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- 6:4/0/physics_layer_3/angular_velocity = 0.0
- 6:5/size_in_atlas = Vector2i(2, 1)
- 6:5/0 = 0
- 6:5/0/texture_origin = Vector2i(-16, 0)
- 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:5/0/physics_layer_0/angular_velocity = 0.0
- 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 47, -15.5, 16, -16, -16, -16)
- 6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 6:5/0/physics_layer_1/angular_velocity = 0.0
- 6:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 6:5/0/physics_layer_2/angular_velocity = 0.0
- 6:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 6:5/0/physics_layer_3/angular_velocity = 0.0
- 1:4/0 = 0
- 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:4/0/physics_layer_0/angular_velocity = 0.0
- 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, -11, 13.5, -5.5, 9.5, 4, 2.5, 9, -5.5, 14)
- 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 1:4/0/physics_layer_1/angular_velocity = 0.0
- 1:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 1:4/0/physics_layer_2/angular_velocity = 0.0
- 1:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 1:4/0/physics_layer_3/angular_velocity = 0.0
- 0:4/0 = 0
- 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:4/0/physics_layer_0/angular_velocity = 0.0
- 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11, 16, 5.5, 13.5, -4, 9.5, -9, 2.5, -14, -5.5)
- 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:4/0/physics_layer_1/angular_velocity = 0.0
- 0:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:4/0/physics_layer_2/angular_velocity = 0.0
- 0:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:4/0/physics_layer_3/angular_velocity = 0.0
- 2:4/0 = 0
- 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:4/0/physics_layer_0/angular_velocity = 0.0
- 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -13.5, -3.5, -10.5, 3, -3, 10.5, 5.5, 14, 16, 16, 16, 16, -16, 16)
- 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 2:4/0/physics_layer_1/angular_velocity = 0.0
- 2:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 2:4/0/physics_layer_2/angular_velocity = 0.0
- 2:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 2:4/0/physics_layer_3/angular_velocity = 0.0
- 2:3/0 = 0
- 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:3/0/physics_layer_0/angular_velocity = 0.0
- 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 3.5, -13.5, -3, -10.5, -10.5, -3, -14, 5.5, -16, 16, -16, 16, -16, -16)
- 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 2:3/0/physics_layer_1/angular_velocity = 0.0
- 2:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 2:3/0/physics_layer_2/angular_velocity = 0.0
- 2:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 2:3/0/physics_layer_3/angular_velocity = 0.0
- 3:3/0 = 0
- 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:3/0/physics_layer_0/angular_velocity = 0.0
- 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 13.5, 3.5, 10.5, -3, 3, -10.5, -5.5, -14, -16, -16, -16, -16, 16, -16)
- 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 3:3/0/physics_layer_1/angular_velocity = 0.0
- 3:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 3:3/0/physics_layer_2/angular_velocity = 0.0
- 3:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 3:3/0/physics_layer_3/angular_velocity = 0.0
- 3:4/0 = 0
- 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:4/0/physics_layer_0/angular_velocity = 0.0
- 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -3.5, 13.5, 3, 10.5, 10.5, 3, 14, -5.5, 16, -16, 16, -16, 16, 16)
- 3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 3:4/0/physics_layer_1/angular_velocity = 0.0
- 3:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 3:4/0/physics_layer_2/angular_velocity = 0.0
- 3:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 3:4/0/physics_layer_3/angular_velocity = 0.0
- 2:7/size_in_atlas = Vector2i(2, 2)
- 2:7/0 = 0
- 2:7/0/texture_origin = Vector2i(-16, -16)
- 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:7/0/physics_layer_0/angular_velocity = 0.0
- 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(47, -15.5, 44, 7, 30, 30.5, 8, 45, -16, 47, -16, -16, 16, -16)
- 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 2:7/0/physics_layer_1/angular_velocity = 0.0
- 2:7/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 2:7/0/physics_layer_2/angular_velocity = 0.0
- 2:7/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 2:7/0/physics_layer_3/angular_velocity = 0.0
- 4:6/size_in_atlas = Vector2i(2, 2)
- 4:6/0 = 0
- 4:6/0/texture_origin = Vector2i(-16, -16)
- 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:6/0/physics_layer_0/angular_velocity = 0.0
- 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 47.5, -15, 24, -13, 10, -5.5, -4.5, 9, -12.5, 22.5, -15, 47.5)
- 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 4:6/0/physics_layer_1/angular_velocity = 0.0
- 4:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 4:6/0/physics_layer_2/angular_velocity = 0.0
- 4:6/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 4:6/0/physics_layer_3/angular_velocity = 0.0
- 0:9/size_in_atlas = Vector2i(2, 2)
- 0:9/0 = 0
- 0:9/0/texture_origin = Vector2i(16, 16)
- 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:9/0/physics_layer_0/angular_velocity = 0.0
- 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 4.5, -12.5, -5, -7.5, -13.5, 5, -16, 16, -48, 15.5, -48, 2.5, -40.5, -17, -30, -29, -18, -39.5, -1.5, -46, 15.5, -48.5)
- 0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:9/0/physics_layer_1/angular_velocity = 0.0
- 0:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:9/0/physics_layer_2/angular_velocity = 0.0
- 0:9/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:9/0/physics_layer_3/angular_velocity = 0.0
- 0:13/size_in_atlas = Vector2i(3, 3)
- 0:13/0 = 0
- 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:13/0/physics_layer_0/angular_velocity = 0.0
- 0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(46.5, -15, 33.5, -13, 19.5, -8.5, 5, 3, -5, 13, -12, 27.5, -15.5, 47.5, -47.5, 47.5, -45.5, 28, -40, 9, -30.5, -8, -20, -19.5, -5, -32, 12, -41.5, 28, -45.5, 47, -48)
- 0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:13/0/physics_layer_1/angular_velocity = 0.0
- 0:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:13/0/physics_layer_2/angular_velocity = 0.0
- 0:13/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:13/0/physics_layer_3/angular_velocity = 0.0
- 0:5/size_in_atlas = Vector2i(2, 2)
- 0:5/0 = 0
- 0:5/0/texture_origin = Vector2i(16, 16)
- 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:5/0/physics_layer_0/angular_velocity = 0.0
- 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-47, 15.5, -44, -7, -30, -30.5, -8, -45, 16, -47, 16, 16, -16, 16)
- 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:5/0/physics_layer_1/angular_velocity = 0.0
- 0:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:5/0/physics_layer_2/angular_velocity = 0.0
- 0:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:5/0/physics_layer_3/angular_velocity = 0.0
- 2:5/size_in_atlas = Vector2i(2, 2)
- 2:5/0 = 0
- 2:5/0/texture_origin = Vector2i(-16, 16)
- 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:5/0/physics_layer_0/angular_velocity = 0.0
- 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15.5, -47, 7, -44, 30.5, -30, 45, -8, 47, 16, -16, 16, -16, -16)
- 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 2:5/0/physics_layer_1/angular_velocity = 0.0
- 2:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 2:5/0/physics_layer_2/angular_velocity = 0.0
- 2:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 2:5/0/physics_layer_3/angular_velocity = 0.0
- 0:7/size_in_atlas = Vector2i(2, 2)
- 0:7/0 = 0
- 0:7/0/texture_origin = Vector2i(16, -16)
- 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:7/0/physics_layer_0/angular_velocity = 0.0
- 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(15.5, 47, -7, 44, -30.5, 30, -45, 8, -47, -16, 16, -16, 16, 16)
- 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:7/0/physics_layer_1/angular_velocity = 0.0
- 0:7/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:7/0/physics_layer_2/angular_velocity = 0.0
- 0:7/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:7/0/physics_layer_3/angular_velocity = 0.0
- 0:11/size_in_atlas = Vector2i(2, 2)
- 0:11/0 = 0
- 0:11/0/texture_origin = Vector2i(16, -16)
- 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:11/0/physics_layer_0/angular_velocity = 0.0
- 0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -12.5, -4.5, -7.5, 5, 5, 13.5, 16, 16, 15.5, 48, 2.5, 48, -17, 40.5, -29, 30, -39.5, 18, -46, 1.5, -48.5, -15.5)
- 0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:11/0/physics_layer_1/angular_velocity = 0.0
- 0:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:11/0/physics_layer_2/angular_velocity = 0.0
- 0:11/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:11/0/physics_layer_3/angular_velocity = 0.0
- 2:11/size_in_atlas = Vector2i(2, 2)
- 2:11/0 = 0
- 2:11/0/texture_origin = Vector2i(-16, -16)
- 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:11/0/physics_layer_0/angular_velocity = 0.0
- 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -4.5, 12.5, 5, 7.5, 13.5, -5, 16, -16, 48, -15.5, 48, -2.5, 40.5, 17, 30, 29, 18, 39.5, 1.5, 46, -15.5, 48.5)
- 2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 2:11/0/physics_layer_1/angular_velocity = 0.0
- 2:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 2:11/0/physics_layer_2/angular_velocity = 0.0
- 2:11/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 2:11/0/physics_layer_3/angular_velocity = 0.0
- 2:9/size_in_atlas = Vector2i(2, 2)
- 2:9/0 = 0
- 2:9/0/texture_origin = Vector2i(-16, 16)
- 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:9/0/physics_layer_0/angular_velocity = 0.0
- 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 12.5, 4.5, 7.5, -5, -5, -13.5, -16, -16, -15.5, -48, -2.5, -48, 17, -40.5, 29, -30, 39.5, -18, 46, -1.5, 48.5, 15.5)
- 2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 2:9/0/physics_layer_1/angular_velocity = 0.0
- 2:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 2:9/0/physics_layer_2/angular_velocity = 0.0
- 2:9/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 2:9/0/physics_layer_3/angular_velocity = 0.0
- 3:13/size_in_atlas = Vector2i(3, 3)
- 3:13/0 = 0
- 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:13/0/physics_layer_0/angular_velocity = 0.0
- 3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(15, 46.5, 13, 33.5, 8.5, 19.5, -3, 5, -13, -5, -27.5, -12, -47.5, -15.5, -47.5, -47.5, -28, -45.5, -9, -40, 8, -30.5, 19.5, -20, 32, -5, 41.5, 12, 45.5, 28, 48, 47)
- 3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 3:13/0/physics_layer_1/angular_velocity = 0.0
- 3:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 3:13/0/physics_layer_2/angular_velocity = 0.0
- 3:13/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 3:13/0/physics_layer_3/angular_velocity = 0.0
- 3:16/size_in_atlas = Vector2i(3, 3)
- 3:16/0 = 0
- 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:16/0/physics_layer_0/angular_velocity = 0.0
- 3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-46.5, 15, -33.5, 13, -19.5, 8.5, -5, -3, 5, -13, 12, -27.5, 15.5, -47.5, 47.5, -47.5, 45.5, -28, 40, -9, 30.5, 8, 20, 19.5, 5, 32, -12, 41.5, -28, 45.5, -47, 48)
- 3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 3:16/0/physics_layer_1/angular_velocity = 0.0
- 3:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 3:16/0/physics_layer_2/angular_velocity = 0.0
- 3:16/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 3:16/0/physics_layer_3/angular_velocity = 0.0
- 0:16/size_in_atlas = Vector2i(3, 3)
- 0:16/0 = 0
- 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:16/0/physics_layer_0/angular_velocity = 0.0
- 0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15, -46.5, -13, -33.5, -8.5, -19.5, 3, -5, 13, 5, 27.5, 12, 47.5, 15.5, 47.5, 47.5, 28, 45.5, 9, 40, -8, 30.5, -19.5, 20, -32, 5, -41.5, -12, -45.5, -28, -48, -47)
- 0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:16/0/physics_layer_1/angular_velocity = 0.0
- 0:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:16/0/physics_layer_2/angular_velocity = 0.0
- 0:16/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:16/0/physics_layer_3/angular_velocity = 0.0
- 4:8/size_in_atlas = Vector2i(2, 2)
- 4:8/0 = 0
- 4:8/0/texture_origin = Vector2i(-16, 16)
- 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:8/0/physics_layer_0/angular_velocity = 0.0
- 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -15, -47.5, -13, -24, -5.5, -10, 9, 4.5, 22.5, 12.5, 47.5, 15)
- 4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 4:8/0/physics_layer_1/angular_velocity = 0.0
- 4:8/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 4:8/0/physics_layer_2/angular_velocity = 0.0
- 4:8/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 4:8/0/physics_layer_3/angular_velocity = 0.0
- 6:8/size_in_atlas = Vector2i(2, 2)
- 6:8/0 = 0
- 6:8/0/texture_origin = Vector2i(16, 16)
- 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:8/0/physics_layer_0/angular_velocity = 0.0
- 6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -47.5, 15, -24, 13, -10, 5.5, 4.5, -9, 12.5, -22.5, 15, -47.5)
- 6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 6:8/0/physics_layer_1/angular_velocity = 0.0
- 6:8/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 6:8/0/physics_layer_2/angular_velocity = 0.0
- 6:8/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 6:8/0/physics_layer_3/angular_velocity = 0.0
- 6:6/size_in_atlas = Vector2i(2, 2)
- 6:6/0 = 0
- 6:6/0/texture_origin = Vector2i(16, -16)
- 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:6/0/physics_layer_0/angular_velocity = 0.0
- 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 15, 47.5, 13, 24, 5.5, 10, -9, -4.5, -22.5, -12.5, -47.5, -15)
- 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 6:6/0/physics_layer_1/angular_velocity = 0.0
- 6:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 6:6/0/physics_layer_2/angular_velocity = 0.0
- 6:6/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 6:6/0/physics_layer_3/angular_velocity = 0.0
- 5:2/size_in_atlas = Vector2i(1, 2)
- 5:2/0 = 0
- 5:2/0/texture_origin = Vector2i(0, 16)
- 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:2/0/physics_layer_0/angular_velocity = 0.0
- 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15.5, -47.5, -16, -16, -16, 16, 16, 16)
- 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 5:2/0/physics_layer_1/angular_velocity = 0.0
- 5:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 5:2/0/physics_layer_2/angular_velocity = 0.0
- 5:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 5:2/0/physics_layer_3/angular_velocity = 0.0
- 4:2/size_in_atlas = Vector2i(1, 2)
- 4:2/0 = 0
- 4:2/0/texture_origin = Vector2i(0, 16)
- 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:2/0/physics_layer_0/angular_velocity = 0.0
- 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(15.5, -47.5, 16, -16, 16, 16, -16, 16)
- 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 4:2/0/physics_layer_1/angular_velocity = 0.0
- 4:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 4:2/0/physics_layer_2/angular_velocity = 0.0
- 4:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 4:2/0/physics_layer_3/angular_velocity = 0.0
- 6:2/size_in_atlas = Vector2i(2, 1)
- 6:2/0 = 0
- 6:2/0/texture_origin = Vector2i(16, 0)
- 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:2/0/physics_layer_0/angular_velocity = 0.0
- 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-47, 15.5, 16, -16, 16, 16, -16, 16)
- 6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 6:2/0/physics_layer_1/angular_velocity = 0.0
- 6:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 6:2/0/physics_layer_2/angular_velocity = 0.0
- 6:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 6:2/0/physics_layer_3/angular_velocity = 0.0
- 6:3/size_in_atlas = Vector2i(2, 1)
- 6:3/0 = 0
- 6:3/0/texture_origin = Vector2i(16, 0)
- 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:3/0/physics_layer_0/angular_velocity = 0.0
- 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -47, -15.5, -16, -16, 16, -16)
- 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 6:3/0/physics_layer_1/angular_velocity = 0.0
- 6:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 6:3/0/physics_layer_2/angular_velocity = 0.0
- 6:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 6:3/0/physics_layer_3/angular_velocity = 0.0
- 8:0/0 = 0
- 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 8:0/0/physics_layer_0/angular_velocity = 0.0
- 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 8:0/0/physics_layer_1/angular_velocity = 0.0
- 8:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 8:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 8:0/0/physics_layer_2/angular_velocity = 0.0
- 8:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 8:0/0/physics_layer_3/angular_velocity = 0.0
- 8:1/0 = 0
- 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 8:1/0/physics_layer_0/angular_velocity = 0.0
- 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 8:1/0/physics_layer_1/angular_velocity = 0.0
- 8:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, 16, 16, -16, 16, 16, -16, 16)
- 8:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 8:1/0/physics_layer_2/angular_velocity = 0.0
- 8:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 8:1/0/physics_layer_3/angular_velocity = 0.0
- 9:1/0 = 0
- 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 9:1/0/physics_layer_0/angular_velocity = 0.0
- 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 9:1/0/physics_layer_1/angular_velocity = 0.0
- 9:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16, -16, -16)
- 9:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 9:1/0/physics_layer_2/angular_velocity = 0.0
- 9:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 9:1/0/physics_layer_3/angular_velocity = 0.0
- 9:2/0 = 0
- 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 9:2/0/physics_layer_0/angular_velocity = 0.0
- 9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 9:2/0/physics_layer_1/angular_velocity = 0.0
- 9:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, -16, -16, 16, -16, -16, 16, -16)
- 9:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 9:2/0/physics_layer_2/angular_velocity = 0.0
- 9:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 9:2/0/physics_layer_3/angular_velocity = 0.0
- 8:2/0 = 0
- 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 8:2/0/physics_layer_0/angular_velocity = 0.0
- 8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 8:2/0/physics_layer_1/angular_velocity = 0.0
- 8:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, 16, -16, -16, 16, -16, 16, 16)
- 8:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 8:2/0/physics_layer_2/angular_velocity = 0.0
- 8:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 8:2/0/physics_layer_3/angular_velocity = 0.0
- 9:0/0 = 0
- 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 9:0/0/physics_layer_0/angular_velocity = 0.0
- 9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 9:0/0/physics_layer_1/angular_velocity = 0.0
- 9:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 9:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 9:0/0/physics_layer_2/angular_velocity = 0.0
- 9:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 9:0/0/physics_layer_3/angular_velocity = 0.0
- 10:0/0 = 0
- 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 10:0/0/physics_layer_0/angular_velocity = 0.0
- 10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 10:0/0/physics_layer_1/angular_velocity = 0.0
- 10:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 10:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 10:0/0/physics_layer_2/angular_velocity = 0.0
- 10:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 10:0/0/physics_layer_3/angular_velocity = 0.0
- 11:0/0 = 0
- 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 11:0/0/physics_layer_0/angular_velocity = 0.0
- 11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 11:0/0/physics_layer_1/angular_velocity = 0.0
- 11:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 11:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 11:0/0/physics_layer_2/angular_velocity = 0.0
- 11:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 11:0/0/physics_layer_3/angular_velocity = 0.0
- 10:1/0 = 0
- 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 10:1/0/physics_layer_0/angular_velocity = 0.0
- 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 10:1/0/physics_layer_1/angular_velocity = 0.0
- 10:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(0.5, 0, 16, 16, -16, 16, -16, 16)
- 10:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 10:1/0/physics_layer_2/angular_velocity = 0.0
- 10:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 10:1/0/physics_layer_3/angular_velocity = 0.0
- 10:2/0 = 0
- 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 10:2/0/physics_layer_0/angular_velocity = 0.0
- 10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 10:2/0/physics_layer_1/angular_velocity = 0.0
- 10:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, 0, -16, -16, 16, -16, 16, -16)
- 10:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 10:2/0/physics_layer_2/angular_velocity = 0.0
- 10:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 10:2/0/physics_layer_3/angular_velocity = 0.0
- 11:2/0 = 0
- 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 11:2/0/physics_layer_0/angular_velocity = 0.0
- 11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 11:2/0/physics_layer_1/angular_velocity = 0.0
- 11:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(0, 0.5, -16, 16, -16, -16, -16, -16)
- 11:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 11:2/0/physics_layer_2/angular_velocity = 0.0
- 11:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 11:2/0/physics_layer_3/angular_velocity = 0.0
- 11:1/0 = 0
- 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 11:1/0/physics_layer_0/angular_velocity = 0.0
- 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 11:1/0/physics_layer_1/angular_velocity = 0.0
- 11:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(0, -0.5, 16, -16, 16, 16, 16, 16)
- 11:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 11:1/0/physics_layer_2/angular_velocity = 0.0
- 11:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 11:1/0/physics_layer_3/angular_velocity = 0.0
- 9:3/0 = 0
- 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 9:3/0/physics_layer_0/angular_velocity = 0.0
- 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 9:3/0/physics_layer_1/angular_velocity = 0.0
- 9:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(14, 3.5, 16, 16, -16, 16, -16, -16, -4, -14, 6.5, -7.5)
- 9:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 9:3/0/physics_layer_2/angular_velocity = 0.0
- 9:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 9:3/0/physics_layer_3/angular_velocity = 0.0
- 8:3/0 = 0
- 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 8:3/0/physics_layer_0/angular_velocity = 0.0
- 8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 8:3/0/physics_layer_1/angular_velocity = 0.0
- 8:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(3.5, -14, 16, -16, 16, 16, -16, 16, -14, 4, -7.5, -6.5)
- 8:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 8:3/0/physics_layer_2/angular_velocity = 0.0
- 8:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 8:3/0/physics_layer_3/angular_velocity = 0.0
- 8:4/0 = 0
- 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 8:4/0/physics_layer_0/angular_velocity = 0.0
- 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 8:4/0/physics_layer_1/angular_velocity = 0.0
- 8:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-14, -3.5, -16, -16, 16, -16, 16, 16, 4, 14, -6.5, 7.5)
- 8:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 8:4/0/physics_layer_2/angular_velocity = 0.0
- 8:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 8:4/0/physics_layer_3/angular_velocity = 0.0
- 9:4/0 = 0
- 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 9:4/0/physics_layer_0/angular_velocity = 0.0
- 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 9:4/0/physics_layer_1/angular_velocity = 0.0
- 9:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3.5, 14, -16, 16, -16, -16, 16, -16, 14, -4, 7.5, 6.5)
- 9:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 9:4/0/physics_layer_2/angular_velocity = 0.0
- 9:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 9:4/0/physics_layer_3/angular_velocity = 0.0
- 10:4/0 = 0
- 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 10:4/0/physics_layer_0/angular_velocity = 0.0
- 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 10:4/0/physics_layer_1/angular_velocity = 0.0
- 10:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, -13, -2, -7, 7.5, 3.5, 13.5, 16, 16, -16, 16)
- 10:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 10:4/0/physics_layer_2/angular_velocity = 0.0
- 10:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 10:4/0/physics_layer_3/angular_velocity = 0.0
- 10:3/0 = 0
- 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 10:3/0/physics_layer_0/angular_velocity = 0.0
- 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 10:3/0/physics_layer_1/angular_velocity = 0.0
- 10:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, -16, 2, -13, -7.5, -7, -13.5, 3.5, -16, 16, -16, -16)
- 10:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 10:3/0/physics_layer_2/angular_velocity = 0.0
- 10:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 10:3/0/physics_layer_3/angular_velocity = 0.0
- 11:3/0 = 0
- 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 11:3/0/physics_layer_0/angular_velocity = 0.0
- 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 11:3/0/physics_layer_1/angular_velocity = 0.0
- 11:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, 16, 13, 2, 7, -7.5, -3.5, -13.5, -16, -16, 16, -16)
- 11:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 11:3/0/physics_layer_2/angular_velocity = 0.0
- 11:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 11:3/0/physics_layer_3/angular_velocity = 0.0
- 11:4/0 = 0
- 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 11:4/0/physics_layer_0/angular_velocity = 0.0
- 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 11:4/0/physics_layer_1/angular_velocity = 0.0
- 11:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, 16, -2, 13, 7.5, 7, 13.5, -3.5, 16, -16, 16, 16)
- 11:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 11:4/0/physics_layer_2/angular_velocity = 0.0
- 11:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 11:4/0/physics_layer_3/angular_velocity = 0.0
- 13:4/size_in_atlas = Vector2i(1, 2)
- 13:4/0 = 0
- 13:4/0/texture_origin = Vector2i(0, -16)
- 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 13:4/0/physics_layer_0/angular_velocity = 0.0
- 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 13:4/0/physics_layer_1/angular_velocity = 0.0
- 13:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, -16, -15.5, 47, -16, -16, 16, -16)
- 13:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 13:4/0/physics_layer_2/angular_velocity = 0.0
- 13:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 13:4/0/physics_layer_3/angular_velocity = 0.0
- 12:4/size_in_atlas = Vector2i(1, 2)
- 12:4/0 = 0
- 12:4/0/texture_origin = Vector2i(0, -16)
- 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 12:4/0/physics_layer_0/angular_velocity = 0.0
- 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 12:4/0/physics_layer_1/angular_velocity = 0.0
- 12:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 15.5, 47, 16, -16, -16, -16)
- 12:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 12:4/0/physics_layer_2/angular_velocity = 0.0
- 12:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 12:4/0/physics_layer_3/angular_velocity = 0.0
- 14:4/size_in_atlas = Vector2i(2, 1)
- 14:4/0 = 0
- 14:4/0/texture_origin = Vector2i(-16, 0)
- 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 14:4/0/physics_layer_0/angular_velocity = 0.0
- 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 14:4/0/physics_layer_1/angular_velocity = 0.0
- 14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 47, 15.5, -16, 16, -16, -16)
- 14:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 14:4/0/physics_layer_2/angular_velocity = 0.0
- 14:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 14:4/0/physics_layer_3/angular_velocity = 0.0
- 14:5/size_in_atlas = Vector2i(2, 1)
- 14:5/0 = 0
- 14:5/0/texture_origin = Vector2i(-16, 0)
- 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 14:5/0/physics_layer_0/angular_velocity = 0.0
- 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 14:5/0/physics_layer_1/angular_velocity = 0.0
- 14:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, 16, 47, -15.5, -16, -16, -16, 16)
- 14:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 14:5/0/physics_layer_2/angular_velocity = 0.0
- 14:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 14:5/0/physics_layer_3/angular_velocity = 0.0
- 10:7/size_in_atlas = Vector2i(2, 2)
- 10:7/0 = 0
- 10:7/0/texture_origin = Vector2i(-16, -16)
- 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 10:7/0/physics_layer_0/angular_velocity = 0.0
- 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 10:7/0/physics_layer_1/angular_velocity = 0.0
- 10:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(28.5, 29, 17, 39, 2.5, 45.5, -16.5, 46.5, -16, -16, 47, -16, 45.5, 0.5, 39, 16.5)
- 10:7/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 10:7/0/physics_layer_2/angular_velocity = 0.0
- 10:7/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 10:7/0/physics_layer_3/angular_velocity = 0.0
- 12:6/size_in_atlas = Vector2i(2, 2)
- 12:6/0 = 0
- 12:6/0/texture_origin = Vector2i(-16, -16)
- 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 12:6/0/physics_layer_0/angular_velocity = 0.0
- 12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 12:6/0/physics_layer_1/angular_velocity = 0.0
- 12:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 49.5, -16, 30.5, -13.5, 16, -9, 1.5, 2, -8, 16, -13, 28.5, -15, 47)
- 12:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 12:6/0/physics_layer_2/angular_velocity = 0.0
- 12:6/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 12:6/0/physics_layer_3/angular_velocity = 0.0
- 16:0/0 = 0
- 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 16:0/0/physics_layer_0/angular_velocity = 0.0
- 16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 16:0/0/physics_layer_1/angular_velocity = 0.0
- 16:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 16:0/0/physics_layer_2/angular_velocity = 0.0
- 16:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 16:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 16:0/0/physics_layer_3/angular_velocity = 0.0
- 17:0/0 = 0
- 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 17:0/0/physics_layer_0/angular_velocity = 0.0
- 17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 17:0/0/physics_layer_1/angular_velocity = 0.0
- 17:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 17:0/0/physics_layer_2/angular_velocity = 0.0
- 17:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 17:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 17:0/0/physics_layer_3/angular_velocity = 0.0
- 18:0/0 = 0
- 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 18:0/0/physics_layer_0/angular_velocity = 0.0
- 18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 18:0/0/physics_layer_1/angular_velocity = 0.0
- 18:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 18:0/0/physics_layer_2/angular_velocity = 0.0
- 18:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 18:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 18:0/0/physics_layer_3/angular_velocity = 0.0
- 19:0/0 = 0
- 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 19:0/0/physics_layer_0/angular_velocity = 0.0
- 19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 19:0/0/physics_layer_1/angular_velocity = 0.0
- 19:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 19:0/0/physics_layer_2/angular_velocity = 0.0
- 19:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 19:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 19:0/0/physics_layer_3/angular_velocity = 0.0
- 19:1/0 = 0
- 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 19:1/0/physics_layer_0/angular_velocity = 0.0
- 19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 19:1/0/physics_layer_1/angular_velocity = 0.0
- 19:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 19:1/0/physics_layer_2/angular_velocity = 0.0
- 19:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 0, -0.5)
- 19:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 19:1/0/physics_layer_3/angular_velocity = 0.0
- 18:1/0 = 0
- 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 18:1/0/physics_layer_0/angular_velocity = 0.0
- 18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 18:1/0/physics_layer_1/angular_velocity = 0.0
- 18:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 18:1/0/physics_layer_2/angular_velocity = 0.0
- 18:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, 16, -16, 16, 0.5, 0)
- 18:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 18:1/0/physics_layer_3/angular_velocity = 0.0
- 17:1/0 = 0
- 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 17:1/0/physics_layer_0/angular_velocity = 0.0
- 17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 17:1/0/physics_layer_1/angular_velocity = 0.0
- 17:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 17:1/0/physics_layer_2/angular_velocity = 0.0
- 17:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16, -16, -16)
- 17:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 17:1/0/physics_layer_3/angular_velocity = 0.0
- 16:1/0 = 0
- 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 16:1/0/physics_layer_0/angular_velocity = 0.0
- 16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 16:1/0/physics_layer_1/angular_velocity = 0.0
- 16:1/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 16:1/0/physics_layer_2/angular_velocity = 0.0
- 16:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, 16, 16, -16, 16, 16, -16, 16)
- 16:1/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 16:1/0/physics_layer_3/angular_velocity = 0.0
- 16:2/0 = 0
- 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 16:2/0/physics_layer_0/angular_velocity = 0.0
- 16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 16:2/0/physics_layer_1/angular_velocity = 0.0
- 16:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 16:2/0/physics_layer_2/angular_velocity = 0.0
- 16:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, 16, -16, -16, 16, -16, 16, 16)
- 16:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 16:2/0/physics_layer_3/angular_velocity = 0.0
- 17:2/0 = 0
- 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 17:2/0/physics_layer_0/angular_velocity = 0.0
- 17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 17:2/0/physics_layer_1/angular_velocity = 0.0
- 17:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 17:2/0/physics_layer_2/angular_velocity = 0.0
- 17:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, -16, -16, 16, -16, -16, 16, -16)
- 17:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 17:2/0/physics_layer_3/angular_velocity = 0.0
- 17:3/0 = 0
- 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 17:3/0/physics_layer_0/angular_velocity = 0.0
- 17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 17:3/0/physics_layer_1/angular_velocity = 0.0
- 17:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 17:3/0/physics_layer_2/angular_velocity = 0.0
- 17:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(13.5, 3, 16, 16, -16, 16, -16, -16, -5.5, -14, 6, -7)
- 17:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 17:3/0/physics_layer_3/angular_velocity = 0.0
- 16:3/0 = 0
- 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 16:3/0/physics_layer_0/angular_velocity = 0.0
- 16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 16:3/0/physics_layer_1/angular_velocity = 0.0
- 16:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 16:3/0/physics_layer_2/angular_velocity = 0.0
- 16:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(3, -13.5, 16, -16, 16, 16, -16, 16, -14, 5.5, -7, -6)
- 16:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 16:3/0/physics_layer_3/angular_velocity = 0.0
- 16:4/0 = 0
- 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 16:4/0/physics_layer_0/angular_velocity = 0.0
- 16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 16:4/0/physics_layer_1/angular_velocity = 0.0
- 16:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 16:4/0/physics_layer_2/angular_velocity = 0.0
- 16:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(-13.5, -3, -16, -16, 16, -16, 16, 16, 5.5, 14, -6, 7)
- 16:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 16:4/0/physics_layer_3/angular_velocity = 0.0
- 17:4/0 = 0
- 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 17:4/0/physics_layer_0/angular_velocity = 0.0
- 17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 17:4/0/physics_layer_1/angular_velocity = 0.0
- 17:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 17:4/0/physics_layer_2/angular_velocity = 0.0
- 17:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(-3, 13.5, -16, 16, -16, -16, 16, -16, 14, -5.5, 7, 6)
- 17:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 17:4/0/physics_layer_3/angular_velocity = 0.0
- 18:4/0 = 0
- 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 18:4/0/physics_layer_0/angular_velocity = 0.0
- 18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 18:4/0/physics_layer_1/angular_velocity = 0.0
- 18:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 18:4/0/physics_layer_2/angular_velocity = 0.0
- 18:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, -13, -1.5, -6.5, 7, 3, 13.5, 16, 16, -16, 16)
- 18:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 18:4/0/physics_layer_3/angular_velocity = 0.0
- 19:4/0 = 0
- 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 19:4/0/physics_layer_0/angular_velocity = 0.0
- 19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 19:4/0/physics_layer_1/angular_velocity = 0.0
- 19:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 19:4/0/physics_layer_2/angular_velocity = 0.0
- 19:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, 16, -1.5, 13, 7, 6.5, 13.5, -3, 16, -16, 16, 16)
- 19:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 19:4/0/physics_layer_3/angular_velocity = 0.0
- 19:3/0 = 0
- 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 19:3/0/physics_layer_0/angular_velocity = 0.0
- 19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 19:3/0/physics_layer_1/angular_velocity = 0.0
- 19:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 19:3/0/physics_layer_2/angular_velocity = 0.0
- 19:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, 16, 13, 1.5, 6.5, -7, -3, -13.5, -16, -16, 16, -16)
- 19:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 19:3/0/physics_layer_3/angular_velocity = 0.0
- 18:3/0 = 0
- 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 18:3/0/physics_layer_0/angular_velocity = 0.0
- 18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 18:3/0/physics_layer_1/angular_velocity = 0.0
- 18:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 18:3/0/physics_layer_2/angular_velocity = 0.0
- 18:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, -16, 1.5, -13, -7, -6.5, -13.5, 3, -16, 16, -16, -16)
- 18:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 18:3/0/physics_layer_3/angular_velocity = 0.0
- 18:2/0 = 0
- 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 18:2/0/physics_layer_0/angular_velocity = 0.0
- 18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 18:2/0/physics_layer_1/angular_velocity = 0.0
- 18:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 18:2/0/physics_layer_2/angular_velocity = 0.0
- 18:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, -0.5, 0)
- 18:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 18:2/0/physics_layer_3/angular_velocity = 0.0
- 19:2/0 = 0
- 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 19:2/0/physics_layer_0/angular_velocity = 0.0
- 19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 19:2/0/physics_layer_1/angular_velocity = 0.0
- 19:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 19:2/0/physics_layer_2/angular_velocity = 0.0
- 19:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 0, 0.5)
- 19:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 19:2/0/physics_layer_3/angular_velocity = 0.0
- 20:4/size_in_atlas = Vector2i(1, 2)
- 20:4/0 = 0
- 20:4/0/texture_origin = Vector2i(0, -16)
- 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 20:4/0/physics_layer_0/angular_velocity = 0.0
- 20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 20:4/0/physics_layer_1/angular_velocity = 0.0
- 20:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 20:4/0/physics_layer_2/angular_velocity = 0.0
- 20:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, 48, 16, -16, -16, -16)
- 20:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 20:4/0/physics_layer_3/angular_velocity = 0.0
- 21:4/size_in_atlas = Vector2i(1, 2)
- 21:4/0 = 0
- 21:4/0/texture_origin = Vector2i(0, -16)
- 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 21:4/0/physics_layer_0/angular_velocity = 0.0
- 21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 21:4/0/physics_layer_1/angular_velocity = 0.0
- 21:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 21:4/0/physics_layer_2/angular_velocity = 0.0
- 21:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, 48, -16, -16, 16, -16)
- 21:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 21:4/0/physics_layer_3/angular_velocity = 0.0
- 22:4/size_in_atlas = Vector2i(2, 1)
- 22:4/0 = 0
- 22:4/0/texture_origin = Vector2i(-16, 0)
- 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 22:4/0/physics_layer_0/angular_velocity = 0.0
- 22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 22:4/0/physics_layer_1/angular_velocity = 0.0
- 22:4/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 22:4/0/physics_layer_2/angular_velocity = 0.0
- 22:4/0/physics_layer_2/polygon_0/points = PackedVector2Array(48, 16, -16, 16, -16, -16)
- 22:4/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 22:4/0/physics_layer_3/angular_velocity = 0.0
- 20:6/size_in_atlas = Vector2i(2, 2)
- 20:6/0 = 0
- 20:6/0/texture_origin = Vector2i(-16, -16)
- 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 20:6/0/physics_layer_0/angular_velocity = 0.0
- 20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 20:6/0/physics_layer_1/angular_velocity = 0.0
- 20:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 20:6/0/physics_layer_2/angular_velocity = 0.0
- 20:6/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, -16, 47.5, -15.5, 29, -13, 16, -7, 1, 4, -8, 16, -13.5, 32, -16, 47.5, -16, -16)
- 20:6/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 20:6/0/physics_layer_3/angular_velocity = 0.0
- 18:7/size_in_atlas = Vector2i(2, 2)
- 18:7/0 = 0
- 18:7/0/texture_origin = Vector2i(-16, -16)
- 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 18:7/0/physics_layer_0/angular_velocity = 0.0
- 18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 18:7/0/physics_layer_1/angular_velocity = 0.0
- 18:7/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 18:7/0/physics_layer_2/angular_velocity = 0.0
- 18:7/0/physics_layer_2/polygon_0/points = PackedVector2Array(29.5, 29.5, 15.5, 39.5, -1.5, 46.5, -16.5, 47, -16, -16, 49, -15.5, 46.5, -0.5, 39.5, 15.5)
- 18:7/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 18:7/0/physics_layer_3/angular_velocity = 0.0
- 10:11/size_in_atlas = Vector2i(2, 2)
- 10:11/0 = 0
- 10:11/0/texture_origin = Vector2i(-16, -16)
- 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 10:11/0/physics_layer_0/angular_velocity = 0.0
- 10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 10:11/0/physics_layer_1/angular_velocity = 0.0
- 10:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(28.5, 29, 17, 39, 2.5, 45.5, -16.5, 46.5, -16, 16, -4.5, 14, 5.5, 8, 13.5, -3.5, 16, -16, 47, -16, 45.5, 0.5, 39, 16.5)
- 10:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 10:11/0/physics_layer_2/angular_velocity = 0.0
- 10:11/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 10:11/0/physics_layer_3/angular_velocity = 0.0
- 18:11/size_in_atlas = Vector2i(2, 2)
- 18:11/0 = 0
- 18:11/0/texture_origin = Vector2i(-16, -16)
- 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 18:11/0/physics_layer_0/angular_velocity = 0.0
- 18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 18:11/0/physics_layer_1/angular_velocity = 0.0
- 18:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 18:11/0/physics_layer_2/angular_velocity = 0.0
- 18:11/0/physics_layer_2/polygon_0/points = PackedVector2Array(29.5, 29.5, 15.5, 39.5, -1.5, 46.5, -16.5, 47, -16, 16, -4.5, 14, 5.5, 8, 13.5, -3, 16, -16, 49, -15.5, 46.5, -0.5, 39.5, 15.5)
- 18:11/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 18:11/0/physics_layer_3/angular_velocity = 0.0
- 8:7/size_in_atlas = Vector2i(2, 2)
- 8:7/0 = 0
- 8:7/0/texture_origin = Vector2i(16, -16)
- 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 8:7/0/physics_layer_0/angular_velocity = 0.0
- 8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 8:7/0/physics_layer_1/angular_velocity = 0.0
- 8:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-29, 28.5, -39, 17, -45.5, 2.5, -46.5, -16.5, 16, -16, 16, 47, -0.5, 45.5, -16.5, 39)
- 8:7/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 8:7/0/physics_layer_2/angular_velocity = 0.0
- 8:7/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 8:7/0/physics_layer_3/angular_velocity = 0.0
- 8:5/size_in_atlas = Vector2i(2, 2)
- 8:5/0 = 0
- 8:5/0/texture_origin = Vector2i(16, 16)
- 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 8:5/0/physics_layer_0/angular_velocity = 0.0
- 8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 8:5/0/physics_layer_1/angular_velocity = 0.0
- 8:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-28.5, -29, -17, -39, -2.5, -45.5, 16.5, -46.5, 16, 16, -47, 16, -45.5, -0.5, -39, -16.5)
- 8:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 8:5/0/physics_layer_2/angular_velocity = 0.0
- 8:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 8:5/0/physics_layer_3/angular_velocity = 0.0
- 10:5/size_in_atlas = Vector2i(2, 2)
- 10:5/0 = 0
- 10:5/0/texture_origin = Vector2i(-16, 16)
- 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 10:5/0/physics_layer_0/angular_velocity = 0.0
- 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 10:5/0/physics_layer_1/angular_velocity = 0.0
- 10:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(29, -28.5, 39, -17, 45.5, -2.5, 46.5, 16.5, -16, 16, -16, -47, 0.5, -45.5, 16.5, -39)
- 10:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 10:5/0/physics_layer_2/angular_velocity = 0.0
- 10:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 10:5/0/physics_layer_3/angular_velocity = 0.0
- 10:9/size_in_atlas = Vector2i(2, 2)
- 10:9/0 = 0
- 10:9/0/texture_origin = Vector2i(-16, 16)
- 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 10:9/0/physics_layer_0/angular_velocity = 0.0
- 10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 10:9/0/physics_layer_1/angular_velocity = 0.0
- 10:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(29, -28.5, 39, -17, 45.5, -2.5, 46.5, 16.5, 16, 16, 14, 4.5, 8, -5.5, -3.5, -13.5, -16, -16, -16, -47, 0.5, -45.5, 16.5, -39)
- 10:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 10:9/0/physics_layer_2/angular_velocity = 0.0
- 10:9/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 10:9/0/physics_layer_3/angular_velocity = 0.0
- 8:9/size_in_atlas = Vector2i(2, 2)
- 8:9/0 = 0
- 8:9/0/texture_origin = Vector2i(16, 16)
- 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 8:9/0/physics_layer_0/angular_velocity = 0.0
- 8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 8:9/0/physics_layer_1/angular_velocity = 0.0
- 8:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-28.5, -29, -17, -39, -2.5, -45.5, 16.5, -46.5, 16, -16, 4.5, -14, -5.5, -8, -13.5, 3.5, -16, 16, -47, 16, -45.5, -0.5, -39, -16.5)
- 8:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 8:9/0/physics_layer_2/angular_velocity = 0.0
- 8:9/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 8:9/0/physics_layer_3/angular_velocity = 0.0
- 8:11/size_in_atlas = Vector2i(2, 2)
- 8:11/0 = 0
- 8:11/0/texture_origin = Vector2i(16, -16)
- 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 8:11/0/physics_layer_0/angular_velocity = 0.0
- 8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 8:11/0/physics_layer_1/angular_velocity = 0.0
- 8:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-29, 28.5, -39, 17, -45.5, 2.5, -46.5, -16.5, -16, -16, -14, -4.5, -8, 5.5, 3.5, 13.5, 16, 16, 16, 47, -0.5, 45.5, -16.5, 39)
- 8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 8:11/0/physics_layer_2/angular_velocity = 0.0
- 8:11/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 8:11/0/physics_layer_3/angular_velocity = 0.0
- 8:13/size_in_atlas = Vector2i(3, 3)
- 8:13/0 = 0
- 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 8:13/0/physics_layer_0/angular_velocity = 0.0
- 8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 8:13/0/physics_layer_1/angular_velocity = 0.0
- 8:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-28.5, -12, -12.5, -27.5, 6, -38, 23.5, -44, 48, -47.5, 47, -16, 29, -13.5, 14.5, -7, 3, 2, -7.5, 16, -14.5, 31, -16.5, 47.5, -47, 46.5, -45, 24.5, -38, 3.5)
- 8:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 8:13/0/physics_layer_2/angular_velocity = 0.0
- 8:13/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 8:13/0/physics_layer_3/angular_velocity = 0.0
- 11:13/size_in_atlas = Vector2i(3, 3)
- 11:13/0 = 0
- 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 11:13/0/physics_layer_0/angular_velocity = 0.0
- 11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 11:13/0/physics_layer_1/angular_velocity = 0.0
- 11:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(12, -28.5, 27.5, -12.5, 38, 6, 44, 23.5, 47.5, 48, 16, 47, 13.5, 29, 7, 14.5, -2, 3, -16, -7.5, -31, -14.5, -47.5, -16.5, -46.5, -47, -24.5, -45, -3.5, -38)
- 11:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 11:13/0/physics_layer_2/angular_velocity = 0.0
- 11:13/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 11:13/0/physics_layer_3/angular_velocity = 0.0
- 11:16/size_in_atlas = Vector2i(3, 3)
- 11:16/0 = 0
- 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 11:16/0/physics_layer_0/angular_velocity = 0.0
- 11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 11:16/0/physics_layer_1/angular_velocity = 0.0
- 11:16/0/physics_layer_1/polygon_0/points = PackedVector2Array(28.5, 12, 12.5, 27.5, -6, 38, -23.5, 44, -48, 47.5, -47, 16, -29, 13.5, -14.5, 7, -3, -2, 7.5, -16, 14.5, -31, 16.5, -47.5, 47, -46.5, 45, -24.5, 38, -3.5)
- 11:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 11:16/0/physics_layer_2/angular_velocity = 0.0
- 11:16/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 11:16/0/physics_layer_3/angular_velocity = 0.0
- 8:16/size_in_atlas = Vector2i(3, 3)
- 8:16/0 = 0
- 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 8:16/0/physics_layer_0/angular_velocity = 0.0
- 8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 8:16/0/physics_layer_1/angular_velocity = 0.0
- 8:16/0/physics_layer_1/polygon_0/points = PackedVector2Array(-12, 28.5, -27.5, 12.5, -38, -6, -44, -23.5, -47.5, -48, -16, -47, -13.5, -29, -7, -14.5, 2, -3, 16, 7.5, 31, 14.5, 47.5, 16.5, 46.5, 47, 24.5, 45, 3.5, 38)
- 8:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 8:16/0/physics_layer_2/angular_velocity = 0.0
- 8:16/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 8:16/0/physics_layer_3/angular_velocity = 0.0
- 16:13/size_in_atlas = Vector2i(3, 3)
- 16:13/0 = 0
- 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 16:13/0/physics_layer_0/angular_velocity = 0.0
- 16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 16:13/0/physics_layer_1/angular_velocity = 0.0
- 16:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 16:13/0/physics_layer_2/angular_velocity = 0.0
- 16:13/0/physics_layer_2/polygon_0/points = PackedVector2Array(-20, -19.5, -4.5, -31.5, 12, -40, 28.5, -45.5, 46.5, -47, 46.5, -16.5, 30, -13.5, 16, -7.5, 1.5, 3.5, -7.5, 16, -14, 31, -16.5, 47, -47.5, 47, -46, 29.5, -40, 11, -32, -5.5)
- 16:13/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 16:13/0/physics_layer_3/angular_velocity = 0.0
- 12:8/size_in_atlas = Vector2i(2, 2)
- 12:8/0 = 0
- 12:8/0/texture_origin = Vector2i(-16, 16)
- 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 12:8/0/physics_layer_0/angular_velocity = 0.0
- 12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 12:8/0/physics_layer_1/angular_velocity = 0.0
- 12:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, 16, -16, -49.5, -13.5, -30.5, -9, -16, 2, -1.5, 16, 8, 28.5, 13, 47, 15)
- 12:8/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 12:8/0/physics_layer_2/angular_velocity = 0.0
- 12:8/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 12:8/0/physics_layer_3/angular_velocity = 0.0
- 14:6/size_in_atlas = Vector2i(2, 2)
- 14:6/0 = 0
- 14:6/0/texture_origin = Vector2i(16, -16)
- 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 14:6/0/physics_layer_0/angular_velocity = 0.0
- 14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 14:6/0/physics_layer_1/angular_velocity = 0.0
- 14:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, -16, 16, 49.5, 13.5, 30.5, 9, 16, -2, 1.5, -16, -8, -28.5, -13, -47, -15)
- 14:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 14:6/0/physics_layer_2/angular_velocity = 0.0
- 14:6/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 14:6/0/physics_layer_3/angular_velocity = 0.0
- 14:8/size_in_atlas = Vector2i(2, 2)
- 14:8/0 = 0
- 14:8/0/texture_origin = Vector2i(16, 16)
- 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 14:8/0/physics_layer_0/angular_velocity = 0.0
- 14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 14:8/0/physics_layer_1/angular_velocity = 0.0
- 14:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, 16, -49.5, 16, -30.5, 13.5, -16, 9, -1.5, -2, 8, -16, 13, -28.5, 15, -47)
- 14:8/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 14:8/0/physics_layer_2/angular_velocity = 0.0
- 14:8/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 14:8/0/physics_layer_3/angular_velocity = 0.0
- 16:7/size_in_atlas = Vector2i(2, 2)
- 16:7/0 = 0
- 16:7/0/texture_origin = Vector2i(16, -16)
- 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 16:7/0/physics_layer_0/angular_velocity = 0.0
- 16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 16:7/0/physics_layer_1/angular_velocity = 0.0
- 16:7/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 16:7/0/physics_layer_2/angular_velocity = 0.0
- 16:7/0/physics_layer_2/polygon_0/points = PackedVector2Array(-29.5, 29.5, -39.5, 15.5, -46.5, -1.5, -47, -16.5, 16, -16, 15.5, 49, 0.5, 46.5, -15.5, 39.5)
- 16:7/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 16:7/0/physics_layer_3/angular_velocity = 0.0
- 18:5/size_in_atlas = Vector2i(2, 2)
- 18:5/0 = 0
- 18:5/0/texture_origin = Vector2i(-16, 16)
- 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 18:5/0/physics_layer_0/angular_velocity = 0.0
- 18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 18:5/0/physics_layer_1/angular_velocity = 0.0
- 18:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 18:5/0/physics_layer_2/angular_velocity = 0.0
- 18:5/0/physics_layer_2/polygon_0/points = PackedVector2Array(29.5, -29.5, 39.5, -15.5, 46.5, 1.5, 47, 16.5, -16, 16, -15.5, -49, -0.5, -46.5, 15.5, -39.5)
- 18:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 18:5/0/physics_layer_3/angular_velocity = 0.0
- 16:5/size_in_atlas = Vector2i(2, 2)
- 16:5/0 = 0
- 16:5/0/texture_origin = Vector2i(16, 16)
- 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 16:5/0/physics_layer_0/angular_velocity = 0.0
- 16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 16:5/0/physics_layer_1/angular_velocity = 0.0
- 16:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 16:5/0/physics_layer_2/angular_velocity = 0.0
- 16:5/0/physics_layer_2/polygon_0/points = PackedVector2Array(-29.5, -29.5, -15.5, -39.5, 1.5, -46.5, 16.5, -47, 16, 16, -49, 15.5, -46.5, 0.5, -39.5, -15.5)
- 16:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 16:5/0/physics_layer_3/angular_velocity = 0.0
- 20:2/size_in_atlas = Vector2i(1, 2)
- 20:2/0 = 0
- 20:2/0/texture_origin = Vector2i(0, 16)
- 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 20:2/0/physics_layer_0/angular_velocity = 0.0
- 20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 20:2/0/physics_layer_1/angular_velocity = 0.0
- 20:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 20:2/0/physics_layer_2/angular_velocity = 0.0
- 20:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, -48, 16, 16, -16, 16)
- 20:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 20:2/0/physics_layer_3/angular_velocity = 0.0
- 13:2/size_in_atlas = Vector2i(1, 2)
- 13:2/0 = 0
- 13:2/0/texture_origin = Vector2i(0, 16)
- 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 13:2/0/physics_layer_0/angular_velocity = 0.0
- 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 13:2/0/physics_layer_1/angular_velocity = 0.0
- 13:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, 16, -15.5, -47, -16, 16, 16, 16)
- 13:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 13:2/0/physics_layer_2/angular_velocity = 0.0
- 13:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 13:2/0/physics_layer_3/angular_velocity = 0.0
- 12:2/size_in_atlas = Vector2i(1, 2)
- 12:2/0 = 0
- 12:2/0/texture_origin = Vector2i(0, 16)
- 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 12:2/0/physics_layer_0/angular_velocity = 0.0
- 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 12:2/0/physics_layer_1/angular_velocity = 0.0
- 12:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, 16, 15.5, -47, 16, 16, -16, 16)
- 12:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 12:2/0/physics_layer_2/angular_velocity = 0.0
- 12:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 12:2/0/physics_layer_3/angular_velocity = 0.0
- 21:2/size_in_atlas = Vector2i(1, 2)
- 21:2/0 = 0
- 21:2/0/texture_origin = Vector2i(0, 16)
- 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 21:2/0/physics_layer_0/angular_velocity = 0.0
- 21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 21:2/0/physics_layer_1/angular_velocity = 0.0
- 21:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 21:2/0/physics_layer_2/angular_velocity = 0.0
- 21:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -48, -16, 16, 16, 16)
- 21:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 21:2/0/physics_layer_3/angular_velocity = 0.0
- 22:3/size_in_atlas = Vector2i(2, 1)
- 22:3/0 = 0
- 22:3/0/texture_origin = Vector2i(16, 0)
- 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 22:3/0/physics_layer_0/angular_velocity = 0.0
- 22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 22:3/0/physics_layer_1/angular_velocity = 0.0
- 22:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 22:3/0/physics_layer_2/angular_velocity = 0.0
- 22:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(-48, -16, 16, -16, 16, 16)
- 22:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 22:3/0/physics_layer_3/angular_velocity = 0.0
- 22:2/size_in_atlas = Vector2i(2, 1)
- 22:2/0 = 0
- 22:2/0/texture_origin = Vector2i(16, 0)
- 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 22:2/0/physics_layer_0/angular_velocity = 0.0
- 22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 22:2/0/physics_layer_1/angular_velocity = 0.0
- 22:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 22:2/0/physics_layer_2/angular_velocity = 0.0
- 22:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-48, 16, 16, 16, 16, -16)
- 22:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 22:2/0/physics_layer_3/angular_velocity = 0.0
- 22:5/size_in_atlas = Vector2i(2, 1)
- 22:5/0 = 0
- 22:5/0/texture_origin = Vector2i(-16, 0)
- 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 22:5/0/physics_layer_0/angular_velocity = 0.0
- 22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 22:5/0/physics_layer_1/angular_velocity = 0.0
- 22:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 22:5/0/physics_layer_2/angular_velocity = 0.0
- 22:5/0/physics_layer_2/polygon_0/points = PackedVector2Array(48, -16, -16, -16, -16, 16)
- 22:5/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 22:5/0/physics_layer_3/angular_velocity = 0.0
- 22:6/size_in_atlas = Vector2i(2, 2)
- 22:6/0 = 0
- 22:6/0/texture_origin = Vector2i(16, -16)
- 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 22:6/0/physics_layer_0/angular_velocity = 0.0
- 22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 22:6/0/physics_layer_1/angular_velocity = 0.0
- 22:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 22:6/0/physics_layer_2/angular_velocity = 0.0
- 22:6/0/physics_layer_2/polygon_0/points = PackedVector2Array(16, 16, 15.5, 47.5, 13, 29, 7, 16, -4, 1, -16, -8, -32, -13.5, -47.5, -16, 16, -16)
- 22:6/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 22:6/0/physics_layer_3/angular_velocity = 0.0
- 20:8/size_in_atlas = Vector2i(2, 2)
- 20:8/0 = 0
- 20:8/0/texture_origin = Vector2i(-16, 16)
- 20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 20:8/0/physics_layer_0/angular_velocity = 0.0
- 20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 20:8/0/physics_layer_1/angular_velocity = 0.0
- 20:8/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 20:8/0/physics_layer_2/angular_velocity = 0.0
- 20:8/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, -15.5, -47.5, -13, -29, -7, -16, 4, -1, 16, 8, 32, 13.5, 47.5, 16, -16, 16)
- 20:8/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 20:8/0/physics_layer_3/angular_velocity = 0.0
- 22:8/size_in_atlas = Vector2i(2, 2)
- 22:8/0 = 0
- 22:8/0/texture_origin = Vector2i(16, 16)
- 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 22:8/0/physics_layer_0/angular_velocity = 0.0
- 22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 22:8/0/physics_layer_1/angular_velocity = 0.0
- 22:8/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 22:8/0/physics_layer_2/angular_velocity = 0.0
- 22:8/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, 16, -47.5, 15.5, -29, 13, -16, 7, -1, -4, 8, -16, 13.5, -32, 16, -47.5, 16, 16)
- 22:8/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 22:8/0/physics_layer_3/angular_velocity = 0.0
- 18:9/size_in_atlas = Vector2i(2, 2)
- 18:9/0 = 0
- 18:9/0/texture_origin = Vector2i(-16, 16)
- 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 18:9/0/physics_layer_0/angular_velocity = 0.0
- 18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 18:9/0/physics_layer_1/angular_velocity = 0.0
- 18:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 18:9/0/physics_layer_2/angular_velocity = 0.0
- 18:9/0/physics_layer_2/polygon_0/points = PackedVector2Array(29.5, -29.5, 39.5, -15.5, 46.5, 1.5, 47, 16.5, 16, 16, 14, 4.5, 8, -5.5, -3, -13.5, -16, -16, -15.5, -49, -0.5, -46.5, 15.5, -39.5)
- 18:9/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 18:9/0/physics_layer_3/angular_velocity = 0.0
- 16:9/size_in_atlas = Vector2i(2, 2)
- 16:9/0 = 0
- 16:9/0/texture_origin = Vector2i(16, 16)
- 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 16:9/0/physics_layer_0/angular_velocity = 0.0
- 16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 16:9/0/physics_layer_1/angular_velocity = 0.0
- 16:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 16:9/0/physics_layer_2/angular_velocity = 0.0
- 16:9/0/physics_layer_2/polygon_0/points = PackedVector2Array(-29.5, -29.5, -15.5, -39.5, 1.5, -46.5, 16.5, -47, 16, -16, 4.5, -14, -5.5, -8, -13.5, 3, -16, 16, -49, 15.5, -46.5, 0.5, -39.5, -15.5)
- 16:9/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 16:9/0/physics_layer_3/angular_velocity = 0.0
- 16:11/size_in_atlas = Vector2i(2, 2)
- 16:11/0 = 0
- 16:11/0/texture_origin = Vector2i(16, -16)
- 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 16:11/0/physics_layer_0/angular_velocity = 0.0
- 16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 16:11/0/physics_layer_1/angular_velocity = 0.0
- 16:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 16:11/0/physics_layer_2/angular_velocity = 0.0
- 16:11/0/physics_layer_2/polygon_0/points = PackedVector2Array(-29.5, 29.5, -39.5, 15.5, -46.5, -1.5, -47, -16.5, -16, -16, -14, -4.5, -8, 5.5, 3, 13.5, 16, 16, 15.5, 49, 0.5, 46.5, -15.5, 39.5)
- 16:11/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 16:11/0/physics_layer_3/angular_velocity = 0.0
- 19:13/size_in_atlas = Vector2i(3, 3)
- 19:13/0 = 0
- 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 19:13/0/physics_layer_0/angular_velocity = 0.0
- 19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 19:13/0/physics_layer_1/angular_velocity = 0.0
- 19:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 19:13/0/physics_layer_2/angular_velocity = 0.0
- 19:13/0/physics_layer_2/polygon_0/points = PackedVector2Array(19.5, -20, 31.5, -4.5, 40, 12, 45.5, 28.5, 47, 46.5, 16.5, 46.5, 13.5, 30, 7.5, 16, -3.5, 1.5, -16, -7.5, -31, -14, -47, -16.5, -47, -47.5, -29.5, -46, -11, -40, 5.5, -32)
- 19:13/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 19:13/0/physics_layer_3/angular_velocity = 0.0
- 16:16/size_in_atlas = Vector2i(3, 3)
- 16:16/0 = 0
- 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 16:16/0/physics_layer_0/angular_velocity = 0.0
- 16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 16:16/0/physics_layer_1/angular_velocity = 0.0
- 16:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 16:16/0/physics_layer_2/angular_velocity = 0.0
- 16:16/0/physics_layer_2/polygon_0/points = PackedVector2Array(-19.5, 20, -31.5, 4.5, -40, -12, -45.5, -28.5, -47, -46.5, -16.5, -46.5, -13.5, -30, -7.5, -16, 3.5, -1.5, 16, 7.5, 31, 14, 47, 16.5, 47, 47.5, 29.5, 46, 11, 40, -5.5, 32)
- 16:16/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 16:16/0/physics_layer_3/angular_velocity = 0.0
- 19:16/size_in_atlas = Vector2i(3, 3)
- 19:16/0 = 0
- 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 19:16/0/physics_layer_0/angular_velocity = 0.0
- 19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 19:16/0/physics_layer_1/angular_velocity = 0.0
- 19:16/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 19:16/0/physics_layer_2/angular_velocity = 0.0
- 19:16/0/physics_layer_2/polygon_0/points = PackedVector2Array(20, 19.5, 4.5, 31.5, -12, 40, -28.5, 45.5, -46.5, 47, -46.5, 16.5, -30, 13.5, -16, 7.5, -1.5, -3.5, 7.5, -16, 14, -31, 16.5, -47, 47.5, -47, 46, -29.5, 40, -11, 32, 5.5)
- 19:16/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 19:16/0/physics_layer_3/angular_velocity = 0.0
- 14:3/size_in_atlas = Vector2i(2, 1)
- 14:3/0 = 0
- 14:3/0/texture_origin = Vector2i(16, 0)
- 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 14:3/0/physics_layer_0/angular_velocity = 0.0
- 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 14:3/0/physics_layer_1/angular_velocity = 0.0
- 14:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, 16, -47, -15.5, 16, -16, 16, 16)
- 14:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 14:3/0/physics_layer_2/angular_velocity = 0.0
- 14:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 14:3/0/physics_layer_3/angular_velocity = 0.0
- 14:2/size_in_atlas = Vector2i(2, 1)
- 14:2/0 = 0
- 14:2/0/texture_origin = Vector2i(16, 0)
- 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 14:2/0/physics_layer_0/angular_velocity = 0.0
- 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 14:2/0/physics_layer_1/angular_velocity = 0.0
- 14:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(16, -16, -47, 15.5, 16, 16, 16, -16)
- 14:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 14:2/0/physics_layer_2/angular_velocity = 0.0
- 14:2/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 14:2/0/physics_layer_3/angular_velocity = 0.0
- 0:3/0 = 0
- 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:3/0/physics_layer_0/angular_velocity = 0.0
- 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, 11, -13.5, 5.5, -9.5, -4, -2.5, -9, 5.5, -14)
- 0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:3/0/physics_layer_1/angular_velocity = 0.0
- 0:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:3/0/physics_layer_2/angular_velocity = 0.0
- 0:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:3/0/physics_layer_3/angular_velocity = 0.0
- 1:3/0 = 0
- 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:3/0/physics_layer_0/angular_velocity = 0.0
- 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, -11, -16, -5.5, -13.5, 4, -9.5, 9, -2.5, 14, 5.5)
- 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 1:3/0/physics_layer_1/angular_velocity = 0.0
- 1:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 1:3/0/physics_layer_2/angular_velocity = 0.0
- 1:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 1:3/0/physics_layer_3/angular_velocity = 0.0
- 0:19/0 = 0
- 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:19/0/physics_layer_0/angular_velocity = 0.0
- 0:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, -16, 16, 16, -16, 16)
- 0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:19/0/physics_layer_1/angular_velocity = 0.0
- 0:19/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:19/0/physics_layer_2/angular_velocity = 0.0
- 0:19/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:19/0/physics_layer_3/angular_velocity = 0.0
- 0:20/0 = 0
- 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:20/0/physics_layer_0/angular_velocity = 0.0
- 0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, -16, 16, -16, 16, 16, 16, 16)
- 0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:20/0/physics_layer_1/angular_velocity = 0.0
- 0:20/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:20/0/physics_layer_2/angular_velocity = 0.0
- 0:20/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:20/0/physics_layer_3/angular_velocity = 0.0
- 1:20/0 = 0
- 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:20/0/physics_layer_0/angular_velocity = 0.0
- 1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, 16, -16, -16, 16, -16, 16, -16)
- 1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 1:20/0/physics_layer_1/angular_velocity = 0.0
- 1:20/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 1:20/0/physics_layer_2/angular_velocity = 0.0
- 1:20/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 1:20/0/physics_layer_3/angular_velocity = 0.0
- 1:19/0 = 0
- 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:19/0/physics_layer_0/angular_velocity = 0.0
- 1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, 16, 16, -16, 16)
- 1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 1:19/0/physics_layer_1/angular_velocity = 0.0
- 1:19/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 1:19/0/physics_layer_2/angular_velocity = 0.0
- 1:19/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 1:19/0/physics_layer_3/angular_velocity = 0.0
- 2:19/0 = 0
- 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:19/0/physics_layer_0/angular_velocity = 0.0
- 2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0.5, 16, 16, 16, 16, -16, 16)
- 2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 2:19/0/physics_layer_1/angular_velocity = 0.0
- 2:19/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 2:19/0/physics_layer_2/angular_velocity = 0.0
- 2:19/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 2:19/0/physics_layer_3/angular_velocity = 0.0
- 2:20/0 = 0
- 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:20/0/physics_layer_0/angular_velocity = 0.0
- 2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -0.5, 16, -16, 16, -16, -16, -16)
- 2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 2:20/0/physics_layer_1/angular_velocity = 0.0
- 2:20/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 2:20/0/physics_layer_2/angular_velocity = 0.0
- 2:20/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 2:20/0/physics_layer_3/angular_velocity = 0.0
- 3:20/0 = 0
- 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:20/0/physics_layer_0/angular_velocity = 0.0
- 3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.5, 0, -16, -16, -16, -16, -16, 16)
- 3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 3:20/0/physics_layer_1/angular_velocity = 0.0
- 3:20/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 3:20/0/physics_layer_2/angular_velocity = 0.0
- 3:20/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 3:20/0/physics_layer_3/angular_velocity = 0.0
- 3:19/0 = 0
- 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:19/0/physics_layer_0/angular_velocity = 0.0
- 3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0.5, 16, -16, 16, 16, 16, 16)
- 3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 3:19/0/physics_layer_1/angular_velocity = 0.0
- 3:19/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 3:19/0/physics_layer_2/angular_velocity = 0.0
- 3:19/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 3:19/0/physics_layer_3/angular_velocity = 0.0
- 0:21/0 = 0
- 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:21/0/physics_layer_0/angular_velocity = 0.0
- 0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, 11, -13.5, 5.5, -9.5, -4, -2.5, -9, 5.5, -14)
- 0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:21/0/physics_layer_1/angular_velocity = 0.0
- 0:21/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:21/0/physics_layer_2/angular_velocity = 0.0
- 0:21/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:21/0/physics_layer_3/angular_velocity = 0.0
- 0:22/0 = 0
- 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:22/0/physics_layer_0/angular_velocity = 0.0
- 0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11, 16, 5.5, 13.5, -4, 9.5, -9, 2.5, -14, -5.5)
- 0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:22/0/physics_layer_1/angular_velocity = 0.0
- 0:22/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:22/0/physics_layer_2/angular_velocity = 0.0
- 0:22/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:22/0/physics_layer_3/angular_velocity = 0.0
- 1:22/0 = 0
- 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:22/0/physics_layer_0/angular_velocity = 0.0
- 1:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, -11, 13.5, -5.5, 9.5, 4, 2.5, 9, -5.5, 14)
- 1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 1:22/0/physics_layer_1/angular_velocity = 0.0
- 1:22/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 1:22/0/physics_layer_2/angular_velocity = 0.0
- 1:22/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 1:22/0/physics_layer_3/angular_velocity = 0.0
- 1:21/0 = 0
- 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:21/0/physics_layer_0/angular_velocity = 0.0
- 1:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, -11, -16, -5.5, -13.5, 4, -9.5, 9, -2.5, 14, 5.5)
- 1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 1:21/0/physics_layer_1/angular_velocity = 0.0
- 1:21/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 1:21/0/physics_layer_2/angular_velocity = 0.0
- 1:21/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 1:21/0/physics_layer_3/angular_velocity = 0.0
- 2:21/0 = 0
- 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:21/0/physics_layer_0/angular_velocity = 0.0
- 2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 3.5, -13.5, -3, -10.5, -10.5, -3, -14, 5.5, -16, 16, -16, 16, -16, -16)
- 2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 2:21/0/physics_layer_1/angular_velocity = 0.0
- 2:21/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 2:21/0/physics_layer_2/angular_velocity = 0.0
- 2:21/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 2:21/0/physics_layer_3/angular_velocity = 0.0
- 2:22/0 = 0
- 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:22/0/physics_layer_0/angular_velocity = 0.0
- 2:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -13.5, -3.5, -10.5, 3, -3, 10.5, 5.5, 14, 16, 16, 16, 16, -16, 16)
- 2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 2:22/0/physics_layer_1/angular_velocity = 0.0
- 2:22/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 2:22/0/physics_layer_2/angular_velocity = 0.0
- 2:22/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 2:22/0/physics_layer_3/angular_velocity = 0.0
- 3:22/0 = 0
- 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:22/0/physics_layer_0/angular_velocity = 0.0
- 3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -3.5, 13.5, 3, 10.5, 10.5, 3, 14, -5.5, 16, -16, 16, -16, 16, 16)
- 3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 3:22/0/physics_layer_1/angular_velocity = 0.0
- 3:22/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 3:22/0/physics_layer_2/angular_velocity = 0.0
- 3:22/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 3:22/0/physics_layer_3/angular_velocity = 0.0
- 3:21/0 = 0
- 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:21/0/physics_layer_0/angular_velocity = 0.0
- 3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 13.5, 3.5, 10.5, -3, 3, -10.5, -5.5, -14, -16, -16, -16, -16, 16, -16)
- 3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 3:21/0/physics_layer_1/angular_velocity = 0.0
- 3:21/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 3:21/0/physics_layer_2/angular_velocity = 0.0
- 3:21/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 3:21/0/physics_layer_3/angular_velocity = 0.0
- 5:22/size_in_atlas = Vector2i(1, 2)
- 5:22/0 = 0
- 5:22/0/texture_origin = Vector2i(0, -16)
- 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:22/0/physics_layer_0/angular_velocity = 0.0
- 5:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15.5, 47.5, -16, 16, -16, -16, 16, -16)
- 5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 5:22/0/physics_layer_1/angular_velocity = 0.0
- 5:22/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 5:22/0/physics_layer_2/angular_velocity = 0.0
- 5:22/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 5:22/0/physics_layer_3/angular_velocity = 0.0
- 4:22/size_in_atlas = Vector2i(1, 2)
- 4:22/0 = 0
- 4:22/0/texture_origin = Vector2i(0, -16)
- 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:22/0/physics_layer_0/angular_velocity = 0.0
- 4:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(15.5, 47.5, 16, 16, 16, -16, -16, -16)
- 4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 4:22/0/physics_layer_1/angular_velocity = 0.0
- 4:22/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 4:22/0/physics_layer_2/angular_velocity = 0.0
- 4:22/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 4:22/0/physics_layer_3/angular_velocity = 0.0
- 6:22/size_in_atlas = Vector2i(2, 1)
- 6:22/0 = 0
- 6:22/0/texture_origin = Vector2i(-16, 0)
- 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:22/0/physics_layer_0/angular_velocity = 0.0
- 6:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 47, 15.5, 16, 16, -16, 16)
- 6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 6:22/0/physics_layer_1/angular_velocity = 0.0
- 6:22/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 6:22/0/physics_layer_2/angular_velocity = 0.0
- 6:22/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 6:22/0/physics_layer_3/angular_velocity = 0.0
- 6:23/size_in_atlas = Vector2i(2, 1)
- 6:23/0 = 0
- 6:23/0/texture_origin = Vector2i(-16, 0)
- 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:23/0/physics_layer_0/angular_velocity = 0.0
- 6:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 47, -15.5, 16, -16, -16, -16)
- 6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 6:23/0/physics_layer_1/angular_velocity = 0.0
- 6:23/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 6:23/0/physics_layer_2/angular_velocity = 0.0
- 6:23/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 6:23/0/physics_layer_3/angular_velocity = 0.0
- 4:24/size_in_atlas = Vector2i(2, 2)
- 4:24/0 = 0
- 4:24/0/texture_origin = Vector2i(-16, -16)
- 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:24/0/physics_layer_0/angular_velocity = 0.0
- 4:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 47.5, -15, 24, -13, 10, -5.5, -4.5, 9, -12.5, 22.5, -15, 47.5)
- 4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 4:24/0/physics_layer_1/angular_velocity = 0.0
- 4:24/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 4:24/0/physics_layer_2/angular_velocity = 0.0
- 4:24/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 4:24/0/physics_layer_3/angular_velocity = 0.0
- 2:25/size_in_atlas = Vector2i(2, 2)
- 2:25/0 = 0
- 2:25/0/texture_origin = Vector2i(-16, -16)
- 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:25/0/physics_layer_0/angular_velocity = 0.0
- 2:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(47, -15.5, 44, 7, 30, 30.5, 8, 45, -16, 47, -16, -16, 16, -16)
- 2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 2:25/0/physics_layer_1/angular_velocity = 0.0
- 2:25/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 2:25/0/physics_layer_2/angular_velocity = 0.0
- 2:25/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 2:25/0/physics_layer_3/angular_velocity = 0.0
- 2:29/size_in_atlas = Vector2i(2, 2)
- 2:29/0 = 0
- 2:29/0/texture_origin = Vector2i(-16, -16)
- 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:29/0/physics_layer_0/angular_velocity = 0.0
- 2:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -4.5, 12.5, 5, 7.5, 13.5, -5, 16, -16, 48, -15.5, 48, -2.5, 40.5, 17, 30, 29, 18, 39.5, 1.5, 46, -15.5, 48.5)
- 2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 2:29/0/physics_layer_1/angular_velocity = 0.0
- 2:29/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 2:29/0/physics_layer_2/angular_velocity = 0.0
- 2:29/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 2:29/0/physics_layer_3/angular_velocity = 0.0
- 0:25/size_in_atlas = Vector2i(2, 2)
- 0:25/0 = 0
- 0:25/0/texture_origin = Vector2i(16, -16)
- 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:25/0/physics_layer_0/angular_velocity = 0.0
- 0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(15.5, 47, -7, 44, -30.5, 30, -45, 8, -47, -16, 16, -16, 16, 16)
- 0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:25/0/physics_layer_1/angular_velocity = 0.0
- 0:25/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:25/0/physics_layer_2/angular_velocity = 0.0
- 0:25/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:25/0/physics_layer_3/angular_velocity = 0.0
- 2:23/size_in_atlas = Vector2i(2, 2)
- 2:23/0 = 0
- 2:23/0/texture_origin = Vector2i(-16, 16)
- 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:23/0/physics_layer_0/angular_velocity = 0.0
- 2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15.5, -47, 7, -44, 30.5, -30, 45, -8, 47, 16, -16, 16, -16, -16)
- 2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 2:23/0/physics_layer_1/angular_velocity = 0.0
- 2:23/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 2:23/0/physics_layer_2/angular_velocity = 0.0
- 2:23/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 2:23/0/physics_layer_3/angular_velocity = 0.0
- 0:23/size_in_atlas = Vector2i(2, 2)
- 0:23/0 = 0
- 0:23/0/texture_origin = Vector2i(16, 16)
- 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:23/0/physics_layer_0/angular_velocity = 0.0
- 0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-47, 15.5, -44, -7, -30, -30.5, -8, -45, 16, -47, 16, 16, -16, 16)
- 0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:23/0/physics_layer_1/angular_velocity = 0.0
- 0:23/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:23/0/physics_layer_2/angular_velocity = 0.0
- 0:23/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:23/0/physics_layer_3/angular_velocity = 0.0
- 5:20/size_in_atlas = Vector2i(1, 2)
- 5:20/0 = 0
- 5:20/0/texture_origin = Vector2i(0, 16)
- 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:20/0/physics_layer_0/angular_velocity = 0.0
- 5:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15.5, -47.5, -16, -16, -16, 16, 16, 16)
- 5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 5:20/0/physics_layer_1/angular_velocity = 0.0
- 5:20/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 5:20/0/physics_layer_2/angular_velocity = 0.0
- 5:20/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 5:20/0/physics_layer_3/angular_velocity = 0.0
- 4:20/size_in_atlas = Vector2i(1, 2)
- 4:20/0 = 0
- 4:20/0/texture_origin = Vector2i(0, 16)
- 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:20/0/physics_layer_0/angular_velocity = 0.0
- 4:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(15.5, -47.5, 16, -16, 16, 16, -16, 16)
- 4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 4:20/0/physics_layer_1/angular_velocity = 0.0
- 4:20/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 4:20/0/physics_layer_2/angular_velocity = 0.0
- 4:20/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 4:20/0/physics_layer_3/angular_velocity = 0.0
- 6:20/size_in_atlas = Vector2i(2, 1)
- 6:20/0 = 0
- 6:20/0/texture_origin = Vector2i(16, 0)
- 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:20/0/physics_layer_0/angular_velocity = 0.0
- 6:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-47, 15.5, 16, -16, 16, 16, -16, 16)
- 6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 6:20/0/physics_layer_1/angular_velocity = 0.0
- 6:20/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 6:20/0/physics_layer_2/angular_velocity = 0.0
- 6:20/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 6:20/0/physics_layer_3/angular_velocity = 0.0
- 6:21/size_in_atlas = Vector2i(2, 1)
- 6:21/0 = 0
- 6:21/0/texture_origin = Vector2i(16, 0)
- 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:21/0/physics_layer_0/angular_velocity = 0.0
- 6:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -47, -15.5, -16, -16, 16, -16)
- 6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 6:21/0/physics_layer_1/angular_velocity = 0.0
- 6:21/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 6:21/0/physics_layer_2/angular_velocity = 0.0
- 6:21/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 6:21/0/physics_layer_3/angular_velocity = 0.0
- 6:24/size_in_atlas = Vector2i(2, 2)
- 6:24/0 = 0
- 6:24/0/texture_origin = Vector2i(16, -16)
- 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:24/0/physics_layer_0/angular_velocity = 0.0
- 6:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 15, 47.5, 13, 24, 5.5, 10, -9, -4.5, -22.5, -12.5, -47.5, -15)
- 6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 6:24/0/physics_layer_1/angular_velocity = 0.0
- 6:24/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 6:24/0/physics_layer_2/angular_velocity = 0.0
- 6:24/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 6:24/0/physics_layer_3/angular_velocity = 0.0
- 6:26/size_in_atlas = Vector2i(2, 2)
- 6:26/0 = 0
- 6:26/0/texture_origin = Vector2i(16, 16)
- 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:26/0/physics_layer_0/angular_velocity = 0.0
- 6:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -47.5, 15, -24, 13, -10, 5.5, 4.5, -9, 12.5, -22.5, 15, -47.5)
- 6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 6:26/0/physics_layer_1/angular_velocity = 0.0
- 6:26/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 6:26/0/physics_layer_2/angular_velocity = 0.0
- 6:26/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 6:26/0/physics_layer_3/angular_velocity = 0.0
- 4:26/size_in_atlas = Vector2i(2, 2)
- 4:26/0 = 0
- 4:26/0/texture_origin = Vector2i(-16, 16)
- 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:26/0/physics_layer_0/angular_velocity = 0.0
- 4:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -15, -47.5, -13, -24, -5.5, -10, 9, 4.5, 22.5, 12.5, 47.5, 15)
- 4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 4:26/0/physics_layer_1/angular_velocity = 0.0
- 4:26/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 4:26/0/physics_layer_2/angular_velocity = 0.0
- 4:26/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 4:26/0/physics_layer_3/angular_velocity = 0.0
- 2:27/size_in_atlas = Vector2i(2, 2)
- 2:27/0 = 0
- 2:27/0/texture_origin = Vector2i(-16, 16)
- 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:27/0/physics_layer_0/angular_velocity = 0.0
- 2:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 12.5, 4.5, 7.5, -5, -5, -13.5, -16, -16, -15.5, -48, -2.5, -48, 17, -40.5, 29, -30, 39.5, -18, 46, -1.5, 48.5, 15.5)
- 2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 2:27/0/physics_layer_1/angular_velocity = 0.0
- 2:27/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 2:27/0/physics_layer_2/angular_velocity = 0.0
- 2:27/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 2:27/0/physics_layer_3/angular_velocity = 0.0
- 0:27/size_in_atlas = Vector2i(2, 2)
- 0:27/0 = 0
- 0:27/0/texture_origin = Vector2i(16, 16)
- 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:27/0/physics_layer_0/angular_velocity = 0.0
- 0:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 4.5, -12.5, -5, -7.5, -13.5, 5, -16, 16, -48, 15.5, -48, 2.5, -40.5, -17, -30, -29, -18, -39.5, -1.5, -46, 15.5, -48.5)
- 0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:27/0/physics_layer_1/angular_velocity = 0.0
- 0:27/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:27/0/physics_layer_2/angular_velocity = 0.0
- 0:27/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:27/0/physics_layer_3/angular_velocity = 0.0
- 0:29/size_in_atlas = Vector2i(2, 2)
- 0:29/0 = 0
- 0:29/0/texture_origin = Vector2i(16, -16)
- 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:29/0/physics_layer_0/angular_velocity = 0.0
- 0:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -12.5, -4.5, -7.5, 5, 5, 13.5, 16, 16, 15.5, 48, 2.5, 48, -17, 40.5, -29, 30, -39.5, 18, -46, 1.5, -48.5, -15.5)
- 0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 0:29/0/physics_layer_1/angular_velocity = 0.0
- 0:29/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 0:29/0/physics_layer_2/angular_velocity = 0.0
- 0:29/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 0:29/0/physics_layer_3/angular_velocity = 0.0
- 24:0/size_in_atlas = Vector2i(3, 3)
- 24:0/0 = 0
- 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 24:0/0/physics_layer_0/angular_velocity = 0.0
- 24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(46.5, -15, 33.5, -13, 19.5, -8.5, 5, 3, -5, 13, -12, 27.5, -15.5, 47.5, -47.5, 47.5, -45.5, 28, -40, 9, -30.5, -8, -20, -19.5, -5, -32, 12, -41.5, 28, -45.5, 47, -48)
- 24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 24:0/0/physics_layer_1/angular_velocity = 0.0
- 24:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 24:0/0/physics_layer_2/angular_velocity = 0.0
- 24:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 24:0/0/physics_layer_3/angular_velocity = 0.0
- 27:0/size_in_atlas = Vector2i(3, 3)
- 27:0/0 = 0
- 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 27:0/0/physics_layer_0/angular_velocity = 0.0
- 27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(15, 46.5, 13, 33.5, 8.5, 19.5, -3, 5, -13, -5, -27.5, -12, -47.5, -15.5, -47.5, -47.5, -28, -45.5, -9, -40, 8, -30.5, 19.5, -20, 32, -5, 41.5, 12, 45.5, 28, 48, 47)
- 27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 27:0/0/physics_layer_1/angular_velocity = 0.0
- 27:0/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 27:0/0/physics_layer_2/angular_velocity = 0.0
- 27:0/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 27:0/0/physics_layer_3/angular_velocity = 0.0
- 27:3/size_in_atlas = Vector2i(3, 3)
- 27:3/0 = 0
- 27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 27:3/0/physics_layer_0/angular_velocity = 0.0
- 27:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-46.5, 15, -33.5, 13, -19.5, 8.5, -5, -3, 5, -13, 12, -27.5, 15.5, -47.5, 47.5, -47.5, 45.5, -28, 40, -9, 30.5, 8, 20, 19.5, 5, 32, -12, 41.5, -28, 45.5, -47, 48)
- 27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 27:3/0/physics_layer_1/angular_velocity = 0.0
- 27:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 27:3/0/physics_layer_2/angular_velocity = 0.0
- 27:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 27:3/0/physics_layer_3/angular_velocity = 0.0
- 24:3/size_in_atlas = Vector2i(3, 3)
- 24:3/0 = 0
- 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 24:3/0/physics_layer_0/angular_velocity = 0.0
- 24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-15, -46.5, -13, -33.5, -8.5, -19.5, 3, -5, 13, 5, 27.5, 12, 47.5, 15.5, 47.5, 47.5, 28, 45.5, 9, 40, -8, 30.5, -19.5, 20, -32, 5, -41.5, -12, -45.5, -28, -48, -47)
- 24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
- 24:3/0/physics_layer_1/angular_velocity = 0.0
- 24:3/0/physics_layer_2/linear_velocity = Vector2(0, 0)
- 24:3/0/physics_layer_2/angular_velocity = 0.0
- 24:3/0/physics_layer_3/linear_velocity = Vector2(0, 0)
- 24:3/0/physics_layer_3/angular_velocity = 0.0
- [resource]
- tile_size = Vector2i(32, 32)
- physics_layer_0/collision_layer = 1
- physics_layer_1/collision_layer = 8
- physics_layer_1/collision_mask = 8
- physics_layer_2/collision_layer = 16
- physics_layer_2/collision_mask = 16
- physics_layer_3/collision_layer = 32
- physics_layer_3/collision_mask = 32
- sources/3 = SubResource("TileSetAtlasSource_cm5nn")
|