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- /*
- * vsp1_dl.h -- R-Car VSP1 Display List
- *
- * Copyright (C) 2015 Renesas Corporation
- *
- * Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com)
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- */
- #include <linux/device.h>
- #include <linux/dma-mapping.h>
- #include <linux/gfp.h>
- #include <linux/slab.h>
- #include <linux/workqueue.h>
- #include "vsp1.h"
- #include "vsp1_dl.h"
- #define VSP1_DL_NUM_ENTRIES 256
- #define VSP1_DLH_INT_ENABLE (1 << 1)
- #define VSP1_DLH_AUTO_START (1 << 0)
- struct vsp1_dl_header_list {
- u32 num_bytes;
- u32 addr;
- } __attribute__((__packed__));
- struct vsp1_dl_header {
- u32 num_lists;
- struct vsp1_dl_header_list lists[8];
- u32 next_header;
- u32 flags;
- } __attribute__((__packed__));
- struct vsp1_dl_entry {
- u32 addr;
- u32 data;
- } __attribute__((__packed__));
- /**
- * struct vsp1_dl_body - Display list body
- * @list: entry in the display list list of bodies
- * @vsp1: the VSP1 device
- * @entries: array of entries
- * @dma: DMA address of the entries
- * @size: size of the DMA memory in bytes
- * @num_entries: number of stored entries
- */
- struct vsp1_dl_body {
- struct list_head list;
- struct vsp1_device *vsp1;
- struct vsp1_dl_entry *entries;
- dma_addr_t dma;
- size_t size;
- unsigned int num_entries;
- };
- /**
- * struct vsp1_dl_list - Display list
- * @list: entry in the display list manager lists
- * @dlm: the display list manager
- * @header: display list header, NULL for headerless lists
- * @dma: DMA address for the header
- * @body0: first display list body
- * @fragments: list of extra display list bodies
- * @chain: entry in the display list partition chain
- */
- struct vsp1_dl_list {
- struct list_head list;
- struct vsp1_dl_manager *dlm;
- struct vsp1_dl_header *header;
- dma_addr_t dma;
- struct vsp1_dl_body body0;
- struct list_head fragments;
- bool has_chain;
- struct list_head chain;
- };
- enum vsp1_dl_mode {
- VSP1_DL_MODE_HEADER,
- VSP1_DL_MODE_HEADERLESS,
- };
- /**
- * struct vsp1_dl_manager - Display List manager
- * @index: index of the related WPF
- * @mode: display list operation mode (header or headerless)
- * @singleshot: execute the display list in single-shot mode
- * @vsp1: the VSP1 device
- * @lock: protects the free, active, queued, pending and gc_fragments lists
- * @free: array of all free display lists
- * @active: list currently being processed (loaded) by hardware
- * @queued: list queued to the hardware (written to the DL registers)
- * @pending: list waiting to be queued to the hardware
- * @gc_work: fragments garbage collector work struct
- * @gc_fragments: array of display list fragments waiting to be freed
- */
- struct vsp1_dl_manager {
- unsigned int index;
- enum vsp1_dl_mode mode;
- bool singleshot;
- struct vsp1_device *vsp1;
- spinlock_t lock;
- struct list_head free;
- struct vsp1_dl_list *active;
- struct vsp1_dl_list *queued;
- struct vsp1_dl_list *pending;
- struct work_struct gc_work;
- struct list_head gc_fragments;
- };
- /* -----------------------------------------------------------------------------
- * Display List Body Management
- */
- /*
- * Initialize a display list body object and allocate DMA memory for the body
- * data. The display list body object is expected to have been initialized to
- * 0 when allocated.
- */
- static int vsp1_dl_body_init(struct vsp1_device *vsp1,
- struct vsp1_dl_body *dlb, unsigned int num_entries,
- size_t extra_size)
- {
- size_t size = num_entries * sizeof(*dlb->entries) + extra_size;
- dlb->vsp1 = vsp1;
- dlb->size = size;
- dlb->entries = dma_alloc_wc(vsp1->bus_master, dlb->size, &dlb->dma,
- GFP_KERNEL);
- if (!dlb->entries)
- return -ENOMEM;
- return 0;
- }
- /*
- * Cleanup a display list body and free allocated DMA memory allocated.
- */
- static void vsp1_dl_body_cleanup(struct vsp1_dl_body *dlb)
- {
- dma_free_wc(dlb->vsp1->bus_master, dlb->size, dlb->entries, dlb->dma);
- }
- /**
- * vsp1_dl_fragment_alloc - Allocate a display list fragment
- * @vsp1: The VSP1 device
- * @num_entries: The maximum number of entries that the fragment can contain
- *
- * Allocate a display list fragment with enough memory to contain the requested
- * number of entries.
- *
- * Return a pointer to a fragment on success or NULL if memory can't be
- * allocated.
- */
- struct vsp1_dl_body *vsp1_dl_fragment_alloc(struct vsp1_device *vsp1,
- unsigned int num_entries)
- {
- struct vsp1_dl_body *dlb;
- int ret;
- dlb = kzalloc(sizeof(*dlb), GFP_KERNEL);
- if (!dlb)
- return NULL;
- ret = vsp1_dl_body_init(vsp1, dlb, num_entries, 0);
- if (ret < 0) {
- kfree(dlb);
- return NULL;
- }
- return dlb;
- }
- /**
- * vsp1_dl_fragment_free - Free a display list fragment
- * @dlb: The fragment
- *
- * Free the given display list fragment and the associated DMA memory.
- *
- * Fragments must only be freed explicitly if they are not added to a display
- * list, as the display list will take ownership of them and free them
- * otherwise. Manual free typically happens at cleanup time for fragments that
- * have been allocated but not used.
- *
- * Passing a NULL pointer to this function is safe, in that case no operation
- * will be performed.
- */
- void vsp1_dl_fragment_free(struct vsp1_dl_body *dlb)
- {
- if (!dlb)
- return;
- vsp1_dl_body_cleanup(dlb);
- kfree(dlb);
- }
- /**
- * vsp1_dl_fragment_write - Write a register to a display list fragment
- * @dlb: The fragment
- * @reg: The register address
- * @data: The register value
- *
- * Write the given register and value to the display list fragment. The maximum
- * number of entries that can be written in a fragment is specified when the
- * fragment is allocated by vsp1_dl_fragment_alloc().
- */
- void vsp1_dl_fragment_write(struct vsp1_dl_body *dlb, u32 reg, u32 data)
- {
- dlb->entries[dlb->num_entries].addr = reg;
- dlb->entries[dlb->num_entries].data = data;
- dlb->num_entries++;
- }
- /* -----------------------------------------------------------------------------
- * Display List Transaction Management
- */
- static struct vsp1_dl_list *vsp1_dl_list_alloc(struct vsp1_dl_manager *dlm)
- {
- struct vsp1_dl_list *dl;
- size_t header_size;
- int ret;
- dl = kzalloc(sizeof(*dl), GFP_KERNEL);
- if (!dl)
- return NULL;
- INIT_LIST_HEAD(&dl->fragments);
- dl->dlm = dlm;
- /*
- * Initialize the display list body and allocate DMA memory for the body
- * and the optional header. Both are allocated together to avoid memory
- * fragmentation, with the header located right after the body in
- * memory.
- */
- header_size = dlm->mode == VSP1_DL_MODE_HEADER
- ? ALIGN(sizeof(struct vsp1_dl_header), 8)
- : 0;
- ret = vsp1_dl_body_init(dlm->vsp1, &dl->body0, VSP1_DL_NUM_ENTRIES,
- header_size);
- if (ret < 0) {
- kfree(dl);
- return NULL;
- }
- if (dlm->mode == VSP1_DL_MODE_HEADER) {
- size_t header_offset = VSP1_DL_NUM_ENTRIES
- * sizeof(*dl->body0.entries);
- dl->header = ((void *)dl->body0.entries) + header_offset;
- dl->dma = dl->body0.dma + header_offset;
- memset(dl->header, 0, sizeof(*dl->header));
- dl->header->lists[0].addr = dl->body0.dma;
- }
- return dl;
- }
- static void vsp1_dl_list_free(struct vsp1_dl_list *dl)
- {
- vsp1_dl_body_cleanup(&dl->body0);
- list_splice_init(&dl->fragments, &dl->dlm->gc_fragments);
- kfree(dl);
- }
- /**
- * vsp1_dl_list_get - Get a free display list
- * @dlm: The display list manager
- *
- * Get a display list from the pool of free lists and return it.
- *
- * This function must be called without the display list manager lock held.
- */
- struct vsp1_dl_list *vsp1_dl_list_get(struct vsp1_dl_manager *dlm)
- {
- struct vsp1_dl_list *dl = NULL;
- unsigned long flags;
- spin_lock_irqsave(&dlm->lock, flags);
- if (!list_empty(&dlm->free)) {
- dl = list_first_entry(&dlm->free, struct vsp1_dl_list, list);
- list_del(&dl->list);
- /*
- * The display list chain must be initialised to ensure every
- * display list can assert list_empty() if it is not in a chain.
- */
- INIT_LIST_HEAD(&dl->chain);
- }
- spin_unlock_irqrestore(&dlm->lock, flags);
- return dl;
- }
- /* This function must be called with the display list manager lock held.*/
- static void __vsp1_dl_list_put(struct vsp1_dl_list *dl)
- {
- struct vsp1_dl_list *dl_child;
- if (!dl)
- return;
- /*
- * Release any linked display-lists which were chained for a single
- * hardware operation.
- */
- if (dl->has_chain) {
- list_for_each_entry(dl_child, &dl->chain, chain)
- __vsp1_dl_list_put(dl_child);
- }
- dl->has_chain = false;
- /*
- * We can't free fragments here as DMA memory can only be freed in
- * interruptible context. Move all fragments to the display list
- * manager's list of fragments to be freed, they will be
- * garbage-collected by the work queue.
- */
- if (!list_empty(&dl->fragments)) {
- list_splice_init(&dl->fragments, &dl->dlm->gc_fragments);
- schedule_work(&dl->dlm->gc_work);
- }
- dl->body0.num_entries = 0;
- list_add_tail(&dl->list, &dl->dlm->free);
- }
- /**
- * vsp1_dl_list_put - Release a display list
- * @dl: The display list
- *
- * Release the display list and return it to the pool of free lists.
- *
- * Passing a NULL pointer to this function is safe, in that case no operation
- * will be performed.
- */
- void vsp1_dl_list_put(struct vsp1_dl_list *dl)
- {
- unsigned long flags;
- if (!dl)
- return;
- spin_lock_irqsave(&dl->dlm->lock, flags);
- __vsp1_dl_list_put(dl);
- spin_unlock_irqrestore(&dl->dlm->lock, flags);
- }
- /**
- * vsp1_dl_list_write - Write a register to the display list
- * @dl: The display list
- * @reg: The register address
- * @data: The register value
- *
- * Write the given register and value to the display list. Up to 256 registers
- * can be written per display list.
- */
- void vsp1_dl_list_write(struct vsp1_dl_list *dl, u32 reg, u32 data)
- {
- vsp1_dl_fragment_write(&dl->body0, reg, data);
- }
- /**
- * vsp1_dl_list_add_fragment - Add a fragment to the display list
- * @dl: The display list
- * @dlb: The fragment
- *
- * Add a display list body as a fragment to a display list. Registers contained
- * in fragments are processed after registers contained in the main display
- * list, in the order in which fragments are added.
- *
- * Adding a fragment to a display list passes ownership of the fragment to the
- * list. The caller must not touch the fragment after this call, and must not
- * free it explicitly with vsp1_dl_fragment_free().
- *
- * Fragments are only usable for display lists in header mode. Attempt to
- * add a fragment to a header-less display list will return an error.
- */
- int vsp1_dl_list_add_fragment(struct vsp1_dl_list *dl,
- struct vsp1_dl_body *dlb)
- {
- /* Multi-body lists are only available in header mode. */
- if (dl->dlm->mode != VSP1_DL_MODE_HEADER)
- return -EINVAL;
- list_add_tail(&dlb->list, &dl->fragments);
- return 0;
- }
- /**
- * vsp1_dl_list_add_chain - Add a display list to a chain
- * @head: The head display list
- * @dl: The new display list
- *
- * Add a display list to an existing display list chain. The chained lists
- * will be automatically processed by the hardware without intervention from
- * the CPU. A display list end interrupt will only complete after the last
- * display list in the chain has completed processing.
- *
- * Adding a display list to a chain passes ownership of the display list to
- * the head display list item. The chain is released when the head dl item is
- * put back with __vsp1_dl_list_put().
- *
- * Chained display lists are only usable in header mode. Attempts to add a
- * display list to a chain in header-less mode will return an error.
- */
- int vsp1_dl_list_add_chain(struct vsp1_dl_list *head,
- struct vsp1_dl_list *dl)
- {
- /* Chained lists are only available in header mode. */
- if (head->dlm->mode != VSP1_DL_MODE_HEADER)
- return -EINVAL;
- head->has_chain = true;
- list_add_tail(&dl->chain, &head->chain);
- return 0;
- }
- static void vsp1_dl_list_fill_header(struct vsp1_dl_list *dl, bool is_last)
- {
- struct vsp1_dl_manager *dlm = dl->dlm;
- struct vsp1_dl_header_list *hdr = dl->header->lists;
- struct vsp1_dl_body *dlb;
- unsigned int num_lists = 0;
- /*
- * Fill the header with the display list bodies addresses and sizes. The
- * address of the first body has already been filled when the display
- * list was allocated.
- */
- hdr->num_bytes = dl->body0.num_entries
- * sizeof(*dl->header->lists);
- list_for_each_entry(dlb, &dl->fragments, list) {
- num_lists++;
- hdr++;
- hdr->addr = dlb->dma;
- hdr->num_bytes = dlb->num_entries
- * sizeof(*dl->header->lists);
- }
- dl->header->num_lists = num_lists;
- if (!list_empty(&dl->chain) && !is_last) {
- /*
- * If this display list's chain is not empty, we are on a list,
- * and the next item is the display list that we must queue for
- * automatic processing by the hardware.
- */
- struct vsp1_dl_list *next = list_next_entry(dl, chain);
- dl->header->next_header = next->dma;
- dl->header->flags = VSP1_DLH_AUTO_START;
- } else if (!dlm->singleshot) {
- /*
- * if the display list manager works in continuous mode, the VSP
- * should loop over the display list continuously until
- * instructed to do otherwise.
- */
- dl->header->next_header = dl->dma;
- dl->header->flags = VSP1_DLH_INT_ENABLE | VSP1_DLH_AUTO_START;
- } else {
- /*
- * Otherwise, in mem-to-mem mode, we work in single-shot mode
- * and the next display list must not be started automatically.
- */
- dl->header->flags = VSP1_DLH_INT_ENABLE;
- }
- }
- static bool vsp1_dl_list_hw_update_pending(struct vsp1_dl_manager *dlm)
- {
- struct vsp1_device *vsp1 = dlm->vsp1;
- if (!dlm->queued)
- return false;
- /*
- * Check whether the VSP1 has taken the update. In headerless mode the
- * hardware indicates this by clearing the UPD bit in the DL_BODY_SIZE
- * register, and in header mode by clearing the UPDHDR bit in the CMD
- * register.
- */
- if (dlm->mode == VSP1_DL_MODE_HEADERLESS)
- return !!(vsp1_read(vsp1, VI6_DL_BODY_SIZE)
- & VI6_DL_BODY_SIZE_UPD);
- else
- return !!(vsp1_read(vsp1, VI6_CMD(dlm->index))
- & VI6_CMD_UPDHDR);
- }
- static void vsp1_dl_list_hw_enqueue(struct vsp1_dl_list *dl)
- {
- struct vsp1_dl_manager *dlm = dl->dlm;
- struct vsp1_device *vsp1 = dlm->vsp1;
- if (dlm->mode == VSP1_DL_MODE_HEADERLESS) {
- /*
- * In headerless mode, program the hardware directly with the
- * display list body address and size and set the UPD bit. The
- * bit will be cleared by the hardware when the display list
- * processing starts.
- */
- vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), dl->body0.dma);
- vsp1_write(vsp1, VI6_DL_BODY_SIZE, VI6_DL_BODY_SIZE_UPD |
- (dl->body0.num_entries * sizeof(*dl->header->lists)));
- } else {
- /*
- * In header mode, program the display list header address. If
- * the hardware is idle (single-shot mode or first frame in
- * continuous mode) it will then be started independently. If
- * the hardware is operating, the VI6_DL_HDR_REF_ADDR register
- * will be updated with the display list address.
- */
- vsp1_write(vsp1, VI6_DL_HDR_ADDR(dlm->index), dl->dma);
- }
- }
- static void vsp1_dl_list_commit_continuous(struct vsp1_dl_list *dl)
- {
- struct vsp1_dl_manager *dlm = dl->dlm;
- /*
- * If a previous display list has been queued to the hardware but not
- * processed yet, the VSP can start processing it at any time. In that
- * case we can't replace the queued list by the new one, as we could
- * race with the hardware. We thus mark the update as pending, it will
- * be queued up to the hardware by the frame end interrupt handler.
- */
- if (vsp1_dl_list_hw_update_pending(dlm)) {
- __vsp1_dl_list_put(dlm->pending);
- dlm->pending = dl;
- return;
- }
- /*
- * Pass the new display list to the hardware and mark it as queued. It
- * will become active when the hardware starts processing it.
- */
- vsp1_dl_list_hw_enqueue(dl);
- __vsp1_dl_list_put(dlm->queued);
- dlm->queued = dl;
- }
- static void vsp1_dl_list_commit_singleshot(struct vsp1_dl_list *dl)
- {
- struct vsp1_dl_manager *dlm = dl->dlm;
- /*
- * When working in single-shot mode, the caller guarantees that the
- * hardware is idle at this point. Just commit the head display list
- * to hardware. Chained lists will be started automatically.
- */
- vsp1_dl_list_hw_enqueue(dl);
- dlm->active = dl;
- }
- void vsp1_dl_list_commit(struct vsp1_dl_list *dl)
- {
- struct vsp1_dl_manager *dlm = dl->dlm;
- struct vsp1_dl_list *dl_child;
- unsigned long flags;
- if (dlm->mode == VSP1_DL_MODE_HEADER) {
- /* Fill the header for the head and chained display lists. */
- vsp1_dl_list_fill_header(dl, list_empty(&dl->chain));
- list_for_each_entry(dl_child, &dl->chain, chain) {
- bool last = list_is_last(&dl_child->chain, &dl->chain);
- vsp1_dl_list_fill_header(dl_child, last);
- }
- }
- spin_lock_irqsave(&dlm->lock, flags);
- if (dlm->singleshot)
- vsp1_dl_list_commit_singleshot(dl);
- else
- vsp1_dl_list_commit_continuous(dl);
- spin_unlock_irqrestore(&dlm->lock, flags);
- }
- /* -----------------------------------------------------------------------------
- * Display List Manager
- */
- /**
- * vsp1_dlm_irq_frame_end - Display list handler for the frame end interrupt
- * @dlm: the display list manager
- *
- * Return true if the previous display list has completed at frame end, or false
- * if it has been delayed by one frame because the display list commit raced
- * with the frame end interrupt. The function always returns true in header mode
- * as display list processing is then not continuous and races never occur.
- */
- bool vsp1_dlm_irq_frame_end(struct vsp1_dl_manager *dlm)
- {
- bool completed = false;
- spin_lock(&dlm->lock);
- /*
- * The mem-to-mem pipelines work in single-shot mode. No new display
- * list can be queued, we don't have to do anything.
- */
- if (dlm->singleshot) {
- __vsp1_dl_list_put(dlm->active);
- dlm->active = NULL;
- completed = true;
- goto done;
- }
- /*
- * If the commit operation raced with the interrupt and occurred after
- * the frame end event but before interrupt processing, the hardware
- * hasn't taken the update into account yet. We have to skip one frame
- * and retry.
- */
- if (vsp1_dl_list_hw_update_pending(dlm))
- goto done;
- /*
- * The device starts processing the queued display list right after the
- * frame end interrupt. The display list thus becomes active.
- */
- if (dlm->queued) {
- __vsp1_dl_list_put(dlm->active);
- dlm->active = dlm->queued;
- dlm->queued = NULL;
- completed = true;
- }
- /*
- * Now that the VSP has started processing the queued display list, we
- * can queue the pending display list to the hardware if one has been
- * prepared.
- */
- if (dlm->pending) {
- vsp1_dl_list_hw_enqueue(dlm->pending);
- dlm->queued = dlm->pending;
- dlm->pending = NULL;
- }
- done:
- spin_unlock(&dlm->lock);
- return completed;
- }
- /* Hardware Setup */
- void vsp1_dlm_setup(struct vsp1_device *vsp1)
- {
- u32 ctrl = (256 << VI6_DL_CTRL_AR_WAIT_SHIFT)
- | VI6_DL_CTRL_DC2 | VI6_DL_CTRL_DC1 | VI6_DL_CTRL_DC0
- | VI6_DL_CTRL_DLE;
- /*
- * The DRM pipeline operates with display lists in Continuous Frame
- * Mode, all other pipelines use manual start.
- */
- if (vsp1->drm)
- ctrl |= VI6_DL_CTRL_CFM0 | VI6_DL_CTRL_NH0;
- vsp1_write(vsp1, VI6_DL_CTRL, ctrl);
- vsp1_write(vsp1, VI6_DL_SWAP, VI6_DL_SWAP_LWS);
- }
- void vsp1_dlm_reset(struct vsp1_dl_manager *dlm)
- {
- unsigned long flags;
- spin_lock_irqsave(&dlm->lock, flags);
- __vsp1_dl_list_put(dlm->active);
- __vsp1_dl_list_put(dlm->queued);
- __vsp1_dl_list_put(dlm->pending);
- spin_unlock_irqrestore(&dlm->lock, flags);
- dlm->active = NULL;
- dlm->queued = NULL;
- dlm->pending = NULL;
- }
- /*
- * Free all fragments awaiting to be garbage-collected.
- *
- * This function must be called without the display list manager lock held.
- */
- static void vsp1_dlm_fragments_free(struct vsp1_dl_manager *dlm)
- {
- unsigned long flags;
- spin_lock_irqsave(&dlm->lock, flags);
- while (!list_empty(&dlm->gc_fragments)) {
- struct vsp1_dl_body *dlb;
- dlb = list_first_entry(&dlm->gc_fragments, struct vsp1_dl_body,
- list);
- list_del(&dlb->list);
- spin_unlock_irqrestore(&dlm->lock, flags);
- vsp1_dl_fragment_free(dlb);
- spin_lock_irqsave(&dlm->lock, flags);
- }
- spin_unlock_irqrestore(&dlm->lock, flags);
- }
- static void vsp1_dlm_garbage_collect(struct work_struct *work)
- {
- struct vsp1_dl_manager *dlm =
- container_of(work, struct vsp1_dl_manager, gc_work);
- vsp1_dlm_fragments_free(dlm);
- }
- struct vsp1_dl_manager *vsp1_dlm_create(struct vsp1_device *vsp1,
- unsigned int index,
- unsigned int prealloc)
- {
- struct vsp1_dl_manager *dlm;
- unsigned int i;
- dlm = devm_kzalloc(vsp1->dev, sizeof(*dlm), GFP_KERNEL);
- if (!dlm)
- return NULL;
- dlm->index = index;
- dlm->mode = index == 0 && !vsp1->info->uapi
- ? VSP1_DL_MODE_HEADERLESS : VSP1_DL_MODE_HEADER;
- dlm->singleshot = vsp1->info->uapi;
- dlm->vsp1 = vsp1;
- spin_lock_init(&dlm->lock);
- INIT_LIST_HEAD(&dlm->free);
- INIT_LIST_HEAD(&dlm->gc_fragments);
- INIT_WORK(&dlm->gc_work, vsp1_dlm_garbage_collect);
- for (i = 0; i < prealloc; ++i) {
- struct vsp1_dl_list *dl;
- dl = vsp1_dl_list_alloc(dlm);
- if (!dl)
- return NULL;
- list_add_tail(&dl->list, &dlm->free);
- }
- return dlm;
- }
- void vsp1_dlm_destroy(struct vsp1_dl_manager *dlm)
- {
- struct vsp1_dl_list *dl, *next;
- if (!dlm)
- return;
- cancel_work_sync(&dlm->gc_work);
- list_for_each_entry_safe(dl, next, &dlm->free, list) {
- list_del(&dl->list);
- vsp1_dl_list_free(dl);
- }
- vsp1_dlm_fragments_free(dlm);
- }
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