0.0
  504. 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -47, -15.5, -16, -16, 16, -16)
  505. 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  506. 6:3/0/physics_layer_1/angular_velocity = 0.0
  507. 6:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  508. 6:3/0/physics_layer_2/angular_velocity = 0.0
  509. 6:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  510. 6:3/0/physics_layer_3/angular_velocity = 0.0
  511. 8:0/0 = 0
  512. 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  513. 8:0/0/physics_layer_0/angular_velocity = 0.0
  514. 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  515. 8:0/0/physics_layer_1/angular_velocity = 0.0
  516. 8:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  517. 8:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  518. 8:0/0/physics_layer_2/angular_velocity = 0.0
  519. 8:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  520. 8:0/0/physics_layer_3/angular_velocity = 0.0
  521. 8:1/0 = 0
  522. 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  523. 8:1/0/physics_layer_0/angular_velocity = 0.0
  524. 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  525. 8:1/0/physics_layer_1/angular_velocity = 0.0
  526. 8:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, 16, 16, -16, 16, 16, -16, 16)
  527. 8:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  528. 8:1/0/physics_layer_2/angular_velocity = 0.0
  529. 8:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  530. 8:1/0/physics_layer_3/angular_velocity = 0.0
  531. 9:1/0 = 0
  532. 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  533. 9:1/0/physics_layer_0/angular_velocity = 0.0
  534. 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  535. 9:1/0/physics_layer_1/angular_velocity = 0.0
  536. 9:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16, -16, -16)
  537. 9:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  538. 9:1/0/physics_layer_2/angular_velocity = 0.0
  539. 9:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  540. 9:1/0/physics_layer_3/angular_velocity = 0.0
  541. 9:2/0 = 0
  542. 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  543. 9:2/0/physics_layer_0/angular_velocity = 0.0
  544. 9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  545. 9:2/0/physics_layer_1/angular_velocity = 0.0
  546. 9:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, -16, -16, 16, -16, -16, 16, -16)
  547. 9:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  548. 9:2/0/physics_layer_2/angular_velocity = 0.0
  549. 9:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  550. 9:2/0/physics_layer_3/angular_velocity = 0.0
  551. 8:2/0 = 0
  552. 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  553. 8:2/0/physics_layer_0/angular_velocity = 0.0
  554. 8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  555. 8:2/0/physics_layer_1/angular_velocity = 0.0
  556. 8:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, 16, -16, -16, 16, -16, 16, 16)
  557. 8:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  558. 8:2/0/physics_layer_2/angular_velocity = 0.0
  559. 8:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  560. 8:2/0/physics_layer_3/angular_velocity = 0.0
  561. 9:0/0 = 0
  562. 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  563. 9:0/0/physics_layer_0/angular_velocity = 0.0
  564. 9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  565. 9:0/0/physics_layer_1/angular_velocity = 0.0
  566. 9:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  567. 9:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  568. 9:0/0/physics_layer_2/angular_velocity = 0.0
  569. 9:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  570. 9:0/0/physics_layer_3/angular_velocity = 0.0
  571. 10:0/0 = 0
  572. 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  573. 10:0/0/physics_layer_0/angular_velocity = 0.0
  574. 10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  575. 10:0/0/physics_layer_1/angular_velocity = 0.0
  576. 10:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  577. 10:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  578. 10:0/0/physics_layer_2/angular_velocity = 0.0
  579. 10:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  580. 10:0/0/physics_layer_3/angular_velocity = 0.0
  581. 11:0/0 = 0
  582. 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  583. 11:0/0/physics_layer_0/angular_velocity = 0.0
  584. 11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  585. 11:0/0/physics_layer_1/angular_velocity = 0.0
  586. 11:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  587. 11:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  588. 11:0/0/physics_layer_2/angular_velocity = 0.0
  589. 11:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  590. 11:0/0/physics_layer_3/angular_velocity = 0.0
  591. 10:1/0 = 0
  592. 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  593. 10:1/0/physics_layer_0/angular_velocity = 0.0
  594. 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  595. 10:1/0/physics_layer_1/angular_velocity = 0.0
  596. 10:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(0.5, 0, 16, 16, -16, 16, -16, 16)
  597. 10:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  598. 10:1/0/physics_layer_2/angular_velocity = 0.0
  599. 10:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  600. 10:1/0/physics_layer_3/angular_velocity = 0.0
  601. 10:2/0 = 0
  602. 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  603. 10:2/0/physics_layer_0/angular_velocity = 0.0
  604. 10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  605. 10:2/0/physics_layer_1/angular_velocity = 0.0
  606. 10:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, 0, -16, -16, 16, -16, 16, -16)
  607. 10:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  608. 10:2/0/physics_layer_2/angular_velocity = 0.0
  609. 10:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  610. 10:2/0/physics_layer_3/angular_velocity = 0.0
  611. 11:2/0 = 0
  612. 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  613. 11:2/0/physics_layer_0/angular_velocity = 0.0
  614. 11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  615. 11:2/0/physics_layer_1/angular_velocity = 0.0
  616. 11:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(0, 0.5, -16, 16, -16, -16, -16, -16)
  617. 11:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  618. 11:2/0/physics_layer_2/angular_velocity = 0.0
  619. 11:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  620. 11:2/0/physics_layer_3/angular_velocity = 0.0
  621. 11:1/0 = 0
  622. 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  623. 11:1/0/physics_layer_0/angular_velocity = 0.0
  624. 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  625. 11:1/0/physics_layer_1/angular_velocity = 0.0
  626. 11:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(0, -0.5, 16, -16, 16, 16, 16, 16)
  627. 11:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  628. 11:1/0/physics_layer_2/angular_velocity = 0.0
  629. 11:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  630. 11:1/0/physics_layer_3/angular_velocity = 0.0
  631. 9:3/0 = 0
  632. 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  633. 9:3/0/physics_layer_0/angular_velocity = 0.0
  634. 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  635. 9:3/0/physics_layer_1/angular_velocity = 0.0
  636. 9:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(14, 3.5, 16, 16, -16, 16, -16, -16, -4, -14, 6.5, -7.5)
  637. 9:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  638. 9:3/0/physics_layer_2/angular_velocity = 0.0
  639. 9:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  640. 9:3/0/physics_layer_3/angular_velocity = 0.0
  641. 8:3/0 = 0
  642. 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  643. 8:3/0/physics_layer_0/angular_velocity = 0.0
  644. 8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  645. 8:3/0/physics_layer_1/angular_velocity = 0.0
  646. 8:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(3.5, -14, 16, -16, 16, 16, -16, 16, -14, 4, -7.5, -6.5)
  647. 8:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  648. 8:3/0/physics_layer_2/angular_velocity = 0.0
  649. 8:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  650. 8:3/0/physics_layer_3/angular_velocity = 0.0
  651. 8:4/0 = 0
  652. 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  653. 8:4/0/physics_layer_0/angular_velocity = 0.0
  654. 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  655. 8:4/0/physics_layer_1/angular_velocity = 0.0
  656. 8:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-14, -3.5, -16, -16, 16, -16, 16, 16, 4, 14, -6.5, 7.5)
  657. 8:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  658. 8:4/0/physics_layer_2/angular_velocity = 0.0
  659. 8:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  660. 8:4/0/physics_layer_3/angular_velocity = 0.0
  661. 9:4/0 = 0
  662. 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  663. 9:4/0/physics_layer_0/angular_velocity = 0.0
  664. 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  665. 9:4/0/physics_layer_1/angular_velocity = 0.0
  666. 9:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3.5, 14, -16, 16, -16, -16, 16, -16, 14, -4, 7.5, 6.5)
  667. 9:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  668. 9:4/0/physics_layer_2/angular_velocity = 0.0
  669. 9:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  670. 9:4/0/physics_layer_3/angular_velocity = 0.0
  671. 10:4/0 = 0
  672. 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  673. 10:4/0/physics_layer_0/angular_velocity = 0.0
  674. 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  675. 10:4/0/physics_layer_1/angular_velocity = 0.0
  676. 10:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, -13, -2, -7, 7.5, 3.5, 13.5, 16, 16, -16, 16)
  677. 10:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  678. 10:4/0/physics_layer_2/angular_velocity = 0.0
  679. 10:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  680. 10:4/0/physics_layer_3/angular_velocity = 0.0
  681. 10:3/0 = 0
  682. 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  683. 10:3/0/physics_layer_0/angular_velocity = 0.0
  684. 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  685. 10:3/0/physics_layer_1/angular_velocity = 0.0
  686. 10:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, -16, 2, -13, -7.5, -7, -13.5, 3.5, -16, 16, -16, -16)
  687. 10:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  688. 10:3/0/physics_layer_2/angular_velocity = 0.0
  689. 10:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  690. 10:3/0/physics_layer_3/angular_velocity = 0.0
  691. 11:3/0 = 0
  692. 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  693. 11:3/0/physics_layer_0/angular_velocity = 0.0
  694. 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  695. 11:3/0/physics_layer_1/angular_velocity = 0.0
  696. 11:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, 16, 13, 2, 7, -7.5, -3.5, -13.5, -16, -16, 16, -16)
  697. 11:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  698. 11:3/0/physics_layer_2/angular_velocity = 0.0
  699. 11:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  700. 11:3/0/physics_layer_3/angular_velocity = 0.0
  701. 11:4/0 = 0
  702. 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  703. 11:4/0/physics_layer_0/angular_velocity = 0.0
  704. 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  705. 11:4/0/physics_layer_1/angular_velocity = 0.0
  706. 11:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, 16, -2, 13, 7.5, 7, 13.5, -3.5, 16, -16, 16, 16)
  707. 11:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  708. 11:4/0/physics_layer_2/angular_velocity = 0.0
  709. 11:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  710. 11:4/0/physics_layer_3/angular_velocity = 0.0
  711. 13:4/size_in_atlas = Vector2i(1, 2)
  712. 13:4/0 = 0
  713. 13:4/0/texture_origin = Vector2i(0, -16)
  714. 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  715. 13:4/0/physics_layer_0/angular_velocity = 0.0
  716. 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  717. 13:4/0/physics_layer_1/angular_velocity = 0.0
  718. 13:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, -16, -15.5, 47, -16, -16, 16, -16)
  719. 13:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  720. 13:4/0/physics_layer_2/angular_velocity = 0.0
  721. 13:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  722. 13:4/0/physics_layer_3/angular_velocity = 0.0
  723. 12:4/size_in_atlas = Vector2i(1, 2)
  724. 12:4/0 = 0
  725. 12:4/0/texture_origin = Vector2i(0, -16)
  726. 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  727. 12:4/0/physics_layer_0/angular_velocity = 0.0
  728. 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  729. 12:4/0/physics_layer_1/angular_velocity = 0.0
  730. 12:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 15.5, 47, 16, -16, -16, -16)
  731. 12:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  732. 12:4/0/physics_layer_2/angular_velocity = 0.0
  733. 12:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  734. 12:4/0/physics_layer_3/angular_velocity = 0.0
  735. 14:4/size_in_atlas = Vector2i(2, 1)
  736. 14:4/0 = 0
  737. 14:4/0/texture_origin = Vector2i(-16, 0)
  738. 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  739. 14:4/0/physics_layer_0/angular_velocity = 0.0
  740. 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  741. 14:4/0/physics_layer_1/angular_velocity = 0.0
  742. 14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 47, 15.5, -16, 16, -16, -16)
  743. 14:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  744. 14:4/0/physics_layer_2/angular_velocity = 0.0
  745. 14:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  746. 14:4/0/physics_layer_3/angular_velocity = 0.0
  747. 14:5/size_in_atlas = Vector2i(2, 1)
  748. 14:5/0 = 0
  749. 14:5/0/texture_origin = Vector2i(-16, 0)
  750. 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  751. 14:5/0/physics_layer_0/angular_velocity = 0.0
  752. 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  753. 14:5/0/physics_layer_1/angular_velocity = 0.0
  754. 14:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, 16, 47, -15.5, -16, -16, -16, 16)
  755. 14:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  756. 14:5/0/physics_layer_2/angular_velocity = 0.0
  757. 14:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  758. 14:5/0/physics_layer_3/angular_velocity = 0.0
  759. 10:7/size_in_atlas = Vector2i(2, 2)
  760. 10:7/0 = 0
  761. 10:7/0/texture_origin = Vector2i(-16, -16)
  762. 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  763. 10:7/0/physics_layer_0/angular_velocity = 0.0
  764. 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  765. 10:7/0/physics_layer_1/angular_velocity = 0.0
  766. 10:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(28.5, 29, 17, 39, 2.5, 45.5, -16.5, 46.5, -16, -16, 47, -16, 45.5, 0.5, 39, 16.5)
  767. 10:7/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  768. 10:7/0/physics_layer_2/angular_velocity = 0.0
  769. 10:7/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  770. 10:7/0/physics_layer_3/angular_velocity = 0.0
  771. 12:6/size_in_atlas = Vector2i(2, 2)
  772. 12:6/0 = 0
  773. 12:6/0/texture_origin = Vector2i(-16, -16)
  774. 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  775. 12:6/0/physics_layer_0/angular_velocity = 0.0
  776. 12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  777. 12:6/0/physics_layer_1/angular_velocity = 0.0
  778. 12:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 49.5, -16, 30.5, -13.5, 16, -9, 1.5, 2, -8, 16, -13, 28.5, -15, 47)
  779. 12:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  780. 12:6/0/physics_layer_2/angular_velocity = 0.0
  781. 12:6/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  782. 12:6/0/physics_layer_3/angular_velocity = 0.0
  783. 16:0/0 = 0
  784. 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  785. 16:0/0/physics_layer_0/angular_velocity = 0.0
  786. 16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  787. 16:0/0/physics_layer_1/angular_velocity = 0.0
  788. 16:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  789. 16:0/0/physics_layer_2/angular_velocity = 0.0
  790. 16:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  791. 16:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  792. 16:0/0/physics_layer_3/angular_velocity = 0.0
  793. 17:0/0 = 0
  794. 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  795. 17:0/0/physics_layer_0/angular_velocity = 0.0
  796. 17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  797. 17:0/0/physics_layer_1/angular_velocity = 0.0
  798. 17:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  799. 17:0/0/physics_layer_2/angular_velocity = 0.0
  800. 17:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  801. 17:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  802. 17:0/0/physics_layer_3/angular_velocity = 0.0
  803. 18:0/0 = 0
  804. 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  805. 18:0/0/physics_layer_0/angular_velocity = 0.0
  806. 18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  807. 18:0/0/physics_layer_1/angular_velocity = 0.0
  808. 18:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  809. 18:0/0/physics_layer_2/angular_velocity = 0.0
  810. 18:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  811. 18:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  812. 18:0/0/physics_layer_3/angular_velocity = 0.0
  813. 19:0/0 = 0
  814. 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  815. 19:0/0/physics_layer_0/angular_velocity = 0.0
  816. 19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  817. 19:0/0/physics_layer_1/angular_velocity = 0.0
  818. 19:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  819. 19:0/0/physics_layer_2/angular_velocity = 0.0
  820. 19:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  821. 19:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  822. 19:0/0/physics_layer_3/angular_velocity = 0.0
  823. 19:1/0 = 0
  824. 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  825. 19:1/0/physics_layer_0/angular_velocity = 0.0
  826. 19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  827. 19:1/0/physics_layer_1/angular_velocity = 0.0
  828. 19:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  829. 19:1/0/physics_layer_2/angular_velocity = 0.0
  830. 19:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 0, -0.5)
  831. 19:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  832. 19:1/0/physics_layer_3/angular_velocity = 0.0
  833. 18:1/0 = 0
  834. 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  835. 18:1/0/physics_layer_0/angular_velocity = 0.0
  836. 18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  837. 18:1/0/physics_layer_1/angular_velocity = 0.0
  838. 18:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  839. 18:1/0/physics_layer_2/angular_velocity = 0.0
  840. 18:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, 16, -16, 16, 0.5, 0)
  841. 18:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  842. 18:1/0/physics_layer_3/angular_velocity = 0.0
  843. 17:1/0 = 0
  844. 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  845. 17:1/0/physics_layer_0/angular_velocity = 0.0
  846. 17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  847. 17:1/0/physics_layer_1/angular_velocity = 0.0
  848. 17:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  849. 17:1/0/physics_layer_2/angular_velocity = 0.0
  850. 17:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16, -16, -16)
  851. 17:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  852. 17:1/0/physics_layer_3/angular_velocity = 0.0
  853. 16:1/0 = 0
  854. 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  855. 16:1/0/physics_layer_0/angular_velocity = 0.0
  856. 16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  857. 16:1/0/physics_layer_1/angular_velocity = 0.0
  858. 16:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  859. 16:1/0/physics_layer_2/angular_velocity = 0.0
  860. 16:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, 16, 16, -16, 16, 16, -16, 16)
  861. 16:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  862. 16:1/0/physics_layer_3/angular_velocity = 0.0
  863. 16:2/0 = 0
  864. 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  865. 16:2/0/physics_layer_0/angular_velocity = 0.0
  866. 16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  867. 16:2/0/physics_layer_1/angular_velocity = 0.0
  868. 16:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  869. 16:2/0/physics_layer_2/angular_velocity = 0.0
  870. 16:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, 16, -16, -16, 16, -16, 16, 16)
  871. 16:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  872. 16:2/0/physics_layer_3/angular_velocity = 0.0
  873. 17:2/0 = 0
  874. 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  875. 17:2/0/physics_layer_0/angular_velocity = 0.0
  876. 17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  877. 17:2/0/physics_layer_1/angular_velocity = 0.0
  878. 17:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  879. 17:2/0/physics_layer_2/angular_velocity = 0.0
  880. 17:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, -16, -16, 16, -16, -16, 16, -16)
  881. 17:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  882. 17:2/0/physics_layer_3/angular_velocity = 0.0
  883. 17:3/0 = 0
  884. 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  885. 17:3/0/physics_layer_0/angular_velocity = 0.0
  886. 17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  887. 17:3/0/physics_layer_1/angular_velocity = 0.0
  888. 17:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  889. 17:3/0/physics_layer_2/angular_velocity = 0.0
  890. 17:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(13.5, 3, 16, 16, -16, 16, -16, -16, -5.5, -14, 6, -7)
  891. 17:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  892. 17:3/0/physics_layer_3/angular_velocity = 0.0
  893. 16:3/0 = 0
  894. 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  895. 16:3/0/physics_layer_0/angular_velocity = 0.0
  896. 16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  897. 16:3/0/physics_layer_1/angular_velocity = 0.0
  898. 16:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  899. 16:3/0/physics_layer_2/angular_velocity = 0.0
  900. 16:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(3, -13.5, 16, -16, 16, 16, -16, 16, -14, 5.5, -7, -6)
  901. 16:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  902. 16:3/0/physics_layer_3/angular_velocity = 0.0
  903. 16:4/0 = 0
  904. 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  905. 16:4/0/physics_layer_0/angular_velocity = 0.0
  906. 16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  907. 16:4/0/physics_layer_1/angular_velocity = 0.0
  908. 16:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  909. 16:4/0/physics_layer_2/angular_velocity = 0.0
  910. 16:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(-13.5, -3, -16, -16, 16, -16, 16, 16, 5.5, 14, -6, 7)
  911. 16:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  912. 16:4/0/physics_layer_3/angular_velocity = 0.0
  913. 17:4/0 = 0
  914. 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  915. 17:4/0/physics_layer_0/angular_velocity = 0.0
  916. 17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  917. 17:4/0/physics_layer_1/angular_velocity = 0.0
  918. 17:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  919. 17:4/0/physics_layer_2/angular_velocity = 0.0
  920. 17:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(-3, 13.5, -16, 16, -16, -16, 16, -16, 14, -5.5, 7, 6)
  921. 17:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  922. 17:4/0/physics_layer_3/angular_velocity = 0.0
  923. 18:4/0 = 0
  924. 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  925. 18:4/0/physics_layer_0/angular_velocity = 0.0
  926. 18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  927. 18:4/0/physics_layer_1/angular_velocity = 0.0
  928. 18:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  929. 18:4/0/physics_layer_2/angular_velocity = 0.0
  930. 18:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, -13, -1.5, -6.5, 7, 3, 13.5, 16, 16, -16, 16)
  931. 18:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  932. 18:4/0/physics_layer_3/angular_velocity = 0.0
  933. 19:4/0 = 0
  934. 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  935. 19:4/0/physics_layer_0/angular_velocity = 0.0
  936. 19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  937. 19:4/0/physics_layer_1/angular_velocity = 0.0
  938. 19:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  939. 19:4/0/physics_layer_2/angular_velocity = 0.0
  940. 19:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, 16, -1.5, 13, 7, 6.5, 13.5, -3, 16, -16, 16, 16)
  941. 19:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  942. 19:4/0/physics_layer_3/angular_velocity = 0.0
  943. 19:3/0 = 0
  944. 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  945. 19:3/0/physics_layer_0/angular_velocity = 0.0
  946. 19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  947. 19:3/0/physics_layer_1/angular_velocity = 0.0
  948. 19:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  949. 19:3/0/physics_layer_2/angular_velocity = 0.0
  950. 19:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, 16, 13, 1.5, 6.5, -7, -3, -13.5, -16, -16, 16, -16)
  951. 19:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  952. 19:3/0/physics_layer_3/angular_velocity = 0.0
  953. 18:3/0 = 0
  954. 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  955. 18:3/0/physics_layer_0/angular_velocity = 0.0
  956. 18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  957. 18:3/0/physics_layer_1/angular_velocity = 0.0
  958. 18:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  959. 18:3/0/physics_layer_2/angular_velocity = 0.0
  960. 18:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, -16, 1.5, -13, -7, -6.5, -13.5, 3, -16, 16, -16, -16)
  961. 18:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  962. 18:3/0/physics_layer_3/angular_velocity = 0.0
  963. 18:2/0 = 0
  964. 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  965. 18:2/0/physics_layer_0/angular_velocity = 0.0
  966. 18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  967. 18:2/0/physics_layer_1/angular_velocity = 0.0
  968. 18:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  969. 18:2/0/physics_layer_2/angular_velocity = 0.0
  970. 18:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, -0.5, 0)
  971. 18:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  972. 18:2/0/physics_layer_3/angular_velocity = 0.0
  973. 19:2/0 = 0
  974. 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  975. 19:2/0/physics_layer_0/angular_velocity = 0.0
  976. 19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  977. 19:2/0/physics_layer_1/angular_velocity = 0.0
  978. 19:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  979. 19:2/0/physics_layer_2/angular_velocity = 0.0
  980. 19:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 0, 0.5)
  981. 19:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  982. 19:2/0/physics_layer_3/angular_velocity = 0.0
  983. 20:4/size_in_atlas = Vector2i(1, 2)
  984. 20:4/0 = 0
  985. 20:4/0/texture_origin = Vector2i(0, -16)
  986. 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  987. 20:4/0/physics_layer_0/angular_velocity = 0.0
  988. 20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  989. 20:4/0/physics_layer_1/angular_velocity = 0.0
  990. 20:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  991. 20:4/0/physics_layer_2/angular_velocity = 0.0
  992. 20:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, 48, 16, -16, -16, -16)
  993. 20:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  994. 20:4/0/physics_layer_3/angular_velocity = 0.0
  995. 21:4/size_in_atlas = Vector2i(1, 2)
  996. 21:4/0 = 0
  997. 21:4/0/texture_origin = Vector2i(0, -16)
  998. 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  999. 21:4/0/physics_layer_0/angular_velocity = 0.0
  1000. 21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1001. 21:4/0/physics_layer_1/angular_velocity = 0.0
  1002. 21:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1003. 21:4/0/physics_layer_2/angular_velocity = 0.0
  1004. 21:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, 48, -16, -16, 16, -16)
  1005. 21:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1006. 21:4/0/physics_layer_3/angular_velocity = 0.0
  1007. 22:4/size_in_atlas = Vector2i(2, 1)
  1008. 22:4/0 = 0
  1009. 22:4/0/texture_origin = Vector2i(-16, 0)
  1010. 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1011. 22:4/0/physics_layer_0/angular_velocity = 0.0
  1012. 22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1013. 22:4/0/physics_layer_1/angular_velocity = 0.0
  1014. 22:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1015. 22:4/0/physics_layer_2/angular_velocity = 0.0
  1016. 22:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(48, 16, -16, 16, -16, -16)
  1017. 22:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1018. 22:4/0/physics_layer_3/angular_velocity = 0.0
  1019. 20:6/size_in_atlas = Vector2i(2, 2)
  1020. 20:6/0 = 0
  1021. 20:6/0/texture_origin = Vector2i(-16, -16)
  1022. 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1023. 20:6/0/physics_layer_0/angular_velocity = 0.0
  1024. 20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1025. 20:6/0/physics_layer_1/angular_velocity = 0.0
  1026. 20:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1027. 20:6/0/physics_layer_2/angular_velocity = 0.0
  1028. 20:6/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, -16, 47.5, -15.5, 29, -13, 16, -7, 1, 4, -8, 16, -13.5, 32, -16, 47.5, -16, -16)
  1029. 20:6/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1030. 20:6/0/physics_layer_3/angular_velocity = 0.0
  1031. 18:7/size_in_atlas = Vector2i(2, 2)
  1032. 18:7/0 = 0
  1033. 18:7/0/texture_origin = Vector2i(-16, -16)
  1034. 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1035. 18:7/0/physics_layer_0/angular_velocity = 0.0
  1036. 18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1037. 18:7/0/physics_layer_1/angular_velocity = 0.0
  1038. 18:7/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1039. 18:7/0/physics_layer_2/angular_velocity = 0.0
  1040. 18:7/0/physics_layer_2/polygon_0/points = PackedVector2Array(29.5, 29.5, 15.5, 39.5, -1.5, 46.5, -16.5, 47, -16, -16, 49, -15.5, 46.5, -0.5, 39.5, 15.5)
  1041. 18:7/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1042. 18:7/0/physics_layer_3/angular_velocity = 0.0
  1043. 10:11/size_in_atlas = Vector2i(2, 2)
  1044. 10:11/0 = 0
  1045. 10:11/0/texture_origin = Vector2i(-16, -16)
  1046. 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1047. 10:11/0/physics_layer_0/angular_velocity = 0.0
  1048. 10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1049. 10:11/0/physics_layer_1/angular_velocity = 0.0
  1050. 10:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(28.5, 29, 17, 39, 2.5, 45.5, -16.5, 46.5, -16, 16, -4.5, 14, 5.5, 8, 13.5, -3.5, 16, -16, 47, -16, 45.5, 0.5, 39, 16.5)
  1051. 10:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1052. 10:11/0/physics_layer_2/angular_velocity = 0.0
  1053. 10:11/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1054. 10:11/0/physics_layer_3/angular_velocity = 0.0
  1055. 18:11/size_in_atlas = Vector2i(2, 2)
  1056. 18:11/0 = 0
  1057. 18:11/0/texture_origin = Vector2i(-16, -16)
  1058. 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1059. 18:11/0/physics_layer_0/angular_velocity = 0.0
  1060. 18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1061. 18:11/0/physics_layer_1/angular_velocity = 0.0
  1062. 18:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1063. 18:11/0/physics_layer_2/angular_velocity = 0.0
  1064. 18:11/0/physics_layer_2/polygon_0/points = PackedVector2Array(29.5, 29.5, 15.5, 39.5, -1.5, 46.5, -16.5, 47, -16, 16, -4.5, 14, 5.5, 8, 13.5, -3, 16, -16, 49, -15.5, 46.5, -0.5, 39.5, 15.5)
  1065. 18:11/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1066. 18:11/0/physics_layer_3/angular_velocity = 0.0
  1067. 8:7/size_in_atlas = Vector2i(2, 2)
  1068. 8:7/0 = 0
  1069. 8:7/0/texture_origin = Vector2i(16, -16)
  1070. 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1071. 8:7/0/physics_layer_0/angular_velocity = 0.0
  1072. 8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1073. 8:7/0/physics_layer_1/angular_velocity = 0.0
  1074. 8:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-29, 28.5, -39, 17, -45.5, 2.5, -46.5, -16.5, 16, -16, 16, 47, -0.5, 45.5, -16.5, 39)
  1075. 8:7/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1076. 8:7/0/physics_layer_2/angular_velocity = 0.0
  1077. 8:7/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1078. 8:7/0/physics_layer_3/angular_velocity = 0.0
  1079. 8:5/size_in_atlas = Vector2i(2, 2)
  1080. 8:5/0 = 0
  1081. 8:5/0/texture_origin = Vector2i(16, 16)
  1082. 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1083. 8:5/0/physics_layer_0/angular_velocity = 0.0
  1084. 8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1085. 8:5/0/physics_layer_1/angular_velocity = 0.0
  1086. 8:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-28.5, -29, -17, -39, -2.5, -45.5, 16.5, -46.5, 16, 16, -47, 16, -45.5, -0.5, -39, -16.5)
  1087. 8:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1088. 8:5/0/physics_layer_2/angular_velocity = 0.0
  1089. 8:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1090. 8:5/0/physics_layer_3/angular_velocity = 0.0
  1091. 10:5/size_in_atlas = Vector2i(2, 2)
  1092. 10:5/0 = 0
  1093. 10:5/0/texture_origin = Vector2i(-16, 16)
  1094. 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1095. 10:5/0/physics_layer_0/angular_velocity = 0.0
  1096. 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1097. 10:5/0/physics_layer_1/angular_velocity = 0.0
  1098. 10:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(29, -28.5, 39, -17, 45.5, -2.5, 46.5, 16.5, -16, 16, -16, -47, 0.5, -45.5, 16.5, -39)
  1099. 10:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1100. 10:5/0/physics_layer_2/angular_velocity = 0.0
  1101. 10:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1102. 10:5/0/physics_layer_3/angular_velocity = 0.0
  1103. 10:9/size_in_atlas = Vector2i(2, 2)
  1104. 10:9/0 = 0
  1105. 10:9/0/texture_origin = Vector2i(-16, 16)
  1106. 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1107. 10:9/0/physics_layer_0/angular_velocity = 0.0
  1108. 10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1109. 10:9/0/physics_layer_1/angular_velocity = 0.0
  1110. 10:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(29, -28.5, 39, -17, 45.5, -2.5, 46.5, 16.5, 16, 16, 14, 4.5, 8, -5.5, -3.5, -13.5, -16, -16, -16, -47, 0.5, -45.5, 16.5, -39)
  1111. 10:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1112. 10:9/0/physics_layer_2/angular_velocity = 0.0
  1113. 10:9/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1114. 10:9/0/physics_layer_3/angular_velocity = 0.0
  1115. 8:9/size_in_atlas = Vector2i(2, 2)
  1116. 8:9/0 = 0
  1117. 8:9/0/texture_origin = Vector2i(16, 16)
  1118. 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1119. 8:9/0/physics_layer_0/angular_velocity = 0.0
  1120. 8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1121. 8:9/0/physics_layer_1/angular_velocity = 0.0
  1122. 8:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-28.5, -29, -17, -39, -2.5, -45.5, 16.5, -46.5, 16, -16, 4.5, -14, -5.5, -8, -13.5, 3.5, -16, 16, -47, 16, -45.5, -0.5, -39, -16.5)
  1123. 8:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1124. 8:9/0/physics_layer_2/angular_velocity = 0.0
  1125. 8:9/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1126. 8:9/0/physics_layer_3/angular_velocity = 0.0
  1127. 8:11/size_in_atlas = Vector2i(2, 2)
  1128. 8:11/0 = 0
  1129. 8:11/0/texture_origin = Vector2i(16, -16)
  1130. 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1131. 8:11/0/physics_layer_0/angular_velocity = 0.0
  1132. 8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1133. 8:11/0/physics_layer_1/angular_velocity = 0.0
  1134. 8:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-29, 28.5, -39, 17, -45.5, 2.5, -46.5, -16.5, -16, -16, -14, -4.5, -8, 5.5, 3.5, 13.5, 16, 16, 16, 47, -0.5, 45.5, -16.5, 39)
  1135. 8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1136. 8:11/0/physics_layer_2/angular_velocity = 0.0
  1137. 8:11/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1138. 8:11/0/physics_layer_3/angular_velocity = 0.0
  1139. 8:13/size_in_atlas = Vector2i(3, 3)
  1140. 8:13/0 = 0
  1141. 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1142. 8:13/0/physics_layer_0/angular_velocity = 0.0
  1143. 8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1144. 8:13/0/physics_layer_1/angular_velocity = 0.0
  1145. 8:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-28.5, -12, -12.5, -27.5, 6, -38, 23.5, -44, 48, -47.5, 47, -16, 29, -13.5, 14.5, -7, 3, 2, -7.5, 16, -14.5, 31, -16.5, 47.5, -47, 46.5, -45, 24.5, -38, 3.5)
  1146. 8:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1147. 8:13/0/physics_layer_2/angular_velocity = 0.0
  1148. 8:13/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1149. 8:13/0/physics_layer_3/angular_velocity = 0.0
  1150. 11:13/size_in_atlas = Vector2i(3, 3)
  1151. 11:13/0 = 0
  1152. 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1153. 11:13/0/physics_layer_0/angular_velocity = 0.0
  1154. 11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1155. 11:13/0/physics_layer_1/angular_velocity = 0.0
  1156. 11:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(12, -28.5, 27.5, -12.5, 38, 6, 44, 23.5, 47.5, 48, 16, 47, 13.5, 29, 7, 14.5, -2, 3, -16, -7.5, -31, -14.5, -47.5, -16.5, -46.5, -47, -24.5, -45, -3.5, -38)
  1157. 11:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1158. 11:13/0/physics_layer_2/angular_velocity = 0.0
  1159. 11:13/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1160. 11:13/0/physics_layer_3/angular_velocity = 0.0
  1161. 11:16/size_in_atlas = Vector2i(3, 3)
  1162. 11:16/0 = 0
  1163. 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1164. 11:16/0/physics_layer_0/angular_velocity = 0.0
  1165. 11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1166. 11:16/0/physics_layer_1/angular_velocity = 0.0
  1167. 11:16/0/physics_layer_1/polygon_0/points = PackedVector2Array(28.5, 12, 12.5, 27.5, -6, 38, -23.5, 44, -48, 47.5, -47, 16, -29, 13.5, -14.5, 7, -3, -2, 7.5, -16, 14.5, -31, 16.5, -47.5, 47, -46.5, 45, -24.5, 38, -3.5)
  1168. 11:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1169. 11:16/0/physics_layer_2/angular_velocity = 0.0
  1170. 11:16/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1171. 11:16/0/physics_layer_3/angular_velocity = 0.0
  1172. 8:16/size_in_atlas = Vector2i(3, 3)
  1173. 8:16/0 = 0
  1174. 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1175. 8:16/0/physics_layer_0/angular_velocity = 0.0
  1176. 8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1177. 8:16/0/physics_layer_1/angular_velocity = 0.0
  1178. 8:16/0/physics_layer_1/polygon_0/points = PackedVector2Array(-12, 28.5, -27.5, 12.5, -38, -6, -44, -23.5, -47.5, -48, -16, -47, -13.5, -29, -7, -14.5, 2, -3, 16, 7.5, 31, 14.5, 47.5, 16.5, 46.5, 47, 24.5, 45, 3.5, 38)
  1179. 8:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1180. 8:16/0/physics_layer_2/angular_velocity = 0.0
  1181. 8:16/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1182. 8:16/0/physics_layer_3/angular_velocity = 0.0
  1183. 16:13/size_in_atlas = Vector2i(3, 3)
  1184. 16:13/0 = 0
  1185. 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1186. 16:13/0/physics_layer_0/angular_velocity = 0.0
  1187. 16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1188. 16:13/0/physics_layer_1/angular_velocity = 0.0
  1189. 16:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1190. 16:13/0/physics_layer_2/angular_velocity = 0.0
  1191. 16:13/0/physics_layer_2/polygon_0/points = PackedVector2Array(-20, -19.5, -4.5, -31.5, 12, -40, 28.5, -45.5, 46.5, -47, 46.5, -16.5, 30, -13.5, 16, -7.5, 1.5, 3.5, -7.5, 16, -14, 31, -16.5, 47, -47.5, 47, -46, 29.5, -40, 11, -32, -5.5)
  1192. 16:13/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1193. 16:13/0/physics_layer_3/angular_velocity = 0.0
  1194. 12:8/size_in_atlas = Vector2i(2, 2)
  1195. 12:8/0 = 0
  1196. 12:8/0/texture_origin = Vector2i(-16, 16)
  1197. 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1198. 12:8/0/physics_layer_0/angular_velocity = 0.0
  1199. 12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1200. 12:8/0/physics_layer_1/angular_velocity = 0.0
  1201. 12:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, 16, -16, -49.5, -13.5, -30.5, -9, -16, 2, -1.5, 16, 8, 28.5, 13, 47, 15)
  1202. 12:8/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1203. 12:8/0/physics_layer_2/angular_velocity = 0.0
  1204. 12:8/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1205. 12:8/0/physics_layer_3/angular_velocity = 0.0
  1206. 14:6/size_in_atlas = Vector2i(2, 2)
  1207. 14:6/0 = 0
  1208. 14:6/0/texture_origin = Vector2i(16, -16)
  1209. 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1210. 14:6/0/physics_layer_0/angular_velocity = 0.0
  1211. 14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1212. 14:6/0/physics_layer_1/angular_velocity = 0.0
  1213. 14:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, -16, 16, 49.5, 13.5, 30.5, 9, 16, -2, 1.5, -16, -8, -28.5, -13, -47, -15)
  1214. 14:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1215. 14:6/0/physics_layer_2/angular_velocity = 0.0
  1216. 14:6/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1217. 14:6/0/physics_layer_3/angular_velocity = 0.0
  1218. 14:8/size_in_atlas = Vector2i(2, 2)
  1219. 14:8/0 = 0
  1220. 14:8/0/texture_origin = Vector2i(16, 16)
  1221. 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1222. 14:8/0/physics_layer_0/angular_velocity = 0.0
  1223. 14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1224. 14:8/0/physics_layer_1/angular_velocity = 0.0
  1225. 14:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, 16, -49.5, 16, -30.5, 13.5, -16, 9, -1.5, -2, 8, -16, 13, -28.5, 15, -47)
  1226. 14:8/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1227. 14:8/0/physics_layer_2/angular_velocity = 0.0
  1228. 14:8/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1229. 14:8/0/physics_layer_3/angular_velocity = 0.0
  1230. 16:7/size_in_atlas = Vector2i(2, 2)
  1231. 16:7/0 = 0
  1232. 16:7/0/texture_origin = Vector2i(16, -16)
  1233. 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1234. 16:7/0/physics_layer_0/angular_velocity = 0.0
  1235. 16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1236. 16:7/0/physics_layer_1/angular_velocity = 0.0
  1237. 16:7/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1238. 16:7/0/physics_layer_2/angular_velocity = 0.0
  1239. 16:7/0/physics_layer_2/polygon_0/points = PackedVector2Array(-29.5, 29.5, -39.5, 15.5, -46.5, -1.5, -47, -16.5, 16, -16, 15.5, 49, 0.5, 46.5, -15.5, 39.5)
  1240. 16:7/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1241. 16:7/0/physics_layer_3/angular_velocity = 0.0
  1242. 18:5/size_in_atlas = Vector2i(2, 2)
  1243. 18:5/0 = 0
  1244. 18:5/0/texture_origin = Vector2i(-16, 16)
  1245. 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1246. 18:5/0/physics_layer_0/angular_velocity = 0.0
  1247. 18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1248. 18:5/0/physics_layer_1/angular_velocity = 0.0
  1249. 18:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1250. 18:5/0/physics_layer_2/angular_velocity = 0.0
  1251. 18:5/0/physics_layer_2/polygon_0/points = PackedVector2Array(29.5, -29.5, 39.5, -15.5, 46.5, 1.5, 47, 16.5, -16, 16, -15.5, -49, -0.5, -46.5, 15.5, -39.5)
  1252. 18:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1253. 18:5/0/physics_layer_3/angular_velocity = 0.0
  1254. 16:5/size_in_atlas = Vector2i(2, 2)
  1255. 16:5/0 = 0
  1256. 16:5/0/texture_origin = Vector2i(16, 16)
  1257. 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1258. 16:5/0/physics_layer_0/angular_velocity = 0.0
  1259. 16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1260. 16:5/0/physics_layer_1/angular_velocity = 0.0
  1261. 16:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1262. 16:5/0/physics_layer_2/angular_velocity = 0.0
  1263. 16:5/0/physics_layer_2/polygon_0/points = PackedVector2Array(-29.5, -29.5, -15.5, -39.5, 1.5, -46.5, 16.5, -47, 16, 16, -49, 15.5, -46.5, 0.5, -39.5, -15.5)
  1264. 16:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1265. 16:5/0/physics_layer_3/angular_velocity = 0.0
  1266. 20:2/size_in_atlas = Vector2i(1, 2)
  1267. 20:2/0 = 0
  1268. 20:2/0/texture_origin = Vector2i(0, 16)
  1269. 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1270. 20:2/0/physics_layer_0/angular_velocity = 0.0
  1271. 20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1272. 20:2/0/physics_layer_1/angular_velocity = 0.0
  1273. 20:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1274. 20:2/0/physics_layer_2/angular_velocity = 0.0
  1275. 20:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, -48, 16, 16, -16, 16)
  1276. 20:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1277. 20:2/0/physics_layer_3/angular_velocity = 0.0
  1278. 13:2/size_in_atlas = Vector2i(1, 2)
  1279. 13:2/0 = 0
  1280. 13:2/0/texture_origin = Vector2i(0, 16)
  1281. 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1282. 13:2/0/physics_layer_0/angular_velocity = 0.0
  1283. 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1284. 13:2/0/physics_layer_1/angular_velocity = 0.0
  1285. 13:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, 16, -15.5, -47, -16, 16, 16, 16)
  1286. 13:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1287. 13:2/0/physics_layer_2/angular_velocity = 0.0
  1288. 13:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1289. 13:2/0/physics_layer_3/angular_velocity = 0.0
  1290. 12:2/size_in_atlas = Vector2i(1, 2)
  1291. 12:2/0 = 0
  1292. 12:2/0/texture_origin = Vector2i(0, 16)
  1293. 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1294. 12:2/0/physics_layer_0/angular_velocity = 0.0
  1295. 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1296. 12:2/0/physics_layer_1/angular_velocity = 0.0
  1297. 12:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, 16, 15.5, -47, 16, 16, -16, 16)
  1298. 12:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1299. 12:2/0/physics_layer_2/angular_velocity = 0.0
  1300. 12:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1301. 12:2/0/physics_layer_3/angular_velocity = 0.0
  1302. 21:2/size_in_atlas = Vector2i(1, 2)
  1303. 21:2/0 = 0
  1304. 21:2/0/texture_origin = Vector2i(0, 16)
  1305. 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1306. 21:2/0/physics_layer_0/angular_velocity = 0.0
  1307. 21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1308. 21:2/0/physics_layer_1/angular_velocity = 0.0
  1309. 21:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1310. 21:2/0/physics_layer_2/angular_velocity = 0.0
  1311. 21:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -48, -16, 16, 16, 16)
  1312. 21:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1313. 21:2/0/physics_layer_3/angular_velocity = 0.0
  1314. 22:3/size_in_atlas = Vector2i(2, 1)
  1315. 22:3/0 = 0
  1316. 22:3/0/texture_origin = Vector2i(16, 0)
  1317. 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1318. 22:3/0/physics_layer_0/angular_velocity = 0.0
  1319. 22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1320. 22:3/0/physics_layer_1/angular_velocity = 0.0
  1321. 22:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1322. 22:3/0/physics_layer_2/angular_velocity = 0.0
  1323. 22:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(-48, -16, 16, -16, 16, 16)
  1324. 22:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1325. 22:3/0/physics_layer_3/angular_velocity = 0.0
  1326. 22:2/size_in_atlas = Vector2i(2, 1)
  1327. 22:2/0 = 0
  1328. 22:2/0/texture_origin = Vector2i(16, 0)
  1329. 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1330. 22:2/0/physics_layer_0/angular_velocity = 0.0
  1331. 22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1332. 22:2/0/physics_layer_1/angular_velocity = 0.0
  1333. 22:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1334. 22:2/0/physics_layer_2/angular_velocity = 0.0
  1335. 22:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-48, 16, 16, 16, 16, -16)
  1336. 22:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1337. 22:2/0/physics_layer_3/angular_velocity = 0.0
  1338. 22:5/size_in_atlas = Vector2i(2, 1)
  1339. 22:5/0 = 0
  1340. 22:5/0/texture_origin = Vector2i(-16, 0)
  1341. 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1342. 22:5/0/physics_layer_0/angular_velocity = 0.0
  1343. 22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1344. 22:5/0/physics_layer_1/angular_velocity = 0.0
  1345. 22:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1346. 22:5/0/physics_layer_2/angular_velocity = 0.0
  1347. 22:5/0/physics_layer_2/polygon_0/points = PackedVector2Array(48, -16, -16, -16, -16, 16)
  1348. 22:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1349. 22:5/0/physics_layer_3/angular_velocity = 0.0
  1350. 22:6/size_in_atlas = Vector2i(2, 2)
  1351. 22:6/0 = 0
  1352. 22:6/0/texture_origin = Vector2i(16, -16)
  1353. 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1354. 22:6/0/physics_layer_0/angular_velocity = 0.0
  1355. 22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1356. 22:6/0/physics_layer_1/angular_velocity = 0.0
  1357. 22:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1358. 22:6/0/physics_layer_2/angular_velocity = 0.0
  1359. 22:6/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, 16, 15.5, 47.5, 13, 29, 7, 16, -4, 1, -16, -8, -32, -13.5, -47.5, -16, 16, -16)
  1360. 22:6/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1361. 22:6/0/physics_layer_3/angular_velocity = 0.0
  1362. 20:8/size_in_atlas = Vector2i(2, 2)
  1363. 20:8/0 = 0
  1364. 20:8/0/texture_origin = Vector2i(-16, 16)
  1365. 20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1366. 20:8/0/physics_layer_0/angular_velocity = 0.0
  1367. 20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1368. 20:8/0/physics_layer_1/angular_velocity = 0.0
  1369. 20:8/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1370. 20:8/0/physics_layer_2/angular_velocity = 0.0
  1371. 20:8/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, -15.5, -47.5, -13, -29, -7, -16, 4, -1, 16, 8, 32, 13.5, 47.5, 16, -16, 16)
  1372. 20:8/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1373. 20:8/0/physics_layer_3/angular_velocity = 0.0
  1374. 22:8/size_in_atlas = Vector2i(2, 2)
  1375. 22:8/0 = 0
  1376. 22:8/0/texture_origin = Vector2i(16, 16)
  1377. 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1378. 22:8/0/physics_layer_0/angular_velocity = 0.0
  1379. 22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1380. 22:8/0/physics_layer_1/angular_velocity = 0.0
  1381. 22:8/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1382. 22:8/0/physics_layer_2/angular_velocity = 0.0
  1383. 22:8/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, 16, -47.5, 15.5, -29, 13, -16, 7, -1, -4, 8, -16, 13.5, -32, 16, -47.5, 16, 16)
  1384. 22:8/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1385. 22:8/0/physics_layer_3/angular_velocity = 0.0
  1386. 18:9/size_in_atlas = Vector2i(2, 2)
  1387. 18:9/0 = 0
  1388. 18:9/0/texture_origin = Vector2i(-16, 16)
  1389. 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1390. 18:9/0/physics_layer_0/angular_velocity = 0.0
  1391. 18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1392. 18:9/0/physics_layer_1/angular_velocity = 0.0
  1393. 18:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1394. 18:9/0/physics_layer_2/angular_velocity = 0.0
  1395. 18:9/0/physics_layer_2/polygon_0/points = PackedVector2Array(29.5, -29.5, 39.5, -15.5, 46.5, 1.5, 47, 16.5, 16, 16, 14, 4.5, 8, -5.5, -3, -13.5, -16, -16, -15.5, -49, -0.5, -46.5, 15.5, -39.5)
  1396. 18:9/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1397. 18:9/0/physics_layer_3/angular_velocity = 0.0
  1398. 16:9/size_in_atlas = Vector2i(2, 2)
  1399. 16:9/0 = 0
  1400. 16:9/0/texture_origin = Vector2i(16, 16)
  1401. 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1402. 16:9/0/physics_layer_0/angular_velocity = 0.0
  1403. 16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1404. 16:9/0/physics_layer_1/angular_velocity = 0.0
  1405. 16:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1406. 16:9/0/physics_layer_2/angular_velocity = 0.0
  1407. 16:9/0/physics_layer_2/polygon_0/points = PackedVector2Array(-29.5, -29.5, -15.5, -39.5, 1.5, -46.5, 16.5, -47, 16, -16, 4.5, -14, -5.5, -8, -13.5, 3, -16, 16, -49, 15.5, -46.5, 0.5, -39.5, -15.5)
  1408. 16:9/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1409. 16:9/0/physics_layer_3/angular_velocity = 0.0
  1410. 16:11/size_in_atlas = Vector2i(2, 2)
  1411. 16:11/0 = 0
  1412. 16:11/0/texture_origin = Vector2i(16, -16)
  1413. 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1414. 16:11/0/physics_layer_0/angular_velocity = 0.0
  1415. 16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1416. 16:11/0/physics_layer_1/angular_velocity = 0.0
  1417. 16:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1418. 16:11/0/physics_layer_2/angular_velocity = 0.0
  1419. 16:11/0/physics_layer_2/polygon_0/points = PackedVector2Array(-29.5, 29.5, -39.5, 15.5, -46.5, -1.5, -47, -16.5, -16, -16, -14, -4.5, -8, 5.5, 3, 13.5, 16, 16, 15.5, 49, 0.5, 46.5, -15.5, 39.5)
  1420. 16:11/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1421. 16:11/0/physics_layer_3/angular_velocity = 0.0
  1422. 19:13/size_in_atlas = Vector2i(3, 3)
  1423. 19:13/0 = 0
  1424. 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1425. 19:13/0/physics_layer_0/angular_velocity = 0.0
  1426. 19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1427. 19:13/0/physics_layer_1/angular_velocity = 0.0
  1428. 19:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1429. 19:13/0/physics_layer_2/angular_velocity = 0.0
  1430. 19:13/0/physics_layer_2/polygon_0/points = PackedVector2Array(19.5, -20, 31.5, -4.5, 40, 12, 45.5, 28.5, 47, 46.5, 16.5, 46.5, 13.5, 30, 7.5, 16, -3.5, 1.5, -16, -7.5, -31, -14, -47, -16.5, -47, -47.5, -29.5, -46, -11, -40, 5.5, -32)
  1431. 19:13/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1432. 19:13/0/physics_layer_3/angular_velocity = 0.0
  1433. 16:16/size_in_atlas = Vector2i(3, 3)
  1434. 16:16/0 = 0
  1435. 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1436. 16:16/0/physics_layer_0/angular_velocity = 0.0
  1437. 16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1438. 16:16/0/physics_layer_1/angular_velocity = 0.0
  1439. 16:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1440. 16:16/0/physics_layer_2/angular_velocity = 0.0
  1441. 16:16/0/physics_layer_2/polygon_0/points = PackedVector2Array(-19.5, 20, -31.5, 4.5, -40, -12, -45.5, -28.5, -47, -46.5, -16.5, -46.5, -13.5, -30, -7.5, -16, 3.5, -1.5, 16, 7.5, 31, 14, 47, 16.5, 47, 47.5, 29.5, 46, 11, 40, -5.5, 32)
  1442. 16:16/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1443. 16:16/0/physics_layer_3/angular_velocity = 0.0
  1444. 19:16/size_in_atlas = Vector2i(3, 3)
  1445. 19:16/0 = 0
  1446. 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1447. 19:16/0/physics_layer_0/angular_velocity = 0.0
  1448. 19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1449. 19:16/0/physics_layer_1/angular_velocity = 0.0
  1450. 19:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1451. 19:16/0/physics_layer_2/angular_velocity = 0.0
  1452. 19:16/0/physics_layer_2/polygon_0/points = PackedVector2Array(20, 19.5, 4.5, 31.5, -12, 40, -28.5, 45.5, -46.5, 47, -46.5, 16.5, -30, 13.5, -16, 7.5, -1.5, -3.5, 7.5, -16, 14, -31, 16.5, -47, 47.5, -47, 46, -29.5, 40, -11, 32, 5.5)
  1453. 19:16/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1454. 19:16/0/physics_layer_3/angular_velocity = 0.0
  1455. 14:3/size_in_atlas = Vector2i(2, 1)
  1456. 14:3/0 = 0
  1457. 14:3/0/texture_origin = Vector2i(16, 0)
  1458. 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1459. 14:3/0/physics_layer_0/angular_velocity = 0.0
  1460. 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1461. 14:3/0/physics_layer_1/angular_velocity = 0.0
  1462. 14:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, 16, -47, -15.5, 16, -16, 16, 16)
  1463. 14:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1464. 14:3/0/physics_layer_2/angular_velocity = 0.0
  1465. 14:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1466. 14:3/0/physics_layer_3/angular_velocity = 0.0
  1467. 14:2/size_in_atlas = Vector2i(2, 1)
  1468. 14:2/0 = 0
  1469. 14:2/0/texture_origin = Vector2i(16, 0)
  1470. 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1471. 14:2/0/physics_layer_0/angular_velocity = 0.0
  1472. 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1473. 14:2/0/physics_layer_1/angular_velocity = 0.0
  1474. 14:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, -16, -47, 15.5, 16, 16, 16, -16)
  1475. 14:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1476. 14:2/0/physics_layer_2/angular_velocity = 0.0
  1477. 14:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1478. 14:2/0/physics_layer_3/angular_velocity = 0.0
  1479. 0:3/0 = 0
  1480. 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1481. 0:3/0/physics_layer_0/angular_velocity = 0.0
  1482. 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, 11, -13.5, 5.5, -9.5, -4, -2.5, -9, 5.5, -14)
  1483. 0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1484. 0:3/0/physics_layer_1/angular_velocity = 0.0
  1485. 0:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1486. 0:3/0/physics_layer_2/angular_velocity = 0.0
  1487. 0:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1488. 0:3/0/physics_layer_3/angular_velocity = 0.0
  1489. 1:3/0 = 0
  1490. 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1491. 1:3/0/physics_layer_0/angular_velocity = 0.0
  1492. 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, -11, -16, -5.5, -13.5, 4, -9.5, 9, -2.5, 14, 5.5)
  1493. 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1494. 1:3/0/physics_layer_1/angular_velocity = 0.0
  1495. 1:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1496. 1:3/0/physics_layer_2/angular_velocity = 0.0
  1497. 1:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1498. 1:3/0/physics_layer_3/angular_velocity = 0.0
  1499. 0:19/0 = 0
  1500. 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1501. 0:19/0/physics_layer_0/angular_velocity = 0.0
  1502. 0:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, -16, 16, 16, -16, 16)
  1503. 0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1504. 0:19/0/physics_layer_1/angular_velocity = 0.0
  1505. 0:19/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1506. 0:19/0/physics_layer_2/angular_velocity = 0.0
  1507. 0:19/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1508. 0:19/0/physics_layer_3/angular_velocity = 0.0
  1509. 0:20/0 = 0
  1510. 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1511. 0:20/0/physics_layer_0/angular_velocity = 0.0
  1512. 0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, -16, 16, -16, 16, 16, 16, 16)
  1513. 0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1514. 0:20/0/physics_layer_1/angular_velocity = 0.0
  1515. 0:20/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1516. 0:20/0/physics_layer_2/angular_velocity = 0.0
  1517. 0:20/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1518. 0:20/0/physics_layer_3/angular_velocity = 0.0
  1519. 1:20/0 = 0
  1520. 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1521. 1:20/0/physics_layer_0/angular_velocity = 0.0
  1522. 1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, 16, -16, -16, 16, -16, 16, -16)
  1523. 1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1524. 1:20/0/physics_layer_1/angular_velocity = 0.0
  1525. 1:20/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1526. 1:20/0/physics_layer_2/angular_velocity = 0.0
  1527. 1:20/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1528. 1:20/0/physics_layer_3/angular_velocity = 0.0
  1529. 1:19/0 = 0
  1530. 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1531. 1:19/0/physics_layer_0/angular_velocity = 0.0
  1532. 1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, 16, 16, -16, 16)
  1533. 1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1534. 1:19/0/physics_layer_1/angular_velocity = 0.0
  1535. 1:19/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1536. 1:19/0/physics_layer_2/angular_velocity = 0.0
  1537. 1:19/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1538. 1:19/0/physics_layer_3/angular_velocity = 0.0
  1539. 2:19/0 = 0
  1540. 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1541. 2:19/0/physics_layer_0/angular_velocity = 0.0
  1542. 2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0.5, 16, 16, 16, 16, -16, 16)
  1543. 2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1544. 2:19/0/physics_layer_1/angular_velocity = 0.0
  1545. 2:19/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1546. 2:19/0/physics_layer_2/angular_velocity = 0.0
  1547. 2:19/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1548. 2:19/0/physics_layer_3/angular_velocity = 0.0
  1549. 2:20/0 = 0
  1550. 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1551. 2:20/0/physics_layer_0/angular_velocity = 0.0
  1552. 2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -0.5, 16, -16, 16, -16, -16, -16)
  1553. 2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1554. 2:20/0/physics_layer_1/angular_velocity = 0.0
  1555. 2:20/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1556. 2:20/0/physics_layer_2/angular_velocity = 0.0
  1557. 2:20/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1558. 2:20/0/physics_layer_3/angular_velocity = 0.0
  1559. 3:20/0 = 0
  1560. 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1561. 3:20/0/physics_layer_0/angular_velocity = 0.0
  1562. 3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.5, 0, -16, -16, -16, -16, -16, 16)
  1563. 3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1564. 3:20/0/physics_layer_1/angular_velocity = 0.0
  1565. 3:20/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1566. 3:20/0/physics_layer_2/angular_velocity = 0.0
  1567. 3:20/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1568. 3:20/0/physics_layer_3/angular_velocity = 0.0
  1569. 3:19/0 = 0
  1570. 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1571. 3:19/0/physics_layer_0/angular_velocity = 0.0
  1572. 3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0.5, 16, -16, 16, 16, 16, 16)
  1573. 3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1574. 3:19/0/physics_layer_1/angular_velocity = 0.0
  1575. 3:19/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1576. 3:19/0/physics_layer_2/angular_velocity = 0.0
  1577. 3:19/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1578. 3:19/0/physics_layer_3/angular_velocity = 0.0
  1579. 0:21/0 = 0
  1580. 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1581. 0:21/0/physics_layer_0/angular_velocity = 0.0
  1582. 0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, 11, -13.5, 5.5, -9.5, -4, -2.5, -9, 5.5, -14)
  1583. 0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1584. 0:21/0/physics_layer_1/angular_velocity = 0.0
  1585. 0:21/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1586. 0:21/0/physics_layer_2/angular_velocity = 0.0
  1587. 0:21/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1588. 0:21/0/physics_layer_3/angular_velocity = 0.0
  1589. 0:22/0 = 0
  1590. 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1591. 0:22/0/physics_layer_0/angular_velocity = 0.0
  1592. 0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11, 16, 5.5, 13.5, -4, 9.5, -9, 2.5, -14, -5.5)
  1593. 0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1594. 0:22/0/physics_layer_1/angular_velocity = 0.0
  1595. 0:22/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1596. 0:22/0/physics_layer_2/angular_velocity = 0.0
  1597. 0:22/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1598. 0:22/0/physics_layer_3/angular_velocity = 0.0
  1599. 1:22/0 = 0
  1600. 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1601. 1:22/0/physics_layer_0/angular_velocity = 0.0
  1602. 1:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, -11, 13.5, -5.5, 9.5, 4, 2.5, 9, -5.5, 14)
  1603. 1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1604. 1:22/0/physics_layer_1/angular_velocity = 0.0
  1605. 1:22/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1606. 1:22/0/physics_layer_2/angular_velocity = 0.0
  1607. 1:22/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1608. 1:22/0/physics_layer_3/angular_velocity = 0.0
  1609. 1:21/0 = 0
  1610. 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1611. 1:21/0/physics_layer_0/angular_velocity = 0.0
  1612. 1:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, -11, -16, -5.5, -13.5, 4, -9.5, 9, -2.5, 14, 5.5)
  1613. 1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1614. 1:21/0/physics_layer_1/angular_velocity = 0.0
  1615. 1:21/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1616. 1:21/0/physics_layer_2/angular_velocity = 0.0
  1617. 1:21/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1618. 1:21/0/physics_layer_3/angular_velocity = 0.0
  1619. 2:21/0 = 0
  1620. 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1621. 2:21/0/physics_layer_0/angular_velocity = 0.0
  1622. 2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 3.5, -13.5, -3, -10.5, -10.5, -3, -14, 5.5, -16, 16, -16, 16, -16, -16)
  1623. 2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1624. 2:21/0/physics_layer_1/angular_velocity = 0.0
  1625. 2:21/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1626. 2:21/0/physics_layer_2/angular_velocity = 0.0
  1627. 2:21/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1628. 2:21/0/physics_layer_3/angular_velocity = 0.0
  1629. 2:22/0 = 0
  1630. 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1631. 2:22/0/physics_layer_0/angular_velocity = 0.0
  1632. 2:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -13.5, -3.5, -10.5, 3, -3, 10.5, 5.5, 14, 16, 16, 16, 16, -16, 16)
  1633. 2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1634. 2:22/0/physics_layer_1/angular_velocity = 0.0
  1635. 2:22/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1636. 2:22/0/physics_layer_2/angular_velocity = 0.0
  1637. 2:22/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1638. 2:22/0/physics_layer_3/angular_velocity = 0.0
  1639. 3:22/0 = 0
  1640. 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1641. 3:22/0/physics_layer_0/angular_velocity = 0.0
  1642. 3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -3.5, 13.5, 3, 10.5, 10.5, 3, 14, -5.5, 16, -16, 16, -16, 16, 16)
  1643. 3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1644. 3:22/0/physics_layer_1/angular_velocity = 0.0
  1645. 3:22/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1646. 3:22/0/physics_layer_2/angular_velocity = 0.0
  1647. 3:22/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1648. 3:22/0/physics_layer_3/angular_velocity = 0.0
  1649. 3:21/0 = 0
  1650. 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1651. 3:21/0/physics_layer_0/angular_velocity = 0.0
  1652. 3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 13.5, 3.5, 10.5, -3, 3, -10.5, -5.5, -14, -16, -16, -16, -16, 16, -16)
  1653. 3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1654. 3:21/0/physics_layer_1/angular_velocity = 0.0
  1655. 3:21/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1656. 3:21/0/physics_layer_2/angular_velocity = 0.0
  1657. 3:21/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1658. 3:21/0/physics_layer_3/angular_velocity = 0.0
  1659. 5:22/size_in_atlas = Vector2i(1, 2)
  1660. 5:22/0 = 0
  1661. 5:22/0/texture_origin = Vector2i(0, -16)
  1662. 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1663. 5:22/0/physics_layer_0/angular_velocity = 0.0
  1664. 5:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15.5, 47.5, -16, 16, -16, -16, 16, -16)
  1665. 5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1666. 5:22/0/physics_layer_1/angular_velocity = 0.0
  1667. 5:22/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1668. 5:22/0/physics_layer_2/angular_velocity = 0.0
  1669. 5:22/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1670. 5:22/0/physics_layer_3/angular_velocity = 0.0
  1671. 4:22/size_in_atlas = Vector2i(1, 2)
  1672. 4:22/0 = 0
  1673. 4:22/0/texture_origin = Vector2i(0, -16)
  1674. 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1675. 4:22/0/physics_layer_0/angular_velocity = 0.0
  1676. 4:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(15.5, 47.5, 16, 16, 16, -16, -16, -16)
  1677. 4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1678. 4:22/0/physics_layer_1/angular_velocity = 0.0
  1679. 4:22/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1680. 4:22/0/physics_layer_2/angular_velocity = 0.0
  1681. 4:22/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1682. 4:22/0/physics_layer_3/angular_velocity = 0.0
  1683. 6:22/size_in_atlas = Vector2i(2, 1)
  1684. 6:22/0 = 0
  1685. 6:22/0/texture_origin = Vector2i(-16, 0)
  1686. 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1687. 6:22/0/physics_layer_0/angular_velocity = 0.0
  1688. 6:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 47, 15.5, 16, 16, -16, 16)
  1689. 6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1690. 6:22/0/physics_layer_1/angular_velocity = 0.0
  1691. 6:22/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1692. 6:22/0/physics_layer_2/angular_velocity = 0.0
  1693. 6:22/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1694. 6:22/0/physics_layer_3/angular_velocity = 0.0
  1695. 6:23/size_in_atlas = Vector2i(2, 1)
  1696. 6:23/0 = 0
  1697. 6:23/0/texture_origin = Vector2i(-16, 0)
  1698. 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1699. 6:23/0/physics_layer_0/angular_velocity = 0.0
  1700. 6:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 47, -15.5, 16, -16, -16, -16)
  1701. 6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1702. 6:23/0/physics_layer_1/angular_velocity = 0.0
  1703. 6:23/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1704. 6:23/0/physics_layer_2/angular_velocity = 0.0
  1705. 6:23/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1706. 6:23/0/physics_layer_3/angular_velocity = 0.0
  1707. 4:24/size_in_atlas = Vector2i(2, 2)
  1708. 4:24/0 = 0
  1709. 4:24/0/texture_origin = Vector2i(-16, -16)
  1710. 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1711. 4:24/0/physics_layer_0/angular_velocity = 0.0
  1712. 4:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 47.5, -15, 24, -13, 10, -5.5, -4.5, 9, -12.5, 22.5, -15, 47.5)
  1713. 4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1714. 4:24/0/physics_layer_1/angular_velocity = 0.0
  1715. 4:24/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1716. 4:24/0/physics_layer_2/angular_velocity = 0.0
  1717. 4:24/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1718. 4:24/0/physics_layer_3/angular_velocity = 0.0
  1719. 2:25/size_in_atlas = Vector2i(2, 2)
  1720. 2:25/0 = 0
  1721. 2:25/0/texture_origin = Vector2i(-16, -16)
  1722. 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1723. 2:25/0/physics_layer_0/angular_velocity = 0.0
  1724. 2:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(47, -15.5, 44, 7, 30, 30.5, 8, 45, -16, 47, -16, -16, 16, -16)
  1725. 2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1726. 2:25/0/physics_layer_1/angular_velocity = 0.0
  1727. 2:25/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1728. 2:25/0/physics_layer_2/angular_velocity = 0.0
  1729. 2:25/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1730. 2:25/0/physics_layer_3/angular_velocity = 0.0
  1731. 2:29/size_in_atlas = Vector2i(2, 2)
  1732. 2:29/0 = 0
  1733. 2:29/0/texture_origin = Vector2i(-16, -16)
  1734. 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1735. 2:29/0/physics_layer_0/angular_velocity = 0.0
  1736. 2:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -4.5, 12.5, 5, 7.5, 13.5, -5, 16, -16, 48, -15.5, 48, -2.5, 40.5, 17, 30, 29, 18, 39.5, 1.5, 46, -15.5, 48.5)
  1737. 2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1738. 2:29/0/physics_layer_1/angular_velocity = 0.0
  1739. 2:29/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1740. 2:29/0/physics_layer_2/angular_velocity = 0.0
  1741. 2:29/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1742. 2:29/0/physics_layer_3/angular_velocity = 0.0
  1743. 0:25/size_in_atlas = Vector2i(2, 2)
  1744. 0:25/0 = 0
  1745. 0:25/0/texture_origin = Vector2i(16, -16)
  1746. 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1747. 0:25/0/physics_layer_0/angular_velocity = 0.0
  1748. 0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(15.5, 47, -7, 44, -30.5, 30, -45, 8, -47, -16, 16, -16, 16, 16)
  1749. 0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1750. 0:25/0/physics_layer_1/angular_velocity = 0.0
  1751. 0:25/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1752. 0:25/0/physics_layer_2/angular_velocity = 0.0
  1753. 0:25/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1754. 0:25/0/physics_layer_3/angular_velocity = 0.0
  1755. 2:23/size_in_atlas = Vector2i(2, 2)
  1756. 2:23/0 = 0
  1757. 2:23/0/texture_origin = Vector2i(-16, 16)
  1758. 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1759. 2:23/0/physics_layer_0/angular_velocity = 0.0
  1760. 2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15.5, -47, 7, -44, 30.5, -30, 45, -8, 47, 16, -16, 16, -16, -16)
  1761. 2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1762. 2:23/0/physics_layer_1/angular_velocity = 0.0
  1763. 2:23/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1764. 2:23/0/physics_layer_2/angular_velocity = 0.0
  1765. 2:23/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1766. 2:23/0/physics_layer_3/angular_velocity = 0.0
  1767. 0:23/size_in_atlas = Vector2i(2, 2)
  1768. 0:23/0 = 0
  1769. 0:23/0/texture_origin = Vector2i(16, 16)
  1770. 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1771. 0:23/0/physics_layer_0/angular_velocity = 0.0
  1772. 0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-47, 15.5, -44, -7, -30, -30.5, -8, -45, 16, -47, 16, 16, -16, 16)
  1773. 0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1774. 0:23/0/physics_layer_1/angular_velocity = 0.0
  1775. 0:23/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1776. 0:23/0/physics_layer_2/angular_velocity = 0.0
  1777. 0:23/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1778. 0:23/0/physics_layer_3/angular_velocity = 0.0
  1779. 5:20/size_in_atlas = Vector2i(1, 2)
  1780. 5:20/0 = 0
  1781. 5:20/0/texture_origin = Vector2i(0, 16)
  1782. 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1783. 5:20/0/physics_layer_0/angular_velocity = 0.0
  1784. 5:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15.5, -47.5, -16, -16, -16, 16, 16, 16)
  1785. 5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1786. 5:20/0/physics_layer_1/angular_velocity = 0.0
  1787. 5:20/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1788. 5:20/0/physics_layer_2/angular_velocity = 0.0
  1789. 5:20/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1790. 5:20/0/physics_layer_3/angular_velocity = 0.0
  1791. 4:20/size_in_atlas = Vector2i(1, 2)
  1792. 4:20/0 = 0
  1793. 4:20/0/texture_origin = Vector2i(0, 16)
  1794. 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1795. 4:20/0/physics_layer_0/angular_velocity = 0.0
  1796. 4:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(15.5, -47.5, 16, -16, 16, 16, -16, 16)
  1797. 4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1798. 4:20/0/physics_layer_1/angular_velocity = 0.0
  1799. 4:20/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1800. 4:20/0/physics_layer_2/angular_velocity = 0.0
  1801. 4:20/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1802. 4:20/0/physics_layer_3/angular_velocity = 0.0
  1803. 6:20/size_in_atlas = Vector2i(2, 1)
  1804. 6:20/0 = 0
  1805. 6:20/0/texture_origin = Vector2i(16, 0)
  1806. 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1807. 6:20/0/physics_layer_0/angular_velocity = 0.0
  1808. 6:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-47, 15.5, 16, -16, 16, 16, -16, 16)
  1809. 6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1810. 6:20/0/physics_layer_1/angular_velocity = 0.0
  1811. 6:20/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1812. 6:20/0/physics_layer_2/angular_velocity = 0.0
  1813. 6:20/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1814. 6:20/0/physics_layer_3/angular_velocity = 0.0
  1815. 6:21/size_in_atlas = Vector2i(2, 1)
  1816. 6:21/0 = 0
  1817. 6:21/0/texture_origin = Vector2i(16, 0)
  1818. 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1819. 6:21/0/physics_layer_0/angular_velocity = 0.0
  1820. 6:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -47, -15.5, -16, -16, 16, -16)
  1821. 6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1822. 6:21/0/physics_layer_1/angular_velocity = 0.0
  1823. 6:21/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1824. 6:21/0/physics_layer_2/angular_velocity = 0.0
  1825. 6:21/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1826. 6:21/0/physics_layer_3/angular_velocity = 0.0
  1827. 6:24/size_in_atlas = Vector2i(2, 2)
  1828. 6:24/0 = 0
  1829. 6:24/0/texture_origin = Vector2i(16, -16)
  1830. 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1831. 6:24/0/physics_layer_0/angular_velocity = 0.0
  1832. 6:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 15, 47.5, 13, 24, 5.5, 10, -9, -4.5, -22.5, -12.5, -47.5, -15)
  1833. 6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1834. 6:24/0/physics_layer_1/angular_velocity = 0.0
  1835. 6:24/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1836. 6:24/0/physics_layer_2/angular_velocity = 0.0
  1837. 6:24/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1838. 6:24/0/physics_layer_3/angular_velocity = 0.0
  1839. 6:26/size_in_atlas = Vector2i(2, 2)
  1840. 6:26/0 = 0
  1841. 6:26/0/texture_origin = Vector2i(16, 16)
  1842. 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1843. 6:26/0/physics_layer_0/angular_velocity = 0.0
  1844. 6:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -47.5, 15, -24, 13, -10, 5.5, 4.5, -9, 12.5, -22.5, 15, -47.5)
  1845. 6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1846. 6:26/0/physics_layer_1/angular_velocity = 0.0
  1847. 6:26/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1848. 6:26/0/physics_layer_2/angular_velocity = 0.0
  1849. 6:26/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1850. 6:26/0/physics_layer_3/angular_velocity = 0.0
  1851. 4:26/size_in_atlas = Vector2i(2, 2)
  1852. 4:26/0 = 0
  1853. 4:26/0/texture_origin = Vector2i(-16, 16)
  1854. 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1855. 4:26/0/physics_layer_0/angular_velocity = 0.0
  1856. 4:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -15, -47.5, -13, -24, -5.5, -10, 9, 4.5, 22.5, 12.5, 47.5, 15)
  1857. 4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1858. 4:26/0/physics_layer_1/angular_velocity = 0.0
  1859. 4:26/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1860. 4:26/0/physics_layer_2/angular_velocity = 0.0
  1861. 4:26/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1862. 4:26/0/physics_layer_3/angular_velocity = 0.0
  1863. 2:27/size_in_atlas = Vector2i(2, 2)
  1864. 2:27/0 = 0
  1865. 2:27/0/texture_origin = Vector2i(-16, 16)
  1866. 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1867. 2:27/0/physics_layer_0/angular_velocity = 0.0
  1868. 2:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 12.5, 4.5, 7.5, -5, -5, -13.5, -16, -16, -15.5, -48, -2.5, -48, 17, -40.5, 29, -30, 39.5, -18, 46, -1.5, 48.5, 15.5)
  1869. 2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1870. 2:27/0/physics_layer_1/angular_velocity = 0.0
  1871. 2:27/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1872. 2:27/0/physics_layer_2/angular_velocity = 0.0
  1873. 2:27/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1874. 2:27/0/physics_layer_3/angular_velocity = 0.0
  1875. 0:27/size_in_atlas = Vector2i(2, 2)
  1876. 0:27/0 = 0
  1877. 0:27/0/texture_origin = Vector2i(16, 16)
  1878. 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1879. 0:27/0/physics_layer_0/angular_velocity = 0.0
  1880. 0:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 4.5, -12.5, -5, -7.5, -13.5, 5, -16, 16, -48, 15.5, -48, 2.5, -40.5, -17, -30, -29, -18, -39.5, -1.5, -46, 15.5, -48.5)
  1881. 0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1882. 0:27/0/physics_layer_1/angular_velocity = 0.0
  1883. 0:27/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1884. 0:27/0/physics_layer_2/angular_velocity = 0.0
  1885. 0:27/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1886. 0:27/0/physics_layer_3/angular_velocity = 0.0
  1887. 0:29/size_in_atlas = Vector2i(2, 2)
  1888. 0:29/0 = 0
  1889. 0:29/0/texture_origin = Vector2i(16, -16)
  1890. 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1891. 0:29/0/physics_layer_0/angular_velocity = 0.0
  1892. 0:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -12.5, -4.5, -7.5, 5, 5, 13.5, 16, 16, 15.5, 48, 2.5, 48, -17, 40.5, -29, 30, -39.5, 18, -46, 1.5, -48.5, -15.5)
  1893. 0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1894. 0:29/0/physics_layer_1/angular_velocity = 0.0
  1895. 0:29/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1896. 0:29/0/physics_layer_2/angular_velocity = 0.0
  1897. 0:29/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1898. 0:29/0/physics_layer_3/angular_velocity = 0.0
  1899. 24:0/size_in_atlas = Vector2i(3, 3)
  1900. 24:0/0 = 0
  1901. 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1902. 24:0/0/physics_layer_0/angular_velocity = 0.0
  1903. 24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(46.5, -15, 33.5, -13, 19.5, -8.5, 5, 3, -5, 13, -12, 27.5, -15.5, 47.5, -47.5, 47.5, -45.5, 28, -40, 9, -30.5, -8, -20, -19.5, -5, -32, 12, -41.5, 28, -45.5, 47, -48)
  1904. 24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1905. 24:0/0/physics_layer_1/angular_velocity = 0.0
  1906. 24:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1907. 24:0/0/physics_layer_2/angular_velocity = 0.0
  1908. 24:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1909. 24:0/0/physics_layer_3/angular_velocity = 0.0
  1910. 27:0/size_in_atlas = Vector2i(3, 3)
  1911. 27:0/0 = 0
  1912. 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1913. 27:0/0/physics_layer_0/angular_velocity = 0.0
  1914. 27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(15, 46.5, 13, 33.5, 8.5, 19.5, -3, 5, -13, -5, -27.5, -12, -47.5, -15.5, -47.5, -47.5, -28, -45.5, -9, -40, 8, -30.5, 19.5, -20, 32, -5, 41.5, 12, 45.5, 28, 48, 47)
  1915. 27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1916. 27:0/0/physics_layer_1/angular_velocity = 0.0
  1917. 27:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1918. 27:0/0/physics_layer_2/angular_velocity = 0.0
  1919. 27:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1920. 27:0/0/physics_layer_3/angular_velocity = 0.0
  1921. 27:3/size_in_atlas = Vector2i(3, 3)
  1922. 27:3/0 = 0
  1923. 27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1924. 27:3/0/physics_layer_0/angular_velocity = 0.0
  1925. 27:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-46.5, 15, -33.5, 13, -19.5, 8.5, -5, -3, 5, -13, 12, -27.5, 15.5, -47.5, 47.5, -47.5, 45.5, -28, 40, -9, 30.5, 8, 20, 19.5, 5, 32, -12, 41.5, -28, 45.5, -47, 48)
  1926. 27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1927. 27:3/0/physics_layer_1/angular_velocity = 0.0
  1928. 27:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1929. 27:3/0/physics_layer_2/angular_velocity = 0.0
  1930. 27:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1931. 27:3/0/physics_layer_3/angular_velocity = 0.0
  1932. 24:3/size_in_atlas = Vector2i(3, 3)
  1933. 24:3/0 = 0
  1934. 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  1935. 24:3/0/physics_layer_0/angular_velocity = 0.0
  1936. 24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15, -46.5, -13, -33.5, -8.5, -19.5, 3, -5, 13, 5, 27.5, 12, 47.5, 15.5, 47.5, 47.5, 28, 45.5, 9, 40, -8, 30.5, -19.5, 20, -32, 5, -41.5, -12, -45.5, -28, -48, -47)
  1937. 24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
  1938. 24:3/0/physics_layer_1/angular_velocity = 0.0
  1939. 24:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
  1940. 24:3/0/physics_layer_2/angular_velocity = 0.0
  1941. 24:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
  1942. 24:3/0/physics_layer_3/angular_velocity = 0.0
  1943. [resource]
  1944. tile_size = Vector2i(32, 32)
  1945. physics_layer_0/collision_layer = 1
  1946. physics_layer_1/collision_layer = 8
  1947. physics_layer_1/collision_mask = 8
  1948. physics_layer_2/collision_layer = 16
  1949. physics_layer_2/collision_mask = 16
  1950. physics_layer_3/collision_layer = 32
  1951. physics_layer_3/collision_mask = 32
  1952. sources/3 = SubResource("TileSetAtlasSource_cm5nn")